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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Schnee117

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Cutting all third party characters would be the stupidest and worst thing that could happen to Smash Bros going forwards. Third party characters simply hold a wider appeal than the majority of Nintendo's own cast and they allow for the sort of match ups people could only dream about.

No other official game lets you have Cloud and Link fight in Luigi's Mansion. No other official game lets you have Mega Man fight Samus in the Pokemon League.

Cutting third parties just makes Smash lose a good chunk of what appeals about it now and there'd be a huge rift that no character can fill at all as much as some people like to think (here's looking at you "Sami can have Snake's moveset!" people).

And for me personally, I couldn't give a **** about any Nintendo character outside of the very small number I want who aren't exactly likely anyway. Most of the ones that'll probably be added are from games I found bad like Splatoon or a 3ds Kirby title.

 

Opossum

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I don't think there is a Japanese bias. Nintendo characters are all made in Japan (Diddy being the only exception). The only question is third party characters who are supposed to be a guest. But, again, Smash tends to pick from the biggest, long running series, and these tend to be Japanese. With the exception of Bayonetta (who should have never been in the game), all of the guest characters have been from massively successful and long-running series. So I think it's coincidence more than anything.


I think Shovel Knight is one of those characters who shouldn't be in Smash.

And I think that brings one of the major issues for Smash going forward and it's how it handles characters. It was that the most popular characters were guest characters. Sonic was popular for Brawl. Megaman was popular for Smash 4, and Pac Man was somewhat popular (though I think a lot of people didn't like the fact it could be awful "I'm a meme" Pac-Man.). With the inclusion of these three characters, most fans seem to think it was perfect. I remember hearing that the trio was just right. Of course, thereafter, Sakurai kept adding guest characters. Before the last Direct for Smash, I heard sentiment from Nintendo fans (such as the Nintendo sub reddit) that they just wanted Nintendo characters.

Sourcegaming did a poll before I left. One of the questions was "who would you cut." Besides the clones, the highest characters were Cloud, Corrin and Bayonetta. Ryu was slightly higher but nothing too crazy. Sonic, Megaman and Pac-Man were normal as well. I think the results show something we haven't considered. There is this assumption that we must add more guest characters because they are popular while Nintendo characters are not. But I think the reality was that fans never really wanted guest characters that much as they wanted guest characters that related to Nintendo.

Snake is a good example of this. Despite what some say now, Snake wasn't that missed when he was cut. In fact, everyone just kind of expected it. The whole missing Snake thing is only recent, and I'd argue characters like Wolf and Ice Climbers are characters fans want more. And look at which characters were the most popular. Sonic is considered Mario's rival. Megaman started on the NES. Pac-Man is a classic character who just kind of fits. Ryu at least had his big break on the SNES (but I don't think fans see it this way anymore which is why he's never been as popular). This is the same reason characters like Bayonetta and Cloud are so controversial. Even though, yes, there is no hard and fast rule they must be on a Nintendo system, fans expect it.

So back to something I mentioned before where everyone said: "we need guest characters because they are popular". Look at things now. The most popular characters are all Nintendo characters (the only exception may have been Snake who is a veteran now). Most of the major third parties series have been hit. And the biggest successes coming out of Japan are Nintendo. Animal Crossing New Leaf broke 10 million. Pokemon Sun and Moon broke 14 million. Breath of the Wild will likely sell 10 million. Splatoon is a big hit in Japan. Fire Emblem is having the best sales its seen in its history. And Mario is Mario. The most popular characters are Inkling and Decidueye. And now we are getting new IPs like ARMs and whatever else Nintendo shows off. But what guest characters are there? Bomberman maybe? Monster Hunter? There aren't a lot left, and I would argue fans are more touchy judging by how well Cloud and Bayo went over.

I don't want to say end guest forever. Although I personally want that, I understand that fighting games do this a lot. Mortal Kombat has them a lot. Tekken 7 is adding Akuma. Guest are kind of the thing. But the problem is you can't flood the game like they did with Smash 4 (out of the 18 new characters, 4 of them were guests. This is also being generous and including DP and Lucina).

Smash is about to be 20 years old. If I was to advise Sakurai, I'd give him two alternatives. Either A)Cut all the third party characters and just focus on Nintendo or B)Pick one REALLY good character and make them feel special. Nevertheless, the point is there needs to be a limiting on guests. Smash is a Nintendo All Star game, and it has to focus on that. Some would argue "Well, there are still a lot of Nintendo characters," but this is expected when every box advertises "Fight with Nintendo's all stars." With the next Smash Bros, there needs to be a focus on Nintendo.

This is something I've been pondering, so I thought I'd bring it up. Also, I know people hate when I bring it up, so sorry if it feels like I'm butting in. Not sure how active I'll be. Just poking around as the Source Gaming discord is getting boring.
I think there's an important distinction to make here.


Most people weren't mad at Cloud and Bayonetta because they were third party. They were mad because they were the last batch of reveals (alongside Corrin) and they WEREN'T the characters those people wanted. Most of the whining came from folks like the K. Rool fanbase moaning about how the ballot was rigged. It wouldn't matter who got in or who owned them, if it wasn't *insert highly specific character here*, people were bound to complain.

Look now after the dust settled. Save for those annoyed at how "broken" they are (but that's also not limited to third parties), they are all generally well liked, at least more than Corrin, Dark Pit, or Mii Fighters, who (despite being first party characters) have much bigger hate bases.
 

Arcadenik

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These are the top 5 most wanted third party characters for me (in alphabetical order):

Banjo-Kazooie
Bomberman
Shantae
Shovel Knight
Simon Belmont (he's my #1)

There are plenty more I want but let's stick to 5. I don't want the third party newcomers to outnumber the Nintendo newcomers.
 
D

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I'm not saying they need to to stand a chance I'm saying that it helps (even if it is just a tiny bit). We can't say for sure that the typing of a Pokémon doesn't matter in any way shape or form.

If Sakurai had to choose between two Pokémon who are equally popular, recognizable, marketed, important, requested, and unique, but one shares the typing of a Pokémon already in Smash while the others typing is not represented in Smash who do you think has the better chance?
Whichever one appeals to him most. REGARDLESS of type.

I mean seriously. Why is that so difficult for people to understand?
 

PrinceOfAltea

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Whichever one appeals to him most. REGARDLESS of type.

