• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Official Smash for Switch 2 - Speculation & Discussion Thread

Kirby Dragons

Smash Hero
Joined
Aug 30, 2014
Messages
5,376
Location
Another Dimension
I've been hard on Toon and Young Link in the past, but I'd be more accepting of them if they had more moveset differences from Link. In Ultimate, the three Links all represent different timelines, which is cool. But they could take better advantage of it. It'd be nice if we could see a bit more of Link's arsenal and abilities throughout the movesets.
 

Opossum

Thread Title Changer
BRoomer
Joined
Aug 10, 2011
Messages
34,242
Location
This Thread
NNID
OpossumGuy
3DS FC
4742-4911-3431
Switch FC
SW 2859 6322 5208
While we're on the topic of that 45 veteran roster thing, I'll draft something up. Probably a little controversial, perhaps intentionally so to spur on some conversation outside the usual obligatory influence of relevance or seniority, but this is less influenced by what I think is realistic and more by my own preference. Maintaining a diverse spread of playstyles, keeping things relatively proportional (assume that some series like Fire Emblem would be getting a new character... I would have thrown Ike in here but I didn't really want to remove anyone else) but not letting some of those more arbitrary things get in the way of flavorful characters standing their ground.

View attachment 398830

-Yes, I cut Villager. Nothing personal but I prefer Isabelle and in a crunched roster like this I think they play a little samey. Tom Nook is def being added anyway.
-I cheated and I'm counting Pyra / Mythra as one. Sorry. I couldn't justify it for Pokemon Trainer though, at least Pyra / Mythra are semiclones.
-K. Rool, Palutena, Falco, Jigglypuff, Incineroar etc are "flavor" picks. They're all individually popular, unique, and I think they contribute a dynamic presence.
-In Jigglypuff's case, with Pokemon Trainer being cut loose, I thought it was necessary to have a "cute" Pokemon other than Pikachu.
-Min-Min gets to stay because ARMS is the newest series on the roster right now. I don't want to be too regressive with contemporary representation.
-Sephiroth sticks around, idk. He's too cool! And feels right if I wanted to bump up Sonic and Street Fighter which I probably would.

-Characters I may have added with more space or just a slightly different mindset would be Ike, Ice Climbers and Wii Fit Trainer.
Honestly pretty close to what I'd do for a 45 veteran roster. There's a few I'd personally swap out (I'd drop :ultfalco::ultgnw::ultjigglypuff::ultincineroar::ultsephiroth: for :ultrosalina::ultlucario::ultrob::ulticeclimbers::ultike:) and if I really had full control, also swap Ness for Lucas and Robin for Chrom, but as a general frame of reference we're very similar. Snake vs Simon is a tough one for me though lol. Obviously there are some tough cuts still, but some would be alleviated by newcomers like you said (in my case, Edelgard would shore up Fire Emblem's lack of a Three Houses character while we'd definitely get an Animal Crossing newcomer to make the lack of Villager less egregious...K.K. is my preference here but Nook is fine too). I'd probably also do an entirely reworked Mii as a newcomer but beyond that I think the bases are mostly covered.

Over all one of the more agreeable post-cuts veteran rosters.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,739
Location
Scotland
You know, the likes of Ultimate had no cuts, meaning no cuts from even Smash 4 were done. I am thinking after two games with no cuts, I think we might see a lot more cuts than usual due to Everyone is Here and all that. I think we'll see a lot of cuts in the form of a combination of Smash 4 and Ultimate newcomers, as well as the games before, of course, you know what I mean?
sort of. I have often wondered if any of smash 4’s newcomers only carme back because everyone is here but there’s no way of knowing. Then again sakurai said he had decided straight away that’s what he wanted to do so he probably never considered any of them for cutting. Guess he may have to know
 

CosmicEternity44

Supersonic Warrior
Premium
Joined
Nov 4, 2013
Messages
19,244
Location
Running from the cops in Stardust Speedway.
sort of. I have often wondered if any of smash 4’s newcomers only carme back because everyone is here but there’s no way of knowing. Then again sakurai said he had decided straight away that’s what he wanted to do so he probably never considered any of them for cutting. Guess he may have to know
I see, though what I was trying to say that with no cuts between Smash 4 and Ultimate, there may be more cuts than we imagine, including characters from games like Brawl, Melee and maybe 64, especially if there are 45 veterans only like what we are talking about.
 

fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
23,739
Location
Scotland
I see, though what I was trying to say that with no cuts between Smash 4 and Ultimate, there may be more cuts than we imagine, including characters from games like Brawl, Melee and maybe 64, especially if there are 45 veterans only like what we are talking about.
yeah the biggest roster ever could easily lead to the most cuts ever
 

Dinoman96

Smash Master
Joined
Sep 22, 2013
Messages
3,436
I see, though what I was trying to say that with no cuts between Smash 4 and Ultimate, there may be more cuts than we imagine, including characters from games like Brawl, Melee and maybe 64, especially if there are 45 veterans only like what we are talking about.
Pretty much everyone in this thread was already expecting like 40 cuts and a 50-60 character roster at most for the next game anyways.
 

CosmicEternity44

Supersonic Warrior
Premium
Joined
Nov 4, 2013
Messages
19,244
Location
Running from the cops in Stardust Speedway.
Pretty much everyone in this thread was already expecting like 40 cuts and a 50-60 character roster at most for the next game anyways.
Yeah, that makes sense. So much sense, as a matter of fact. I'd think even a quarter of Ultimate's roster being cut would be too little.

yeah the biggest roster ever could easily lead to the most cuts ever
No doubt about that.
 

Swamp Sensei

Today is always the most enjoyable day!
BRoomer
Joined
Jan 4, 2013
Messages
39,475
Location
Um....Lost?
NNID
Swampasaur
3DS FC
4141-2776-0914
Switch FC
SW-6476-1588-8392
Personally I think 45 is a little too low when it comes to veterans. I'm expecting about 50-53 vets in a new game.

That along with ten or so newcomers and a new gameplay hook seems to be a successful formula in my eyes.
 

CosmicEternity44

Supersonic Warrior
Premium
Joined
Nov 4, 2013
Messages
19,244
Location
Running from the cops in Stardust Speedway.
A roster of 45-53 veterans seems reasonable enough for the next game, because it feels bigger than Smash 4 but smaller than Ultimate.
Oh yeah, I concur. I honestly could see that many characters out of those from Ultimate return.

Though I think some of the characters predicted to be cut may not easily be cut, and I think there may be some surprise cuts nobody predicted, which does not include those like Mario, of course.
 

BrawlX10

Smash Ace
Joined
Feb 1, 2025
Messages
500
sort of. I have often wondered if any of smash 4’s newcomers only carme back because everyone is here but there’s no way of knowing. Then again sakurai said he had decided straight away that’s what he wanted to do so he probably never considered any of them for cutting. Guess he may have to know
That's pretty much, we don't know anything about the next game, we don't even know if it's going to be deluxe or smash 6. We really have no way to know exactly whos getting cut and who's staying (well besides the obvious like mario or link), we can just maked guesses based on personal gut guesses and patterns, this is what makes Smash 4 and Ult vets a bit harder to predict as well as we have no previous game were cuts happened for them. As long people are respectful with other peoples choices, then yeah, it's just a hypotetical.

Personally I think 45 is a little too low when it comes to veterans. I'm expecting about 50-53 vets in a new game.

That along with ten or so newcomers and a new gameplay hook seems to be a successful formula in my eyes.
50 veterans and 12 newcomers would be cool to me. They could focus on bring veterans back as DLC as we'll have a good amount of newcomers in the base game already (12), like something like 9 veterans and 4 newcomers as DLC would be fine in this scenario to me.
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
8,025
Location
Pangaea, 250 MYA
Is this more of a "what I would do" roster like mine, or is it a prediction?

I don't want to critique too hard if it's just the former, although if it's the latter I'm struck by the absence of Ryu and either Snake / Simon. I think removing all three fighting game characters is uncalled for and Street Fighter has more of a presence in Smash and influence on the roster than practically any other third party in the game. I spoke on this the other day but Ryu essentially introduced a brand new archetype into Smash that has been iterated on twice already. Cutting it loose off shaky Nintendo connection doesn't feel justified. As for the Konami guys, I really just think this community undersells Konami for no reason. They've proven themselves one of the most cooperative participants and are easily one of the most massive Japanese companies available... Smash 4 is one thing, but there's nothing in the present that signifies to me that Nintendo and Konami won't continue to be best buds.

