• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


Results are only viewable after voting.
Status
Not open for further replies.

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
Reading PushDustin's article again, I realised that Sakurai does indeed take a lot of inspiration from multiple sources and he outrightely stated it's preferable if a character is home from a series with a lot of action. This makes it harder for him to create movesets for characters as Fox, Captain Falcon, Wii Fit Trainer and Villager.

Guess this is pretty good news for all the characters I want to have in. And I also don't think we should rule out characters from Hyrule / Fire Emblem Warriors or Pokken just yet. Those are the biggest action-based games of current and the Wii U generation. I think there will be some changes on current characters based on them, and maybe even a newcomer from all of these games.

I don't know why exactly the idea isn't popular at all only cause the games are 3rd party developed, but even Mega Man took inspiration from his Marvel vs Capcom-self, a gaming franchise with not even ONE appearance on Nintendo.

I think it's hypocritical to rule them out completely.
The problem with that is that no character I can think of has a moveset fully inspired by their spin-off appearances. They usually have one or two moves inspired by spin-offs, like Peach's side smash, Jr's side B, or Megaman's up tilt, but past that they usually stick to their canon concepts. Only characters who are iconic to spin-offs like Daisy, Waluigi, or Toad are likely to get an actual spin-off moveset. Appearing in spin-offs does probably raise their chances at being a candidate though.
 
D

Deleted member

Guest
Could a character take aspects from their appearances in games like Hyrule Warriors, FE Warriors, Pokken, etc. if they are added to Smash? Sure.

Is a character likely to be in Smash because of those games? Nope.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,490
Switch FC
SW-1597-979602774
The problem with that is that no character I can think of has a moveset fully inspired by their spin-off appearances. They usually have one or two moves inspired by spin-offs, like Peach's side smash, Jr's side B, or Megaman's up tilt, but past that they usually stick to their canon concepts. Only characters who are iconic to spin-offs like Daisy, Waluigi, or Toad are likely to get an actual spin-off moveset. Appearing in spin-offs does probably raise their chances at being a candidate though.
Would you count DK64 as a spinoff to Donkey Kong Country? In that case, Diddy has his Neutral and Up Special as well as his Final Smash to thank to that game.

The Banana Peel is also probably a throwback to his special item in Mario Kart Double Dash. Diddy also had banana based powers in Mario Tennis and Baseball. And the Banana Peel was classified as a Mario item during Brawl. It's at least something.

Btw am speaking of Diddy as in Brawl, cause in Donkey Kong Country Diddy does use a Peanut Popgun and the Barrel Jetpac.

DK64 might be made by Rare, but it's a spin off in the end. Donkey Kong Country was not a 3D platformer and there was no 3D platfomer of DK afterwards shamefully. Take it as you will.

If the character becomes more fleshed out thanks to said spin off, why not add them like that? Still think Impa is a great example for this.
Could a character take aspects from their appearances in games like Hyrule Warriors, FE Warriors, Pokken, etc. if they are added to Smash? Sure.

Is a character likely to be in Smash because of those games? Nope.
I know you are saying this because of Decidueye! Hahah! Yeah I get what you are saying though. The spin off alone shouldn't give a reason. But it gives characters as Celica, Chrom, Impa, Midna, or any Pokemon fighter that much more merrit.

Especially the current Zelda cast. I mean, they do seriously need the buffs for their moveset overhaul. Link more agile and doing his crazy Warriors feats. Zelda with rapier (this makes for a good clone base for Celica), Ganondorf with two swords, Sheik using the Goddess Harp, Impa with either of her weapons, and boom! Great Zelda roster. Keep Toon Link like he is for all I care. But add in costumes of other Link, Zelda and Ganondorf incarnations and am good.

I don't wanna drag this to a Zelda discussion. But a lot is possible with characters from those games as their movesets would write their own. This is why I want Alm as well. I figure such characters would take less time to program.

They seemed to incorporate Ryu quite easily as well, having his whole Street Fighter moveset. Am not feeling am basing this off hot air.
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
Would you count DK64 as a spinoff to Donkey Kong Country? In that case, Diddy has his Neutral and Up Special as well as his Final Smash to thank to that game.

