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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


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UserKev

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We're not saying there's no all-star in Smash. There's definitely a lot of all-stars in Smash.

What we're saying is that not every Nintendo character in a Smash game is an "all-star."
I know that. And just so you know, every character in Smash that isn't an all star, will be an all star at some point. Smash can have its own all stars even.
 

_Sheik

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So basically, characters that have been introduced in 2016 and 2017?

I'll go series by series.
:4mario:: None, really. No new ones have really been introduced. Odyssey is bringing in folks like Cappy, Tiara, and Talkatoo, but to say they wouldn't fit into Smash is an understatement. Captain Toad, Toadette, and Pauline got more important despite being introduced before 2016.
:4dk:: Hasn't had a game the past two years. N/A
:4yoshi:: See Mario. Maybe Poochy got slightly more important...?
:4wario:: See Donkey Kong.
:4link:: Breath of the Wild introduced the Champions, but they're almost certainly going the way of the Seven Sages or Groose and only being important to their one game.
:4samus:: Federation Force had the Galactic Federation Troopers, I suppose. Sylux may get expanded on more in Prime 4 despite being an older character.
:4kirby:: Suzie Haltmann is pretty popular I think? And Bandanna Dee and Magalor have made more appearances despite being older.
:4fox:: None of note, really, beyond the Star Fox 2 cast being canon now.
:4pikachu:: Decidueye, Lycanroc, and Mimikyu have been consistent as some of the three most popular and promoted Alola Pokémon. Incineroar and Primarina, too, by virtue of being the other starters.
:4falcon:: Forget the past two years, F-Zero has been gone for more than a decade.
:4ness:: See Donkey Kong
:4marth:: Not including Fates characters (since that was 2015 in Japan), there's been Shadows of Valentia, Heroes, and Warriors. SoV is a remake so Alm and Celica don't meet the after-2015 criteria. The rest are crossover spin offs, though those and amiibo presence help resolidify Alm, Celica, Lyn, Chrom, and Tiki as very important characters to the series. The unnamed Switch game will undoubtedly have a new main hero.
:4pit:: See Donkey Kong
:4olimar:: Hey! Pikmin doesn't introduce new characters.
:4villager:: Though she's a 2013 character, Isabelle has been firmly solidified as the mascot character and is by all means an all star.
:4wiifit:: See Donkey Kong
:4littlemac:: See Donkey Kong
:4shulk:: Rex and Pyra from the upcoming XC2 are the main characters, which helps in a series like Xenoblade.
New Series: Inklings for Splatoon continue to gain traction despite being from 2015, Spring Man for ARMS.

Didn't include third parties, retros, or Miis.
Not a lot of "fresh" candidates when you look at it that way; however, and especially after the last Direct, the more I think about it, the more I get overwhelmed by how much content could be added at Smash right now as opposed to most of the Wii U/3DS era. Barring a few exceptions, the games of said era have been mostly barebones when it came to putting brand new content on the table. The Switch's lineup and the continued support for the 3DS in 2017/2018, however, appear to have more power to them.

BotW and Odyssey are packed with fun ideas and presentation. Splatoon and ARMS have proved to be two marvelous new IPs. Games like Samus Returns help with resolidifying mainstay characters' chances (e.g. Ridley); and even though this is completely subjective, Bandanna Dee being given a parasol has shed a new light on him, considering it is an asset that is just as good as the spear (and even moreso if he wields both at once in Smash like some may have suggested).

A recent collaboration title has even helped people acknowledge Rabbids more when and if they are used well, and the idea of including one of the four Mario-themed Rabbids in Smash helps expanding my horizons greatly when it comes to third-party support. And finally, the upcoming sequels, whether we know a lot about them (XC2) or not (FE16, MP4, Pokemon), will obviously deliver too.

tl;dr They're all pretty old by now but the likes of Ridley, Bandanna Dee and Alm/Celica are now much more viable candidates than they were in the Smash 4 speculation days thanks to a wonderful year packed with meaty and exciting games.
 

kirbstr

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"Freshness" will come with the upcoming 2018 lineup of games. we are in a weird era for smash rn. While most characters for smash 5 are being developed as we speak, certain characters will only be added last minute to account for upcoming sequels in staple series. I'm guessing that most newer characters will be pulled from the 2017/18 lineup due to smash's development cycle.