Palutena is an understandable cut if push comes to shove (iirc she was on your roster at some point, and you swapped her for Little Mac or something? If it has to be one or the other then you made the right choice here lol) but if Star Fox will be a two character series I think it would be odd if Krystal was one of those characters. I like her but over both Falco AND Wolf is a bold move in this instance of not-quite-a-reboot-but-toys-with-being-one. I think to justify a big status quo change like that the roster would need to change quite a bit more. Does that make sense, I dunno.

And uhh... oh right, I don't actually think Villager has any reason to be cut, I just think they have a fair bit of functional overlap with Isabelle and I consider her to be a strongly viable character to represent the series on her own. So just for the sake of crunching down my roster it was easy for me to do... in a prediction roster, it would actually be a pretty stupid thing to do for the reasons you mentioned and more.

At the end of the day I know we've all only got so much space. But I feel like these are at least viable things to keep in mind. You have a lot of newcomers so I feel like shedding off two or three to make some extra veteran accommodations wouldn't be too bad.
Mostly a personal choice roster, though I wanted to keep it at least semi-plausible. The first roster I made was basically a Switch-based reboot with a bias towards newcomers, but over time I started adding in more veterans and older characters and by now it looks like a pretty standard roster prediction. You're right that I dropped Palutena for Little Mac; I realized Punch-Out was the only franchise beyond the "retro" games that lacked any fighter at all, so I should probably bring him back. Krystal added because she did well on Swamp's prediction poll, though looking back on it, Falco's enough of a mainstay that they'd probably prioritize him over a Star Fox newcomer.

For Ryu, I think I already mentioned I was treating third-parties more as guests and limiting their presence. That said, you raise a pretty good argument regarding him setting the "mechanically unusual fighting game character" archetype. For Konami, I think it's that their series just aren't as active nowadays. They're not dead - MGS3 is getting a remake, Castlevania gets port collections and crossovers up the wazoo - But they aren't getting any major new installments lately, leading to a sort of recency bias

...Though, you could say the same about Mega Man, so that argument loses some of its credibility. You could argue Mega Man's a bigger series overall, or was a bigger request, or was added first but he's also been dormant for a while.

This talk's been making me wonder just how many newcomers we'll be getting overall. On average, Smash gets about 10-20 newcomers, including clones. But if we're aiming for a 60-fighter roster going off of a game that finished with 89 fighters overall, that's gonna be a bit of a squeeze. My roster favored newcomers, but I'm starting to wonder how realistic that is when veterans will be in such high demand. Maybe I'll try one of those 45-veteran roster setups.
 
Last edited:

Golden Icarus

Smash Lord
Joined
Oct 4, 2013
Messages
1,213
Location
USA
45 veterans? Okay yeah why not I'll give it a try...

45 cut.png

*If PT isn't allowed, then imagine it's just Charizard. And if Pyra/Mythra isn't allowed...then I'd cut them for Ike lol

This definitely showcases what I want more than what I would expect, but I also feel this is a decently realistic compromise if the roster really did end up being cut this heavily. My third party choices are probably the most questionable to people, since it's difficult to judge characters that are included under such unique circumstances. Most people agree on Mega Man, Sonic, Cloud, Pac-Man and Ryu being towards the top of the list. Beyond that, I respect Snake's legacy as a Smash character, I think Sephiroth being the most popular villain ever makes him uniquely desirable, and I like Terry as an underdog that you might not expect to return, but is definitely popular enough to justify. Steve and Hero both feel obvious, as DQ and Minecraft are so massive, but I'd sooner prioritize characters who are particularly beloved beyond the games they represent.

Also - even if we're cutting down to just 30 characters there is no way in hell that I'd let go of Ridley or K. Rool after waiting so long for them to be included lol
 

Verde Coeden Scalesworth

Flap and Swish~
Premium
Joined
Aug 13, 2001
Messages
34,552
Location
Cull Hazard
NNID
Irene4
3DS FC
1203-9265-8784
Switch FC
SW-7567-8572-3791
Pokemon Trainer is counted as 3 characters in Smash, as are Pyra and Mythra counted as 2. So yeah, they count as 5 veterans all together.

