Mario & Sonic Guy
Old rivalries live on!
There's also Necrozma to keep in mind, especially with the new forms that it received.I like how you're not even considering Incenaroar despite him getting a lot of relevance from the latest movie.
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There's also Necrozma to keep in mind, especially with the new forms that it received.I like how you're not even considering Incenaroar despite him getting a lot of relevance from the latest movie.
It's too big though.There's also Necrozma to keep in mind, especially with the new forms that it received.
Standard Necrozma is only slightly taller than Rosalina (7'10" vs. 7'7"), so it could potentially work as a playable fighter. Its alternate forms, however, would have to receive the Final Smash treatment.It's too big though.
I can't see Necrozma being playable ever unless he's included as a boss and they make some sort of mode where bosses are playable.
Yes but...Standard Necrozma is only slightly taller than Rosalina (7'10" vs. 7'7"), so it could potentially work as a playable fighter. Its alternate forms, however, would have to receive the Final Smash treatment.
The problem with Necrozma's hands are not its attack range. It's the hurtbox.@Lampy: Rosalina and Mewtwo can levitate as well though, so it wouldn't be too farfetched to see Necrozma positioned near ground level. Also, long-ranged direct attacks are already a thing when you look at the sword users, such as Ike.
I know that my profile uses "InCENAroar", but its name is Incinerroar.I like how you're not even considering Incenaroar despite him getting a lot of relevance from the latest movie.
The new forms do nothing for Necrozma considering we're unlikely to get a transforming character after what happened with Zelda, Samus, and Pokémon Trainer, and those forms are too large to work anyway.There's also Necrozma to keep in mind, especially with the new forms that it received.
Rosalina never actually touches the ground unless she's been knocked down.The problem with Necrozma's hands are not its attack range. It's the hurtbox.
And Rosalina and Mewtwo's legs aren't as akward as Necrozma's, and at least they were seen touching the ground. Necrozma is constantly afloat, so it standing on the ground would go against canon.
Either it floats in Smash or it won't be there.
Huh. The more you know.Rosalina never actually touches the ground unless she's been knocked down.
I honestly don't see the problem with the arms.Huh. The more you know.
My other arguement still stands, though. Its arms are too wide, just like how Ridley's wings and tail are too big.
Alright, fair enough.I honestly don't see the problem with the arms.
Just pretend the crystals on the sides are either not there or aren't part of the hitbox.
It's probably gonna be more like Fire Emblem big: slightly niche with moderate to heavy fanservice.Voted Likely because it seems to me like Nintendo is trying to make Xenoblade one of their bigger IPs. Not "Big 3" big but maybe Animal Crossing big.
.....don't be like Opossum.(AND BEFORE YOU BRING IT UP, no I do not think it's because Decidueye is a shoo-in because it's a grass starter)
I wasn't using this disclaimer for you specifically. It was for everyone who may read my post......don't be like Opossum.
Most likely-wise: Rex & PyraWith the exception of Splatoon, this is probably the most one-sided result.
Based on today's release. . .it's Reyn Time! Errrr Xenoblade time.
Fiora, Elma, Lin, or the new Rex and Pyra. Who is it gonna be?
Spikes maybe?If Greninja has his (Down B) counter changed in the next game, what move should replace it?
It just really seemed unnecessary. No one was going to assume you thought Necrozma was unlikely because you believed in Decidueye being a "shoo-in" in the first place, and your point about the box Legendaries wouldn't have been any different with that part omitted.I wasn't using this disclaimer for you specifically. It was for everyone who may read my post.
It seems to be a very common misconception that all of the Decidueye supporters think it's a shoo-in, while I'm actually extremely pessimistic about its chances.
I don't really want to get on your bad side again, sorry if it seemed like I was.
The same move, except instead of an automatic counter, he just -poofs- behind the opponent and Greninja can manually punish them.If Greninja has his (Down B) counter changed in the next game, what move should replace it?
I'm too used to memes...I know that my profile uses "InCENAroar", but its name is Incinerroar.
Yeah, I see your point.It just really seemed unnecessary. No one was going to assume you thought Necrozma was unlikely because you believed in Decidueye being a "shoo-in" in the first place, and your point about the box Legendaries wouldn't have been any different with that part omitted.