EDIT: Look at smash 4. Most of the recent characters came out of games from 2013, aka a year before smash was released. If we get a reveal at e3 2018 for a 2019 release then my theory is correct. (Robin, Lucina, Palutena, Dark Pit, Greninja)
 
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Swamp Sensei

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. Most of the recent characters came out of games from 2013,
(Robin, Lucina, Palutena, Dark Pit, Greninja
Only one of those characters originated from 2013.

Palutena debuted in 1986.
Robin, Lucina, and Dark Pit all debuted in 2012.
Only Greninja debuted in 2013.

Most of our newcomers were at least 4 years old when Smash 4 released.

Pac-Man debuted in 1980.
Little Mac debuted in 1983.
Duck Hunt debuted in 1984.
Mega Man debuted in 1987.
Villager debuted in 2001.
Bowser Jr. debuted in 2002.
Miis debuted in 2006.
Rosalina and Wii Fit Trainer both debuted in 2007.
Shulk debuted in 2010.

If we include DLC (for fun), we get....

Ryu who debuted in 1987.
Cloud who debuted in 1997.
Bayonetta who debuted in 2009.
Corrin who debuted in 2015.



Only one character came from 2013. If you're trying to say there's a cut off date, yes there is, but it isn't quite that strict.

If you're trying to say that recently released games affect the next Smash game, yes they do, but the dates also aren't strict as games like Punch Out!! for Wii (2009) and Xenoblade Chronicles (2010) are both recent enough to have an effect as are games that were in development when the roster was being decided (Pokemon X/Y which was released in 2013).
 
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D

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Does anyone expect Samus to get some new tools due to Samus Returns? I could see the Melee Counter being added as a new Side Smash animation and Beam Burst alongside Free Aim could be a new Final Smash
I expect nothing more than her up-smash being her Melee Counter which adds super armor effect.

That and adding projectiles for some of her normal attacks akin to :4villager:, :4megaman: and :4miigun:.
 

The Stoopid Unikorn

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I know that. And just so you know, every character in Smash that isn't an all star, will be an all star at some point. Smash can have its own all stars even.
The thing about Smash having its own "all-stars" is that Smash in itself is an all-star franchise, so every character does get some fame from being in Smash.

Doesn't really make them "all-stars." Some are just has-been who only get fame because of Smash, like Ice Climbers or, nowadays, Captain Falcon.
 

Wolfie557

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can someone link me to the roster creator icon request thread? I cant find it, really should have bookmarked it..
The thing about Dillon's games are the character designs and general art direction are pretty great, which endears itself to a Smash following, but the games themselves, at least from my experience, are fairly so-so, which inhibits it from really finding the growth and success it requires to be a solid contender for future inclusion.
yeh i compltely agree, tho the new game looks like a big stepup from the clunky wierd towerdefence style.
 
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Diddy Kong

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Bandana Dee indeed seems more likely now he's a true mainstay in the Kirby franchise. I definitely see him as more likely than before at least. Still rather anxious about the other lesser knowns from big Nintendo franchises as Dixie Kong and Impa. They would need a new workable appearance but their latest playable roles still give them lasting credit.
 

Reila

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If we get an ARMS rep, I hope it is Ribbon Girl instead of Spring Man, although his addition, in theory, is more likely. I just think that, despite being yet another blonde girl, her design is considerably more interesting. Min Min is the best, though.
 

