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Your movesets are always unique and well thought out but I don't think Decidueye needs that extra charge mechanic, especially since you already represent it's concept just fine with a focus on projectile heavy moves. They're well done and imaginative though even if your Astonish makes me want to throw up myselfDecidueye Moveset
The grass/ghost type owl has the archer ability. This is a mechanic where all his aerial (A) attacks can be charged. All of them are projectiles expect for one.
The pokemon relies on a volley of projectiles and its multiple jumps to land and evade attacks. Place a target on them, soften them up, shackle them down, and smash them away.
Decidueye is not a fast runner, but has a quick walk, good airspeed, and long-range attacks. Knock-outs are made easier when your opponent is chained to the floor.
AERIALS
Archer Ability: All aerials can be charged.
Down Aerial (Solar Beam): Fires a beam of light formed as an arrow directly downwards. A long-range attack that does decent damage at the cost of almost no knockback. However, the beam of light causes a ring of splash damage if it collides with the ground, which does result in sending opponents flying.
The charged shot does more damage and has minor horizontal knock-back from the beam and better horizontal knock-back explosion upon the ground. Used correctly, this is a kill opportunity.
Back Aerial (Astonish): The owl turns his head over a shoulder and retches up lunch in a downward arching spew of bones and skulls. Of course, the longer the attack is charged, the more bones find their way out of Decidueye’s stomach. This unconventional attack hits multiple times and has a slight meteor effect.
Forward Aerial (Razor Leaf): Fires a sharp leaf arrow at a downward diagonal. Decidueye pulls back on his winged bow as the move is charged which results in a stronger shot.
Up Aerial (Spore): Shoots a seed directly above. The seed goes a short distance before shedding its shell and becoming a harmless white puff. But if the seed makes contact with an enemy there is an explosion of spores, which has high vertical knockback (a reference to Ivysaur’s Up Air and Up Smash from Brawk). This is a kill move.
Neutral Air (Feather Dance): This is Decidueye’s only non-projectile aerial. He holds out his bladed wings to the side and completes a spin. Holding the attack before release results in more spins and the ability to slightly control horizontal movement during the attack.
SMASHES
Down Smash (U-turn): The owl flies in a tight pivoting circle inches above the ground where he was standing. The move is quick and great at pushing enemies back for some breathing room.
Forward Smash (Aeroblast): The pokemon flaps his wings forward in order to generate a slash of air. The wing slap can push an enemy into the projectile. While the attack has lag, the movement of the attack sends the archer backwards.
Up Smash (Acrobatics): The owl flips upside down and pushes its wings along the floor as a brace. He flaps the flattened wings and launches himself talons first toward the sky as he spins.
SPECIALS
B Special (Leafage): Fires a glowing green orb that spirals. Decidueye can hold B for a charge. The length of the charge results in more spiraling green orbs that fan out. The orbs only amount in minor hit-stun if more than of them connect with a target.
Down Special (Curse): The owl takes on a wavering ethereal form. If struck with an attack, Decidueye negates the damage and places a ghostly purple bulls-eye on the target. The bulls-eye fades, leaving a purple glow on the opponent. Projectiles do more damage and shield damage in this state.
The length of the curse is tied to the damage dealt to and negated by the owl.
Side Special (Spirit Shackle): Fires a purple ghostly arrow. The shot can be charged and angled. Upon contact purple chains lash out of the opponent in a restricted circle.
Depending the opponent’s damage and their curse status and the charge of the arrow, the radius can increase in size and the chains can strengthen.
On a grounded opponent, the arrow’s chains will shackle the enemy to the ground OR if near another enemy the chains will shackle both individuals to each other.
On an aerial opponent if the radius of chains touched the ground, the chains will latch to the ground and snap the enemy to the floor. If the chains contact another enemy, however, both opponents will be shackled together and fall.
Up B (Brave Bird): The owl launches straight up and performs a dive bomb. The attack can be angled as long as the angle is lower than the position of Decidueye.
While this attack can do damage and knockback to the enemy, a technique can be used for greater knockback. If B is pressed, the owl will unfurl its wings and stop, creating a sonic boom sphere around its body. The longer the dive before the cancel, the bigger the sonic boom.
TILTS
A (Peck): A quick peck attack with hit-stun, but poor range.
Tilt A (Rolling Kick): Jumps in the air performing a windmill slice with a wing immediately followed by a talon-tipped roundhouse.
Down Tilt (Cut): While crouching the owl folds his wings across his chest. A press of (A) will have him unfold his sharp wings in a horizontal slice.
Up Tilt (Fury Attack): Falls flat on his back and rapidly kicks upwards. Holding A will continue the kicks.
Running A (Triple Kick): Leaps with talons first, deliver three rapid forward kicks to rack up damage on a foe.
GRABS
Leaps off the ground and grabs with talons.
A: Delivers a hard peck on the skull.
Forward Throw: A ghostly purple bow appears and the enemy is notched into the phantom device. Decidueye leaps off his enemy and pantomimes shooting an arrow resulting in the spectral bow shooting the opponent forward.
