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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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Schnee117

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A Xenoblade character is likely but I don't expect it to be one I'd like.

 
D

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There's also Necrozma to keep in mind, especially with the new forms that it received.
It's too big though.
I can't see Necrozma being playable ever unless he's included as a boss and they make some sort of mode where bosses are playable.
 

Mario & Sonic Guy

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It's too big though.
I can't see Necrozma being playable ever unless he's included as a boss and they make some sort of mode where bosses are playable.
Standard Necrozma is only slightly taller than Rosalina (7'10" vs. 7'7"), so it could potentially work as a playable fighter. Its alternate forms, however, would have to receive the Final Smash treatment.
 
D

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Standard Necrozma is only slightly taller than Rosalina (7'10" vs. 7'7"), so it could potentially work as a playable fighter. Its alternate forms, however, would have to receive the Final Smash treatment.
Yes but...

Thanks to its arms, Necrozma's hitbox would be like 2 and half Bowsers stood next to each other.
Not to mention it's afloat 100% of the time, and it would look akward if it stood on the ground.
Really, it's much more suited as a boss.
 

Mario & Sonic Guy

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@Lampy: Rosalina and Mewtwo can levitate as well though, so it wouldn't be too farfetched to see Necrozma positioned near ground level. Also, long-ranged direct attacks are already a thing when you look at the sword users, such as Ike.
 
D

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@Lampy: Rosalina and Mewtwo can levitate as well though, so it wouldn't be too farfetched to see Necrozma positioned near ground level. Also, long-ranged direct attacks are already a thing when you look at the sword users, such as Ike.
The problem with Necrozma's hands are not its attack range. It's the hurtbox.
And Rosalina and Mewtwo's legs aren't as akward as Necrozma's, and at least they were seen touching the ground. Necrozma is constantly afloat, so it standing on the ground would go against canon.
Either it floats in Smash or it won't be there.
 
D

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I like how you're not even considering Incenaroar despite him getting a lot of relevance from the latest movie.
I know that my profile uses "InCENAroar", but its name is Incinerroar. :p

There's also Necrozma to keep in mind, especially with the new forms that it received.
The new forms do nothing for Necrozma considering we're unlikely to get a transforming character after what happened with Zelda, Samus, and Pokémon Trainer, and those forms are too large to work anyway.

Necrozma is a possibility due to Ultra Sun/Moon, though.
Not a very strong one, however. Remember that Kyurem was in pretty much the same scenario as Necrozma is now back when Smash 4 was in development. It even had recent movie status.

The problem with Necrozma's hands are not its attack range. It's the hurtbox.
And Rosalina and Mewtwo's legs aren't as akward as Necrozma's, and at least they were seen touching the ground. Necrozma is constantly afloat, so it standing on the ground would go against canon.
Either it floats in Smash or it won't be there.
Rosalina never actually touches the ground unless she's been knocked down.
 
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D

Deleted member

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Rosalina never actually touches the ground unless she's been knocked down.
Huh. The more you know.

My other arguement still stands, though. Its arms are too wide, just like how Ridley's wings and tail are too big.
 
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D

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Guest
Huh. The more you know.

My other arguement still stands, though. Its arms are too wide, just like how Ridley's wings and tail are too big.
I honestly don't see the problem with the arms.

Just pretend the crystals on the sides are either not there or aren't part of the hitbox.
 
D

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I honestly don't see the problem with the arms.

Just pretend the crystals on the sides are either not there or aren't part of the hitbox.
Alright, fair enough.

I still think it's pretty unlikely (AND BEFORE YOU BRING IT UP, no I do not think it's because Decidueye is a shoo-in because it's a grass starter™. I just doubt Sakurai or whoever else is making the game is going to consider Necrozma because of the nature of cover legendaries.)
 