NonSpecificGuy

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If we get an ARMS rep, I hope it is Ribbon Girl instead of Spring Man, although his addition, in theory, is more likely. I just think that, despite being yet another blonde girl, her design is considerably more interesting. Min Min is the best, though.
The cool thing about a lot of the Arms characters is that a lot of them somewhat have the same build. Off the top of my head I could say that Spring Man, Ribbon Girl, Minmin, and Ninjara could all work as alternates of each other. Not saying it's likely that that'll happen but if Roy and Morton Koopa can have the same hitbox as Bowser Jr. and Larry then I'm sure they could work a way for those 4 to do the same, granted I know that the clown car is the majority of their hitbox but I feel like the comparison still works. If Spring Man did get in I would, however, bet that Ribbon Girl is an alternate or vice versa. The others are a maybe.
 
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Luminario

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The cool thing about a lot of the Arms characters is that a lot of them somewhat have the same build. Off the top of my head I could say that Spring Man, Ribbon Girl, Minmin, and Ninjara could all work as alternates of each other. Not saying it's likely that that'll happen but if Roy and Morton Koopa can have the same hitbox as Bowser Jr. and Larry then I'm sure they could work a way for those 4 to do the same, granted I know that the clown car is the majority of their hitbox but I feel like the comparison still works. If Spring Man did get in I would, however, bet that Ribbon Girl is an alternate or vice versa. The others are a maybe.
But that leads to the problem of who's innate ability do you use? I suppose they'd all be pretty unique even without their abilities, but they could probably add more individually.

The whole "add the main guy cause he's the main guy" is so boring at this point. Give me Twintelle or Helix or Lola Pop.
 

Bowserlick

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With Arms characters, you should be able to pick a character (body) with its own stats and then, at the character select screen, pick two arms (one right and one left).
 

N3ON

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The cool thing about a lot of the Arms characters is that a lot of them somewhat have the same build. Off the top of my head I could say that Spring Man, Ribbon Girl, Minmin, and Ninjara could all work as alternates of each other. Not saying it's likely that that'll happen but if Roy and Morton Koopa can have the same hitbox as Bowser Jr. and Larry then I'm sure they could work a way for those 4 to do the same, granted I know that the clown car is the majority of their hitbox but I feel like the comparison still works. If Spring Man did get in I would, however, bet that Ribbon Girl is an alternate or vice versa. The others are a maybe.
Just because it can be done doesn't necessarily mean it should be done. There's no need to load up a single slot with so many ARMS characters just because the body may be of similar proportions.

The Koopalings come in a set of seven, and are all pretty much all equal in terms of importance and visibility. Moreover, it's quite unlikely any were ever going to get in individually. It makes sense they'd all share the same supporting role. The same can't be said for the ARMS roster. They're all their own characters, it's selling them short to bunch them together simply because it's possible. That's like making Guile an alt of Ryu just because the two are of similar body type.

There's no rush, other than maybe Ribbon Girl, best to treat each ARMS character as an individual and wait until the series merits more than impatiently jam all the feasible ones together imo.

But that leads to the problem of who's innate ability do you use? I suppose they'd all be pretty unique even without their abilities, but they could probably add more individually.
Yeah, this again speaks to the problem of shoving multiple unique characters into the position of one. You lose what makes them each unique trying to feature them all.

The whole "add the main guy cause he's the main guy" is so boring at this point. Give me Twintelle or Helix or Lola Pop.
Literally this is the first time people are complaining about this and it's only because they're not big on Spring Man. Usually there's virtually no complaints about the main character getting in first.

And it's kind of a disservice to Spring Man to suggest he wouldn't be an interesting character. In ARMS, sure, he's the standard, balanced guy... but in Smash he'd be the only character with springs as ****ing arms! He'd stand out quite a bit and be very unique. It's all relative.

With Arms characters, you should be able to pick a character (body) with its own stats and then, at the character select screen, pick two arms (one right and one left).
Can the Inklings have selectable main and sub weapons while we're at it? I think y'all are overthinking this...
 

AwesomeAussie27

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What All Stars do we really have left at this point?

I really doubt there's much left.
 

