- Joined
- Aug 13, 2001
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- Irene4
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He should've also been is PSBAS.And this is why spirited discussions here are great. You and I have vastly different opinions on the same character for, really, the same reasons? I agree with everything you said-- and yet, in my mind, it makes him less suitable for a celebration of Nintendo's history. It's like how world history and a country's history aren't always celebrated at the same time.
In my opinion, he should've been in Playstation All-Stars, not Smash. (Really, so should Snake, but you can fudge him into Smash with the GCN exclusive and NES games.) And Smash's FF representative, should there be one, would be better off drawing from the SNES classics. But he has tons of fans in the Smash community, so good for them. I can hold my opinion without trying to convince them their character doesn't "deserve" to be in.
You see, I never viewed Smash as purely Nintendo history. At any time. But I also never thought it was a big deal to begin with. I mean, literally the character I wanted most was Diablos from FFVIII. It's just a part of it. I viewed it as gaming history for ages to come. Coincidentally, that was also Sakurai's bigger focus to begin with. He didn't add Nintendo characters to make it Nintendo-centric, it was just the only way to make the series sell. He was ready to say yes to Snake and Sonic in Melee, with development time making it impossible. He jumped at the chance to make them work for Brawl, too.
That said, we know that Sakurai doesn't care about it, and there's a pretty good chance he never designed the series to be all about "Nintendo history", but that we can't say for sure. Thought his wording right now "I want to make this the best character game in the world." Part of why stuff like Goku doesn't bother me. It's clear having a recognizable and awesome cast is a bit more important than people like to think it is. It's no coincidence they're a system seller, it's literally the reason the series exists(coincidentally, if it weren't for Mario, the series is unlikely to have done as well. Though that's just a nod to the old joke of how Smash wouldn't exist without Mario on some earlier page. They're right, though).
You don't drop a person right into the battle areas with zero time to understand the game mechanics. You put them in an easier spot to get the feel of the game. It was a bad decision and poor game design. It's not about tutorials. It's about putting you in a good spot to help introduce you into the game without pressuring you into a "do well enough or die" situation. It's very easy to lose interest if you never played an rpg before. I thankfully have, but the game quickly lost my interest when it wasn't actually fun. It had no buildup, it was just immediate battle area. I've spoken to this among other people, and it's an issue that isn't very vocal, but very much exists. FFVII has a way better startup, though that game has a very confusing equipment system too. But hey, nothing's perfect.To be fair, you don't need a tutorial in early FF7. Nearly every normal enemy dies in 1-2 hits and deals single digit damage for the first couple hours lol. By the time the game has any real challenge, you've gone through all the tutorials.