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Luminario

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Your guess is as good as mine
Voted Likely because it seems to me like Nintendo is trying to make Xenoblade one of their bigger IPs. Not "Big 3" big but maybe Animal Crossing big.
It's probably gonna be more like Fire Emblem big: slightly niche with moderate to heavy fanservice.

Anyway, as much as I don't want the boring twink + breast blade combo in Smash, the game is being pushed so much that Rex and Pyra are pretty likely at this point.
 
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D

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.....don't be like Opossum.
I wasn't using this disclaimer for you specifically. It was for everyone who may read my post.
It seems to be a very common misconception that all of the Decidueye supporters think it's a shoo-in, while I'm actually extremely pessimistic about its chances.
I don't really want to get on your bad side again, sorry if it seemed like I was.
 
D

Deleted member

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With the exception of Splatoon, this is probably the most one-sided result.

Based on today's release. . .it's Reyn Time! Errrr Xenoblade time.

Fiora, Elma, Lin, or the new Rex and Pyra. Who is it gonna be?
Most likely-wise: Rex & Pyra

Most wanted-wise: Fiora
 

Bowserlick

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If Greninja has his (Down B) counter changed in the next game, what move should replace it?
 
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D

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If Greninja has his (Down B) counter changed in the next game, what move should replace it?
Spikes maybe?
That's the only one I currently have on top of my head. Not playing Pokemon for a year does that to me.
 

Staarih

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Nintendo obviously wants Xenoblade to become one of their stronger IP's, especially with the push of Xenoblade Chronicles 2. I'm fully expecting Rex (& Pyra) at this point.
 
D

Deleted member

Guest
I wasn't using this disclaimer for you specifically. It was for everyone who may read my post.
It seems to be a very common misconception that all of the Decidueye supporters think it's a shoo-in, while I'm actually extremely pessimistic about its chances.
I don't really want to get on your bad side again, sorry if it seemed like I was.
It just really seemed unnecessary. No one was going to assume you thought Necrozma was unlikely because you believed in Decidueye being a "shoo-in" in the first place, and your point about the box Legendaries wouldn't have been any different with that part omitted.

And since it was included in part of a direct response to me (someone known for arguing against the "Decidueye is a shoo-in because we need a Grass type Starter" logic) using the phrase "before you say anything", it's honestly hard to believe that wasn't intentional.

If Greninja has his (Down B) counter changed in the next game, what move should replace it?
The same move, except instead of an automatic counter, he just -poofs- behind the opponent and Greninja can manually punish them.

The Ninja Log trope is too iconic to get rid of completely.
 
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D

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It just really seemed unnecessary. No one was going to assume you thought Necrozma was unlikely because you believed in Decidueye being a "shoo-in" in the first place, and your point about the box Legendaries wouldn't have been any different with that part omitted.

And since it was included in part of a direct response to me (someone known for arguing against the "Decidueye is a shoo-in because we need a Grass type Starter" logic) using the phrase "before you say anything", it's honestly hard to believe that wasn't intentional.
Yeah, I see your point.
My bad.
 

Mario123311

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Praying Klonoa gets in as Namco's secondary at this point. I've grown tired of the generic JRPG-type characters after Cloud and especially Corrin's reveal. Llyoid Irving just looks boring as hell to me. Heihachi I really dunno, just considering we have Ryu already. I'd rather not represent another traditional fighting game.

If that happens I may just stick to modding the Wii U version once emulation becomes more stable. Klonoa is not as obscure as he used to be and also let's not forget the fact Bayonetta was the one who won the ballot.

I dunno, I've just been tired with JRPG oversaturation over the start of this generation in general with character designs like a typical SAO characters or whatever.
 
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PsychoJosh

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Got back into the Wario Land games recently to try and relive their magic.

And the more I look at it the more my soul gets crushed that he isn't in Smash.

It's just not fair.
 