Delzethin

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And it's kind of a disservice to Spring Man to suggest he wouldn't be an interesting character. In ARMS, sure, he's the standard, balanced guy... but in Smash he'd be the only character with springs as ****ing arms! He'd stand out quite a bit and be very unique. It's all relative.
A good comparison would be Ryu. In Street Fighter, he's the basic, general jack-of-all-trades. In Smash, he's really weird and distinct because they brought his Street Fighter characteristics into a platform fighter environment. As long as they incorporated aspects of ARMS' fighting style (Maybe including the ability to throw out two tilts at once?), Spring Man would stand out.
 
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N3ON

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A good comparison would be Ryu. In Street Fighter, he's the basic, general jack-of-all-trades. In Smash, he's really weird and distinct because they brought his Street Fighter characteristics into a platform fighter environment. As long as they incorporated aspects of ARMS' fighting style (Maybe including the ability to throw out two tilts at once?), Spring Man would stand out.
True, but Smash doesn't really need to go the extra mile to make a character with extendable spring arms stand out...
 
D

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What All Stars do we really have left at this point?

I really doubt there's much left.
Only Dixie (and K. Rool if we get rid of relevancy) seems to be the feasible one left in my eyes.

Then there's Ridley who we all know won't get in unless he gets a new redesign, and Toad who, to the risk to trigger some people, is more like a filler character.
 
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Radical Bones

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Only Dixie (and K. Rool if we get rid of relevancy) seems to be the feasible one left in my eyes.

Then there's Ridley who we all know won't get unless he gets a new redesign, and Toad who, to the risk to trigger some people, is more like a filler character.

Personally, something I've been wishing for is different movesets representing different periods of that character - similar I guess to how there's a Link and Toon Link - but really make them different.

I'd love if Smash went in the direction of, say 'Classic vs. Now', and we had all characters from N64 on one 'team' and all from pre-N64 on the other - I'm thinking a real Smackdown Vs. Raw vibe.

Characters like Mario and Link and all the characters who've been around for yonks now had a 'Classic' design and moveset and a 'Now' design and moveset. Think how we have 2 Sonic's.

When you play Classic mode, if you pick a Classic character you have to beat 'Now' characters and visa-versa.

Classic Mario could use moves from all his earlier 2D games, and Modern Mario could use moves from 64 and onwards.

Not all characters would have Classic and Modern forms, only those where it fits. Thought it'd be a cool way to grow the roster without just stacking in no name/ flavour of the month characters.
 

Radical Bones

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I still want Overalls Wario as a separate character... the Wario with hats and transformations from Wario Land games.
Yeah, I mean maybe I oversold the Classic vs Now idea but I think I would rather alternate forms/versions and movesets than heaps of new characters at this point.

Obviously 'Wild Link' is a popular one but there are so many that could work and Overalls Wario is 100% that I would love to see. Wario Land FTW.

Maybe I'll work on a list of characters that could have alternate versions.
 

Luminario

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Literally this is the first time people are complaining about this and it's only because they're not big on Spring Man. Usually there's virtually no complaints about the main character getting in first.

And it's kind of a disservice to Spring Man to suggest he wouldn't be an interesting character. In ARMS, sure, he's the standard, balanced guy... but in Smash he'd be the only character with springs as ****ing arms! He'd stand out quite a bit and be very unique. It's all relative.
Has this situation ever popped up before in Smash? That we have a large cast of a fighting game to choose from where the main guy is already overshadowed? The fact that these complaints are popping up in such abundance indicate that they should at least consider other ARMS characters. You're right in that whoever they add in will likely be incredibly unique, but they could go for the added popularity of someone like Twintelle with the same unique concept that Spring Man offers.
Can the Inklings have selectable main and sub weapons while we're at it? I think y'all are overthinking this...
Make it so you can only pick the main weapon on the character select screen, now that would represent Splatoon well :awesome:
I wouldn't say the weapons are varied enough to warrant being selectable. I'd say they'd benefit more from being added into specific places in the Inkling's moveset to show off their strengths.
 
