The Zora Champion from Legend of Zelda: Breath of the Wild brings her skills to Smash Bros for the Nintendo Switch. Mipha fights with her Lightscale Trident and also bears Water themed abilities, as well as her signature ability, Mipha's Grace. While mostly known for her healing, thanks to being under the training of Seggin, Mipha's spearmanship is considered largely unrivalled.
Some of Mipha's attacks have sweetspots/sourspots, but the zones for each are much more prominent than that of Marth, as the entire trident head is bladed.
In regards to size, weight, and speed, Mipha is a short character, as seen in Breath of the Wild, standing a full head shorter than Zelda. She is very lightweight, falling into the "featherweight" category of KuroganeHammer's weight chart, as she doesn't wear really any armor and has a very slender body. However to compliment her small size and low weight, she is extremely quick, nimble, and graceful in her movements.
Jab: A two-hit jab. Mipha first strikes with the pommel of her trident, and then follows up with a thrust from the tip of the trident.
Forward Tilt: Mipha quickly thrusts forward with her trident. Slightly longer tange than jab's second hit.
Down Tilt: Mipha sweeps the feet of her opponents with her trident
Up Tilt: Mipha take an overhead swing, starting from her front side moving to her back side.
Dash Attack: Mipha kicks up a small wave, surfing forward and leading with her trident.
Neutral Air: Mipha twirls her trident around each side hitting enemies around her
Fair: Mipha takes two quick jabs forward with her trident
Back Air: Mipha winds up and takes a heavy poke behind her. Has a little bit of start up.
Up Air: Mipha flips, kicking above her
Down Air: Mipha flips and swings her trident below her in an arc. Has some startup, but also has a meteor smash on the trident's sweetspot.
Forward Smash: A two hit smash attack, second hit being optional like Link's. Mipha gives a short-range, heavy thrust which has minimal knockback and does high damage, and a good amount of hit stun. Second hit, Mipha swings the trident horizontally to knock opponents away.
Up Smash: Mipha thrusts above her, also catching opponents immediately in front of her. Hard to land, but is extremely rewarding.
Down Smash: Mipha quickly thrusts in front and the feet, and then behind. Low knockback, but very quick.
Neutral Special: Wave- Mipha swings her trident fron the ground up, kicking up a wave of water that travels a moderate distance at a slow pace.
Up Special: Waterfall Swim- Mipha creates and swims up a waterfall, as is seen in Champions Ballad cutscene. Other Zoras have this ability, and Link can also do it when he wears the Zora Armor in BotW.
Side Special: Skewer- Mipha thrusts her spear a short distance in front of her. This ability is a command grab, and allows Mipha to throw her opponent either forward or behind her and attempt to follow up. If Mipha attempts to use this ability again within one second and it lands, it will just do small damage and not grab again, just like Smash 4 grab mechanics. *If you have ever played For Honor, the Gladiator hero has an ability like this if you want to see what it would generally look like.
Down Special: Mipha's Grace- A chargeable ability that heals Mipha, similarly to Wii Fit Trainer's deep breathing. The move temporarily makes Mipha harder to knock back as well.
Grab: Mipha holds her trident behind her with one hand, and grabs the oppoenent with the free hand.
Forward throw: Mipha fiercly jabs the opponent with the pommel of her trident.
Up Throw: Mipha uses her trident to loft the opponent upward.
Down Throw: Mipha sticks her trident into her opponent and forces them into the ground in one quick motion.
Final Smash: Divine Beasts- The other Champions make an appearance with their Divine Beasts, and Mipha appears on Va Ruta. All four shoot their red beam at the stage, causing high damage an knockback to those caught in the blast.