Strider_Bond00J

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I'd say it's pretty likely we might see a new Xenoblade character join Smash in the future, either one of the protagonists from X (Elma) or 2 (Rex/Pyra), or maybe one of the other members of Shulk's team. I'd probably be in favour of someone from X or 2 - leaning towards Rex at this stage, but since I haven't bought the game yet, I've yet to see what he's capable of. Would he be a tag-team like character akin to the Ice Climbers where he and Pyra fight as one? Will he be able to change Blades on the go as various special moves?

Personally the latter seems more doable and could lend to a unique fighter.

That dual-character idea makes me wonder if the Switch is probably going to be powerful enough to bring the Ice Climbers back in a future instalment... I suspect they'll probably return, even if 8-Player Smash might have to go. Hm... I just hope that we get the Ice Climbers back sometime soon.
 

The Stoopid Unikorn

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I'd say it's pretty likely we might see a new Xenoblade character join Smash in the future, either one of the protagonists from X (Elma) or 2 (Rex/Pyra), or maybe one of the other members of Shulk's team. I'd probably be in favour of someone from X or 2 - leaning towards Rex at this stage, but since I haven't bought the game yet, I've yet to see what he's capable of. Would he be a tag-team like character akin to the Ice Climbers where he and Pyra fight as one? Will he be able to change Blades on the go as various special moves?

Personally the latter seems more doable and could lend to a unique fighter.

That dual-character idea makes me wonder if the Switch is probably going to be powerful enough to bring the Ice Climbers back in a future instalment... I suspect they'll probably return, even if 8-Player Smash might have to go. Hm... I just hope that we get the Ice Climbers back sometime soon.
I can't be exactly like the Ice Climbers since the two don't have an identical moveset or purpose, even in the game. But treating Pyra like Luma would be a really bad way to incorporate the Blades in Smash. I could see the two running around as a single character, but they don't necessarily attack together for every move. I could see Specials and smashes being moslty Pyra with her Arts and everything else being covered by Rex wielding the Aegis.

I don't think we need the ability to change Blades either because Pyra has enough Arts on her own anyway (so does any Blade, but Pyra is a main character :p). Mythra could be an alternate character for Pyra in some costumes OR some kind of gimmick where Pyra is good for racking up damage while Mythra is the one who hits really hard for KOs to reference how they are two halves of the same sword, but that's about the most I think will happen.
 
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Aurane

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Personally, I'd love for Elma to appear as a playable Xenoblade character. I mean yeah, nows not so likely what with XB2 out, but still.
 

N3ON

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I'm in agreement Xenoblade could easily get a new character, presumably from XC2, which in theory I'm totally cool with... it's just that I'm really not big on Rex & Pyra from a design perspective, so I don't really want it to happen tbh. Rex looks like he forgot to put on the entirety of his ugly diving gear and Pyra... is just a ridiculous, overdone design imo. So fanservice, so anime. I do get that other people like them.

And they obviously could work fine, but I hope, should Xenoblade get a fourth installment down the line, that's where the representation is drawn from (because I can't imagine they retroactively add anyone - though I'd also much prefer Elma).

I've said it before, but I really don't believe character design to be where Monolith excels. That said, I'm super interested to see more of that medieval looking game, the concept art was rad.
 

MewtwoUprising

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Top 3 newcomers for sm4sh switch and possinble moveset anyone?

my top 3 would be in no particular order

Inklings and you could choose boy or girl alts using the system that villy and olimar currently have

one of the final gen 7 starter pokemon's forms I would prefer incineroar because litten was my starter

finally I would choose Ridley and only because IMO metroid doesn't have enough representation in smash, I've never actually gotten to play metroid however I remember ridley in subspace emissary and I felt like it would be so awesome to play as him. and honestly sakurai says he's too big but I've seen modpacks where people just make him a palet swap of charizard. why not make him a charizard clone and altar his moveset to fit ridley's character.

possible movesets

Inklings:

Smashes.
Dowm smash like villy's Downsmash expect with a paint roller instead of a shovel and the paint slows you down for a second because it's obviously not your team color.