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Bowserlick

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Spring Man
~moveset~

Spring Man brings a long-ranged brawling strategy to Smash. Different arms can be selected at the character selection screen to customize your fighter. Spring Man's mechanic allows him to attack with his second ARM after certain moves by pressing "A" again. Charge his fists and pound your opponents into oblivion from a distance.

Mechanic {Follow-up Attack} Pressing "A" after tilts and most aerials, allows Spring Man to deliver a second punch.

At the character selection screen after picking Spring Man, you must select one of three arm weapons for each arm. The same weapon can be selected for the primary and secondary arm.

• Toaster Arm: Does the most damage uncharged or charged out of his three arms. Adds fire damage if charged for more damage.

• Boomerang Arm: Delivers a curved punch that does some damage (without hit-stun) during an opponent’s sidestep, roll, or air dodge. If charged the arm adds more knock-back to an attack.

• Tribolt Arm: The Tribolt arm is the fastest in delivering attacks out of the three arms. A charged attack adds a little hit-stun.

SPECIALS

B {ARM CHARGE}
Charges up both fists. Charge takes a third of the time as DK’s windup punch. A full charge gives elemental properties and additional damage to the next fist-attack if it connects.

Pressing B after a full charge: Throws out two curved punches simultaneously, which crash into each other at a set distance resulting in an elemental explosion.

Side B {Dash} Does a short grounded or aerial dash to the left or right. The dash is slower and goes a shorter distance if used in quick succession after a previous dash.

The initial startup creates a blue whirlwind around Spring Man, which deflects projectiles.


Down B {ARMS Throw}
Pulls his arms behind his body, before launching homing hands at the closest enemy for a grab. The grab can be knocked away with a well-timed, medium-strength attack.

Once the enemy is grabbed, Spring Man pulls himself to their position. Then he slams them in the gut with one fist and uppercuts them with the other.

Up B {ARMS-copter} Shoots up vertically, spinning his arms around him. During each rotation, the arms extend a bit more and are at peak range at the top of the move. The last two swings with the fist have the most knock-back. Then Spring Man goes into free fall.

ATTACKS

A:
Flip kick

Side A: Extended, ranged Punch (Pressing “A” will add a follow-up punch with the secondary arm)

Down A: While squatting, sends out a shorter, lower punch than his tilt. But the force sends him sliding a little bit backwards. (Pressing “A” will add a follow-up punch with the secondary arm)

Up A: Spins an arm in an extending arc over his head (Pressing “A” will add a follow-up punch with the secondary arm)

Dash A: Launches his extended arms behind him and pushes off the floor allowing his to spring forward quite a distance for a long drop-kick.

All Smash attacks go further the longer they are charged.


Forward Smash:
Clasps his fists together and swings in an arch, crashing his fists to the ground. If used on an edge, the fists will go off the stage and swing in an arc until they hit the side of the stage.

Down Smash: Looks at the screen with fierce determination and sends out a punch at each side. The move is strongest at the apex of each punches’ full distance.

Up Smash: Punches rapidly straight above with both fists, before finishing off the move with a hard uppercut from the secondary arm (if the secondary arm is charged, it will release its elemental damage on the last hit)

AERIALS

Forward A: Sends a diagonal punch forward and down. (Pressing “A” will add a follow-up punch with the secondary arm)

Back A: A swinging backhand that goes behind him at an upward angle. (Pressing “A” will add a follow-up punch with the secondary arm)

Up A: Delivers an uppercut (Pressing “A” will add a follow-up punch with the secondary arm)

Down A: Punches straight down. One frame has a small meteor effect at the apex. If a charged fist connects the floor of the stage, an elemental ripple will result. (Pressing “A” will add a follow-up punch with the secondary arm)

Neutral A: Swings both arms around him in vertical circles at his side. First use of the move in the air stalls him a bit. Multi-weak hits.

Throws

Spring Man lunges his arms out with the longest tether grab in the game. Brings the character over to him.