I mean seriously. Why is that so difficult for people to understand?
I guess people think he wouldn't put in another say, water type since Greninja is in the game. Typing is completely irrelevant when it comes to picking Pokemon.
 
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Verde Coeden Scalesworth

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I guess people think he wouldn't put in another say, water type since Greninja is in the game. Typing is completely irrelevant when it comes to picking Pokemon.
It was relevant for Pokemon Trainer only. And that makes sense, since that was a focus of the character, being an elemental triangle, with weaknesses/strengths.

Other Pokemon? Irrelevant, since it wasn't part of their gimmicks.
 

Megadoomer

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Smash is about to be 20 years old. If I was to advise Sakurai, I'd give him two alternatives. Either A)Cut all the third party characters and just focus on Nintendo or B)Pick one REALLY good character and make them feel special. Nevertheless, the point is there needs to be a limiting on guests. Smash is a Nintendo All Star game, and it has to focus on that. Some would argue "Well, there are still a lot of Nintendo characters," but this is expected when every box advertises "Fight with Nintendo's all stars." With the next Smash Bros, there needs to be a focus on Nintendo.
Either of those options seems like it would be taking the series several steps backwards. Removing all third party content would be absurd - the Ice Climbers being cut got a lot of backlash despite the reasons being somewhat understandable, and their fanbase pretty much entirely exists within Super Smash Bros. (unless there's a bunch of people out there who are a fan of a one-off NES game) Even if you just cut Sonic, that would only serve to anger massive amounts of people, and that's not even getting into the other third party series.

If the focus was put entirely on Nintendo characters, it seems like there would be diminishing returns before too long. Aside from the once-in-a-blue-moon hit new franchise like Splatoon, and characters who are long overdue like K. Rool and Ridley, there doesn't seem to be a whole lot left already.

Sure, Pokemon and Fire Emblem will always get new characters (though adding a new Fire Emblem character, especially if they keep all of the Smash 4 FE vets, would have to be intentionally screwing with the fanbase), but take Mario and Kirby. They're two of Nintendo's bigger franchises, but the last seemingly major characters left are Captain Toad and Bandanna Waddle Dee, who have rose to prominence in recent years but are two steps above random minions. (Daisy and Waluigi have their fanbases, and Waluigi would be hilarious to see in Smash, but I find it hard to classify a character who exclusively appears in sports and kart games as a major character)

Then there's new series; there doesn't seem to be too many obvious ones like Punch-Out that are missing (aside from Splatoon, as I already mentioned). It seems like there'd be complaints no matter which one's added - the Wonderful 101 didn't sell well enough, Golden Sun hasn't had a game since the DS, the Mysterious Murasame Castle only came out in Japan, etc.

Removing all third party content seems like it would do way more harm than good. Smash Bros. has had third party characters in it for longer than it's been a purely Nintendo franchise, and removing them would mainly serve to remove half a dozen unique characters, annoy/anger a massive amount of people (fans of those series, fans of those movesets, fans of other third party franchises, etc.), and make future reveals less exciting (I don't think that any Nintendo characters could match the excitement/surprise of Snake, Sonic, or Cloud - even a Ridley reveal doesn't seem like it would reach those levels).
 
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Kirbeh

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All these Dark Pit haters never played Uprising.:smash:
Never played Uprising, but I like playing him more than Pit. :p

Regardless of whether they played the game or not, I think most detractors come from the people who hate clone characters on principle.
 

PsychoJosh

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Talking about stages, I really would like to see the game introduce more "competitive" style stages. In fact, I would probably make the majority of them stages in this manner, except for a few of them, just to appease the casual players.

It's mainly because I'm sick of seeing Smashville and Town & City in tournaments - there are way more exciting locales across the Nintendo multiverse to see and instead we're always stuck with this docile village with some dog whistling a tune in the background. I hate it, I want more exciting stages with more exciting music.

Lylat Cruise is a great example, there should be more stages like that. Rather than "Omega Mode" just making a stage into an FD clone, it should give the stage its own unique competitive style layout, with a large central platform and individual platforms that vary on a stage by stage basis. I mean the effort they put into making stages FD clones is roughly the same amount of effort required to make them unique. I don't see why they don't do this.
 

Blue_Sword_Edge

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Cutting all third party characters would be the stupidest and worst thing that could happen to Smash Bros going forwards. Third party characters simply hold a wider appeal than the majority of Nintendo's own cast and they allow for the sort of match ups people could only dream about.
I agree with this statement. Cutting the guest characters would practically drain some interest just to appeal to the "Nintendo only Smash" crowd. That to me wouldn't be a good move since some of the matchups involving third party characters is still really an attractive selling point.

I do have a solution to some of Sonic's hate. Even though moveset reworks are near impossible in likelihood, I say rework some of his attacks to make them better thought out. For example, there are currently two specials that that seem better a custom move of each other. I say replace the side special with Light Speed Dash, boosting, or a Wisp from Sonic Colors or Sonic Lost World. As a neutral air, why not give the Insta-Shield technique from Sonic 3 & Knuckles games? The current moveset design in Smash is what stops me from considering maining Sonic. In my opinion, my ideas would bring out Sonic's "I am cool and can go fast," personality out and make him a little more fun to play as.

It's mainly because I'm sick of seeing Smashville and Town & City in tournaments - there are way more exciting locales across the Nintendo multiverse to see and instead we're always stuck with this docile village with some dog whistling a tune in the background. I hate it, I want more exciting stages with more exciting music.
Speaking of stages, having Town & City/Smashville clones, Battlefield clones, and Final Destination clones for stages only in tournament play make for some boring tournament scenes. It's one half of my reasons not to go competitive, the other being I stink at Smash at that level.
 
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More legal stages is always better to me. Not a fan of hazards myself. I'd take more smashvilles and lylat cruises over more Great Cave Offenses any day. Of course, you need to have a balance of both to cater to all players.


Plus, i would love if For glory had more tham FD
 

Wolfie557

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nooo no more smashvilles. Other legal stages yes please but these AC stages are soooooo dull.
Its cos of the music and look rather than the stage layout. >.>
 
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Opossum

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Part of me just feels that even if there were more legal-like stages, the competitive community would still downsize it to just Battlefield, Final Destination, and Smashville...
 