F smash idk if they have this in splatoon but something like mega man's f smash but the paint can explod on contact and hit multiple enemies but the splatter wouldn't be as powerful

up smash: Shooting the cherry h-3 nozzlenose into the sky above a few times

specials:
up special: like squirtle's surf in brawl expect they use a trail of paint and turn into a squid and ride it.

side special: like Ike's side b except with the paint roller and it leaves a trail that slows your opponent down again because the paint is not they're color.


down special: paint grenades

Final smash could be calling all of the other inklings for an attack where they splatter the stage with paint and if you touch the paint it slows you down followed by all of the inklings attack you together while you are bogged down
I haven't quite figured out normals except maybe jab ftilt and nair could all just be mega man's but with paint.

I've only played a little splatoon but I fell in love with it instantly I used splatoon wiki for references for moves but that's all I could come up with for now

Incineroar:

jabs: fury swips
up tilt: thrash
forward tilt: throat chop
down tilt: low sweep

nair: Im gonna take some creative liberty and give him something like goku down smash in ssf2 but spinning and on fire.

fair: shadow claw

bair: similar to mario's

dair: A stomp like charizards

Neutral special: fire fang as a command grabz

side Special: brick break and it would work like charizard rock smash his hand would have a hitbox and shards could hit the opponent as well. don't ask where the brick comes from

up special: flame charge( basically the spacies' up b but with a different name)

down special: protect that works like a counter except it stuns your opponent long enough for maybe an uncharged smash but if you don't hit them they will be launched for a potential follow up


forward smash: Fire Punch Like sonic F smash but with more lag because I honestly would quit if two characters could do that

Up smash: cross chop but like sheik or greninja's up smash


Down smash: cross chop but lengthened to hit the sides of him

his throws could be anything really



Ridley like I said I have never played metroid I only want him because everyone else who's been in the series since melee has at least 2 characters smash 4 only has 2 because of hardware limitations not beecause zss and samus were supposed to be seperate from the start so I just want a real second metroid character not connected to another character in the same franchise. so I said all that to say I don't really have a viable moveset for him but it would be nice to see him in the game

so what about you? 3 characters and if you can think of one a possible moveset
 

Luminario

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Top 3 newcomers for sm4sh switch and possinble moveset anyone?

my top 3 would be in no particular order

Inklings and you could choose boy or girl alts using the system that villy and olimar currently have

one of the final gen 7 starter pokemon's forms I would prefer incineroar because litten was my starter

finally I would choose Ridley and only because IMO metroid doesn't have enough representation in smash, I've never actually gotten to play metroid however I remember ridley in subspace emissary and I felt like it would be so awesome to play as him. and honestly sakurai says he's too big but I've seen modpacks where people just make him a palet swap of charizard. why not make him a charizard clone and altar his moveset to fit ridley's character.

possible movesets

Inklings:

Smashes.
Dowm smash like villy's Downsmash expect with a paint roller instead of a shovel and the paint slows you down for a second because it's obviously not your team color.

F smash idk if they have this in splatoon but something like mega man's f smash but the paint can explod on contact and hit multiple enemies but the splatter wouldn't be as powerful

up smash: Shooting the cherry h-3 nozzlenose into the sky above a few times

specials:
up special: like squirtle's surf in brawl expect they use a trail of paint and turn into a squid and ride it.

side special: like Ike's side b except with the paint roller and it leaves a trail that slows your opponent down again because the paint is not they're color.


down special: paint grenades

Final smash could be calling all of the other inklings for an attack where they splatter the stage with paint and if you touch the paint it slows you down followed by all of the inklings attack you together while you are bogged down
I haven't quite figured out normals except maybe jab ftilt and nair could all just be mega man's but with paint.

