Wow, haven't posted here in a while... I'm actually starting to lose hype since we haven't heard anything new in a while. At least there is another blog tidbit - Luigi's got the Poltergust in his grabs now.
I guess I'll get back into it with some games...
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Drums. Slow drums. And building from there...
As above - Dovahkiin.
Also Tails and someone from Soul Calibur (Ivy, preferably, but I'd be okay with Nightmare is he had a Siegfried costume)
Zelda, and it's terribly represented in Smash. Yes, it's got a lot of stages and items, which aren't exactly needed - some of the items (mostly the Skyward Sword ones) aren't iconic and don't need to exist, and some stages are redundant or not from iconic games. Meanwhile, the entire playable cast is made up of all of three unique movesets and three clones, one of which is the only clone from a different franchise (which was a totally Smash-original moveset to begin with). With as important of a series as Zelda is to Nintendo (there aren't many series which can win E3 with a single game), and with as many memorable characters, the playable roster should be a lot more varied.
If I had my way, I'd do the following:
Playables: Link (BotW/TP), Zelda/Sheik (OoT), Ganondorf (HW), Midna (TP), Skull Kid (MM), Toon Link (WW)
Assists: Ghirahim, Moon, Champions
Remove Beetle, Cucco, Fairy Bottle, and Gust Bellows items. Cucco can stay a regular enemy.
Remove Spirit Train stage