A: Knee

Forward throw: Yanks the opponent behind and above his body, before heaving him forward with a ranged toss

Back Throw: Whiplashes the enemy back and forth over his head, before tossing them backwards

Down Throw: Throws the enemy onto ground, leaps up high and machine gun punches downward with extended fists. Launches enemy to the side afterwards.

Up Throw: Extends arms high above his head, pushing the enemy into the air
 

Roberto zampari

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Check this:


Watchmojo made a video about Top 10 characters we wanna see in fighting games.
Anyone agree with this list?
 

The Stoopid Unikorn

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I'm really tempted to make a Spring Man moveset that doesn't have a "choose your ARMS at the CSS" thing, because I doubt that would happen.

Not that I don't like the idea (on the contrary, I think it's really neat), just that I doubt it would actually be implimented.
 
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ItsMeBrandon

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With Smash, the process has always been "choose a character, now choose a stage," and that's it. Fast, fluid, and easy to understand. I don't think they'll change that- nor do I think they need to- for the sake of any fighter.

At best, I can see ARMS fighters being able to change their Arm type in the middle of a match- maybe working similarly to Shulk's Monado Arts. It would be a simpler and more streamlined solution than having players choose their Arms on the CSS, if you ask me.
 

The Stoopid Unikorn

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With Smash, the process has always been "choose a character, now choose a stage," and that's it. Fast, fluid, and easy to understand. I don't think they'll change that- nor do I think they need to- for the sake of any fighter.

At best, I can see ARMS fighters being able to change their Arm type in the middle of a match- maybe working similarly to Shulk's Monado Arts. It would be a simpler and more streamlined solution than having players choose their Arms on the CSS, if you ask me.
Not to mention that not every aspect of a game end up represented in Smash.

Do you see the Pits using each of the nine weapon types in Uprising?
Does Shulk use every Monado Art?
Do the Links use every item?
Etc.

Characters in Smash do take things from their source material, but it's not always just cramming everything from a game into the character.

Even Bayonetta, who received a ton of love in her moveset and animations, doesn't use all the stuff she can use in the games she's in.
 
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Luminario

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Your guess is as good as mine
What about an ARMS character pulling a Megaman and using a different arm for different attacks? Like, the Dragon arm could be used to fire a beam upwards for USmash, FSmash could be a short range whack to the ground with one of the heavy arms, Dsmash could have the Bird arm circle the ground around their feet, etc, and the regular punchy arms for aerials and tilts. The charge mechanic could be implemented as a Down B charge move that powers up the next attack used.
 

Swamp Sensei

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What about an ARMS character pulling a Megaman and using a different arm for different attacks? Like, the Dragon arm could be used to fire a beam upwards for USmash, FSmash could be a short range whack to the ground with one of the heavy arms, Dsmash could have the Bird arm circle the ground around their feet, etc, and the regular punchy arms for aerials and tilts. The charge mechanic could be implemented as a Down B charge move that powers up the next attack used.
My opinion?



An ARMS character should have other arms for specials only.

The idea of a strechy arm fighter is interesting and unique already. We don't need tons of stuff on top of that.

Too much stuff could really clutter the moveset and be more work than its ultimately worth.
 

N3ON

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Has this situation ever popped up before in Smash? That we have a large cast of a fighting game to choose from where the main guy is already overshadowed? The fact that these complaints are popping up in such abundance indicate that they should at least consider other ARMS characters. You're right in that whoever they add in will likely be incredibly unique, but they could go for the added popularity of someone like Twintelle with the same unique concept that Spring Man offers.
Not really. Nintendo didn't really have any true character-based fighters, apart from Smash, prior to this. And it's rather obvious why Ryu was selected. The closest would probably be when Chrom was to be selected from Awakening. Not a fighting game, but a cast of varied characters with different degrees of popularity. Chrom as a character was certainly not without his detractors. At least, he was fairly divisive character regularly decried as "boring". And it's not like we got a popular supporting character like Tharja or Gaius or Tiki. Ultimately while Chrom wasn't chosen, it was for a reason Spring Man wouldn't face; similarity in execution to existing characters on the roster. Still, he was the first considered, and moreover, in absence of getting one main character, we still got Awakening's other main character, Robin. So...

if anyone (and if it doesn't happen in the port due to timing, it will happen in Smash 5), I expect Spring-Man.

