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What do you think a potential roster for that would be? Assuming they start small (which I imagine they would), I'd go with:I think Microsoft has enough characters with Rareware alone that they should try to make their own all-star fighting game. The Rare characters alone would make it a pretty decent roster, but if you added Master Chief and Minecraft Steve to that then you'd easily have something that would turn heads.
I would just hope that they stray away from making it like Smash because that path has been beaten. IMO they should take the high road and make it more like Power Stone. I'd like to see a 3D fighting game with Banjo-Kazooie inspired controls.
This list is more or less correct, I would add Mumbo Jumbo and have all three Battletoads instead of just Rash though. Throw in more KI characters like Orchid, Spinal and Tusk, but they'd be their original versions over the 2013 version.What do you think a potential roster for that would be? Assuming they start small (which I imagine they would), I'd go with:
I went with 16 to keep the roster small, and also because I'm not very familiar with Microsoft properties....Banjo & Kazooie
-Banjo & Kazooie
-Gruntilda
Battletoads
-Rash
-Dark Queen
Killer Instinct
-Jago
-Fulgore
Perfect Dark
-Joanna Dark
Jet Force Gemini
-Juno
Conker's Bad Fur Day
-Conker
Kameo: Elements of Power
-Kameo
Halo
-Master Chief
Gears of War
-Marcus Fenix
Ori and the Blind Forest
-Ori
Sabre Wulf
-Sabreman
Minecraft
-Steve
Blinx
-Blinx
Only other MS character I know of who could possibly be added would be the XBOX Avatars as their own version of Mii Fighters. And I notice you left out Steve.This list is more or less correct, I would add Mumbo Jumbo and have all three Battletoads instead of just Rash though. Throw in more KI characters like Orchid, Spinal and Tusk, but they'd be their original versions over the 2013 version.
Juno and Vela could be costume swaps for each other since I imagine their movesets would be the same. Kameo and Kalus would have slightly different movesets like Pit and Dark Pit, and also I'd add Thorn.
I'd also put in Leafos from Viva Pinata who uses pinata friends and other mechanics like the shovel and watering can in her attacks. She'd be analogous to villager, but with pinata assists. I suppose the Jetpac guy would be cool too, and Sabreman just for the historic aspect of it.
Finally Mr. Pants needs to be in there somehow.
I created my own list for this:
Banjo-Kazooie
Mumbo Jumbo
Gruntilda
Rash
Zitz
Pimple
Jago
Fulgore
Orchid
Sabrewulf
Tusk
Joanna Dark
Elvis
Kameo
Kalus
Thorn
Juno
Vela
Kuros (Wizards & Warriors)
Leafos
Prof. Pester
Conker
Sabreman
Jetman
Mr. Pants
Master Chief
Marcus Fenix
Ori
Voodoo Vince
Blinx
I don't hate the series nor the character. I just find Steve really uninteresting character, and I don't really like the idea of Sony and Microsoft characters in Smash.If I may ask,...
I'm not too fond of Minecraft myself, but why do so many people hate it and Steve?
You mean like they were in Melee? Oh wait, that never happened. All Melee got was a proximity mine and a cloaking device from Perfect Dark.Man... Microsoft characters suck. Rare characters are where it's at. I wish Nintendo still owned Banjo-Kazooie, Conker, Killer Instinct, Battletoads, Jet Force Gemini, Perfect Dark, and Snake Rattle n Roll. They would have been in Smash a long time ago... I guess they already are in Smash in an alternate timeline.
They weren't going to be included as playable in Melee but they sure as hell would've in the future had Nintendo held onto Rare. Nintendo co-owned those IPs.You mean like they were in Melee? Oh wait, that never happened. All Melee got was a proximity mine and a cloaking device from Perfect Dark.
Nintendo was never going to put any Rare characters in Smash. It's only until now that they're adding third party characters do they realize there's a demand for it.
I sincerely doubt it. And it's not like Microsoft just wrenched Rare from Nintendo's hands. Nintendo themselves were looking to sell them as well.They weren't going to be included as playable in Melee but they sure as hell would've in the future had Nintendo held onto Rare. Nintendo co-owned those IPs.
I imagine the first one would've been Banjo in Brawl.
Well I'm convinced.I sincerely doubt it.
