Sup. You know what time it is. It’s leak time.
No, my uncle doesn’t work at Nintendo. A good friend works at Bandai Namco, though. We’ve known each other since university years ago so I trust he’s not a liar, and I wanted to wait until the most recent direct since he wasn’t sure WHEN certain characters and features would be revealed, just that they would be. Fortunately, we’re an ocean apart so he feels this is a tight enough alibi for him not being “connected” to it. No, I am not Japanese, he was just an international student.
Side note – this is not ALL the information about the game. Just a big chunk of things I know about through him. But I figure that since so many people are posting such tame “leaks” I figured I might as well blow the load of the info I’m sitting on and maybe get some of them to stop.
Let's begin.
-No, “Spirits” is not Adventure Mode or Subspace Emissary. It’s actually a daily challenge mode, similar to that of Event Matches. Specifically, it’s a daily challenge mode where you can unlock characters. It’s tied to your Switch’s internal clock, and every day there’s a new character to unlock. But the thing is – it’s randomized. One person might get Pichu on day 1, another might get Simon Belmont. This was made to keep the “unexpectedness” of unlocking characters when they’ve already decided to show off every release roster character prior to launch. Once you’ve unlocked every character, the daily challenges still appear, but you win in game coins and trophies through it. In game coins are just used to buy more trophies or as Continues when you fail in Classic or All Star modes.
-You can still unlock characters in the “secret” ways, such as playing a certain number of Smash battles and through various hidden Stadium and Classic Mode challenges. Spirits was made for the people who don’t have the time to grind out multiplayer matches.
-All Star is structured like it was in Smash for WiiU – starting with the most recent characters and then working your way back towards the oldest characters.
-Online is a big feature of the next Nintendo Direct alongside the Fall and Winter release schedule, slated for late September alongside the paid online service’s launch. They’ll go over the modes in a Smash focused section. For Fun and For Glory both return, but For Glory now has 2 modes – with and without Final Smash meters. Stage selection in For Glory is still random, but now randomly changes between Omega and Battlefield forms per match. The stage hazard toggle is NOT applicable to For Glory, it is solely for local play and the online Tourney mode.
-Unique Break the Targets, Board the Platforms, and Smash Tour are all cut. Break the Targets has returned to its Brawl format of the same layout for every character, only now there are 8 difficulty levels. Smash Tour has returned, but it can only be played multiplayer via online or local wireless. The map is bigger and you can interact with the other players, but otherwise the game is the same. Normal enemies are there like in 3DS, however now Assist Trophies also show up as “bosses” – not to be confused with stage bosses. This is part of the reason why it was made possible to attack Assist Trophies; they act as stronger and tougher foes in Smash Run and drop better rewards – Smash Run powerups, rarer trophies, and CDs – and yes, CDs return.
Alright, now what you’re really all here for, characters.
-Yes, Shadow is playable now. He functions similar to Chrom – all of his special moves and normal moves echo Sonic, though instead of a Spring his Up Special is a teleport. From what I’ve seen it’s closest to Mewtwo – this is made fun of in his reveal “trailer” (not a unique one, just a reveal and some gameplay like with Chrom and Dark Samus) where he and Mewtwo trade blows as cloned ultimate lifeforms. His Final Smash is a clone of Sonic as well. He has the second fastest ground speed of all characters, just slightly behind Sonic.
-No, Isabelle is not an Echo Fighter. She has returned as an Assist Trophy.
-In regards to other Echo Fighters –
-Ken was never considered for Ryu. Akuma was, but was scrapped early since he felt “too weak” – Sakurai wanted to evoke the same feeling of Akuma in the Street Fighter 2 series but realized it would just be a “better” Ryu and devalue him.
-There were no plans for an Echo Fighter Funky Kong or Dixie Kong.
-There were no plans for a Black Shadow from F-Zero Echo Fighter.
