Here are some things I was thinking about when it comes to this game.
A. Clones
I know realized why I don’t like Clone Fighters in Smash that much. It’s not because they steal or spot from someone or anything like that. It’s because it makes the roster bigger than it really is, and it shows when we’re speculating.
You see there are a total of 66 fighters in Smash Ultimate (68 if you count PKMN Trainer as three different, but officially, they’re one). And while it seems like there isn’t a lot of room left for newcomers, it isn’t because of the characters returning, and I’ll explain, but first the clones. There are a total of 7 clones in the game (including Echo characters).
Dr. Mario
Pichu
Young Link
Toon Link
Dark Pit
Lucina
Daisy
So I don’t really count these characters when speculating because they are very easy to create and probably took very little development for this game too.
So we really have 59 fighters more distinct fighters. So I think there is. more elbow room for the number of newcomers to get in.
B. Veterans
Now the only returning veteran that recieved the most changes is Wolf. Wolf has a new model, more distinctive move set, and most likley new VA. Snake and Pokemon Trainer didn’t receive that many changes aside from buffs, nerfs, and Pokémon Trainer’s Female Alt.
So what about the rest of the cast. We’ll a crap load of changes were made to the cast, however most of the fighters from Smash 4 remained mostly the with updated models and small changes.
The ones from Brawl most likely recieved new VA (except Snake and PKMN Trainer) and changes to their Final Smashes. But mostly remained the same.
Melee fighters have more notable changes, Mr. Game and Watch, Zelda, Ganondorf, Falco, Peach, etc. But have roughly the same move sets, except Ganondorf with some changes.
Original 12 got the most. With new looks, and some move set alterations, etc. But a lot retained most of their movesets.
So suffice to say, a majority of the characters had assets reused, with some updating and small changes. Even though he said that the changes could be in the thousands, it wasn’t what consumed most of their time. That goes to stages.
C. Stages
There are a total of 83 Stages in Smash 5 right now, and almost every stage from 3DS and pre-Smash Wii U were remade with new pleasing visuals. It’s insane the number of effort they put into them, and with some that are still not confirmed yet, they could have added in every stage from the series, giving us a whopping 110 stages! That is a lot! Yes, they most likley reused assets from the old ones, but with how radically more clean and different they look, it’s the stages that most likley took the most time, since there are so dam many of them.
That and with more newcomers and stages to come, this might be one of the most ambitious Smash games yet.
I just can’t last until December, but it’s probably for the better. The amount of attention shows how much remade and new content they’re willing to add, and the changes to the UI make it even better.