The Banana Peel is also probably a throwback to his special item in Mario Kart Double Dash. Diddy also had banana based powers in Mario Tennis and Baseball. And the Banana Peel was classified as a Mario item during Brawl. It's at least something.

Btw am speaking of Diddy as in Brawl, cause in Donkey Kong Country Diddy does use a Peanut Popgun and the Barrel Jetpac.

DK64 might be made by Rare, but it's a spin off in the end. Donkey Kong Country was not a 3D platformer and there was no 3D platfomer of DK afterwards shamefully. Take it as you will.

If the character becomes more fleshed out thanks to said spin off, why not add them like that? Still think Impa is a great example for this.

I know you are saying this because of Decidueye! Hahah! Yeah I get what you are saying though. The spin off alone shouldn't give a reason. But it gives characters as Celica, Chrom, Impa, Midna, or any Pokemon fighter that much more merrit.

Especially the current Zelda cast. I mean, they do seriously need the buffs for their moveset overhaul. Link more agile and doing his crazy Warriors feats. Zelda with rapier (this makes for a good clone base for Celica), Ganondorf with two swords, Sheik using the Goddess Harp, Impa with either of her weapons, and boom! Great Zelda roster. Keep Toon Link like he is for all I care. But add in costumes of other Link, Zelda and Ganondorf incarnations and am good.

I don't wanna drag this to a Zelda discussion. But a lot is possible with characters from those games as their movesets would write their own. This is why I want Alm as well. I figure such characters would take less time to program.

They seemed to incorporate Ryu quite easily as well, having his whole Street Fighter moveset. Am not feeling am basing this off hot air.
I'm not really familiar with DK 64, but a quick google search makes it look like it could be comparable to Super Mario 64 in terms of doing something new while still keeping it as a mainline game as opposed to a spin-off. The 3D gameplay just never stuck around for the DK series.
I had a feeling you were talking more about Impa with this reasoning. I don't think she'd get a big ass sword after only 2 Hyrule Warriors games, especially seeing as those games rarely stick to canon. Her general ninja-y concepts throughout the games also doesn't work well with the giant sword. If Impa does get into Smash they'll likely be going off of her roles in OoT, SS, and potentially BotW DLC. Similarly I doubt they'd change any of the other characters to use HW based attacks. Link's actually pretty faithful to the Zelda games as he is, Zelda's rapier appeared only in a single cutscene in TP yet throughout the rest of the games she's almost always shown to be much more magical oriented, Sheik is only likely to use the harp in a taunt, and they really want to stick with Ganondorf's moveset for some reason. The only change to the movesets I am actually expecting to see is that Sheik's up and side B attacks get a turquoise colour effect to them to reference Sheikah technology in BotW.
 

TheHumanSonikku

Smash Cadet
Joined
Mar 25, 2017
Messages
74
Are we allowed to post roster mockups here?

And, I personally don't think we should be so... close-minded for which characters can and cannot make it.

But anyway, and since Sonic seems to be an reoccurring series in Smash Bros lately, do you think Sonic could get another character? It's plausible.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,490
Switch FC
SW-1597-979602774
Are we allowed to post roster mockups here?

And, I personally don't think we should be so... close-minded for which characters can and cannot make it.

But anyway, and since Sonic seems to be an reoccurring series in Smash Bros lately, do you think Sonic could get another character? It's plausible.
I'm not a Sonic fan but I do see a new Sonic character as a strong possibility.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,424
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Are we allowed to post roster mockups here?

And, I personally don't think we should be so... close-minded for which characters can and cannot make it.

But anyway, and since Sonic seems to be an reoccurring series in Smash Bros lately, do you think Sonic could get another character? It's plausible.
Well, there is an ideal/prediction roster thread available too.

That said, if a 3rd party franchise gets another character, that only really has a chance to happen with Sonic and Final Fantasy. Sonic because it's beyond huge, and let's be frank, has tons of possibilities and iconic characters. Final Fantasy is due to having tons of unique protagonists and is hyper popular in its own right. Mind you, movesets is more where FF shines. Sonic shines in this case via multiple iconic characters.