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nooo no more smashvilles. Other legal stages yes please but these AC stages are soooooo dull.
Its cos of the music and look rather than the stage layout. >.>
I second this. I don't want any more the likes of 75m or TGCO either but Smashville-like stages are just so boring.

I'm also not sure do I want the stage bosses to return. I mean, Metal Face is alright but Ridley and Yellow Devil just ruin otherwise decent stages.
 

Luminario

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Talking about stages, I really would like to see the game introduce more "competitive" style stages. In fact, I would probably make the majority of them stages in this manner, except for a few of them, just to appease the casual players.

It's mainly because I'm sick of seeing Smashville and Town & City in tournaments - there are way more exciting locales across the Nintendo multiverse to see and instead we're always stuck with this docile village with some dog whistling a tune in the background. I hate it, I want more exciting stages with more exciting music.

Lylat Cruise is a great example, there should be more stages like that. Rather than "Omega Mode" just making a stage into an FD clone, it should give the stage its own unique competitive style layout, with a large central platform and individual platforms that vary on a stage by stage basis. I mean the effort they put into making stages FD clones is roughly the same amount of effort required to make them unique. I don't see why they don't do this.
Who was the person that suggested "Alpha Stages" where they take the regular stages and cut out the hazards or simplify a part of the stage to make it work for For Glory and competitive? I'd really like to see something along the lines of that. Alpha Palutena's Temple could be a simplified version of the the top right part of the stage with the rising platform and part of the grassy area along with a few platforms and Wily Castle could use the moving platforms only and stuff like that.
 

Kirbeh

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While we're on the subject of stages, I'd to see a lot more smaller franchises get representation via stages. Smash For did a pretty job in this regard as did Brawl as so far we've gotten:

-PictoChat
-Find Mii
-Tomodachi Life
-Nintendogs
-Balloon Fight
-Wrecking Crew
-Pilot Wings
-Wii Sports

Smaller series that aren't likely to get characters but could provide great stages could be:

-Pushmo/Crashmo
-Box Boy
-Excitebike
-Drill Dozer
-Chibi-Robo!
-Nintendo Land
-NES Remix
-Fatal Frame
 

AwesomeAussie27

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Either of those options seems like it would be taking the series several steps backwards. Removing all third party content would be absurd - the Ice Climbers being cut got a lot of backlash despite the reasons being somewhat understandable, and their fanbase pretty much entirely exists within Super Smash Bros. (unless there's a bunch of people out there who are a fan of a one-off NES game) Even if you just cut Sonic, that would only serve to anger massive amounts of people, and that's not even getting into the other third party series.

If the focus was put entirely on Nintendo characters, it seems like there would be diminishing returns before too long. Aside from the once-in-a-blue-moon hit new franchise like Splatoon, and characters who are long overdue like K. Rool and Ridley, there doesn't seem to be a whole lot left already.

Sure, Pokemon and Fire Emblem will always get new characters (though adding a new Fire Emblem character, especially if they keep all of the Smash 4 FE vets, would have to be intentionally screwing with the fanbase), but take Mario and Kirby. They're two of Nintendo's bigger franchises, but the last seemingly major characters left are Captain Toad and Bandanna Waddle Dee, who have rose to prominence in recent years but are two steps above random minions. (Daisy and Waluigi have their fanbases, and Waluigi would be hilarious to see in Smash, but I find it hard to classify a character who exclusively appears in sports and kart games as a major character)

Then there's new series; there doesn't seem to be too many obvious ones like Punch-Out that are missing (aside from Splatoon, as I already mentioned). It seems like there'd be complaints no matter which one's added - the Wonderful 101 didn't sell well enough, Golden Sun hasn't had a game since the DS, the Mysterious Murasame Castle only came out in Japan, etc.

Removing all third party content seems like it would do way more harm than good. Smash Bros. has had third party characters in it for longer than it's been a purely Nintendo franchise, and removing them would mainly serve to remove half a dozen unique characters, annoy/anger a massive amount of people (fans of those series, fans of those movesets, fans of other third party franchises, etc.), and make future reveals less exciting (I don't think that any Nintendo characters could match the excitement/surprise of Snake, Sonic, or Cloud - even a Ridley reveal doesn't seem like it would reach those levels).
I think you seem to forget that Murasame Castle was localized on the 3DS.

Though you are right, it's technically a dead series.
 
D

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While we're on the subject of stages, I'd to see a lot more smaller franchises get representation via stages. Smash For did a pretty job in this regard as did Brawl as so far we've gotten:

-PictoChat
-Find Mii
-Tomodachi Life
-Nintendogs
-Balloon Fight
-Wrecking Crew
-Pilot Wings
-Wii Sports

Smaller series that aren't likely to get characters but could provide great stages could be:

-Pushmo/Crashmo
-Box Boy
-Excitebike
-Drill Dozer
-Chibi-Robo!
-Nintendo Land
-NES Remix
-Fatal Frame
Don't forget Electroplankton.

I'd also add a Rhythm Heaven stage.
 

Cutie Gwen

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Better idea for legal stages. Have a Stage Hazard button that switches the hazardous stuff in the stages off. Some stages lost hazards due to 8 Player Smash, and simply being able to toggle them on or off appeals to both casual and competitive fans at the same time

Also, lmao at the idea of cutting third party characters when Sonic, Mega Man and Bayonetta ALL got in due to their FAN DEMAND alone. "muh Nintendo all star fighting game"
:4corrinf::4darkpit::4shulk::4feroy::4robinm: and many more already broke that, ESPECIALLY Roy who outright debuted in Smash before his own game came out exclusively to Japan 2 weeks later. The third party characters have wider appeal and are more recognizable. When I was a kid, I had the opportunity to buy Melee. Back then, I didn't even have a Wii but I didn't buy Melee and wanted to save up. Because Melee didn't have Sonic, but this Roy kid I never heard of and Pichu
 

NonSpecificGuy

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Whichever one appeals to him most. REGARDLESS of type.

