How is long-time Smash director Masahiro Sakurai’s health? In the past we’ve heard that he had issues with his wrists during development.
Trinen: He’s totally fine. I think he had wrist issues during the development of the Wii U game. He’s fine now. My understanding is he got over it, did some rehabilitation on it, and is in good shape.
Is this a compressed Smash Bros. development cycle? Are these guys getting pushed really hard to get this thing out in December?
Trinen: No [laughs]. Well, not any harder than Mr. Sakurai always pushes himself. He throws himself into his projects. I guess it depends on how you look at it because the Wii U game launched in 2014 and this is 2018, so four year cycle.
The gap between Melee and Brawl was seven years and the gap between Brawl and Wii U was six. It feels quick.
Trinen: I always look at the jump from N64 to Melee as really sort of being the biggest jump in Smash Bros. and that was actually the shortest gap between two games.
Bihldorff: And remember, between Brawl and Wii U, he had a little game called Kid Icarus: Uprising, which was fairly large to develop.