If you do make a roster there, it also helps to note if it's ideal or prediction. At this point, I wouldn't count much on the idea of getting a second Sonic character. Sakurai's own views on avoiding overrepresenting a franchise(do note his opinions of 3rd party franchises is they're very special guests) makes it hard to believe there's a good chance. That said, there's good reasons to believe these two could potentially get one. Sonic, as noted, has multiple iconic characters who have a large gaming history in their own right. Not as high as Sonic, obviously, but high up there nonetheless. Final Fantasy has multiple games, spin-offs too, with unique protagonists. This means that if they can find a secondary character, it shouldn't be that hard. One major popular choice could be Vivi, due to how big the Black Mage race is, and because he's the most popular one(well, that originated from a game. Black Mage in 8-Bit Theater is pretty much one of the most popular other ones. But popularity has to come from somewhere, even not the original games. Waluigi is a similar example. He's very popular, but Brawl in the Family made him extremely popular).
 
D

Deleted member

Guest
If any third parties ever got a second character, I'd hope for Zero and Shadow so we can have an "ow the edge" match with Dark Pit and Meta Knight
 

N3ON

Gone Exploring
BRoomer
Joined
Jan 6, 2008
Messages
21,444
Location
Vancouver
DK64 is no more a spin-off to the DK series than 3d Mario games are to its series, than a 3d Zelda games are to the top-down ones, than the 3d elements of Echoes make that game a spin-off to being a main FE title (albeit a remake). Giving your game a z-axis doesn't make it a spin-off, it just changes the direction of a game within the series (literally). It doesn't change the genre. It doesn't change the thematic tenants.

I know you are saying this because of Decidueye! Hahah! Yeah I get what you are saying though. The spin off alone shouldn't give a reason. But it gives characters as Celica, Chrom, Impa, Midna, or any Pokemon fighter that much more merrit.
Decidueye would be my choice for a Gen VII character but I mostly agree with what Golden said. It might give a character slightly more merit... but if precedent means anything... it will be minuscule.

Especially the current Zelda cast. I mean, they do seriously need the buffs for their moveset overhaul. Link more agile and doing his crazy Warriors feats. Zelda with rapier (this makes for a good clone base for Celica), Ganondorf with two swords, Sheik using the Goddess Harp, Impa with either of her weapons, and boom! Great Zelda roster. Keep Toon Link like he is for all I care. But add in costumes of other Link, Zelda and Ganondorf incarnations and am good.
I agree Smash could learn a lot from HW, but I suspect the elements drawn from that game will be minimal at best...

If any third parties ever got a second character, I'd hope for Zero and Shadow so we can have an "ow the edge" match with Dark Pit and Meta Knight
oh god
 
D

Deleted member

Guest
If any third parties ever got a second character, I'd hope for Zero and Shadow so we can have an "ow the edge" match with Dark Pit and Meta Knight
Zero is give or take, don't care one way or the other.
But yes on Shadow.
 

Megadoomer

Moderator
Moderator
Writing Team
Joined
Jun 28, 2013
Messages
10,417
Switch FC
SW-0351-1523-9047
I'm not sure whether I'd like Tails, Knuckles, or Eggman more, to be honest.

If we got a second Final Fantasy character, I'd like to see Terra Branford from Final Fantasy 6 - seeing as she's one of two characters in that game who can learn magic simply by leveling up (though it's much quicker to use certain summons), she could work as a way to show off the magic system of the Final Fantasy series.
 
D

Deleted member

Guest
As for me...

:snake: - Raiden
:4sonic: - Picking between Tails, Knuckles, and Eggman is like picking a favorite child for me.
:4megaman: - Zero
:4ryu: - Chun-Li
:4cloud: - Terra
 

Bowserlick

Smash Hero
Joined
Jul 25, 2005
Messages
5,136
Mog from FF3/6.

Down B performs a dance that changes the weather. Can toggle through like with Shulk.

Smashes gain effects depending on the weather. Specials change. Traction of the fighters' can change.
 