I mean seriously. Why is that so difficult for people to understand?
I mean this could also be used in the sense of a Fire Emblem character but yet when Sakurai was choosing between Robin and Chrom, Robin ultimately won out because he was able to distinguish him from the rest of the Fire Emblem cast. Same could be said for a Pokemon. The look and focus of a character could be the deciding factor. Not necessarily typing but the fact that one would stand out far better than the other could warrant one over the other. Now I'm not for or against Decidueye or Inceneroar but I personally feel that if he were to put the two side by side to decide which would be better suited and more distinguishable from the rest of the Pokemon he would naturally gravitate towards Decidueye more so than Inceneroar. That's not to say he won't seriously consider Inceneroar, I just imagine he'd be more attracted to Decidueye.

I don't really think we're even going to get a Pokemon Newcomer this time around but the pattern has shown that at least one new Pokemon is added per game. Sometimes more. We'll see how it goes come E3 when we see if it's a brand new game or a port. And yeah I do feel we will see SOMETHING Smash related at E3.
 
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Cutie Gwen

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What if they appeal to him equally?
Then he'd either add both or decide which one would not just be fun, but unique. An archery focused bird has potential for the game due to it's body shape, yet Incineroar is a wrestler, which not only not present in Smash yet, but perhaps that means Incineroar could be the first proper 'grappler' character
 

Wolfie557

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I'm of the opinion that we shouldn't get any new Mario or Pokemon characters next time around. (also no more for FE).

But, that's unlikely...
 

SmashChu

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I haven't been here in ages and I get 8 notifications. I'll respond to what I can.

This is a really awkward example, since Bayonetta and Cloud were overwhelmingly hated for being absurdly OP at release

Cloud and Bayo are still super popular (Hell Bayo won the ballot) even with that though.
First, that is totally wrong. Cloud was very controversial because he has no relation to Nintendo (most everyone I talked to noted it was controversial when it was announced). This was a huge complaint about the character. He was never complained about for being strong. The biggest sore spot characters for being good were Bayo and Rosa. For reference, there had never been a poll that had Sheik high for being strong. If you think people are complaining only about these characters for being strong, you're kidding yourself.

Second, we don't actually know who won the ballot because results were never given. You have this nice big asterisk saying "realizable" a term with no definition. Bayo was also only top in Europe, the smallest region and I don't think she ranked in US. The results are questionable given these facts.

I mean. . .not really. A lot of people were mad abou tSnake not making the cut, and expecting to be cut doesn't have anything to do with the matter. THat had more to do with Smash For's different artstyle and inevitably as more and more people realized how ****ty Konami was.
There are people who are upset about any cut, but Snake was expected. I think this whole "Everyone misses Snake," only happened after the game came out. Most everyone expected him to go because he didn't fit in.


I agree with the general claim that the major third parties have already been hit, but the idea that the ones we have arent popular (especially Cloud and Bayo who everyone was freaking out about and one was even voted in)
I said years ago there was a diminishing return with guest characters, and I think its starting to sink in. Just some quick points

Cloud and Bayo were popular, yes, but the issue is that there was just as much dissatisfaction, moreso I would argue for Bayo. Back when characters like Megaman and Pac-Man were being added, there was little to no backlash (Heck, even a fuddy-duddy like me was fine with Pac-Man). But the thing is we are seeing negative responses to the new characters. This wasn't the case before.

The other people is "Who do you add." I argued on Source Gaming that a big reason for the bulk of guest characters as DLC was due to them being more interesting and may be an easier swallow for 5 bucks. The problem is that they have kind of gone all out and there is nothing left. Think about this: what character could you add after adding Cloud? You added a character no one could have thought possible. At this point, there isn't much place left to go. "But what about Shovel Knight." It's too late. You jumped the shark. You can't really top yourself now. Guest characters are one part marketing but you will never get something as interesting as "Cloud is in Smash." This is why Bayo was met with more negativity then other guest characters. At this point, there is no where left to go but down.

Specifically between itself and Decidueye?

-Much more popular (seriously; Rowlet is one of the biggest examples of a pre-evolved Starter being clearly above not only the the other two but among its own evolutionary line), being among one of the most popular Pokémon from Alola in general. A "hot topic" Pokémon.
-Is the one actually getting promotion and marketing between the two. Showing up as a major character in the anime (with a distinct possibility to not evolve due to marketability) while Decidueye doesn't even get a movie appearance like Incineroar does. It even has its own line of merchandise that, from what I understand, sold really well. http://pokeshopper.com/speciallines/rowletsgarden.html

Decidueye may be a "popular" Smash request, but most of that is expectancy just because it's the fully evolved Grass Starter for the same reason why Sceptile became a "popular" request during Smash 4 speculation.
People were quick to label Decidueye as the "most likely" for Smash before we even knew what a Decidueye was. All because of Rowlet itself.

But based on what Sakurai has been on record stating in the past....


Rowlet is more likely than its own evolved form.
Interesting. Thanks for posting that. I haven't kept up with Pokemon since last year and I don't watch shows. I don't have a dog in the fight so it doesn't matter to me either way. I know Sun and Moon will get something since it sold so well. Decidueye made sense as it was an evolution, it has synergy with Greninja and Charizard and its easy to see what it could do. It also has the Z Move.

You're basing this on a poll that can only be a misrepresentation of data. Just because a select number of people who think these characters are broken voted for them being cut, does not mean the majority of people want them cut. It doesn't take into account the people who like these characters and would vote against them being cut. I would certainly be against it regardless of how overpowered people think they are, with the exception of Corrin because we have too many FE characters already.
You claim I'm basing my article on this one poll but I wrote like 6 or 7 paragraphs. If you want to attack my argument, look at the whole thing. Not one snippet.

The whole "They were voted because people consider them broken" isn't true. The only characters this applies to is Rosa and Bayo and that's more how they win. Sheik, ZSS and Diddy were never as high. Also keep in mind these two were the highest alongside Corrin. Also, Corrin was considered a strong character but he wasn't disliked because he was strong? Kind of moving the goal post.
And yeah this is a Nintendo All-Star fighting game but it's also a game for gaming icons. Nintendo has the biggest majority of the gaming icons and adding a few more from 3rd party companies isn't going to hurt anyone. I hate to say it but to all the 'Nintendo Only' people, you always got 64 and Melee. Cause from Brawl onward, 3rd parties are never going away.
First, holy hell man, PICK A COLOR THAT ISN'T RED. I've been gone for two years and you people haven't figured out that red is hard to see on black? Golden's post are fine because he uses yellow. Please, stop using colors that are hard to read for pete sake.