I've only played a little splatoon but I fell in love with it instantly I used splatoon wiki for references for moves but that's all I could come up with for now

Incineroar:

jabs: fury swips
up tilt: thrash
forward tilt: throat chop
down tilt: low sweep

nair: Im gonna take some creative liberty and give him something like goku down smash in ssf2 but spinning and on fire.

fair: shadow claw

bair: similar to mario's

dair: A stomp like charizards

Neutral special: fire fang as a command grabz

side Special: brick break and it would work like charizard rock smash his hand would have a hitbox and shards could hit the opponent as well. don't ask where the brick comes from

up special: flame charge( basically the spacies' up b but with a different name)

down special: protect that works like a counter except it stuns your opponent long enough for maybe an uncharged smash but if you don't hit them they will be launched for a potential follow up


forward smash: Fire Punch Like sonic F smash but with more lag because I honestly would quit if two characters could do that

Up smash: cross chop but like sheik or greninja's up smash


Down smash: cross chop but lengthened to hit the sides of him

his throws could be anything really



Ridley like I said I have never played metroid I only want him because everyone else who's been in the series since melee has at least 2 characters smash 4 only has 2 because of hardware limitations not beecause zss and samus were supposed to be seperate from the start so I just want a real second metroid character not connected to another character in the same franchise. so I said all that to say I don't really have a viable moveset for him but it would be nice to see him in the game

so what about you? 3 characters and if you can think of one a possible moveset
The closest thing your Inkling F smash would probably be is the Blaster, a gun that shoots a ball of ink that explodes at a certain radius. It's not exactly like Megaman's, but it's probably the closest you'd get.

My top 3 would probably be Isabelle, Ashley, and Mimikyu.

Here's a few basic ideas for movesets for people who care.
Issy's gotta be the accidental fighter/ trapper. For smash attacks, Isabelle would attack with different PDPs. Side smash has her shoot a topiary out of the ground, up smash creates a arch, and down smash has her balance on the centre clock that spins forwards an hour quickly so the minute hand hits both sides.

For tilts, aerials etc. Issy attacks with different emotions and items from the AC games: jab has her whistle to create musical notes in front of her, up tilt has her get angry to create the steam effect above her head, side tilt is party popper, up air creates a love heart above her head etc. As Issy is noticeably expressive in-game, I believe this should be added to her moveset.

For specials, B has her throw a paper airplane, side B has her blow a bubble from the bubble blower as an air mine, down B has her plant a Resetti Manhole as a land mine, and up B has her fly up quickly with the pinwheel or shoot up with the geyser.

FS is rather hard to lock down: it could be a train that goes across the screen from Isabelle's position, it could be an animal parade that summons the animal villagers in a Cap Falcon type FS, or it could use the Ordinances in some way.

Ashley's definitely got the makings of a debuffer. Pretty much all of her moveset incorporates her magical abilities, items, or Red in certain ways. Jab flurry summons her spellbook that wildly flaps through it's pages before closing shut to knock opponents away, side smash is a delayed dark explosion, down smash has her pretend to stir a cauldron with her wand as whirlpool of dark energy appears at her feet, grab has Red jump out and grab the opponent, and more witchy stuff like that.

For specials, B has her charge curses that she can scroll through and at full charge B lets her unleash the curses on opponents. These could include things like lowered attack power, lowered weight, and even a butterfingers effect that doesn't let the opponents hold items for a short while. Side B could tie into her current curse charge, where it could change effects depending on which curse is currently charged (one curse charge could shoot a fireball projectile, while another could summon a reflector shield for a second etc). Up B should clearly use her broom, and down B is rather tricky to come up with: it could summon the rose plant monster to lay on the ground as a trap, it could have her mix the item she's currently holding into a potion projectile, it could be a command grab that absorbs the opponent into the candy world from Game and Wario for a second, there are multiple possibilities.

FS has gotta be her AT dark cloud.

