Aiko
Smash Champion
you will always be TC in my <3
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Everyone cease the debate, we are all massively confused and VA has explained what the terminology means already.You're all massively confused as to what a 50/50 is. I explained what the terminology means in a post on the last page. I'll do it again so there's no confusion.
lol, that was actually the problem and often is arguments. We're arguing different things. J3ly comes in and gets all mad about statistics in smash and that's not what it was about in the first place.Everyone cease the debate, we are all massively confused and VA has explained what the terminology means already.
We even forced him to do it again just so we can understand how right he is![]()
you cant eliminate an option fully, you can cover it or make your opponent think its covered, which obv can fail. like holding on the edge (option covered?) they go for sweetspot, you DJ bair or whatever, they recover, you fail.edgeguarding is neutralising options, they can't go here or here and eventually most go here which then cover. it still takes precision and guessing on both parts on occasion because you have such control over your characters.
Actually you can, I watched a game earlier where PP was recovering from about a 45 degree angle from the edge against a Falcon. When PP's goes off the Falcon Shffl's a dair to cover the sweet spot recovery (I'm aware he could tech/meteor recover), but when PP goes high the Falcon simply fairs him in the face as he drops to the edge. That's covering options. Options are never "eliminated" as such because you can always do them anyway? lol.you cant eliminate an option fully, you can cover it or make your opponent think its covered, which obv can fail. like holding on the edge (option covered?) they go for sweetspot, you DJ bair or whatever, they recover, you fail.
tbh i realise how pedantic im being rofl.
Oh ok, I just wanted to clarify what you thought a 50/50 was (I haven't really played SF so I'm clueless on how Claw's move works), from that example it sounded like you thought a 50/50 was only a random chance and not a player's option of what to do.I think Claw gets to pick which way he goes but the other player has no indication of whether it will be left or right. So he has to pick to block left or right.
There are examples where the attacking player isn't sure of whether his cross up will actually cross up or not, but I think that's even more rare. 50/50's are very specific situations that do no occur in smash.
<3 Prof
I liked the bit that went unnoticed last page where you said if it's done by best posts you'd be no.1 in the UK. Tru dat, also Fuzzy would be bottom tier xD
Lol Not only that he would be kicked out from tournament for just wasting setups<3 Prof
I liked the bit that went unnoticed last page where you said if it's done by best posts you'd be no.1 in the UK. Tru dat, also Fuzzy would be bottom tier xD
going at like 45 degree, he would have ridden the wall a bit at the end. He'd also been Daired once already during that recovery and teched, the guy light kneed him further down and junped back on I think...I dun remember xDtrue dat .
was PP at full stretch or wall hugging?
I just do one now either into their shield or away. Nair > Shine > Nair away or Nair towards.
Also, yes to using analogue to jump, I don't think it's very easy to get it down without that. You'll never be fast enough to make it even close to viable.
It's basically like if you shined someone normally in the air....you couldn't do nearly as much as you could do if you were to shine them normally on the ground lol.see the wavedash after is difficult! but yeah you can see definate more ways to punish by staying on the ground.... also trying to SHDL with analogue is well weird lol
lol That's weird.I just can't imagine doing shffls with analogue it seems almost impossible to me, on the flip side I think nair shine with Y is easy xD
and I think shdl with analogue is a really easy method, you just lightly tap the stick up and press B twice there's very little timing involved with it.
This is very true but not easy to do consistently for sure - worth getting down though. I've been jumping OoS with the c-stick but i'm having trouble staying on the ground with the shine every time so I'll probs switch to Y then B like Mr. Pro.lool It's very necessary to stay on the floor.
I always shine out of sheild to wavedash U-throw-U-air or U-smash and if you weren't on the floor you wouldn't be able to do it.
There's alot more you can punish when you stay on the floor from the shine.
Yeah that's what I try to do when I can't keep the shine on the ground.I can see the uses especially on stages without platforms. I can't do it 100% so I don't really try. Usually I'll SooS > jump again > follow over the top of a platform to an aerial or land near them.
It's very easy to do it on the floor once you start practicing it and getting used to it in normal gameplay.This is very true but not easy to do consistently for sure - worth getting down though. I've been jumping OoS with the c-stick but i'm having trouble staying on the ground with the shine every time so I'll probs switch to Y then B like Mr. Pro.
Tbf I think if it was that easy to do then people would do things like waveshine out of shield at lot more, especially against falcon and peach. Fact is the vast majority of the time people just jump after the shine, but I agree keeping it grounded gives much better options most of the time.It's very easy to do it on the floor once you start practicing it and getting used to it in normal gameplay.
Just keep on practicing it and there's so much opportunities you will find yourself being able to use it (against bad spacing or bad sheild pressure of course.)