The only thing I want to say is I always find it funny people try to redefine what Smash is. The first two game didn't have guest characters. Despite people like me complaining, there are have been over 50 Nintendo characters in Smash and there have only been 7 guest characters. The game is never going to be "Video Game Icons," because most of the cast are Nintendo characters and a lot of them are pretty obscure (most people didn't know who Shulk was, for instance). This idea that Smash is about "icons" is ludicious given the shear number of Nintendo characters and the legal impossibility of it being about icons. And this is the crux of my argument. Smash is about Nintendo All Stars. It shouldn't be redefined. You can have guest but they way there are done now wont work going forward.
 

Zerp

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I don't think she ranked in US.
I agree with the main point about the realizable thing but Bayonetta actually did it make it to Top 5 in the USA, however we still don't know if she's just Top 5 out of "realizable" characters or all of them.
Screenshot_120.png
at around 10:50
 
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Kirbeh

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I generally agree that when it comes to guests, there's "no place left to go but down", but why does that suddenly invalidate having guests at all? Even if other possible third-party newcomers aren't going to be as big as Cloud in terms of surprises there's still a decent amount of third party characters/franchises with good merit for possible inclusion in the future.

Do I think they're likely? No, not particularly, but outright eliminating third parties at this point wouldn't bode well for Smash.

I agree with the more general gist of Smash being a Nintendo All-Star game + *some noteworthy guests from Brawl onward, and i agree that Nintendo's own properties should remain as the central focus, but saying that third party guests "won't work going forward" is a rather odd statement to make. Your explanation seems predicated on the idea that each additional third party must be a "bigger deal" than the last. Something that in itself is going to be subjective.

I agree that it's unlikely that we'll see many new guests in the next title. We may very well lose some. But to effectively say "all guests must go" seems more like a desire for Nintendo "purity".

Unless Smash Bros. is completely rebooted, I just don't see this happening. Too many fans are invested in third party guests.
 

Wolfie557

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Yep, just watch them add the new Lord from the Switch just for kicks (and more tears).
Acc, I'd be fine with another FE character if its like super diff. More than Corrin. Aka no sword. :p Or you know, everything else increases more so roster series is more in proportion than at present.

I don't want to hear more smash folks whining about FE. Especially suggesting cutting Corrin while keeping Roy/Lucina.
 
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NonSpecificGuy

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There are people who are upset about any cut, but Snake was expected. I think this whole "Everyone misses Snake," only happened after the game came out. Most everyone expected him to go because he didn't fit in.
The "Everyone misses Snake," could ONLY happen after the game was released. What's your point here? Just because people expected him to be cut doesn't mean people wanted him to be cut and yeah there were a few who thought that but that is a very small minority. A character "Fitting" is a very opinionated statement cause I, personally, love how no one in Smash fits with one another. Samus next to Mario or Link next to the Villager are going to turn some heads no matter what. That's what makes the game special.

I said years ago there was a diminishing return with guest characters, and I think its starting to sink in. Just some quick points

Cloud and Bayo were popular, yes, but the issue is that there was just as much dissatisfaction, moreso I would argue for Bayo. Back when characters like Megaman and Pac-Man were being added, there was little to no backlash (Heck, even a fuddy-duddy like me was fine with Pac-Man). But the thing is we are seeing negative responses to the new characters. This wasn't the case before.
There is dissatisfaction with nearly every aspect of this game. I went over this before but there is literally always going to be someone, somewhere upset about something somehow. You can't satisfy everyone and the 'backlash' that Bayo and Cloud received from the community is nothing compared to what Corrin received and he's a Nintendo character. There's going to be backlash for everything but more people were satisfied by the inclusion of Bayonetta and Cloud than they were upset about them.
The other people is "Who do you add." I argued on Source Gaming that a big reason for the bulk of guest characters as DLC was due to them being more interesting and may be an easier swallow for 5 bucks. The problem is that they have kind of gone all out and there is nothing left. Think about this: what character could you add after adding Cloud? You added a character no one could have thought possible. At this point, there isn't much place left to go. "But what about Shovel Knight." It's too late. You jumped the shark. You can't really top yourself now. Guest characters are one part marketing but you will never get something as interesting as "Cloud is in Smash." This is why Bayo was met with more negativity then other guest characters. At this point, there is no where left to go but down.
You're taking the wrong approach with your research here. People don't buy the surprise, people buy the character because its the character they love. It's not about them 'topping' Cloud it's the fact that Cloud is in the game to begin with. Sure having the news trend on Social Media is always a good thing but people don't buy the game because of a surprise that blew everyone away they buy the game for the character that was a surprise. A lot of people didn't even understand what the big deal with that news was they just thought it was another character added to a game full of other characters.
Interesting. Thanks for posting that. I haven't kept up with Pokemon since last year and I don't watch shows. I don't have a dog in the fight so it doesn't matter to me either way. I know Sun and Moon will get something since it sold so well. Decidueye made sense as it was an evolution, it has synergy with Greninja and Charizard and its easy to see what it could do. It also has the Z Move.
I agree with this statement completely.

You claim I'm basing my article on this one poll but I wrote like 6 or 7 paragraphs. If you want to attack my argument, look at the whole thing. Not one snippet.

The whole "They were voted because people consider them broken" isn't true. The only characters this applies to is Rosa and Bayo and that's more how they win. Sheik, ZSS and Diddy were never as high. Also keep in mind these two were the highest alongside Corrin. Also, Corrin was considered a strong character but he wasn't disliked because he was strong? Kind of moving the goal post.
The thing is, that poll is by NO means a fair example of the majorities thoughts on the matter. As far as I can tell those are only the votes of people who are deep into the games like us. The positive reaction to Cloud and Bayonetta FAR, FAR outweigh the negatives.

First, holy hell man, PICK A COLOR THAT ISN'T RED. I've been gone for two years and you people haven't figured out that red is hard to see on black? Golden's post are fine because he uses yellow. Please, stop using colors that are hard to read for pete sake.
The only thing I want to say is I always find it funny people try to redefine what Smash is. The first two game didn't have guest characters. Despite people like me complaining, there are have been over 50 Nintendo characters in Smash and there have only been 7 guest characters. The game is never going to be "Video Game Icons," because most of the cast are Nintendo characters and a lot of them are pretty obscure (most people didn't know who Shulk was, for instance). This idea that Smash is about "icons" is ludicious given the shear number of Nintendo characters and the legal impossibility of it being about icons. And this is the crux of my argument. Smash is about Nintendo All Stars. It shouldn't be redefined. You can have guest but they way there are done now wont work going forward.


