TheLastJinjo
Banned via Warnings
That's what makes me sick.Apparently, people just don't want to take the time to unlock stuff anymore.
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That's what makes me sick.Apparently, people just don't want to take the time to unlock stuff anymore.
If possible, I'd really like the Odyssey stage to focus on the "around the world" concept and travel across kingdoms in a vein similar to Skyloft and Delfino Plaza. Characters could transition between the top of Tosterna's Inverted Pyramid, the streets of New Donk City, and the Deep Woods of the Steam Gardens as a floating platform carries them from one area to the next.I think the best stage would be New Donk City which has different level gimmicks depending on the time of day (either as different versions of the stage or an Animal Crossing real-time deal)
- Daytime: Hazards are taxis diving through the sage and switches that make platforms appear
- Nighttime: Hazards are Sherms shooting from the background or those horrible bug things flying about
- Festival Time: Hazards are Donkey Kong Sprites come to life. Mayor Pauline performs in background.
That would make more sense. I'm just sick of those stages in Smash.If possible, I'd really like the Odyssey stage to focus on the "around the world" concept and travel across kingdoms in a vein similar to Skyloft and Delfino Plaza. Characters could transition between the top of Tosterna's Inverted Pyramid, the streets of New Donk City, and the Deep Woods of the Steam Gardens as a floating platform carries them from one area to the next.
Toon Link removed or replaced is a flat out terrible decision.I really hope that Toon Link gets replaced by Hunter Link (or whatever you wanna call him) from BotW. We would still have two links but they wouldn't be such clones because you could do a lot of original interesting stuff with Hunter Link. Neutral-B could still be an arrow but the arrow could upgrade while you're holding the button like arrow>fire arrow>bomb arrow>ancient arrow. With his ub-b you could use the paraglider or even a combination between the paraglider and Revali's Gale. His grab could be Magnesis and his down-b could be Statis, kinda like Mewtwo's down-b. As side-b he could have a bomb thrown which you could explode whenever you want by pressing b. I'm just throwing with ideas here but my point is that I'd find it really cool if Toon Link is gonna be replaced by BotW Link.
Yeah in all honesty I'd like for this concept to be strayed further away from. Not counting Flat Zone X, Super Smash Bros. for Wii U has SEVEN STAGES like this; Delfino Plaza, Mario Circuit, Halberd (maybe?), Skyloft, Orbital Gate Assault (again, maybe?), Port Town Aero Drive, and Wuhu Island.That would make more sense. I'm just sick of those stages in Smash.
Pretty sure they're referring to the Link in The Legend of Zelda: Breath of the Wild.The hell is Hunter Link?
Yeah, even though travelling/transitioning stages are "old news", I feel like one would work for Odyssey really well. I mean, a major aspect of the game is travelling with the Odyssey to various lands after all. New Donk City may be the most known/iconic place, sure, but I'd argue the likes of Tostarena, Fossil Falls and Steam Garden among many others are pretty important and well-known, not to forget gorgeous, as well, so it'd be nice to see all of them.If possible, I'd really like the Odyssey stage to focus on the "around the world" concept and travel across kingdoms in a vein similar to Skyloft and Delfino Plaza. Characters could transition between the top of Tosterna's Inverted Pyramid, the streets of New Donk City, and the Deep Woods of the Steam Gardens as a floating platform carries them from one area to the next.
I don't think I like that term.Pretty sure they're referring to the Link in The Legend of Zelda: Breath of the Wild.
I think Champion Link fits better, but that's just me.
Seven isn't really that much when you remember that Smash Wii U has fifty-five different stages. We have plenty of stationary stages to select from, and focusing only on New Donk City feels like a wasted opportunity when Odyssey itself is a game that promotes exploration and traveling to new areas.Yeah in all honesty I'd like for this concept to be strayed further away from. Not counting Flat Zone X, Super Smash Bros. for Wii U has SEVEN STAGES like this; Delfino Plaza, Mario Circuit, Halberd (maybe?), Skyloft, Orbital Gate Assault (again, maybe?), Port Town Aero Drive, and Wuhu Island.
I get the aesthetics can be pleasing but the sheer number of them makes them all feel bland aside from MAYBE Halberd and Orbital Gate Assault.
That said I just want a Super Mario Odyssey stage that's set in New Donk City and is in one place at all times. Have Taxis roaming around, have Sherms appear, heck even make Mechawiggler a stage boss.