No, the Stamper brothers were looking to sell their majority stakes. Nintendo declined to buy them out so they eventually went with Microsoft. Nintendo as the minority shareholder then decided to sell their entire stake as their options would be severely curbed by having a direct competitor able to control the company.And it's not like Microsoft just wrenched Rare from Nintendo's hands. Nintendo themselves were looking to sell them as well.
Ask Nintendo that, they're the ones who drew the line there. Even back when Melee came out I wondered why there were no Rare characters in it.Well I'm convinced.
Why would they not? Nintendo treated Rare like a partner/subsidiary, and co-owned many of their IPs. It's a similar situation to Game Freak and Pokemon, and we got them.
We even got Rare content in Melee (aka pre-third-party). Why draw the line there?
I think you know that's not what I was saying. The question never was and still isn't why Melee didn't receive more Rare content.Ask Nintendo that, they're the ones who drew the line there. Even back when Melee came out I wondered why there were no Rare characters in it.
Love it.There were no Rare characters in Melee.
But Psycho Josh wants Donkey Kong in a Microsoft Smash clone game since it's like Rare family reunion.
But Donkey Kong was in Melee and there's no Rare characters in Melee.
Diddy Kong is in Microsoft Smash clone game but not Dixie Kong and King K. Rool even though they were in Melee and Diddy Kong was not.
Looks too ugly to me and I would never play it for a decent amount of time cos its the type of like creative game. I'd rather try terraria.If I may ask,...
I'm not too fond of Minecraft myself, but why do so many people hate it and Steve?
Besides, they got Killer Instinct, and already it has three Microsoft/Rare characters in it. It won't work for every character but the IPs Microsoft have skewer towards older demographics.I think Microsoft has enough characters with Rareware alone that they should try to make their own all-star fighting game. The Rare characters alone would make it a pretty decent roster, but if you added Master Chief and Minecraft Steve to that then you'd easily have something that would turn heads.
I would just hope that they stray away from making it like Smash because that path has been beaten. IMO they should take the high road and make it more like Power Stone. I'd like to see a 3D fighting game with Banjo-Kazooie inspired controls.
What are you babbling about here? Donkey Kong is not a Rare character.There were no Rare characters in Melee.
But Psycho Josh wants Donkey Kong in a Microsoft Smash clone game since it's like Rare family reunion.
But Donkey Kong was in Melee and there's no Rare characters in Melee.
Diddy Kong is in Microsoft Smash clone game but not Dixie Kong and King K. Rool even though they were in Melee and Diddy Kong was not.
No, you were not clear on what you were referring to.I think you know that's not what I was saying. The question never was and still isn't why Melee didn't receive more Rare content.
Because I honestly don't think Nintendo cares. It's a different story with Pokemon because that's their most massively successful franchise. None of Rare franchises old even begin to eclipse the success of pokemon which is why they made special exceptions for pokemon characters to be in Smash despite them not being developed internally. Also I think Nintendo is at least slightly xenophobic which gives them an aversion to putting western developed characters in Smash. So far it seems they haven't even considered any western-made characters for inclusion into the game despite likely being very high on ballot choices.My question to you is, hypothesizing if Rare wasn't sold, why would we not see greater representation from them in the future titles?
We got Diddy Kong, and K.Rool as a costume....No, you were not clear on what you were referring to.
Because I honestly don't think Nintendo cares. It's a different story with Pokemon because that's their most massively successful franchise. None of Rare franchises old even begin to eclipse the success of pokemon which is why they made special exceptions for pokemon characters to be in Smash despite them not being developed internally. Also I think Nintendo is at least slightly xenophobic which gives them an aversion to putting western developed characters in Smash. So far it seems they haven't even considered any western-made characters for inclusion into the game despite likely being very high on ballot choices.
And Rayman as a trophy. But thats literally all. That's like 0.000001% of the total content in the game. The fact that there's such a substantial lack of western made content show that they're hesitant.We got Diddy Kong, and K.Rool as a costume....
I mean, if we include trophies, then there is quite a lot more. Such as the DKC cast, the strikers outfits and then there where probably quite a few Metroid Prime trophies over time too etc.And Rayman as a trophy. But thats literally all. That's like 0.000001% of the total content in the game. The fact that there's such a substantial lack of western made content show that they're hesitant.
You forgot about the Commander Video trophy, which also happens to be the only indie representation in Smash.And Rayman as a trophy. But thats literally all. That's like 0.000001% of the total content in the game. The fact that there's such a substantial lack of western made content show that they're hesitant.