That said, for a few series;

  • Star Fox: Fox is a given, but it'll be Falco if it's not reduced to 1 character.
  • Animal Crossing: Villager and Isabelle are not going to be cut at all.
  • Fire Emblem: Marth and Ike are an absolutely given, and Lucina is by proxy. The rest are a bit more non-obvious. They might reduce them massively. That said, Roy wasn't meant to be cut, so naturally Chrom is in a good position as long as his counterpart stays. It's nowhere near as big of a series in terms of characters as Super Mario, so it's less simple. Especially since it has more clones and it's not the "big kahuna" of series either in the same way.
  • Super Mario: There's a lot of characters who could be cut. The usual 4(Mario, Luigi, Bowser, and Peach) are guaranteed, and outside of them cutting all the clones too, Daisy and Dr. Mario have no real chance of being cut nowadays(the latter since he was never supposed to be cut anyway. Being easy to make but still requiring more work than an Echo while also providing a moveset Mario cannot helps too). Rosalina & Luma isn't likely to be cut, but Bowser Jr. could be due to the work required. Piranha Plant could go either way, and actually uses some of the coding that Bowser Jr. does, but has less models to work with, so may be easier to keep, funnily enough.
  • The Legend of Zelda: Other than the normal 5, it's just a matter of what child Link they would rather keep. Both have their own merits. That said, the latest variation of Link is mostly used to represent Link's Awakening, who is the same person as ALTTP. Young Link's overall design is somewhat based upon the more classic Link from games like ALTTP too, so it's quite possible he could be redesigned. Caveat is that since it's a massive change, it'd be a fourth total Link anyway since they aren't proportionally similar enough to work as a model update.
    • It's also the most likely if not only model change we'd get. Sheik makes sense as is. Link already represents the Wild era pretty well(and even plays too differently from the earlier Link to be the only one). Zelda is entirely too different to be changed to the Wild era, and Ganondorf already has a clear design that doesn't warrant changing. He's however able to more easily have costumes based upon the Wild era at least, since they don't mess with his overall model shape. This doesn't actually mean he'd necessarily get gloom changes, though. Just references. Keeping in mind that Link was the only one to be actually updated to the latest games purely, it's not to be expected for all characters. Especially as they never followed that style. Sure, it seems like it at first in Brawl, but they made it clear in Ultimate it's actually a specific direction for the general Link design. The rest go to whatever Sakurai feels best represent the character and their abilities.
  • Pokemon: Pikachu is a guarantee. It goes a bit crazy beyond that. Jigglypuff is easier to make than some, and Pichu while boasting the same, isn't as heavily popular in comparison. Incineroar could go either way, and Lucario is definitely coming back. Mewtwo I would say so too, but it's been a case where they aren't as high priority these days. Greninja is not unlike Incineroar, and Pokemon Trainer pretty much is "all three at once, possibly Charizard, or none". The thing with PT is all can be justified. The amount of work required is high, but they're also really well-designed nowadays, and Charizard eclipses the other two in popularity anyway. So no matter what direction it goes, it's not a big deal.
Side note: No Echo will ever stay instead of their counterpart. It completely goes against their point and makes no sense. While none are outright safe in itself, Richter and Simon were designed together and they're extremely likely to come together as well if they return. Daisy has no real chance of a cut either. Ken is the only way who's a bit interesting, but that's due to being more difficult to make than the other Echoes. Despite that, he's also still a fairly similar character in playstyle, so the difficulty is easy to exaggerate. He's like other clones; pretty likely to stay, unless all clone types are cut. Another Street Fighter character coming in has no real effect on Ken staying or not.
 
Last edited:

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
14,220
Location
Snake Man's stage from Metal Blade Solid
I don't think Black Shadow works with Ganondorf's moveset mainly because F-Zero characters should be defined by speed. I mean, baybe you could get away with not doing that if they've got something else going on (like Samurai Goroh) but if we're giving him Captain Falcon's moveset...Black Shadow should definitely have a different take on it than Captain Falcon, but his relationship with it should be the focus. Like, maybe he has some sort of momentum mechanic going on and his speed increases the longer he dashes. Maybe he gets tough guy that scales with how fast he's moving so his top speed armors through anything that isn't a killing back air or something.

These could be dumb ideas, but I think he'd need something like that to fit in with Captain Falcon as an F-Zero rep rather than just being Ganondorf's leftovers.
 

The Stoopid Unikorn

Spiciest of Guacamoles
Joined
Sep 8, 2014
Messages
78,730
Location
somewhere in Canada
Switch FC
SW-4202-4979-0504
Why though there's literally nothing you can do with him that wouldn't just be bigger evil captain falcon
Welp, time to play Devil's Advocate here...

Falcon's moveset is entirely made up. Who's to say **** can't be made up for Black Shadow too?