And since it was included in part of a direct response to me (someone known for arguing against the "Decidueye is a shoo-in because we need a Grass type Starter" logic) using the phrase "before you say anything", it's honestly hard to believe that wasn't intentional.
I can't be exactly like the Ice Climbers since the two don't have an identical moveset or purpose, even in the game. But treating Pyra like Luma would be a really bad way to incorporate the Blades in Smash. I could see the two running around as a single character, but they don't necessarily attack together for every move. I could see Specials and smashes being moslty Pyra with her Arts and everything else being covered by Rex wielding the Aegis.I'd say it's pretty likely we might see a new Xenoblade character join Smash in the future, either one of the protagonists from X (Elma) or 2 (Rex/Pyra), or maybe one of the other members of Shulk's team. I'd probably be in favour of someone from X or 2 - leaning towards Rex at this stage, but since I haven't bought the game yet, I've yet to see what he's capable of. Would he be a tag-team like character akin to the Ice Climbers where he and Pyra fight as one? Will he be able to change Blades on the go as various special moves?
Personally the latter seems more doable and could lend to a unique fighter.
That dual-character idea makes me wonder if the Switch is probably going to be powerful enough to bring the Ice Climbers back in a future instalment... I suspect they'll probably return, even if 8-Player Smash might have to go. Hm... I just hope that we get the Ice Climbers back sometime soon.
Inkling, Spring Man, Rexso what about you? 3 characters
Decidueye, King K. Rool, Isaac... Seems about right.Top 3 newcomers for sm4sh switch anyone?
The closest thing your Inkling F smash would probably be is the Blaster, a gun that shoots a ball of ink that explodes at a certain radius. It's not exactly like Megaman's, but it's probably the closest you'd get.Top 3 newcomers for sm4sh switch and possinble moveset anyone?
my top 3 would be in no particular order
Inklings and you could choose boy or girl alts using the system that villy and olimar currently have
one of the final gen 7 starter pokemon's forms I would prefer incineroar because litten was my starter
finally I would choose Ridley and only because IMO metroid doesn't have enough representation in smash, I've never actually gotten to play metroid however I remember ridley in subspace emissary and I felt like it would be so awesome to play as him. and honestly sakurai says he's too big but I've seen modpacks where people just make him a palet swap of charizard. why not make him a charizard clone and altar his moveset to fit ridley's character.
possible movesets
Inklings:
Smashes.
Dowm smash like villy's Downsmash expect with a paint roller instead of a shovel and the paint slows you down for a second because it's obviously not your team color.
F smash idk if they have this in splatoon but something like mega man's f smash but the paint can explod on contact and hit multiple enemies but the splatter wouldn't be as powerful
up smash: Shooting the cherry h-3 nozzlenose into the sky above a few times
specials:
up special: like squirtle's surf in brawl expect they use a trail of paint and turn into a squid and ride it.
side special: like Ike's side b except with the paint roller and it leaves a trail that slows your opponent down again because the paint is not they're color.
down special: paint grenades
Final smash could be calling all of the other inklings for an attack where they splatter the stage with paint and if you touch the paint it slows you down followed by all of the inklings attack you together while you are bogged down
I haven't quite figured out normals except maybe jab ftilt and nair could all just be mega man's but with paint.
I've only played a little splatoon but I fell in love with it instantly I used splatoon wiki for references for moves but that's all I could come up with for now
Incineroar:
jabs: fury swips
up tilt: thrash
forward tilt: throat chop
down tilt: low sweep
nair: Im gonna take some creative liberty and give him something like goku down smash in ssf2 but spinning and on fire.
