Rather than debating whether SSBS (Super Smash Bros. Switch) is a "new" game, I think it might be more productive to discuss to
which extent it is going to be new. In other words, thinking with a spectrum mindset rather than a binary one. How much Smash Switch will be different in ambiance, gameplay and content interests me more than the semantics of calling it a "new" game or not.
Here's how I imagine SSBS could be like:
- Ambiance: updated to feel different: a new main theme; revamped menu appearance; updated appearance for some staples like Battlefield, Final Destination and Home-Run Contest. But with similarities: cartoony art style very similar to Smash Wii U; recycled character artworks from the previous generation of Smash.
- Gameplay: physics similar to SSB4; numerous moveset updates, from mere data updates to some major changes; updated Classic and Event modes.
- Content: increased priority given to recovering content from SSB4, meaning less cuts but also a lower amount of new content compared to something like the Brawl > SSB4 transition; different game modes.
Overall I imagine it different enough to be more than an enhanced port, but not different to its predecessor to the same extent Brawl and SSB4 were. Somewhere in between Melee-to-Brawl and SSB3DS-to-SSBU in term of how different it feels I'd say. At least different enough so I could call it a "new" game in binary terms, but still taking plenty of assets from Smash Wii U.
Here are some reasons why I'm expecting something like that:
- unlike the last two generations of Smash, Sakurai started developing this one almost as soon as SSB4 DLC ended (only after a vacation that probably wasn't very long), and combined with the poor performance of the Wii U, it probably means Nintendo wanted to see a HD Smash on a more successful home console;
- while it's true that the 3DS version helped making SSB4 more successful, being only playable on an handheld makes it less flexible than being playable as both a home and portable console game like the Switch, but beyond player experience, there's a business reason to do that: DLCs. They sold better on Wii U than 3DS (
https://gonintendo.com/stories/2567...d-sales-and-dlc-breakdown-by-region-top-selle) in spite of the fact the 3DS version sold more. So it seems that DLCs on a fighting game sell better on a home console than on an handheld, and a better install base on Switch combined with the higher DLC sales on a home console means more profit for Nintendo; (and by the way I'm also telling how confident I am about the fact SSBS is going to get post-release paid DLC)
- the SSBS teaser's artstyle seems similar to that of SSB4 trailers like Mega Man's of Shulk's for example (in fact it was the teaser's artstyle which made me expect it to be about Smash before the logo's appearance);
- recycling character artworks would mean there would be no need to redesign Smash amiibo, all Nintendo would have to do is to reprint them without changing the amiibo themselves, just updating the packaging;
- in addition, without a major artstyle shift, SSB4 character artworks can be recycled without an artstyle clash;
- not having to do a major art shift would mean a higher amount of assets that can be taken back from Smash Wii U, which would mean a better recovery rate of data from the previous Smash entry and make development faster, and as I expressed it before, the considerably shorter pre-release period could likely be due in part of a lower amount of new characters (unless Nintendo is revealing new characters at a much higher rate than during the SSB3DS pre-release period).
... but maybe I'm just biased by my personal want of getting minimal or no cuts and being ready to accept a lower number of new characters for that. Some part of me is hopeful that a possible higher focus on returning characters than on newcomers compared to previous entries, combined with post-release DLCs to compensate for cuts, then we may have a hope to see every SSB4 character back.
Edit: I didn't take into account the fact BotW Link is right-handed, which has some implications on some things I said. Either he will be an exception and his SSB4 artwork will be scrapped (to be fair I'm not really satisfied with this hypothesis because it feels like it's moving the goalposts), or having a left-handed alt will not have any impact on gameplay and hitboxes (not sure about that), or my hypothesis about recycled SSB4 character artworks must be scrapped.