Last edited:
D

Deleted member

Guest
I'd want Zero if we got a second Mega Man character. Lightsabers are kewl.

As far as Sonic goes, Eg is my first choice, followed by Tails. Knuckles would also be great, but him and Sonic without Tails feels like it's missing something. Shadow is meh.

I have next to no knowledge about Street Fighter, Metal Gear, Final Fantasy and Bayonetta characters as I have yet to play these franchises.
 

Blue_Sword_Edge

Smash Lord
Joined
May 18, 2015
Messages
1,166
NNID
Blue_Sword_Edge
3DS FC
1633-5415-5386
As for existing third party franchise getting characters, I would be interested in the possibility.

For Sonic, I'd want Dr. Eggman. There's so much that can be done with him. I can settle for Tails or Knuckles if Eggman doesn't show up playable.

For Final Fantasy, I'd like to see Bartz most of all. The Job System would be really cool to bring in Smash, providing it was done well. But, I can settle for FF6's Terra.

For Street Fighter, I wouldn't be mad if Chun Li showed up.

For Mega Man, I can settle for Zero or Bass.

I can't really say on the other ones, sorry about that.
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
Terra is definitely my first choice for the next FF rep. She's got enough magical abilities to create an entire moveset, her potential gimmick is pretty clear (Esper Terra), and she was the main character of the last mainline FF game on Nintendo consoles which was also brought back through the SNES Mini.
In terms of likely wanted reps however, I'm probably gonna go with Moogle or a Moogle/Chocobo team as they're both iconic FF mascots. Moogle on its own can use abilities from its FF6 incarnation. It can use the iconic FF spells and can either use the Mog Dances like Bowserlick suggested or use the magicite mechanic to switch out specials and summon iconic FF summons. With the Moogle/Chocobo team up I can see it working like the Chocobo Knight of FF Tactics A2 where specials could be abilities like Choco Meteor and Choco Flame and normals could have them attacking in tandem. They could be weak heavyweights where they don't pack nearly as much punch as the other heavies while still having giant hurtboxes but surpass them in speed and utility.

2nd Street Fighter rep has gotta be Chun-Li and I'd love it if Amy was the next Sonic rep but I'd happily accept Tails with a mechanic inspired moveset.
 

PsychoJosh

Banned via Administration
Joined
Dec 3, 2007
Messages
1,811
Location
Alberta
If we're getting more third party reps, Konami needs a presence. I want Goemon or Snake. I don't really consider Bomberman a Konami character even though they own his license, he was created by a separate studio. I think Bomberman should be in alongside an original Konami rep.

Reading PushDustin's article again, I realised that Sakurai does indeed take a lot of inspiration from multiple sources and he outrightely stated it's preferable if a character is home from a series with a lot of action. This makes it harder for him to create movesets for characters as Fox, Captain Falcon, Wii Fit Trainer and Villager.

Guess this is pretty good news for all the characters I want to have in. And I also don't think we should rule out characters from Hyrule / Fire Emblem Warriors or Pokken just yet. Those are the biggest action-based games of current and the Wii U generation. I think there will be some changes on current characters based on them, and maybe even a newcomer from all of these games.

I don't know why exactly the idea isn't popular at all only cause the games are 3rd party developed, but even Mega Man took inspiration from his Marvel vs Capcom-self, a gaming franchise with not even ONE appearance on Nintendo.

I think it's hypocritical to rule them out completely.
The thing I dislike about his predilection for action games is that it's rather exclusionary towards oddball characters like Duck Hunt and Mr. Game & Watch. The main thing I love about Smash is how the really odd characters are made to function well as fighters. If I had to pick between them I'd prefer to see less characters like the obvious swordfighters and warriors and more weird and bizarre characters. Ones that immediately come to mind are F-Type from Stunt Race FX and Lip from Panel de Pon.

Regarding Megaman, you have to know that only the characters themselves are subject to the "must have appeared on a Nintendo console" rule. This doesn't apply to individual special moves they have that they debuted elsewhere. The only thing Megaman really has from MVC is his up-tilt. Special moves have no exclusionary aspects.
 