-Yes, Geno is playable now. Rights were never a problem prior to this, simply relevancy, which is no longer an issue. He has a gameplay gimmick of Flower Points being tied to his special moves, and only being able to replenish them through his Geno Boost Down Special move – it is just called that, it does not work like it does in Super Mario RPG. His Final Smash is the Geno Flash canon.
-Yes, Decidueye is the playable Pokemon representative, not Incineroar, Lycanroc, or Tapu Koko. His appearance in Pokken Tournament served as some of the moveset inspiration, and will be mentioned at his reveal.
-Shovel Knight and his appearance as an assist trophy will be mentioned in the “Nindies” segment at the end of the September Nintendo Direct when talking about how Nintendo supports and thanks the indie developers who use their platforms. This will lead into the reveal of Shantae as a playable fighter. Shovel Knight had the explosive Western popularity, which lead to him being an Assist Trophy at all, but Shantae likewise had Western and Japanese popularity, plus more moveset potential and a longer legacy for her choice. This will be stated in the December Smash Direct, as the October Nintendo Direct will only feature a character trailer.
-Tingle is slated to be the final character reveal prior to launch. I do not know about his moveset, just that his reveal trailer is a similar fakeout like in King K Rool’s – a heroic silhouette is revealed to just be a balloon that Tingle shaped and shone a flashlight behind. He appears as he does in the Wind Waker and Tingle spinoff style. As such, he still appears on Great Bay in his Majora’s Mask visual style even when Tingle is being played, similar to Link or Young Link on the Spirit Train not triggering Alfonzo to arrive. “DON’T leave it to me!”
-Despite his creator’s request, Travis Touchdown was apparently passed up as a character due to his personality being too hard to adjust – violence and sex could be reduced for Bayonetta, but Travis’ problem was his foul language being too iconic to him to remove and too distracting to tone down. He DOES appear as a standard trophy.
-From what I can tell, Banjo and Kazooie were NEVER considered for the roster. I asked my contact friend about them, and he said he’d never heard their name mentioned.
-Skull Kid returns as an Assist Trophy – yes, the Moon also appears as an assist trophy, but the two are unconnected.
-Steve was likewise never considered to be a playable fighter outside of very early drafts – allegedly it boiled down to his animations being too stiff to work with, and bending his joints akin to the Telltale series of games looking too awkward. However, a Minecraft stage was planned, but ultimately cut as well. It was to be a mountain range that characters could “dig” through the terrain by attacking to reach the other players, but it was cut due to the mechanics leaving gameplay feeling less like Smash since characters spent too much time trying to get to each other.
-There is 1 Assist Trophy planned for every 3rd Party series. Ryu has Chun Li (attackable, uses her Hyakuretsu Kyaku and Spinning Bird Kick). Cloud has Aerith (Forms a healing field similar to that of the new item). Shantae has Risky Boots (appears in the background on a pirate ship, firing cannonballs on the stage).
-Other new assist trophies include the Wii Balance Board, which tilts the camera left and right (just the camera, not the actual stage); Camilla from Fire Emblem Fates, who rides on her Wyvern to breathe fire and swoop to attack with her axe (this is an attackable Assist Trophy); Giygas, who functions like Nightmare did in Smash for WiiU and 3DS, only with the Giygas pattern instead of just a black screen; and Mipha (heals the player that summoned her and gives them a brief invincibility buff).
-Finally – there WILL be another fighter ballot announced prior to launch. However, it will not be announced until the Smash Direct which takes place in the first week of December, and will not launch itself until the release of the game on the 7th. Sakurai will thank everyone for their feedback from the first ballot, and say how it helped to shape Ultimate into the game it is, and wants them to help shape it going forward (DLC) as well.
Have fun with the info guys. I'll stick around to answer any questions if I left something out,
Lets go to anon for the "leak" coverage!
Way too detailed to be legitimate.
Thank you anon for sharing my exact thoughts!
Also, their proposed "Spirits" mode is horrible. Unlocking one character a day is a horrible idea, and there's no way Sakurai and his team would consider that "streamlined."