The bull charge special on that video is a great example that plays with his design and is something that wouldn't look all that great on Falcon, making it distinctly a Black Shadow thing.
 
Last edited:

Watuna4343

Smash Apprentice
Joined
Jan 3, 2025
Messages
180
My personal opinion on the rosters on the whole '45 veterans + 15 newcomers + 5 echoes' is that across the board...people are a bit too lenient to the 3rd parties. Because let's be honest, even if we discount the echo fighters, and even if we consider the PT as 1 fighter instead of 3, it's still an 80+ roster getting cut to the bare minimum, and in such a tight window, I genuinely don't think anyone not named Sonic, Mega Man, Pac-Man or Ryu is getting in. That's not really because companies are easier or harder to work with it's just that... they won't be sought after (for base roster always). And also let's not discard the obvious fact that the new game will introduce new 3rd party fighters, like every game since Brawl has, with Brawl introducing 2, 4 introducing 2 base roster and then 3 through DLC, Ultimate introducing 3 (though 2 being echo fighters) in base roster and 8 through DLC, I don't see how the base game of Smash 6 doesn't bring let's say 2 new 3rd parties to the fold. But with already aforementioned 4 and the 2 debutants, that's already 6 3rd parties in a roster of 65. I don't see how a 5th guest vet returns in that window, again, it's not a matter of a company being difficult to work with but moreso that Nintendo/Sakurai won't seek to bring back the guests over their own characters.

I guess another smaller nitpick I have is that 15 newcomers, echoes not included is a lot for the new game. I think about 15 but with say 2-3 new echo fighters is fairer to assume.
With that said, I guess in this hypothetical scenario the veterans I'd bring back are:
Mario (SSBU)Link (SSBU)Kirby (SSBU)Pikachu (SSBU)Donkey Kong (SSBU)Samus (SSBU)Fox (SSBU)Yoshi (SSBU)Luigi (SSBU)Ness (SSBU)Captain Falcon (SSBU)Jigglypuff (SSBU) (the original 12, I know that people are iffy on Jigglypuff, but imo, after 5 games, their importance to Smash Bros has only grown including hers, we can argue about more extreme scenarios on some of their chances but even among 45 vets, all 12 have to stay)
Peach (SSBU)Bowser (SSBU)Zelda (SSBU)Ganondorf (SSBU)Marth (SSBU)Mr. Game & Watch (SSBU) (these are all Melee veterans with perfect attendance but also pretty significant characters for Nintendo, Peach and Bowser are obviously huge icons, same for Zelda and Ganondorf, Marth is the face of Fire Emblem and is clearly valued by Nintendo/Sakurai and Mr. Game & Watch is the most significant imo out of all the retro picks because he represents the most important part of Nintendo - their beginnings. Basically all of these are just as safe as the OG 12 imo)
Pit (SSBU)Meta Knight (SSBU)King Dedede (SSBU)Wario (SSBU)Diddy Kong (SSBU)Olimar (SSBU)
Ike (SSBU)
Pokémon Trainer (SSBU)Lucario (SSBU) (these are Brawl newcomers who also feel big and they are all either either new franchises - Pit, Olimar, kinda Wario - core characters from big franchises - King Dedede, Meta Knight, Diddy Kong, kinda Wario - or some of the most popular and significant characters in their franchises - Ike, Lucario, Charizard - or just very good at representing their franchises - Pokémon Trainer -. These also are staying imo)
Villager (SSBU)
Shulk (SSBU)
Little Mac (SSBU)Robin (SSBU)Greninja (SSBU) (these are the Smash 4 characters that I'd bet my money on being future mainstays, once again they either represent current big franchises for Nintendo - Animal Crossing, Xenoblade Chronicles, Punch Out -, significant games - Robin - or super popular picks - Greninja - I think they roster cuts would have to be extreme for us to consider cutting at least 1 of these)
Inkling (SSBU)
Ridley (SSBU)
Isabelle (SSBU)King K. Rool (SSBU)
Pyra (SSBU)
/Mythra (SSBU) (these are the Ultimate fighters that I consider to be mainstays going forward. Inkling and Isabelle are the faces of the 2 biggest new franchises for Nintendo, Ridley and King K. Rool were both super big popular demands and I just can't imagine them getting cut just 1 game after their big debut and Pyra/Mythra - which I count as 1 fighter - offer more xenoblade representation and are the most popular characters from the most popular game)