Back Throw: Pivots in place with wings flapping and the opponent swinging around by the tightly gripping talons. Swings around twice before chucking the enemy.
Up Throw: Flies around in two loops while clutching the opponent. During the height of the second loop, the owl chucks his enemy upwards.
Down Throw: Pushes the opponent on the ground into a tripped position as the owl does a small hop into the air. The throw ends with Decidueye airborn.
Incineroar Moveset
Incineroar is a heavy grappler character. Three of his specials and one smash have grab commands and his other special move prevents himself from being grabbed while the move is charging. While his smashes are strong enough on their own to throw enemies out of the ring, he can add fire and explosion effects for additional crowd-pleasing carnage. The cat's mechanic allows him to turn any aerial into a falling, ground splashing attack for exciting finishing moves.
Incineroar Mechanic: Finishing Move – If the (A) button is held during anyone of the cat’s aerial attacks, Incineroar plummets to the floor while performing the attack. He accelerates as long as the (A) button is held. The biggest knockback from the move comes from falling onto a ground opponent. The higher the distance when the feline performs the finishing move, the greater the damage and force.
Aerial Attacks and Finishing Moves
(Neutral Aerial) Performs a body splash similar to King DeDeDe’s neutral aerial. Low damage, pushes the opponent to the side.
(Neutral Finish Move) Splashes onto his stomach and chest and sends the opponent in a horizontal direction.
(Forward Aerial) Incineroar slaps in a downward arc with an open paw. Medium attack.
(Forward Finishing Move) Smacks his paw on the floor creating a small shockwave. Sends the opponent in an arc.
(Back Aerial) Incineroar laces together his paws into a hammerfist and swings his body backwards in an arc. This is an inverse DK’s forward aerial. The fist has a sweetspot meteor effect.
(Back Finishing Move) The cat lands on his back and curled fist. His back sends the opponent outwards, but his fist sends the enemy in a vertical manner for high knockback.
(Down Aerial) The cat laces together his paws and throws down an elbow. This has a meteor effect.
(Down Finishing Move) Lands on his elbow. This move does not have great range, but does tremendous shield damage. Sends the opponent in an arc.
(Up Aerial) The cat performs a vertical dropkick for good knock-back.
(Up Finishing Move) The cat lands on his shoulders and upper back. This is the weakest finishing move.
Specials
(B) Flame Charge – The cat strikes a beckoning pose as his body heats up.
• The heat counters any grab attempt and punishes the opponent with slight hitstun and damage.
• The charge makes Incineroar’s belt glow. The move adds fire effects to the next Smash move that is performed. A full charge adds an explosion.
(Side B) Acrobatics – Incineroar summons two poles attached with three ropes constructed from dark energy. Incineroar leans back on the ropes as the move is charged.
• Once released the cat shoots forward, body parallel to the floor with arms stretched outwards.
• The first part of the move grabs. If he grabs an enemy, he will somersault around them while moving and kick them off at the end.
• After the sweetspot passes, if no one is grabbed, the cat twirls in the air like a drill with outstretched claws inflicting multiple hits to the enemy like Metaknight’s side B.
(Up B) Brutal Swing– Incineroar leaps up in the air with an outstretched paw and grabs his enemy, swinging the victim downwards. Goes 2/3rd’s the distance of Wario’s corkscrew and can be slightly angled left or right in a similar fashion.
(Down B) Darkest Lariat – The cat does one rotation in place and then shoots out his arms to either side of him for a grab attempt.
• Incineroar can grab one enemy with each hand.
• Once a grab is completed, Incineroar spins. The cat and his captured swinging prey can be moved left or right during the spin. Tapping B increases the duration and damage. At the end, Incineroar tosses the enemy or enemies.
Smashes
(Forward Smash) Incineroar laces his paws together, takes a step forward and brings down a hammerfist crashing to the floor.
(Down Smash) Incineroar jumps up, splits, and lands on his outstreched legs for a double-leg drop.
(Up Smash) Incineroar arcs both his paws over his head (which does slash damage on the sides) and laces together his claws.
• If the enemy is hit at the apex when the claws come together, Incineroar grabs them and performs a backbreaker, smashing them over his knee and flinging them to the side. High damage.
Attacks
(A) Slashes.
(A, A) Slashes, and then throws out a knee.
(A,A,A) Slashes, throws out a knee and then performs a spinning backhand.
(Side A) Incineroar cross-slashes with his clawed paws. At the apex, the claws strike each other creating a jet of sparks.
• The slash does medium damage and knock-back.
• The sparks (if it hits the front of the opponent) causes brief stun.
(Up A) Performs a quick slashing uppercut.
(Crouch) Crouches down on all fours like a cat ready to pounce. Can crawl.
(Down A) Lunges very far forward and swipes with a paw. Pops the enemy up, however the cat crashes onto his shoulder if he misses and suffers lag.
(Running A) Performs a sliding clothesline. The sweetspot floors the opponent.
Throws
(Grab) Grabs the opponent by neck and lifts them off the floor.
(Pummel) Jabs the enemy in the side with his unoccupied claws
(Down Throw) Choke slam.
