Here's a game for you all, suggest up to four characters, in the form of character pitches. Like how in that Smash 4 design document that describes what Rosalina, Robin and Duck Hunt can do as a Smash Fighter.
Smash 4 Project Proposal for Rosalina said:
Owner of the Comet Observatory, Rosalina (princess) teams up with Luma (star) for battle, Luma performs attacks separately from Rosalina. However, sometimes Rosalina will be unable to attack until Luma finishes. She can glide through the air like Mario did in SMG, and many specials will employ a zero-g motif. Since she is (maybe?) from another planet, she is a little bigger than Peach. Her attacks should also feel intergalactic.
Theme: Puppet Fighter
Smash 4 Project Proposal for Robin said:
The so-called Avatar, Robin fights with a sword in one hand and a magic tome in the other. Smash Attacks summon the Levin Sword, providing greater damage, reach, and knockback. Specials utilize several magic tomes for a wide array of spells. Once Robin uses these weapons a certain number of times, they break and get thrown away. Players can switch between male and female Robin by palette swapping.
Theme: Sword and Magic; Limited-Use Attacks
Smash 4 Project Proposal for Duck Hunt said:
The hunter and the hunted pair up for Smash! Players control the dog, who uses the duck to attack and recover. An anonymous ally also provides cover fire by shooting from the player's perspective. The US version of the NES came packaged with Duck Hunt and an NES Zapper, so the game and character enjoy surprising notoriety. Duck Hunt's moveset will also incorporate references to other games in the light gun series. They will be this game's surprise character.
Theme: Third-Party Cover Fire
You must provide a short description of what the character can do (you can relate them to other fighters to give a clearer idea of what they do) and a theme for the character.
Isaac
The main character of
Golden Sun, Isaac fights with Venus Psynergy (Earth Manipulation), Djinn (Helpful Elemental Spirits) and a Sword at his disposal. When Isaac fully charges his Neutral, Side or Down Special attacks, his attack will cause a temporary change in the structure of the stage in the area around him, though these changes will eventually revert back to normal after a few seconds. Certain basic and smash attacks will cause a Djinn to come to Isaac's aid, which will not only increase the range of the attack, but temporarily provide a very small boost to one of his stats (attack power, movement speed, damage taken, jump height, etc.) until the next time he uses his attack, which will remove the Djinn's effect. His side smash, when fully charged, becomes 'Ragnarok', a huge ethereal sword which will plant itself in the ground and bury foes.
Theme: Stage Manipulation, Ranged Sword Fighting
Nightmare
The Azure Knight of
Soul Calibur, Nightmare fights with a huge Great Sword known as "Soul Edge". This sword weighs him down a lot, making him very heavy and slow, but his attacks really pack a wallop and have huge knockback. When Nightmare attacks with Soul Edge, he recovers a small amount of percentage depending on how much damage he dealt to the opponent (approximately 10%). This HP recover effect also occurs when Nightmare grabs his foe, he can't pummel his opponent, but he absorbs health from them instead. His Final Smash involves summoning a horse made of Shadow, a 'Night mare', and mowing down enemies.
Theme: Hard Hitting Attacks, HP absorption.
Sephiroth
The One-winged Angel, the greatest SOLDIER, and 'son' of Jenova. Sephiroth carries an enormous katana by the name of Masamune. Sephiroth, confident to the point of arrogance, moves slowly and deliberately when not actively running (he 'runs' by gliding, just like Cloud). When he attacks with Masamune, he appears to swing the sword slowly, but actually several wind blades from his fast strokes attack his opponent; as a result, his attacks hit multiple times, but they also take a while to end, so you better make sure not to miss. His Down Aerial, "Hell's Gate", has the property of instantly destroying damageable Assist Trophies.
Theme: Deliberate, multi-hitting attacks.
Tifa Lockhart
The beautiful patron of the "Seventh Heaven" Bar and a member of AVALANCHE, Tifa plays somewhat like a fusion of Cloud and Little Mac. Like Little Mac, her style is mostly about fisticuffs, and she does poorly in the air, and like Cloud, she has a Limit Gauge which, when filled, powers up her Special Moves. She fights with kicks and punches, which do a lot of damage but have relatively poor range; her special moves are Beat Rush (Neutral), a combo move that requires extra inputs; Somersault (Up), a back flip; Meteodrive (Side), a command grab that involves suplexing the character she grabs; and Limit Charge (Down), which works the same way as with Cloud. Her Final Smash "Final Heaven" requires you to play a roulette (wth "Yeah!", "Hit" or "Miss"), the damage it deals depends on how many "Yeah!" or "Hit" slots you get.
Theme: Limit Breaking Fisticuffs
EDIT: There is now a dedicated thread for this game, if you're interested, you can pitch your own character ideas or read what others have to say about their wanted characters
here.