Mimikyu's moveset can probably just be described as 'unnerving'. Most attacks make use of it's shadowy hands, bobble head, or other ghostly moves. Jab can have it swipe with it's claws, down tilt can extend a dark shadow across the ground in front, up tilt can swing it's head one side to the other, side smash has it use Wood Hammer to smash it's tail into the ground, down smash is a multi-hit Dark Pulse, down air has it extend it's claws into a drill-like shape down and spin downwards. Grab or at least a throw has got to incorporate Mimikyu's new Z move Let's Snuggle Together.

For specials, there are many options. Play Rough could be used as a recovery, as Mimikyu could grab it's tail the swing it violently in the chosen direction. Other recovery options could be Dazzling Gleam, a move that shoots it upwards before creating a large flash in a wide area, or Double Team, where it creates a copy of itself in the opposite direction that was chosen. For other specials, Pain Split could be used as an attack that heals whoever has higher %, and Hone Claws could be a buff. Mimikyu could also use Thief to be Smash's first item thief, where it jumps forwards suddenly to grab onto opponents, take their item, then bop them away.

Onto Mimikyu's personal gimmick: Disguise. I'd personally like to see Disguise being used as a counter, to which Mimikyu then uses Astonish afterwards to stun the opponent and allow for followups. Using Disguise then has an added effect, changing Mimikyu's hurtbox due to the head falling limply behind it. All the hitboxes that use the head are exactly the same, but for the rest of the time Mimikyu's hurtbox is lower but extended backwards. In order to use Disguise again, Mimikyu must take the time to repair it's head, which takes a few seconds of uninterrupted charge time.

FS has gotta be Never Ending Nightmare, as it really suits Mimikyu with how creepy it is.
 

Aurane

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Top 3 newcomers for sm4sh switch and possinble moveset anyone?
Well I don't have much time to make new movesets, but I do have one for my number one.

1). The Dragonborn
The Dragonborn is a jack of all trades fighter, utilizing a variety of weapons and magic. In normal play, he usually dual weilds a Steel War Axe with a Steel Dagger. However, he will also use certain weapons, like a Steel Warhammer for heavy damage, Frost spells for range, and his signature Shouts for great effects.