fair: shadow claw
bair: similar to mario's
dair: A stomp like charizards
Neutral special: fire fang as a command grabz
side Special: brick break and it would work like charizard rock smash his hand would have a hitbox and shards could hit the opponent as well. don't ask where the brick comes from
up special: flame charge( basically the spacies' up b but with a different name)
down special: protect that works like a counter except it stuns your opponent long enough for maybe an uncharged smash but if you don't hit them they will be launched for a potential follow up
forward smash: Fire Punch Like sonic F smash but with more lag because I honestly would quit if two characters could do that
Up smash: cross chop but like sheik or greninja's up smash
Down smash: cross chop but lengthened to hit the sides of him
his throws could be anything really
Ridley like I said I have never played metroid I only want him because everyone else who's been in the series since melee has at least 2 characters smash 4 only has 2 because of hardware limitations not beecause zss and samus were supposed to be seperate from the start so I just want a real second metroid character not connected to another character in the same franchise. so I said all that to say I don't really have a viable moveset for him but it would be nice to see him in the game
so what about you? 3 characters and if you can think of one a possible moveset
Well I don't have much time to make new movesets, but I do have one for my number one.Top 3 newcomers for sm4sh switch and possinble moveset anyone?
2). QuoteThe Dragonborn is a jack of all trades fighter, utilizing a variety of weapons and magic. In normal play, he usually dual weilds a Steel War Axe with a Steel Dagger. However, he will also use certain weapons, like a Steel Warhammer for heavy damage, Frost spells for range, and his signature Shouts for great effects.
Before we begin, let's talk about the Dragon's Blood Bar, or DB bar. This is the light blue bar next to The Dragonborn's icon in battle which identifies how many Words of a Shout he may use. When you Shout, this three segment bar depletes depending on the number of Words you use. You also cannot use more words then you have segments of the bar. In order to regain a segment, you must either suffer a Smash attack, hit an enemy with your own Smash attack, or Meditate, which is a Special I will explain later.
~~~
(A) Combo: a brutish combo swing, starting with a swing of the axe, a stab of the dagger, and then a cross swing of both weapons
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(A) Dash: The Dragonborn brings out a Banded Iron Shield and charges down enemies, bashing them away and being protected in the front- an excellent answer to projectiles, depending on their power.
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~Side Attacks
(A)→: A thrust attack using a Steel Great sword that can hit enemies from afar. Poke them.
(A) ↓: Using the Ice Spike spell, fires a blast of ice in line of eyesight. The attack is slow, but easily trips enemies as well as dealing good damage.
(A) ↑: The Dragonborn charges an Ice Spike and fires it upwards. This is a slow, knockbackless attack. However, hitting enemies stops them cold, preventing movement momentarily.
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~Sky Attacks
(A): The Dragonborn performs a spin, using the Frost Cloak spell to becomes a chilly tornado. This hits all foes around him.
(A)→: Swings his Steel War Axe forward quickly, knocking enemies away.
(A) ↓: Brings out the Steel Greatsword and spin drops straight downwards, dragging enemies with him until blasting them with a frosty explosion when hitting the ground.
(A) ↑: Uses his Long Bow to fire an arrow upwards. This can snipe higher enemies, dealing small damage but knocks back better if used up close.
(A)←: Swings backwards with the Steel War Axe quickly, knocking enemies away.
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~Smash Attacks
(A)→: The Dragonborn charges up a power attack using a Steel Warhammer. Similar to King Dedede's Smash attack graphically, but knocks enemies more forward. The resulting crash of the hammer creates an icy blast that increases the AOE of the attack. Enemies take way less damage and knockback from the icy blast, however.
(A)↓: Charges up the Steel Warhammer, then activates Frost Cloak and spins, moving forward slightly and hitting enemies multiple times before launching them. Enemies behind this attack can be dragged into it if too close.
(A)^: Charges up the Master Level Destruction Spell, Blizzard, and once released, slams both fists into the ground and is then surrounded by a cold wind that strikes like a spear above The Dragonborn. The highest peak of the attack has a sweet spot that deals more damage if it connects.
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~Special Attacks
(B): Unrelenting Force: The Dragonborn speaks the Words of Power- Fus, To and the Dah- to push enemies very far, depending on how many words were used in a shout. The attack itself projects a blue sonic wave that looks like fire. Enemies hit are blown away. Weight affects distance launched.
One Word: Doesn't knock enemies off their feet, and only pushes them slightly. Deals no damage.
Two Words: Still doesn't knock enemies off their feet, but pushes them further away, and deals a little bit of damage.
Three Words: With all three words combined, this attack sweeps enemies off their feet, knocks them further away, and deals a little more damage. This can potentially kill at lower percentages.
