Alright, here goes. While the specials are based off of the robot, all the other attacks are based off of the other Labo sets.
Neutral Special: Laser Eyes- A projectile attack that can be charged as well as angled. What's unique about the lasers is they will bounce off of surfaces they touch. The lasers would have a reticle showing where they end up as well, allowing you to aim them.
Side Special: Buildings Chuck- Like it sounds, Labo Bot would pick up a small building and chuck it at his opponents. It would be an incredibly slow projectile, but very powerful. Occasionally, a tree or even a bus will be in place of the building.
Up Special: UFO Probe- A UFO appears and probes the bot upwards. Although slow, the bot can move freely while probed. He is invulnerable while in the ufo's ray and others will take damage if they touch it. Unlike most recoveries, if the UFO is hit, it will actually speed up and help the bot recover faster. However, if it takes too much damage, it will explode and the bot will be helpless.
Down Special: Form Shift- Here is where the bot really shines. With this attack, the bot shifts into a compact, more mobile form, allowing him to move MUCH faster at the expense of less power. In addition, all the normals/aerials/smashes will be different as well. This allows the Labo bot to be a very customizable character during battle, making him feel like a real transformer.
Normals:
Standing Form:
Jab: A one-two punch that produces some comic-like sound effects based off of the bot set.
F-Tilt: The fishing hook from the fishing set is swung in a downward motion, with the hook being the most powerful.
U-Tilt: An Upward punch with the same effects.
D-Tilt: The creature from the house set rolls slightly forward into the opponent.
Smashes: Functioning slightly like Bayo's smashes, each Smash has the different knobs from the house set jutting in whatever direction you're attacking. The main difference being there is a lot of start up and the knobs have a hitbox while charging.
Dash Attack: The Laboman dashes ahead of the bot causing damage.
Aerials:
N-Air: A UFO circles around the bot dealing damage.
F-Air: The UFO shoots a beam forward.
B-Air: The UFO shoots a beam backward.
U-Air: The UFO shoots a beam upward.
D-Air: The UFO shoots a beam downward, slightly propelling the bot upward.
Compact Form:
Normals:
Jab: A short range beam is shot out from the bot's eyes dealing minimal damage.
F-Tilt: The bot kicks up dust, causing damage.
U-Tilt: A large music note pops out of the bot.
D-Tilt: The bot will sink to the ground, causing the tires to jut out and deal damage,
Smashes: The different faces from the piano set will appear and slam in the different directions, having different sound effects for each.
Aerials:
Same as Normal Stance, just quicker and weaker.
Grab/Pummel: A UFO will probe the opponent, acting similarly to Pacman's grab. For Pummel, the bot will hit the opponent several times with his fist. For each throw, the UFO will probe the opponent again and then launch them in the desired direction.
Final Smash: Mega Bot: The bot will grow to supersize and then jump in the foreground. A cardboard visor will cover some of the screen like in the set, and you get to choose where to shoot lasers at you right opponents.
And there you go, sorry it took so long. I know it's not near as good as someone like Opossum's movesets, but I tried. Actually, I have several moveset ideas, so, to bide time, how would everyone feel with me posting a character moveset daily for a while?