Last edited:

N3ON

Gone Exploring
BRoomer
Joined
Jan 6, 2008
Messages
21,444
Location
Vancouver
If we're getting more third party reps, Konami needs a presence. I want Goemon or Snake. I don't really consider Bomberman a Konami character even though they own his license, he was created by a separate studio. I think Bomberman should be in alongside an original Konami rep.
There's no rule that they'd have to stop at one, so it doesn't really matter.

The thing I dislike about his predilection for action games is that it's rather exclusionary towards oddball characters like Duck Hunt and Mr. Game & Watch. The main thing I love about Smash is how the really odd characters are made to function well as fighters. If I had to pick between them I'd prefer to see less characters like the obvious swordfighters and warriors and more weird and bizarre characters. Ones that immediately come to mind are F-Type from Stunt Race FX and Lip from Panel de Pon.
Well it's not like if the character won't be included should the merit it, past pretty extreme examples like Nintendog. I suppose there might be a predilection, but would it even be overly evident if not for that statement? We still have Fox and Captain Falcon, Game & Watch, ROB and Duck Hunt, Wii Fit Trainer and Villager... there are plenty of examples that prove whatever predilection there might be by no means outright excludes characters that might not be derived from a pugilist background.

And those characters such as F-Type and Lip may come to mind for you, but do you think they do at large? It's not exactly fair to blame this supposed trend on excluding genuinely obscure or niche characters... there are plenty of action-based obscure/niche characters that have also been excluded. I'd argue that list might be even longer. And for the most part those exclusions come from their obscurity or nicheness, not their oddball tendencies. Because we do have oddball characters in Smash... they're just a lot more prolific, or they meet Sakurai's retro "wtf" conditions.
 
Joined
Apr 4, 2015
Messages
514
Location
Rareware Winners Lounge
Cranky Kong has.. somehow grew on me. He'd represent the elder based fighter of Smash and the idea of him being the original DK gives his character serious lore.

Also, his final smash being him reclaiming his youth and reverting back to the 8 bit style of him self in the original Donkey Kong arcade, throwing barrels at the foes sounds badass.
Cranky would be a slightly oddball choice(not as odd as Lanky though heh) but a great one! Any DK representation is great

Could use tactics from the old days like barrels and girders, or can call on things more recent like his gramophone, dentures, his cane, Scrooge McDuck -style. and use Squawks the Parrot to assist with recovery.
 

Phil Time

Smash Cadet
Joined
Oct 5, 2015
Messages
46
Would you count DK64 as a spinoff to Donkey Kong Country? In that case, Diddy has his Neutral and Up Special as well as his Final Smash to thank to that game.

The Banana Peel is also probably a throwback to his special item in Mario Kart Double Dash. Diddy also had banana based powers in Mario Tennis and Baseball. And the Banana Peel was classified as a Mario item during Brawl. It's at least something.

Btw am speaking of Diddy as in Brawl, cause in Donkey Kong Country Diddy does use a Peanut Popgun and the Barrel Jetpac.

DK64 might be made by Rare, but it's a spin off in the end. Donkey Kong Country was not a 3D platformer and there was no 3D platfomer of DK afterwards shamefully. Take it as you will.


Have you ever tried Donkey Kong Jungle Beat?

I always wanted to purchase the re-release for the Wii but I never got around to it.

Hopefully, I find it one day.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,424
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Regarding Megaman, you have to know that only the characters themselves are subject to the "must have appeared on a Nintendo console" rule. This doesn't apply to individual special moves they have that they debuted elsewhere. The only thing Megaman really has from MVC is his up-tilt. Special moves have no exclusionary aspects.
Other than we know for a fact it's not a rule, as cited just recently(he literally referred to it as an equivalent of a bonus, for cripes' sake. Just let this go. Never was a rule under Sakurai's reign, especially not for Brawl and Smash 4. Of course, it could change, but that doesn't mean it has), indeed. Saying that spin-offs do more than just help some moves is a bit ridiculous, indeed. Unless a character is from a spin-off(I.E. Waluigi), it never has applied. It is true that only looking it canon games is also a fool's errand, because you miss out on a lot of neat possible moves.