So that's 37. And with the aforementioned 4 3rd party characters (
Sonic (SSBU)
Mega Man (SSBU)Pac-Man (SSBU)Ryu (SSBU) - all of which are the ones that due to how big, significant and popular they are feel like they have to stay) brings us to 41 vets. Now for the other non-echo 4 veteran spots, I'll go with
Ice Climbers (SSBU)
Byleth (SSBU)
Rosalina & Luma (SSBU)
Min Min (SSBU)
. The Ice Climbers I think are just really valued in Smash and are also very unique, and I just know that at least a 2nd retro rep will be back and the Ice Climbers being specifically chosen for being a retro rep and being unique (as well as their return to Ultimate being treated as arguably the biggest deal among the returns), makes me very confident that they'll return. Byleth is from the most successful modern Fire Emblem game and brings moveset variety and much as the fandom would hate it, Fire Emblem as a franchise won't get completely gutted come next game and Byleth is besides that a worthy addition, so I'd bet on him staying. Rosalina is a very unique fighter, covering a whole archetype by herself, and a very popular Mario character and hailing from one of Mario's most successful and acclaimed games and establishing herself as a main character warrants her a spot. That and I'd say Mario is too big to be reduced to the bare minimum and Rosalina feels like a more notable addition than Bowser Jr. I'm pretty confident she stays over him and in general I think she is rather unlikely to be cut. Min Min... I guess is the most controversial pick here however, I think that ARMS being one of Nintendo's newest IPs and by all accounts not being a flop in addition to her unique playstyle would get her a spot and I think it'll be controversial but again, ARMS for all we know might get another game and is a Switch franchise so I can see Nintendo/Sakurai wanting to keep it in the roster.
 
Last edited:

RodNutTakin

Smash Lord
Joined
Jul 14, 2014
Messages
1,076
Might as well put my roster prediction:

Returning Veterans Base game: (56)

:ultmario: :ultlink: :ultdk: :ultsamus: :ultyoshi: :ultkirby: :ultfox: :ultpikachu: :ultluigi: :ultness: :ultfalcon: :ultjigglypuff:
:ultpeach: :ultbowser: :ulticeclimbers: :ultzelda: :ultfalco: :ultmarth: :ultganondorf: :ultmewtwo::ultgnw:
:ultmetaknight: :ultpit: :ultwario: :ultike: :ultcharizard: :ultdiddy: :ultlucas: :ultsonic: :ultkingdedede: :ultolimar: :ultlucario: :ultrob::ultsnake:
:ultvillager: :ultrosalina: :ultmegaman: :ultlittlemac: :ultgreninja: Mii :ultpacman: :ultrobin: :ultshulk: :ultduckhunt: :ultryu: :ultbayonetta:
:ultinkling: :ultkrool: :ultridley: :ultisabelle: :ultsimon: :ultbyleth: :ultsteve: :ultbanjokazooie: :ultpyra: :ultmythra: :ultsora:

Returning as DLC (7): :ultkazuya: :ultwolf: :ultcloud: :ultpalutena: :ult_terry::ultzss::ulthero:

Cut Completely (13) : :ultpiranha: :ultsheik: :ultdoc: :ultpichu: :ultyounglink: :ultroy: :ulttoonlink: :ultwiifittrainer: :ultbowserjr: :ultincineroar: :ultjoker: :ultminmin :ultsephiroth:


56 vets + 12 newcomers = 68 base game
In my eyes this is almost perfect amongst the proposals that have been floated around here in this thread.
Quite literally the only things I would change would be:
-Move Hero to base game (from what I understand the Enix/DQ side of SE is much more lax, especially now that Sugiyama has kicked the bucket.)
-Let Min Min be base game again. I do not see any reason why ARMS would completely be gone from the fighters lineup UNLESS the intent here is that she'd be replaced by a different ARMS character next time.
-Switch out ZSS and Sephiroth's positions. Zero Suit sticks out like a sore thumb amongst the other DLC returnees, and I think the character is expendable with the representation Metroid has now, on top of the likely scenario that Samus gets updates to match the Mercury Steam titles. On the other hand, I think it would be an extremely boneheaded move not to include Sephiroth again with the splash his Ultimate reveal had, he seems like he'd be perfect for being sold again (as greedy of Nintendo/SE as that sounds).
-OPTIONAL: I have the gut feeling that Cloud could be base game again while Sephiroth remains DLC, but perhaps constraints can cramp that a little, so I guess it could go either way.
-Also this isn't a suggestion but more of a nitpick, but I think you genuinely forgot to list Corrin anywhere lol.
 