Look man if my color bothers you that much, then just change your page style. Project M is my personal choice as I can see every single color near perfectly on this background with the exception of, like purple. I'll change the color of this post just for you though man.

The thing with your statement here is that you ignored the other half of my post which pointed out how Smash has redefined itself into a fighter that explores all icons of gaming which is almost always a goal of developers. To try and bring something new to the formula, that's the main reason Breath of the Wild exists. Beyond that Sakurai never had a clear defined vision of what the game HAD to be as some people try to point out. He started making a Fighting game that then evolved into a Nintendo fighting game which has evolved from there ever since. Sure not every character is an iconic character but seeing Shulk and Duck Hunt battle among the likes of Cloud and Mario is one of the biggest appeals of Smash. Those never can happen battles that actually happen in Smash Bros. is why the appeal is so great for the games.

And excuse me for saying "Icons" if that's how you really feel about that wording. I should have said a "Celebration of All Things Video Games" because that terminology is way more accepted. /sarcasm
 
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D

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What if they appeal to him equally?
Then the odds are literally 50/50 with no damn way to determine which of the two is "more likely".

Seriously. Stop trying to make these statistically impossible what-if scenarios to prove a point. They don't work.
 
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Wolfie557

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Red isn't hard to read with the sexy dark orange colour scheme.
Dark blue is tho, on mobile. Like it almost looks 3D idk whats happening.
 

SmashChu

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Either of those options seems like it would be taking the series several steps backwards. Removing all third party content would be absurd - the Ice Climbers being cut got a lot of backlash despite the reasons being somewhat understandable, and their fanbase pretty much entirely exists within Super Smash Bros. (unless there's a bunch of people out there who are a fan of a one-off NES game) Even if you just cut Sonic, that would only serve to anger massive amounts of people, and that's not even getting into the other third party series.

If the focus was put entirely on Nintendo characters, it seems like there would be diminishing returns before too long. Aside from the once-in-a-blue-moon hit new franchise like Splatoon, and characters who are long overdue like K. Rool and Ridley, there doesn't seem to be a whole lot left already.

Sure, Pokemon and Fire Emblem will always get new characters (though adding a new Fire Emblem character, especially if they keep all of the Smash 4 FE vets, would have to be intentionally screwing with the fanbase), but take Mario and Kirby. They're two of Nintendo's bigger franchises, but the last seemingly major characters left are Captain Toad and Bandanna Waddle Dee, who have rose to prominence in recent years but are two steps above random minions. (Daisy and Waluigi have their fanbases, and Waluigi would be hilarious to see in Smash, but I find it hard to classify a character who exclusively appears in sports and kart games as a major character)

Then there's new series; there doesn't seem to be too many obvious ones like Punch-Out that are missing (aside from Splatoon, as I already mentioned). It seems like there'd be complaints no matter which one's added - the Wonderful 101 didn't sell well enough, Golden Sun hasn't had a game since the DS, the Mysterious Murasame Castle only came out in Japan, etc.

Removing all third party content seems like it would do way more harm than good. Smash Bros. has had third party characters in it for longer than it's been a purely Nintendo franchise, and removing them would mainly serve to remove half a dozen unique characters, annoy/anger a massive amount of people (fans of those series, fans of those movesets, fans of other third party franchises, etc.), and make future reveals less exciting (I don't think that any Nintendo characters could match the excitement/surprise of Snake, Sonic, or Cloud - even a Ridley reveal doesn't seem like it would reach those levels).
Before I begin, I want to say I really like this comment. This is the kind of discussion I want. Kudos to you.

You have a good point, but where I disagree with that I think you are looking in a theoretical sense rather than what is actually going on. I'll summarize why
  • Unlike Brawl and Smash 4, there is no one popular guest character
  • Nintendo is producing more IPs than they have in the past. Since Splatoon, Pikmin was the last IP which featured characters and worlds. Nintendo has made other IPs, but they were usually like Wii Sports or the Touch Generation games. Nintendo is also making ARMS and will probably have more IPs at E3 given how they are talking (speculation on my part).
  • With guest characters, we could be reaching negative utility. Although some have claimed the "character I want to be cut" for Cloud and Bayo are due to them being good, the same wasn't true of other good characters besides Bayo. There was still plenty of controversies when the characters were announced

On the guest character, I think its fair to say that not all guest are created equally. Snake was a character we expected to be cut, and most people didn't seem to mind (it's only after he's gone that fans actually say "What, we love Snake now"). It's not a surprise that Sonic and Megaman were the most popular characters. Megaman has only been successful on Nintendo systems and Sonic games sell the best on Nintendo systems. This also explains why Cloud was controversial. He's doesn't have the same connection as Megaman and Sonic do.

You mention too many Nintendo series being niche and unsuccessful, but let's look at the third party series. First, Sakurai is Japanese and is a big name in that country. He doesn't speak English, so there is a barrier to working with western companies (and he wants to communicate with the creators). Regardless, most western third party games don't do that well on Nintendo system. Outside of Overwatch, there doesn't seem to be a lot of overlap for Nintendo fans and most western series (but feel free to disagree). So let's focus on Japan for now.

Tekken isn't very popular on Nintendo systems and the series is on the decline. Dragon Quest is unpopular in America. YokaiWatch is VERY unpopular in America. Bomberman games don't sell that well. Most of Sega's series are in the ditch as are Konami's. The only Japanese series that does well worldwide and is popular with Nintendo fans seems to be Monster Hunter. So in terms of picking the best character, there's not a lot here. And again, after doing Cloud, these characters character going to be people excited. Moreover, there are only so many mega iconic characters out there.

But also consider your audience. You mention that there would be diminishing returns for Nintendo characters, and that is true of new characters regardless. The jump from 12 to 25 was bigger than 35 to 55. But if the thought is Nintendo will run out of characters, I direct you to Blizzard's all star game, Heroes of the Storm. The game has more characters than Smash (60+) from only 4 series. Nintendo has a plethora of series to use. "But these characters are obscure." Not to your target audience. The fans of Smash Bros know Nintendo. This is why people aren't usually upset over new characters unless they are a clone or if there is too much from on series. Conversely, we have seen fans be upset if the guest character doesn't fit the mold.

