You say my ideas are impossible to implement, and yet gave suggestions on how to implement most of them. Alrighty.
I did not say "more representation in Pokemon." I said *better* representation in Pokemon.
I additionally gave three versions of how I see Trainer could work better. Maybe one needs more thought. Then choose one of the other two. You are clearly arguing just to be combative, as your points dont even defend that which you say.
And if we seriously need to get into the idea of impossible, then I apologize with this quote. "One can only achieve the impossible by attempting the unimaginable."
They're impossible in the sense that they contradict Smash's simplicity.
I'm basically trying to even see how would they even work from a technical standpoint since you just tout ideas without thinking on how would they mesh with Smash's gameplay.
You tout about representation this and representation that, but that is irrelevant to making a game. What are the mechanics behind your ideas? How would they flow? How would they be balanced?
You don't detail on any of these questions. You just tout ideas that I can see from a mile away would be a complete mess at odds with Smash's simplicity. You're talking about representation. I'm talking about gameplay, mechanics, balancing and design.
Robin's moveset works because Sakurai was able to mesh FE mechanics with Smash gameplay, but there's thought put into it. What moves would be affected, what liberties could be taken, how could weapon durability be compensated through gameplay (i.e. the special moves are particularly powerful compared to other special moves in the game). There's flow, there's vision, there's a clear implementation.
With Robin, only Smash attacks and special moves are affected by his unique mechanic. The weapon uses getting automatically refilled is a liberty so Robin wouldn't be without weapons for the rest of the match. Robin has the extra option to use stronger aerial moves at the expense of using up his Levin Sword, therefore running the risk of having weaker Smash attacks.
In other words, the FE mechanics are implemented in a simple, efficient way and don't disrupt the gameplay.
Your Pokémon Trainer idea right from the start makes character selection itself a more convoluted process compared to the rest of the game that would be incredibly difficult to balance since you'd have to consider all potential three character combinations. It's the opposite of simplicity that Smash stands for.
I'm not doing this to be combative. I'm saying that you're not putting enough thought in your ideas and how would they work in Smash, if they would work in Smash at all in the first place.
When you suggested that Piplup and Zoroark would be echo fighters of Squirtle and Lucario, I immediately realized that you weren't putting enough thought into your ideas, just going for a "oh, this character looks similar to another, it's an echo", when that is
not how things work with echoes in the first place.