Make it so you can only pick the main weapon on the character select screen, now that would represent Splatoon well :awesome:
I wouldn't say the weapons are varied enough to warrant being selectable. I'd say they'd benefit more from being added into specific places in the Inkling's moveset to show off their strengths.
I'd say the weapon types are more varied than the different ARMS, but I really don't think either is going to happen. It's overly complex and superfluous in representing the character.

My opinion?



An ARMS character should have other arms for specials only.

The idea of a strechy arm fighter is interesting and unique already. We don't need tons of stuff on top of that.

Too much stuff could really clutter the moveset and be more work than its ultimately worth.
Yesss I agree.

I don't quite understand why it's almost like people are acting as if an ARMS character without selectable ARMS would somehow be boring or unoriginal in the context of Smash... it'd be super unique.

Not every character needs to reinvent the wheel. Spring-Man as he is (or whoever) already brings a lot of diversity to the table.
 

Arcadenik

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Watchmojo made a video about Top 10 characters we wanna see in fighting games.
Anyone agree with this list?
Banjo-Kazooie and Shovel Knight for Smash would be amazing!

I'd also add Simon Belmont to the roster. He would be incredible!
 

The Stoopid Unikorn

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My opinion?



An ARMS character should have other arms for specials only.

The idea of a strechy arm fighter is interesting and unique already. We don't need tons of stuff on top of that.

Too much stuff could really clutter the moveset and be more work than its ultimately worth.
That is so true.

It's like people don't realize how much work would be needed for it.

The 3 different ARMS alone would mean the devs would have to make three different sets of moves per move, with different hitboxes, damage, knockback, frame data, etc. while also making sure that it's as balanced as possible.

Throw in the fact that an ARMS character has two arms and that means they'd have to create and properly balance nine different moveset possibilities.

That is way too much work for a single character.

And besides, even if Spring Man only has two Toaster ARMS, he'd still be very unique in Smash.
 
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What All Stars do we really have left at this point?

I really doubt there's much left.
Dixie Kong, (Captain) Toad, Paper Mario, Impa (?), Bandana Dee, Slippy Toad, Peppy Hare & Wof (mostly due to all the damn SF64 remakes) and maybe a couple of well known Pokemon such as Blastoise and the like.

I agree it's not much but the quality that's left amongst All Stars is quite damn good I say.
 

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I'm also of the mind that selectable arms is a bad idea for the character, and needlessly complicated for the sake of a reference. Just use other arms for certain moves - the dragon laser as a special or smash, for example. Selectable arms is not really an important part of the characters flavour in my opinion.
 

QrowinSP

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I agree that Spring Man shouldn't have replaceable arms. I could see him using different arms for different moves, though. I think that would work out well. Having a large toolkit of things to play with makes a character a lot more fun. It'd be better than just a whole bunch of variations on "Long range punch"
 

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Dixie Kong, (Captain) Toad, Paper Mario, Impa (?), Bandana Dee, Slippy Toad, Peppy Hare & Wof (mostly due to all the damn SF64 remakes) and maybe a couple of well known Pokemon such as Blastoise and the like.

I agree it's not much but the quality that's left amongst All Stars is quite damn good I say.
Really? Because I can't take the idea of Impa as an All Star seriously
 

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Really? Because I can't take the idea of Impa as an All Star seriously
She's the most recurring character after the three parts of the Triforce. I'd say that counts for something.


Though how much it counts for is up to interpretation.
 

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Honestly if ARMS ever got a second character in Smash, I'd love for it to be Helix, Min-Min, or Lola Pop, since they have lots of things to work with.

I'd mention Barq and Byte as well, but they might be seen as infringing on Rosalina's puppeteer niche.
 
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