Also, Marvel VS Capcom isn't a MegaMan spin-off. It's a different series. It's not a straight example of "they take moves from spin-offs" anyway. Super Mario RPG content was a better point. In helped with some of Peach's moves(she didn't suddenly start slapping people randomly. It just happens to be the exact game she started using moves like this. Same with the first appearance of her Parasol and her Fan usage). Mario's Final Smash has no other feasible origin, but this one's more of a guess. Regardless, the Mario sports games also gave part of Peach's Smash attacks.
 
Last edited:
D

Deleted member

Guest
Also, Marvel VS Capcom isn't a MegaMan spin-off. It's a different series. It's not a straight example of "they take moves from spin-offs" anyway.
And even then, the move itself didn't actually originate from MvC, but rather one of Mega Man's own arcade spin-offs.
 
Last edited by a moderator:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,424
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
And even then, the move itself didn't even originate from MvC, but rather one of Mega Man's own arcade spin-offs.
It probably helps this was a more accessible game and series. Although in this case, it's a real example, if it the example was given the correct information, heh.

Can't blame many for forgetting this either. Not many played that over the MvC series, so...
 
D

Deleted member

Guest
I always thought the whole "nintendo console" thing was debunked with Cloud.
This has been brought up numerous times, so I'll just do the short-n-sweet version.

a. Cloud has been on a Nintendo system through the Theatrhythm games and Kingdom Hearts: Chain of Memories. Only his game hasn't.
b. Sakurai has stated that if he hadn't made any appearances on a Nintendo system at all, he would have found the idea of Cloud being DLC questionable.
 

TheHumanSonikku

Smash Cadet
Joined
Mar 25, 2017
Messages
74
But I don't think that means that other 3rd parties that haven't appeared on a Nintendo console yet are completely out of the question.

Sure, they might not be the MOST likely, but they could still be plausible.
 
D

Deleted member

Guest
But I don't think that means that other 3rd parties that haven't appeared on a Nintendo console yet are completely out of the question.

Sure, they might not be the MOST likely, but they could still be plausible.
It would have to depend on who it is, I suppose.
 

EdwardSponge

Smash Apprentice
Joined
Mar 17, 2014
Messages
115
DK64 is no more a spin-off to the DK series than 3d Mario games are to its series, than a 3d Zelda games are to the top-down ones,
I disagree, as at the end of the day Mario is all about running and jumping from one point to another, while maybe using some powerups. Mario stayed true to that when transitioning into 3D.
Whereas Donkey Kong Country was fast paced platforming, but DK64 was a slow Banjo Kazooie collecathon. It was no longer about avoiding obstacles finding secrets, but was about puzzle solving and exploring.I would argue that it's honestly closer to a Zelda game than to a DKC game, as absurd as that sounds. Theres a good 5 instances of platforming in DK64. The rest is a treasure hunt and mini-games. If the game was repainted to be Bob Ross 64 I don't think anyone on the face of the earth would describe it as a 3D donkey Kong Country.
 

Luminario

Smash Lord
Joined
Jun 7, 2014
Messages
1,829
Location
Your guess is as good as mine
I disagree, as at the end of the day Mario is all about running and jumping from one point to another, while maybe using some powerups. Mario stayed true to that when transitioning into 3D.
Whereas Donkey Kong Country was fast paced platforming, but DK64 was a slow Banjo Kazooie collecathon. It was no longer about avoiding obstacles finding secrets, but was about puzzle solving and exploring.I would argue that it's honestly closer to a Zelda game than to a DKC game, as absurd as that sounds. Theres a good 5 instances of platforming in DK64. The rest is a treasure hunt and mini-games. If the game was repainted to be Bob Ross 64 I don't think anyone on the face of the earth would describe it as a 3D donkey Kong Country.
Mario 64 turned the Mario platformer tradition on its head too. You had to find stars instead of simply moving from left to right. Nintendo tries new things with it's IPs all the time, just because the 3D DK gameplay didn't stick around doesn't make it any less mainline DK. It was also made with Banjo's development team so similarities aren't surprising.
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,424
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
DKC traditions weren't turned on their head, they were straight up thrown out of the window.
You mean switch between partners, constantly collecting all kinds of stuff, going to various courses through some kind of hub?