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(B)→: Battlecry: The Dragonborn's racial ability, Battlecry. This can knock nearby enemies away with a vicious roar, but the best part is that it casts a Fear debuff on those enemies, making them deal less damage. Despite not being a Shout, this uses one segment of the DB Bar.
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(B)^: Whirlwind Sprint: A gust of wind speeds The Dragonborn's way. This is his recovery. It is very fast, and the end of this attack has a sweetspot that sends enemies flying. He can go any direction, and when using this attack, he slows down so he can charge the shout. After using this in the air, The Dragonborn is not rendered helpless, allowing him to protect himself in the air.
One Word: A pitiful leap equivalent to a third jump. This is the more unique shout it that it doesn't cost a segment of the DB. This is to ensure The Dragonborn has a recovery of some form. The sweetspot does not exist in this phase.
Two Words: a more impressive, but rivaled, leap with the sweetspot. The wind around The Dragonborn blows nearby enemies away.
Three Words: This leap goes the same distance, but instead of regular wind, The Dragonborn is now cloaked in frost, dragging enemies along with him, and then are forced into the Sweetspot, which they are then launched.
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(B)↓: Meditate: This Special does not consume a segment of DB. Instead, it replenishes it. Hold the (B) button to recover a segment. This can take a total of three seconds- a second per segment. The Dragonborn can't protect themselves and are vulnerable in this state, so use wisely.
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~Final Smash: Call Dragon~
The Dragonborn stomps the ground in line of sight, creating an icy quake that freezes enemies hit, then in a small cut scene, raises both his Steel War Axe and Steel Dagger into the darkening sky and summons Odahviing the Dragon by Shouting its name. Odahviing then proceeds to fly at fast speeds towards The Dragonborn, crashing through the enemies hit. The Dragonborn then leaps up and onto Odahviing and they then fly back around, hitting those same enemies again, sending them flying to certain death. The Dragonborn then hops off, and Odahviing flies off into the sunset.
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~Taunts
↑: The Dragonborn brings out a mug of ale, drinks it up, then chuckles.
→: The Dragonborn raises both weapons into the sky and yells, "For Skyrim!"
↓: The Dragonborn points with a frosty hand, and says either, "You think can beat ME?" or "Nords NEVER back down!"
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Victory/Defeat Poses
Victory 1: The Dragonborn dusts himself off, shakes his head, and says either, "I've fought worse than you." or "Another victory."
Victory 2: The Dragonborn performs a series of attacks with his dual weapons, ending with a fully charged Unrelenting Force Shout.
Victory 3 (very rare): The Dragonborn takes an arrow out of his knee, groans, then turns to the player with an unamused face. This will only occur if he fought Link or Toon Link, and even then its not guaranteed.
Defeat Pose: Mug in hand, in good spirits, The Dragonborn cheers the victor on.
Fiora, Lyn, IncineroarTop 3 newcomers for sm4sh switch and possinble moveset anyone?
I don't think a port is happening.Top 3 newcomers for sm4sh switch and possinble moveset anyone?
King K Rool, Paper Mario and Slippy.Top 3 newcomers for sm4sh switch and possinble moveset anyone?
I may or may not have made a partial Kommo-o concept for fun a while back. Has a lot of dynamic elements in it--since the line learns a ton of stat-boosting moves--and even the Bulletproof trait to grant situational heavy armor against weaker projectiles!And I dunno why, but Kommo-o sounds like a nice idea for a fighter.
No, you don't get it. I was saying Sakurai needs to make Special Smash more individual as in, we can choose to fight against a metal, big or invisible character while our selected character can remain unaffected. Melee Event Match, regular Link Vs. Shadow Link for example.I don't think that ever left.
Even Smash Wii U's really odd Classic mode has that.
Why do you talk like a badly written edgy anime villainNo, you don't get it. I was saying Sakurai needs to make Special Smash more individual as in, we can choose to fight against a metal, big or invisible character while our selected character can remain unaffected. Melee Event Match, regular Link Vs. Shadow Link for example.
I'm repeating the suggestions because that's how much it needs to become an add on to the series.
Also, really? I warned this other member not to respond to my posts for a reason and yet it still happens. Stupid user. Haha Time to put this feature to work.