Perhaps you could argue my suggestions too extreme. OK. Take one guest character from the last two games and add one more. Make them feel special and different. This is another way to reach the same goal.

I will say that in terms an ONLY Nintendo game, you have to remember that Nintendo is the point of Smash Bros. Akuma isn't symbolic of Tekken. Predator isn't symbolic of Mortal Kombat. You mention there won't be a Nintendo character as big as Sonic or Cloud, but there also isn't a guest character that would be as big as Cloud or Sonic. Those days are gone. If there isn't a new guest character fans can get excited over, does it need to continue? I would argue no. Again, the point of Smash is Nintendo, so moving in that direction can never be moving backward. You are never moving away from makes Smash, Smash.
 

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Crash Bandicoot is my most wanted third party, personally. Plus he's fairly popular in Japan, despite being a western character, so he has that going for him at least. I could easily see demand for him increasing if the remaster does considerably well and/or it gets a Switch port (only reason this isn't outright impossible is because the box didn't say PlayStation exclusive, so it might just be a timed one).

Doesn't really have much to do with the current topic, but hey, I just felt like throwing that in there.
 

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I'm not gonna argue every point because I don't have the time, but I'll address a few things.

Unlike Brawl and Smash 4, there is no one popular guest character
I doubt that.

The likes of Shovel Knight and Shantae have proven to be huge hits with Nintendo fans and did super well on polls for Smash DLC wants.

Not to mention Rayman, Bomberman and some others.

Smash hype is low right now. We'll see who's truly popular when the hype picks up again.

Remember, Mega Man hype died down for a time between Brawl and Smash 4.

Snake was a character we expected to be cut, and most people didn't seem to mind (it's only after he's gone that fans actually say "What, we love Snake now").
People loved Snake before. They always did.

Saying people only wanted him after he was cut is revisionist and ignores the fans he had.

Remember, Snake was a very commonly used character in Brawl for both casual and competitive play.

Only others I think passed him was Ike, Sonic and Pit.

I should find that poll...

Tekken isn't very popular on Nintendo systems and the series is on the decline
There's only been three Tekken games on Nintendo systems.

2 being watered down handheld versions and one delayed port on the Wii U.

It's not that Tekken can't sell on Nintendo systems, its just that we haven't gotten reason to buy them yet.

Regardless, Tekken 7 is making waves, I doubt Tekken is going the way of Virtua Fighter.

Bomberman games don't sell that well.
Super Bomberman R actually broke series records.

So the Bomberman audience on Nintendo consoles is there.

The only Japanese series that does well worldwide and is popular with Nintendo fans seems to be Monster Hunter.
What about Ace Attorney, Tales of, Resident Evil, Castlevania and Kingdom Hearts?

Those are all series that...

  1. Sell well worldwide
  2. Have sold well on Nintendo systems
And that's just a few examples, there are many more as well.


You seem to be making one mistake here.

Just because something is well known on one console or popular with one console's fans, doesn't mean it isn't popular with fans of Nintendo.

These things aren't mutually exclusive.

Like yeah, Resident Evil has had great success on Sony and Microsoft systems, but it has also had great success on Nintendo ones, with games like Resident Evil 4, REmake, Resident Evil 0, Resident Evil Revelations and the light gun Wii games.

It's why Cloud was a popular request in the first place. Yeah, Cloud is a more Sony oriented character, but a lot of Nintendo fans still like Cloud,so adding him was a good idea. Even if it caused some overblown "controversy" (it was only people complaining on the internet, and even then it was drowned out by sheer hype), people were still very happy. Similar with Bayonetta except its undeniable fact that she's popular with Nintendo fans.


I think you're falling into the trap I did a while back. I used to think Smash had this hardcore identity and that anything that went against it was bad. But recently I've come to realize that Smash is more about pushing boundaries and just making people happy. It's a dream crossover series. Dreams don't have to fall under certain criteria.
 
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Megadoomer

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Before I begin, I want to say I really like this comment. This is the kind of discussion I want. Kudos to you.

You have a good point, but where I disagree with that I think you are looking in a theoretical sense rather than what is actually going on. I'll summarize why
  • Unlike Brawl and Smash 4, there is no one popular guest character
  • Nintendo is producing more IPs than they have in the past. Since Splatoon, Pikmin was the last IP which featured characters and worlds. Nintendo has made other IPs, but they were usually like Wii Sports or the Touch Generation games. Nintendo is also making ARMS and will probably have more IPs at E3 given how they are talking (speculation on my part).
  • With guest characters, we could be reaching negative utility. Although some have claimed the "character I want to be cut" for Cloud and Bayo are due to them being good, the same wasn't true of other good characters besides Bayo. There was still plenty of controversies when the characters were announced

On the guest character, I think its fair to say that not all guest are created equally. Snake was a character we expected to be cut, and most people didn't seem to mind (it's only after he's gone that fans actually say "What, we love Snake now"). It's not a surprise that Sonic and Megaman were the most popular characters. Megaman has only been successful on Nintendo systems and Sonic games sell the best on Nintendo systems. This also explains why Cloud was controversial. He's doesn't have the same connection as Megaman and Sonic do.

You mention too many Nintendo series being niche and unsuccessful, but let's look at the third party series. First, Sakurai is Japanese and is a big name in that country. He doesn't speak English, so there is a barrier to working with western companies (and he wants to communicate with the creators). Regardless, most western third party games don't do that well on Nintendo system. Outside of Overwatch, there doesn't seem to be a lot of overlap for Nintendo fans and most western series (but feel free to disagree). So let's focus on Japan for now.

Tekken isn't very popular on Nintendo systems and the series is on the decline. Dragon Quest is unpopular in America. YokaiWatch is VERY unpopular in America. Bomberman games don't sell that well. Most of Sega's series are in the ditch as are Konami's. The only Japanese series that does well worldwide and is popular with Nintendo fans seems to be Monster Hunter. So in terms of picking the best character, there's not a lot here. And again, after doing Cloud, these characters character going to be people excited. Moreover, there are only so many mega iconic characters out there.