The only traditional really removed was having two characters at once. Heck, some of the moves are even still there.

This has been brought up numerous times, so I'll just do the short-n-sweet version.

a. Cloud has been on a Nintendo system through the Theatrhythm games and Kingdom Hearts: Chain of Memories. Only his game hasn't.
b. Sakurai has stated that if he hadn't made any appearances on a Nintendo system at all, he would have found the idea of Cloud being DLC questionable.
If anything, what it debunked is the idea that they need to have a major role in a game on Nintendo to get in. As of now, we have yet to see if we'll ever get a character with zero Nintendo appearances.

At best, we were pretty much given a "it's not really that big of a deal" with the ballot making it clear they just need to originate in a video game to be an eligible option. And the ballot is going to be used for future games, as well as DLC. That is pretty much our best indication that the idea of getting a character with zero Nintendo appearances isn't farfetched at all. The more important part is whether they can be feasible due to things like licensing(as in avoiding overpaying), both companies cooperating in general(or all 3 technically, being the developers of this game, Nintendo, and the owners of the 3rd party characters), and the character being able to be made in a balanced way that both fits their playstyle and isn't overpowered. Bayonetta was clearly a good try at this idea, and obviously the concept didn't work out that well. Namely, she needed a serious nerf. But it's an issue with gimmicks. Time and time again, it's been proven that they don't always become balanced, no matter how interesting or unique the idea is(Pokemon Trainer, Zelda/Sheik, Bayonetta, Little Mac, just to name a few).
 

N3ON

Gone Exploring
BRoomer
Joined
Jan 6, 2008
Messages
21,444
Location
Vancouver
I disagree, as at the end of the day Mario is all about running and jumping from one point to another, while maybe using some powerups. Mario stayed true to that when transitioning into 3D.
Insofar as Mario ran and jumped from one point to the other, yes, but that was largely the extent of it. When the game was linear the goal had been known to occur when you got as right as you could on a level, there was a very defined point a and point b, but now point b had to be found through exploration. And literally the same could be said of Donkey Kong.

Whereas Donkey Kong Country was fast paced platforming, but DK64 was a slow Banjo Kazooie collecathon.
Fast paced might be upselling it a bit, it was no Mega Man or Sonic. There was plenty of waiting around for opportunities in DKC. And yes, DK64 took collecting too far, but collecting was very much already a basis in DKC, this was just an overextention of that.



It was no longer about avoiding obstacles finding secrets, but was about puzzle solving and exploring.I would argue that it's honestly closer to a Zelda game than to a DKC game, as absurd as that sounds. Theres a good 5 instances of platforming in DK64. The rest is a treasure hunt and mini-games.
If you took that first sentence in isolation, you wouldn't even know if it was in reference to Mario or DK tbh. Because it applies to both. Mario 64 literally gave you a hint how/where to find the star and was like, "go find it!" That's puzzle solving and exploring! Moreover, what do you think you're exploring for? What do you think the puzzles lead to? Secrets. You yourself called it a treasure hunt, which is exploring to find something secret.

If the game was repainted to be Bob Ross 64 I don't think anyone on the face of the earth would describe it as a 3D donkey Kong Country.
If Mario 64 was the only 3d Mario game, again, you could say the same. Mario doesn't grow or shrink. Mario doesn't reach a flagpole. Mario doesn't jump past Bowser or chuck things at a clown car. Mario doesn't shoot fireballs, wear a cape, or have a tail. Yoshi isn't there (for the most part), Luigi is gone. There's no overworld map to traverse. Simply "beating" a level doesn't inherently unlock the next. Exploration is rewarded. There's a health "bar".

Take away the Mario aesthetic and what you have is exploring a hub, jumping into different portals, requiring you to revisit the same levels dozens of times to collect hidden objects in different places to progress. Prior to 64, very little of that screamed Mario. If anything, Crash Bandicoot was more similar to past Mario games in concept.