Did they really? I know that in Melee (before the Microsoft buyout), there were trophies of Rare-created DK characters such as K. Rool and Dixie, but Diddy was oddly nowhere to be seen until Brawl (after the buyout and after he started appearing in Mario spin-offs).There's a big difference between Rare properties and Pokémon, as I saw the comparison being made.
Pokémon is 2/3 owned by Nintendo. Creatures Inc. is a Nintendo subsidiary.
At the time, outside of DK himself, Rare held the rights to everything they created from what I understand.
This was why DK was the only thing from the DKC games that showed up in the Mario spin-off outings prior to Rare being sold to Microsoft. And even then, there was confusion initially as placeholder portrait art for DK in Mario Party shows a question mark in a silhouette, showing that using the pre-Rare DK vs. the Rare DK was up for debate.
We know at least that for 64 and Melee, getting Rare characters was considered "impossible" by Sakurai.Did they really? I know that in Melee (before the Microsoft buyout), there were trophies of Rare-created DK characters such as K. Rool and Dixie, but Diddy was oddly nowhere to be seen until Brawl (after the buyout and after he started appearing in Mario spin-offs).
Either ignorance, or this.And Rayman as a trophy. But thats literally all. That's like 0.000001% of the total content in the game. The fact that there's such a substantial lack of western made content show that they're hesitant.
I once read that it was Nintendo's choice to omit Rare representation in any way for the first two games. Apparently Nintendo had absolutely no rights to the character for a very long time. Meaning if they had taken the chance to put Diddy in Melee, Rare could have turned around and put Diddy on a competing console which wouldn't have looked good on Nintendo's part. Same goes with any other Rare owned character. The only problem with that is that Dixie DID in fact have a trophy in Melee. So did Nintendo actually own the rights to Dixie and not Diddy? That'd be strange but not impossible.We know at least that for 64 and Melee, getting Rare characters was considered "impossible" by Sakurai.
Other than DK stuff (sans any appearance of Diddy) and the Motion-Sensor Bomb and Cloaking Device (which any reference to where they were from was deliberately omitted), anything else was likely non-negotiable.
Not enough Mumbo Jumbo.What do you think a potential roster for that would be? Assuming they start small (which I imagine they would), I'd go with:
I went with 16 to keep the roster small, and also because I'm not very familiar with Microsoft properties...Banjo & Kazooie
-Banjo & Kazooie
-Gruntilda
Battletoads
-Rash
-Dark Queen
Killer Instinct
-Jago
-Fulgore
Perfect Dark
-Joanna Dark
Jet Force Gemini
-Juno
Conker's Bad Fur Day
-Conker
Kameo: Elements of Power
-Kameo
Halo
-Master Chief
Gears of War
-Marcus Fenix
Ori and the Blind Forest
-Ori
Sabre Wulf
-Sabreman
Minecraft
-Steve
Blinx
-Blinx
I'll also go ahead and say I've never played any of their games and kind of just picked the ones I've heard of/seen before.
And as to not go completely off topic and turn this in a MS Smash Bros. discussion I'll go back to what Arcadenik brought up.
I'm also in the camp that would like an overhaul to stage builder and something similar to Mario Maker seems like a good way to go about it. The idea for freely drawing terrain in Super Smash Bros. for Wii U was nice and all, but didn't really work out very well imo. I'd be perfectly fine with going back to a set of pre-made terrain and objects that you can just arrange as you please so long as we get a lot of variety.
If we got at least a dozen or so stage themes and could mix and match the terrain and backgrounds, I'd be fine with that. I mean there's a lot more that I really want out of stage builder, but most of it wouldn't really be feasible unless they dedicated a good chunk of development on it. Given that wouldn't happen, and understandably so, I'd be more than happy if they just expanded on what they've tried in the psst by simply increasing our options for objects, terrain, backgrounds, maybe a few other elements/effects.
I know DKC2 had a Killer Instinct cameo and name drop left intact in its VC release, though along with DKC 1 & 3, it was taken off the Wii Shop Channel at one point and later put back up. DK64 also included Rare's own Jetpac game as an unlockable, but that took a while to get a VC release.Speaking of which, I wonder if the fact Perfect Dark got mentioned during Melee's credits might prevent it to get re-released for an eventual GCN VC on Switch?