But also consider your audience. You mention that there would be diminishing returns for Nintendo characters, and that is true of new characters regardless. The jump from 12 to 25 was bigger than 35 to 55. But if the thought is Nintendo will run out of characters, I direct you to Blizzard's all star game, Heroes of the Storm. The game has more characters than Smash (60+) from only 4 series. Nintendo has a plethora of series to use. "But these characters are obscure." Not to your target audience. The fans of Smash Bros know Nintendo. This is why people aren't usually upset over new characters unless they are a clone or if there is too much from on series. Conversely, we have seen fans be upset if the guest character doesn't fit the mold.

Perhaps you could argue my suggestions too extreme. OK. Take one guest character from the last two games and add one more. Make them feel special and different. This is another way to reach the same goal.

I will say that in terms an ONLY Nintendo game, you have to remember that Nintendo is the point of Smash Bros. Akuma isn't symbolic of Tekken. Predator isn't symbolic of Mortal Kombat. You mention there won't be a Nintendo character as big as Sonic or Cloud, but there also isn't a guest character that would be as big as Cloud or Sonic. Those days are gone. If there isn't a new guest character fans can get excited over, does it need to continue? I would argue no. Again, the point of Smash is Nintendo, so moving in that direction can never be moving backward. You are never moving away from makes Smash, Smash.
Thanks for taking the time to respond to this - there's a lot to cover here, and I probably won't be able to go over it all, but I'll do my best.

As far as Heroes of the Storm, there seems to be a big difference in terms of scale. I'm not overly into Heroes of the Storm (I play Co-Op against the AIs now and then, but I avoid playing online against random people and don't follow the competitive scene), but by my understanding, characters in that tend to involve a lot less than Smash in terms of moves.

There's a basic attack, three specials, and two ultimates that you can pick between once you reach a certain level. Upgrade trees can branch characters out in a bunch of different ways, but there's only six specific attacks in the game. Smash has way more than that; with K. Rool, it might be easy to think of his B moves and final smash, but it seems to be harder to make his basic attacks interesting. And that's the final boss of a major franchise; sure, attacks can be generic for characters, but I feel like they'd want to avoid making it feel like certain characters blend together in terms of what they can do.

For guest characters in other games, they may not be the central focus of the game, but they can get a game attention from people who otherwise might not have considered it. The two games that you listed are perfect examples. I'm not a huge fan of Mortal Kombat (I got the first three Super NES games as hand-me-downs, but that's about it), but finding out that the Predator was a playable character and seeing him in action got me interested. Same thing goes for Tekken - I only got into the series through Tekken Tag Tournament for the Wii U (wanting to see what the franchise was about, and the Nintendo costumes exclusive to that version, helped), and while I don't know much about the new characters added in Tekken 7 (aside from Kazuya's mother), the addition of Akuma of all characters made me take notice of it.

Even if they can't top the excitement of Sonic and Cloud, guest characters still have a lot of benefits. For third party companies, they can draw attention to lesser-known franchises like Bayonetta, or revitalize franchises like Mega Man. They also serve to draw new fans into Smash Bros., and Nintendo's series by extension. I touched on this previously, but if you were to make a Venn Diagram of Nintendo fans and Donkey Kong fans, the DK circle would basically be inside the Nintendo one (aside from people who like Nintendo games but don't like Donkey Kong for whatever reason).

If Dixie or K. Rool were to be added, the main people who would be excited would be people who are (in all likelihood) already fans of Smash Bros. Meanwhile, if Crash Bandicoot was added, it would get the attention of people who played the original Crash Bandicoot trilogy years ago and are nostalgic, or people who want Crash Bandicoot to get new games, or people who really like Crash Team Racing (which, by my understanding, is a solid racing game, though I've never actually played it).

I'm not very familiar with Yokai Watch, but having a Dragon Quest character (ideally, one of the iconic monsters, since I'd be concerned that one of the heroes would be a bit generic or close to a Fire Emblem character) playable in Smash would help to give it more exposure to Western audiences, and having someone like Heihachi in Smash could serve to introduce Tekken to plenty of Nintendo fans, like how having Snake in Smash introduced plenty of Nintendo fans to Metal Gear. (myself included)

Alternatively, Square-Enix could go with someone like Crono from Chrono Trigger; while it's a series that only has two games, the original is extremely popular, especially among Nintendo fans. Rayman definitely seems like a possibility seeing as he already got a trophy in Smash Bros., Ubisoft seems to be up for it, and Nintendo would presumably be okay with it.

I feel like all of the third party characters, with the possible exception of Cloud, are quite special in terms of gameplay, and removing any of them would be a huge loss. Smash Bros. is and always will be focused on Nintendo, but the guest characters add to the fun. It allows us to create scenarios that couldn't possibly happen otherwise, like Link vs. Cloud or Kirby vs. Mega Man, and it allows Nintendo to celebrate some of the developers that have given them support over the years, in addition to celebrating their own history. In all likelihood, Nintendo couldn't have gotten to where it is without the support of companies like Capcom or Namco or Konami, or even Sega (as odd as that still is to say), so why not include them in the festivities?

...This got way longer than I intended it to; sorry about that. I guess it's just something I'm passionate about.
 
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PsychoJosh

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You claim I'm basing my article on this one poll but I wrote like 6 or 7 paragraphs. If you want to attack my argument, look at the whole thing. Not one snippet.

The whole "They were voted because people consider them broken" isn't true. The only characters this applies to is Rosa and Bayo and that's more how they win. Sheik, ZSS and Diddy were never as high. Also keep in mind these two were the highest alongside Corrin. Also, Corrin was considered a strong character but he wasn't disliked because he was strong? Kind of moving the goal post.
You're the only one moving the goalpost. Whether or not the characters were voted on the poll because people consider them broken wasn't the point of my post. The point I was trying to make is that you're misrepresenting the overall opinion by taking cues from what can only ever be an insignificant sample size where the only people who are counted are the ones who vote for a character being cut, while providing no option for people who are against the character being cut. They either vote for cutting these characters or are excluded from consideration, which is stupid. They're unable to be counted unless they vote for cutting these characters, which can only ever misrepresent the whole picture. Until you've polled the vast majority of people who play Smash 4 (which isn't possible) you can't say that a significant portion of players want these characters cut. I think you're more likely to find that most people want them to stay.
 
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