That's what I was thinking too. Aside from the aesthetics, I think there are plenty of areas in Odyssey that would work well if they were integrated into a Smash stage. New Donk City might be a big landmark for the game, but if given a choice, I'd like to see other kingdoms get a share of the glory instead of the stage focusing solely on the Metro Kingdom.Yeah, even though travelling/transitioning stages are "old news", I feel like one would work for Odyssey really well. I mean, a major aspect of the game is travelling with the Odyssey to various lands after all. New Donk City may be the most known/iconic place, sure, but I'd argue the likes of Tostarena, Fossil Falls and Steam Garden among many others are pretty important and well-known, not to forget gorgeous, as well, so it'd be nice to see all of them.
Toon Link isn't cel shaded in Smash. Toon Link is the young version of Link and a lot of people's favorite Link, me included. So you're not getting and "I" from me.There has been a Toon Link in Smash. There has not been a Champion/Hunter BotW Link.
I support replacing one cell-shaded Link with the other and exploring mechanics in the BotW. Link should have a mount, the ability to create a campfire, a shield-sledding dash attack, a stamina wheel that increases his run & allows him to climb walls & glide and he should have his magnesis ability.
There should be a 'pool' where cut characters are placed in. If there is DLC, then one or two can be picked from the second division of characters. I also would put priority over characters that were cut from other games and did not return yet, over those that already had their second coming like Roy.
Toon Link and BotW are from the same time branch in Zelda and the latter is a descendant from the former.Toon Link isn't cel shaded in Smash. Toon Link is the young version of Link and a lot of people's favorite Link, me included. So you're not getting and "I" from me.
Breath of The Wild does sufficiently represent the Toon games
No **** + irrelevant.Toon Link and BotW are from the same time branch in Zelda and the latter is a descendant from the former.
That's fine as long as you don't do it in place of more deserving characters. I think people would rather have the version of Link we've known and love.BotW represents a big shift in Zelda games and seems to be the future direction of the franchise. I hope and think that this Link will be represented in Smash. Instead of tweaks to the Classic Link, I would rather the team create a character that showcases movement and freedom of their latest main game.
Classic Link has the tunic and signature weapon.That's fine as long as you don't do it in place of more deserving characters. I think people would rather have the version of Link we've known and love.
People expect Link to have a tunic and his signature weapons. That's what people know Link to be.
When did we start talking about "Classic Link"?Classic Link has the tunic and signature weapon.
You're right. Luigi has to go.The problem with clones/semi-clones is that while they pad the roster and give different playstyles for a game, players demand their return in every consecutive game. In that sense, Clones lose one of their best qualities: An extra character that takes less time out of development. If they have to return in every game, then they are actually draining resources for the Smash franchise, while adding less diversity and innovation in mechanics.
I mentioned Classic Link in the second post.When did we start talking about "Classic Link"?
You're right. Luigi has to go.
In all fairness can Luigi even be considered a semi-clone of Mario anymore? The two have similarly-named attacked, but play almost completely different.You're right. Luigi has to go.
I've said this some time before, but that's not really how clones work, specifically ones like Dr. Mario, Lucina, and Dark Pit. They can only be added if there is enough spare development time to program them into the game; if not, then they simply don't make it to the roster. This is why most of the clones in Melee were axed in the transition to Brawl; there simply wasn't enough time left over.Classic Link has the tunic and signature weapon.
The problem with clones/semi-clones is that while they pad the roster and give different playstyles for a game, players demand their return in every consecutive game. In that sense, Clones lose one of their best qualities: An extra character that takes less time out of development. If they have to return in every game, then they are actually draining resources for the Smash franchise, while adding less diversity and innovation in mechanics.
In all fairness, that doesn't matter. Lucas, Jigglypuff, and Wolf were just as different as Luigi. What about Falco and Ganondorf?In all fairness can Luigi even be considered a semi-clone of Mario anymore? The two have similarly-named attacked, but play almost completely different.
That's not confirmed. It's totally possible the clones from Melee were removed deliberately.I've said this some time before, but that's not really how clones work, specifically ones like Dr. Mario, Lucina, and Dark Pit. They can only be added if there is enough spare development time to program them into the game; if not, then they simply don't make it to the roster. This is why most of the clones in Melee were axed in the transition to Brawl; there simply wasn't enough time left over.
Remember when Super Smash Bros used to be about the characters we love? What an insult to great characters like Luigi, Falco, Ganondorf, and Toon Link, that you would just suggest they are nothing because they're "clones".Cuts happened and I think clones should be the first considered for a cut.