DKC traditions weren't turned on their head, they were straight up thrown out of the window.
Other than the linearity and the fact that it wasn't in 2d, which traditions were actually discarded? There was switching between Kongs, animal buddies, minecarts, Kremlings, barrels (blast, normal, tnt, steel, etc), collecting objects, instruments, exchanging goods for services from the Kongs, K. Rool stealing bananas and capturing Kongs, etc.

The health system may have been different, negating the need for the standard "DK barrel", but the same can be said of Mario 64. Where were the Mega Mushrooms?
 
Last edited:

PsychoJosh

Banned via Administration
Joined
Dec 3, 2007
Messages
1,811
Location
Alberta
Other than we know for a fact it's not a rule, as cited just recently(he literally referred to it as an equivalent of a bonus, for cripes' sake. Just let this go. Never was a rule under Sakurai's reign, especially not for Brawl and Smash 4.
I always thought the whole "nintendo console" thing was debunked with Cloud.
If you're honestly trying to argue that the "must have appeared on a Nintendo console" rule is a myth, I just hope you're aware that all the evidence is stacked against you. Because so far there has been NO character in Smash that has ever broken this rule. There isn't a SINGLE example of a character that has appeared in Smash so far that doesn't follow it. As has been mentioned Cloud appeared in Theatrhythm and KH games which were on Nintendo systems, so he has not at all violated this rule.

You could argue that the character in question has never had a major role on a Nintendo system, sure, but that's not the same thing as "has never APPEARED on a Nintendo system". They're two completely different things. To conflate them means you're moving the goalposts.
 
Last edited:

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,424
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
If you're honestly trying to argue that the "must have appeared on a Nintendo console" rule is a myth, I just hope you're aware that all the evidence is stacked against you. Because so far there has been NO character in Smash that has ever broken this rule. There isn't a SINGLE example of a character that has appeared in Smash so far that doesn't follow it. As has been mentioned Cloud appeared in Theatrhythm and KH games which were on Nintendo systems, so he has not at all violated this rule.

You could argue that the character in question has never had a major role on a Nintendo system, sure, but that's not the same thing as "has never APPEARED on a Nintendo system". They're two completely different things. To conflate them means you're moving the goalposts.
It's a myth because Sakurai never treated it like a rule or even a guideline. He treated it as a "bonus" to the situation. Having a Nintendo appearance doesn't make it easy for Sakurai to think they're deserving, it just helps get the companies to cooperate. He looks at a character for their own merits, not what systems they were on. Other companies are different, but it's not a requirement that Sakurai clearly cares about. He just knows that when you try to put an exclusive character from another company's system onto Smash itself, you're going to be battling a lot of licensing. He already had a lot of trouble getting stuff to license with FFVII content, barely getting two costumes, two songs, 1 stage, and 2 unique Cloud designs. With barely any references. It wasn't easy as is.

Really, all this courtesy does in reality(which isn't a hard rule regardless) is help the situation. Also, you lack evidence of it being a hard rule, especially when the man himself states it's a bonus of sorts to them getting in. That's a pretty different meaning, after all. In addition, the ballot proves why the rule never existed. If it was, the ballot would be hard following it too. Why would they want people to suggest a character who originated in games without a Nintendo appearance if they didn't want one no matter what? If it was a rule, it would've applied there too. What the rules were just their origins mattered. Obviously 3rd parties getting in from the ballot needed to have a lot going for them well beyond an appearance in some games. Being extremely popular and easy to get, that is "feasible", was obviously more important as is. And that makes sense. Sakurai even stated he wants the characters to represent the best gaming selection in the world. Not the best gaming selection that's on Nintendo. You think he dropped the Nintendo All-Stars from the game for no reason? No, it's blatant he did because it's not entirely just about Nintendo. That's the focus of the 1st and 2nd party franchises. The focus of 3rd parties, bar literally two, was gaming history(that is, their entire history, not their history with Nintendo, which is given very little importance).
 
Last edited:
Status
Not open for further replies.
Top Bottom