Before we begin, let's talk about the Dragon's Blood Bar, or DB bar. This is the light blue bar next to The Dragonborn's icon in battle which identifies how many Words of a Shout he may use. When you Shout, this three segment bar depletes depending on the number of Words you use. You also cannot use more words then you have segments of the bar. In order to regain a segment, you must either suffer a Smash attack, hit an enemy with your own Smash attack, or Meditate, which is a Special I will explain later.
~~~
(A) Combo: a brutish combo swing, starting with a swing of the axe, a stab of the dagger, and then a cross swing of both weapons
-
(A) Dash: The Dragonborn brings out a Banded Iron Shield and charges down enemies, bashing them away and being protected in the front- an excellent answer to projectiles, depending on their power.
-
~Side Attacks
(A)→: A thrust attack using a Steel Great sword that can hit enemies from afar. Poke them.
(A) ↓: Using the Ice Spike spell, fires a blast of ice in line of eyesight. The attack is slow, but easily trips enemies as well as dealing good damage.
(A) ↑: The Dragonborn charges an Ice Spike and fires it upwards. This is a slow, knockbackless attack. However, hitting enemies stops them cold, preventing movement momentarily.
-
~Sky Attacks
(A): The Dragonborn performs a spin, using the Frost Cloak spell to becomes a chilly tornado. This hits all foes around him.
(A)→: Swings his Steel War Axe forward quickly, knocking enemies away.
(A) ↓: Brings out the Steel Greatsword and spin drops straight downwards, dragging enemies with him until blasting them with a frosty explosion when hitting the ground.
(A) ↑: Uses his Long Bow to fire an arrow upwards. This can snipe higher enemies, dealing small damage but knocks back better if used up close.
(A)←: Swings backwards with the Steel War Axe quickly, knocking enemies away.
-
~Smash Attacks
(A)→: The Dragonborn charges up a power attack using a Steel Warhammer. Similar to King Dedede's Smash attack graphically, but knocks enemies more forward. The resulting crash of the hammer creates an icy blast that increases the AOE of the attack. Enemies take way less damage and knockback from the icy blast, however.
(A)↓: Charges up the Steel Warhammer, then activates Frost Cloak and spins, moving forward slightly and hitting enemies multiple times before launching them. Enemies behind this attack can be dragged into it if too close.
(A)^: Charges up the Master Level Destruction Spell, Blizzard, and once released, slams both fists into the ground and is then surrounded by a cold wind that strikes like a spear above The Dragonborn. The highest peak of the attack has a sweet spot that deals more damage if it connects.
-
~Special Attacks
(B): Unrelenting Force: The Dragonborn speaks the Words of Power- Fus, To and the Dah- to push enemies very far, depending on how many words were used in a shout. The attack itself projects a blue sonic wave that looks like fire. Enemies hit are blown away. Weight affects distance launched.

One Word: Doesn't knock enemies off their feet, and only pushes them slightly. Deals no damage.

Two Words: Still doesn't knock enemies off their feet, but pushes them further away, and deals a little bit of damage.

Three Words: With all three words combined, this attack sweeps enemies off their feet, knocks them further away, and deals a little more damage. This can potentially kill at lower percentages.
-
(B)→: Battlecry: The Dragonborn's racial ability, Battlecry. This can knock nearby enemies away with a vicious roar, but the best part is that it casts a Fear debuff on those enemies, making them deal less damage. Despite not being a Shout, this uses one segment of the DB Bar.
-
(B)^: Whirlwind Sprint: A gust of wind speeds The Dragonborn's way. This is his recovery. It is very fast, and the end of this attack has a sweetspot that sends enemies flying. He can go any direction, and when using this attack, he slows down so he can charge the shout. After using this in the air, The Dragonborn is not rendered helpless, allowing him to protect himself in the air.

One Word: A pitiful leap equivalent to a third jump. This is the more unique shout it that it doesn't cost a segment of the DB. This is to ensure The Dragonborn has a recovery of some form. The sweetspot does not exist in this phase.

Two Words: a more impressive, but rivaled, leap with the sweetspot. The wind around The Dragonborn blows nearby enemies away.

Three Words: This leap goes the same distance, but instead of regular wind, The Dragonborn is now cloaked in frost, dragging enemies along with him, and then are forced into the Sweetspot, which they are then launched.
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(B)↓: Meditate: This Special does not consume a segment of DB. Instead, it replenishes it. Hold the (B) button to recover a segment. This can take a total of three seconds- a second per segment. The Dragonborn can't protect themselves and are vulnerable in this state, so use wisely.
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~Final Smash: Call Dragon~