Mewtwo is the only one out of the "Forbidden 7" to have any actual data in the game, but filenames for the others, including Dr. Mario, Roy, and possibly Pichu (though it could have just as easily been some other Pokemon) were also found. Whether or not it was decided to remove them deliberately or they were intended to be included and they simply didn't have enough time, it's safe to say they were at least considered.That's not confirmed. It's totally possible the clones from Melee were removed deliberately.
There's no option for none.So I'm getting back into Smash Switch polls and I was wondering if this would be the right place to share them.
If not, a mod can correct me if that's wrong.
Anyways I'll be starting with the Mario series. Your picks are Pauline, Captain Toad, Petey Piranha, and Nabbit. I'll have a spinoff oriented one tonight before anyone asks for Waluigi or Daisy.
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Yeah, that's why you can feel free to skip these really. I can do two a day and there's many characters to go through.There's no option for none.
You don't know that.So far, they haven't been of major consequence to the development of the game in a negative way, so we are worrying about something that is not a problem.
I'm assuming people care because it helps represent more areas of the franchise.I don't see why someone would care about different timelines being represented.
No. But I can make an educated guess based on what has been officially said about the game's development. Sakurai certainly said that they don't take much effort.You don't know that.
Luigi and Wolf are the only characters where their status as semi-clone is debatable. Most of Luigi's attacks are unique to him, but he still shares a few similar moves with Mario (up Smash, down Smash, up special, neutral special, etc.). Wolf's Smash attacks and aerials are completely unique, but all of his specials are very similar to Fox and Falco's.In all fairness can Luigi even be considered a semi-clone of Mario anymore? The two have similarly-named attacked, but play almost completely different.
That said that's the case with Mario and Dr. Mario too so...
I wouldn't argue that clones are draining development time, but I will say that I think the wrong characters are getting clones. Instead of piling another clone on Mario, Link, Fox, or Marth, I think Sakurai should invest time into finding a way to make clones of newer characters from Brawl and Smash 4. Gives us more variety instead recycling the same movesets.We'll worry about clones draining resources when we get there. If we get there. So far, they haven't been of major consequence to the development of the game in a negative way, so we are worrying about something that is not a problem.
Yeah I can see Link having a palette that references the Champion's Tunic from Breath of the Wild.Zelda fans caring about timeline representation in Smash is new to me.
I'm still in the belief that Link will just be untouched from his moveset. And maybe have the Champion's outfit as an alt.
In my mind, the following all fall under the criteria:Even if we do follow that pattern, who else besides Inklings and a Gen VII Pokemon could they add from the Wii U and late 3DS era? Seems unlikely that the next Smash game won't put a heavy focus on the Switch and it's games.
Oh, of course. I wasn't attempting to comment on why this was the case; I was merely wanting to highlight the pattern.It should be noted that it's not a matter of the "Era", but rather games that happened (or will happen like with Lucas, Lucario, and Greninja) between the previous Smash's release and when the roster for the new game is "finalized" (which is always before the game actually starts development) are the main source of influence.
Moreso with Smash 4 and Brawl than Melee or 64, though.
Breath of the Wild incorporates an open world complete with different movement options to explore the vast world. Smash also is a game of movement: double jump, dodges, recoveries, crawls, wall jumping, wall clinging, rolling, foot stool jumping, ect.Changes for the sake of change doesn't make it a good thing by default. The ideas suggested sound more like throwing stuff to the wall to see what sticks.
You have to understand that Link and Toon Link's moveset is consistently representative of the character's own toolkit in his home series, which aside from special themes and gimmicks unique to a game, has stayed the same. BOTW has stuff like the Sheikah Slate Runes but otherwise he still does the same things the other Links do; pull out bombs, shoot with a bow and arrow, the same sword motions, having a shield, Spin Attacks, Boomerangs minus the Hookshot. I don't see any value in replacing the much more iconic and versatile Spin Attack Up B over Revali's Gale which in function sounds similar similar to Peach and Snake's up B, nor I see any good reason to shoehorn the exploration elements when it doesn't mesh very well in a fighting game setting. What good would it do to have Link set up a campfire, cook a meal, add a stamina meter to his running animation or set off on a quest to climb a mountain in the middle of a match?
It sounds more practical and efficient if they just add an alt for BOTW Link with aesthetic changes that turns his bombs into blue
Trust me, it's far from new.Zelda fans caring about timeline representation in Smash is new to me.
Because they hate how Toon Link looks?Why else do you think there are fans out there that still want Young Link when Toon Link exists?
There's no option for none.
Tell me, can you rethink your posts?Because they hate how Toon Link looks?