I'm back! ...No one remembers me, do they? I used to post on Rate Their Chances a fair bit, and campaigned for Chibi-Robo fairly frequently. That was a while ago...
Anyway, what does everyone think of Dr. Lobe's chances of making it into the next title? Yes, I know, extremely unlikely. However, his game was fairly popular back in the day, selling over 5 million copies! To put that into perspective, Luigi's Mansion sold around 3 million copies. It wasn't quite as popular as Brain Age, but it's difficult for Brain Age to have a representative in Smash. Dr. Kawashima is a floating head with hands, based on a real person. He got in as an assist trophy, but it's difficult to see him make the jump to playable character.
You may wonder how Dr. Lobe would fight. He mostly just talks to the player, so there's not a whole lot to draw on for move-set. In his two games, he always appears on a hybrid segway/scale. Taking inspiration from this, he would be Smash Bros first weight-changing character. He could concentrate, which would increase his brain weight, making him a heavyweight fighter like Bowser. Alternatively, he could impart his knowledge in the form of attacks, making him a lighter and more quick fighter. Managing these 2 aspects would be critical for success. His current weight would be represented by the maker on his scale, which would also be located near his percent damage. Here's a sample moveset.
Neutral-B: Compute: A pentagram forms around Dr. Lobe, increasing his weight. He can continue holding the button to continuously add to his weight. By moving the control stick, he can send a red area to one corner of the pentagram, damaging enemies hit by it.
Side-B: Get in Shape: Spend some weight to throw an object from Big Brain Academy across the screen. The projectiles can include coins, animals, and balls with numbers on them, which are all from various minigames in the series. The size and power of the projectiles are determined by Dr. Lobe's weight. This is his primary way of losing weight.
Down-B: Heavyweight: A 2 sided balance appears under Dr. Lobe and in the space next to him. Anyone caught on the other side of the balance is weighed against Dr. Lobe. If Dr. Lobe is heavier than his target, they are launched into the air, as-if they were hit with a Smash attack. If Dr. Lobe is lighter, instead he is flung into the air, giving him a quick movement option. The damage done to either side is based on the difference in weights.
Up-B: Animal Lines: A fast-moving line appears starts forming attatched to Dr. Lobe's scale. While the button is held down, the player controls the lines trajectory using the control stick, similar to PK Thunder. The line can pass through enemies, only dealing minor damage. When the button is released, Lobe follows the trajectory of the line, getting flung into the air at the end. The length of the line, and the speed Dr. Lobe follows it, are inversely proportional to Dr. Lobe's weight. In other words, this move is better the lighter Dr. Lobe is.
Final Smash: Final Evaluation: Dr. Lobe weighs a brain in front of him. Brain points begin raining down it, greatly increasing the size of the brain. Enemies hit by the brain points or the brain itself take massive damage, and suffer serious knock back. Think Jigglypuff's inflation for the brain itself, with a PK Starstorm above the brain.
The rest of his moves would be fairly straightforward sweeps with his scale and slaps from his baton. They would be slower and more powerful when he is heavy, while faster and less damaging when he is low.
What do you guys think of this moveset? Do you think he has a chance to make it into the next version of Smash?