The Dragonborn stomps the ground in line of sight, creating an icy quake that freezes enemies hit, then in a small cut scene, raises both his Steel War Axe and Steel Dagger into the darkening sky and summons Odahviing the Dragon by Shouting its name. Odahviing then proceeds to fly at fast speeds towards The Dragonborn, crashing through the enemies hit. The Dragonborn then leaps up and onto Odahviing and they then fly back around, hitting those same enemies again, sending them flying to certain death. The Dragonborn then hops off, and Odahviing flies off into the sunset.
-
~Taunts
↑: The Dragonborn brings out a mug of ale, drinks it up, then chuckles.
→: The Dragonborn raises both weapons into the sky and yells, "For Skyrim!"
↓: The Dragonborn points with a frosty hand, and says either, "You think can beat ME?" or "Nords NEVER back down!"
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Victory/Defeat Poses
Victory 1: The Dragonborn dusts himself off, shakes his head, and says either, "I've fought worse than you." or "Another victory."
Victory 2: The Dragonborn performs a series of attacks with his dual weapons, ending with a fully charged Unrelenting Force Shout.
Victory 3 (very rare): The Dragonborn takes an arrow out of his knee, groans, then turns to the player with an unamused face. This will only occur if he fought Link or Toon Link, and even then its not guaranteed.
Defeat Pose: Mug in hand, in good spirits, The Dragonborn cheers the victor on.
2). Quote
3). Doomguy
 
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Mythra

Photon Edge
Joined
Aug 22, 2014
Messages
27,626
Location
Hel
Switch FC
SW-3407-0751-9511
Top 3 newcomers for sm4sh switch and possinble moveset anyone?
Fiora, Lyn, Incineroar

But probably we'll get Rex (w Pyra/Mythra), FESwitch Avatar and a Gen 8 Pokémon... or
Zeraora if it gets marketed well

----

And I dunno why, but Kommo-o sounds like a nice idea for a fighter.
 

EdwardSponge

Smash Apprentice
Joined
Mar 17, 2014
Messages
115
Top 3 newcomers for sm4sh switch and possinble moveset anyone?
King K Rool, Paper Mario and Slippy.
K Rool Specials:
N- ???
S- Blunder Gun, pressing different directions during the animation cause the cannon balls to become smoke balls that slow down/reverse controlls of opponent.
U- Roolinstein copter pack
D- Ground pound shockwave. Traves off the edge similsrly to the shockwave in DK64.

Paper Mario:
N- Koops shell kick. Holding the button keeps it in place. Works exactly the same as it did in TTYD
S- ???
U- Parry Karry lifts you diagonally upwards. Flapping wings damage others.
D- Luigis Super jump from Super Paper Mario.

Slippy:
I'll come back to this later, uses tech stuff like Snake and has an analyse ability that gives guarenteed kill percentages or something idk
Final smash, floods the entire universe and nukes everyone to smithereens with the blue marine.
 

Delzethin

Character Concept Creator
Joined
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Messages
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Location
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NNID
Delzethin
Most wanted, at the moment? Not entirely sure beyond the obvious one. Krystal and Isaac, I guess, even though both would have to be Ballot picks as-is? Or maybe another Final Fantasy newcomer? On the more plausible side, Rex & Pyra have a lot of potential as a puppeteer fighter, but I'll need Xenoblade 2 in my hands before I can actually get a feel for what their moveset would be like.

And I dunno why, but Kommo-o sounds like a nice idea for a fighter.
I may or may not have made a partial Kommo-o concept for fun a while back. Has a lot of dynamic elements in it--since the line learns a ton of stat-boosting moves--and even the Bulletproof trait to grant situational heavy armor against weaker projectiles!

Wouldn't ever happen for Smash, though, but Pokkén's actually a plausible option...
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,724
User was warned for this post
I don't think that ever left.

Even Smash Wii U's really odd Classic mode has that.
No, you don't get it. I was saying Sakurai needs to make Special Smash more individual as in, we can choose to fight against a metal, big or invisible character while our selected character can remain unaffected. Melee Event Match, regular Link Vs. Shadow Link for example.

I'm repeating the suggestions because that's how much it needs to become an add on to the series.

Also, really? I warned this other member not to respond to my posts for a reason and yet it still happens. Stupid user. Haha Time to put this feature to work.
 

EdwardSponge

Smash Apprentice
Joined
Mar 17, 2014
Messages
115
User was warned for this post
No, you don't get it. I was saying Sakurai needs to make Special Smash more individual as in, we can choose to fight against a metal, big or invisible character while our selected character can remain unaffected. Melee Event Match, regular Link Vs. Shadow Link for example.

I'm repeating the suggestions because that's how much it needs to become an add on to the series.

Also, really? I warned this other member not to respond to my posts for a reason and yet it still happens. Stupid user. Haha Time to put this feature to work.
Why do you talk like a badly written edgy anime villain
 
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