(Up Throw) Three quick uppercuts to the gut, with the last one sending the enemy into the sky.
(Forward Throw) Kicks them forward.
(Back Throw) Releases the opponent, grabs the legs with cat-like reflexes and heaves them in one swing behind him.
[spoiler/]
Thank you.Your movesets are always unique and well thought out but I don't think Decidueye needs that extra charge mechanic, especially since you already represent it's concept just fine with a focus on projectile heavy moves. They're well done and imaginative though even if your Astonish makes me want to throw up myself
I doubt we'll have crossover ones, but it'd make an amazing Mii costume. Honestly, I wish we had a lot more. I was hoping for Nightmare from Soul Calibur, or even at least one Digimon.If crossover costumes are a thing and we get a Tekken character, I think Incineroar would look nice in an Armor King outfit.
People just don't have tasteNever understood why people want Tony The Incineroar over the gorgeous Primarina.
Rex and Pyra woyld probably work as a couple, just like they do in Xenoblade 2.Trevenant would be awesome.
I would have chosen Aegislash over Hawlucha but he's cool too.
Rex is a probably in, but how about Pyra? I'm just not sure about 2 Xenoblade characters making it.
Also wedding outfit alts for the Mario characters would be cool.
I didn't know Primarina could use wrestling moves. Guess you learn something new every day.Never understood why people want Tony The Incineroar over the gorgeous Primarina.
Ehhhhh no thanks, I'd rather have his pre-evos.If we get another water starter, it should be this guy
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inb4 too many swordfighters
inb4 unova's starters sucked
Samurott would be cool. Excluding the Pits, we've never had a character who wielded more than one sword. (Although I have to admit, seeing a guadruped sword fighter sounds comical).If we get another water starter, it should be this guy
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inb4 too many swordfighters
inb4 unova's starters sucked
Dewott would be cool too, but a quadraped swordfighter would be pretty unique.Ehhhhh no thanks, I'd rather have his pre-evos.
So am I.Overall, I'm quite satisfied with Greninja, my second favourite Pokemon.
Going by One Piece and Fairy Tail, it could work; it would just involve a lot of spinning.Samurott would be cool. Excluding the Pits, we've never had a character had a character who wielded more than one sword. (Although I have to admit, seeing a guadruped sword fighter sounds comical).
Ash doesn't have a Decidueye though. He has a Rowlet, but it hasn't evolved yet.Decidueye - My guess for most likely newcomer. Represents the grass starter we lost in Ivysaur (...RIP) and the current generation. Seemed to be one of the more popular starters after reveal and Ash has one so it ties to the anime. Decidueye would be a unique new addition to Smash and among the Pokémon reps.
Primarina sliding around like a seal is an interesting way to move.Primarina could work if they made her "walk" by sliding around with jets of water. I could see her tail and fins making good long distance ariels, and there's more than enough moves in Sun/Moon to go off from for her specials.
Despite her popularity in the Pokemon games, she doesn't seem to have that much support for Smash. I guess people aren't crazy about getting a second water type Pokemon (even though Pokemon types shouldn't really matter in Smash. It's not like Primarina is automatically going to be at a disadvantage against Pikachu and Robin).
I'd like to see crossover outfits given to the cast for more than just palettes and a small number of true alternate costumes. It would give some variety in the costumes department. On the other hand, this may take away from the appeal the Miis have in costumes.I doubt we'll have crossover ones, but it'd make an amazing Mii costume. Honestly, I wish we had a lot more. I was hoping for Nightmare from Soul Calibur, or even at least one Digimon.
I wouldn't be mad if we got more water users in Smash. I am really in the mood for a jack-of-all-trades kind of fighter, like my most wanted third-party character, Bartz.If we get another water starter, it should be this guy
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inb4 too many swordfighters
inb4 unova's starters sucked
No. That is ugly. Swampert is better.If we get another water starter, it should be this guy
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inb4 too many swordfighters
inb4 unova's starters sucked
I agree with you, especially when PM Ivysaur was hype. Brawl Ivysaur was fun as well.I can't believe Smash Bros' objectively best character that should never have been cut was forgotten.
Ya'll are ignorant heathens.
![]()
Says the Emboar fanNo. That is ugly.
He's with Ridley in the "too big" club thoughGroudon > Zygarde.
Bring in the true master of the land.![]()
So is Zygarde unless we're talking 10%.He's with Ridley in the "too big" club though![]()
We had a dog before, so it's not impossibleSo is Zygarde unless we're talking 10%.
The point is, why have Zygarde if it's just the dog?We had a dog before, so it's not impossible![]()
Zygarde is too big and it sucks
I do think Emboar is ugly. Just because I prefer it over Samurott does not mean that I am a fan of it bud.Says the Emboar fan
Is it though? Considering it needs to be at low health to change form I doubt it's really that great.Zygarde 100% is one of the best Pokemon ever.
It's literally the only reason why it's good.Serperior: The only reason why I like it is because contrary + leaf storm spam for the win.
Citation needed.Incineroar has more move-set potential