Last edited:

BrawlX10

Smash Ace
Joined
Feb 1, 2025
Messages
500
In my eyes this is almost perfect amongst the proposals that have been floated around here in this thread.
Quite literally the only things I would change would be:
-Move Hero to base game (from what I understand the Enix/DQ side of SE is much more lax, especially now that Sugiyama has kicked the bucket.)
-Let Min Min be base game again. I do not see any reason why ARMS would completely be gone from the fighters lineup UNLESS the intent here is that she'd be replaced by a different ARMS character next time.
-Switch out ZSS and Sephiroth's positions. Zero Suit sticks out like a sore thumb amongst the other DLC returnees, and I think the character is expendable with the representation Metroid has now, on top of the likely scenario that Samus gets updates to match the Mercury Steam titles. On the other hand, I think it would be an extremely boneheaded move not to include Sephiroth again with the splash his Ultimate reveal had, he seems like he'd be perfect for being sold again (as greedy of Nintendo/SE as that sounds).
-OPTIONAL: I have the gut feeling that Cloud could be base game again while Sephiroth remains DLC, but perhaps constraints can cramp that a little, so I guess it could go either way.
-Also this isn't a suggestion but more of a nitpick, but I think you genuinely forgot to list Corrin anywhere lol.
To be honest, I'm quite conflicted about the Square Enix characters. They seem challenging to negotiate or expensive compared to others, possibly due to the music rights, as mentioned in a Sakurai interview I saw. I could see either Hero or Cloud returning in the base game, but I'm not sure about both. If I had to choose, I'd say Hero is more likely to return in the base game, especially since with Sugiyama's passing, his music might be less expensive to negotiate. I could see Hero in the base game and Cloud as DLC. I don't think Sephiroth is going to return.

Min Min is in a weird position for me; I think she's more of a 50/50 honestly. But I decided to cut her because, even as a potential DLC returnee, I think other first-party characters I've cut in the base game, like Wolf, Palutena, and Zero Suit Samus, are more popular with Smash fans to bring back, at least from what I've seen. I could be wrong, though. I'd bring her back over characters like Piranha Plant, Incineroar, Wii Fit Trainer, or Bowser Jr., though. I think I'd take Sheik over her if I had another veteran DLC spot.

Zero Suit Samus is a very popular character, similar to Sheik, even if she's an alter ego of an existing character. Honestly, I was really hesitant to cut Sheik, and I would absolutely bring her back as well if I could. Sephiroth honestly seems like one of the most likely cuts on the third-party side to me. I think he's a really cool character, but this is a Nintendo crossover first and foremost. I just don't think a second unique Final Fantasy representative is as likely to return as people think. Just my opinion, though. I'm not saying Sephiroth is guaranteed to be cut or anything.

Oh my god, I forgot Corrin, Squirtle, and Ivysaur. They would be in the cut category.
 
Last edited:

waddledeeonredyoshi

Smash Lord
Joined
Jul 29, 2014
Messages
1,575
Location
Drenthe, NL
I don't know how popular of a concept this is but I do like the idea of Samus being reworked into her having a Returns/Dread based moveset while giving her the voice lines of ZSS and having half her alts being her having her helmet off. Kinda merging the two playstyles she has had over the years into one modernized and coherent character that satisfies almost everybody. I think it's a risk worth taking.
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
4,009
Location
Germany
Ill just post this here but apparently theres a job listing fir a 3d action fight game for sonic if this means a arena fighter then im just gonna make a roster real quick:

30 total
Sonic > super Sonic
Tails
Knuckles
Amy
Big
Shadow > doom shadow
Rouge
Omega
Team chaotix (vector + his buddies)
Cream and cheese

Blaze
Silver
Chip (tiny gaia collosus)
Emerl/ Gemerl
Sticks
Classic Sonic > Super c sonic
Ray
Mighty
Trip
Fang the sniper

Classic eggman (in his egg mobile)
Eggman (with sage and in his egg walker)
Metal sonic > neo metal sonic
Silver sonic (the smol one)
Eggpawn
Chaos
Black doom
Mephiles
Zavok
Infinite
 

SMAASH! Puppy

Smash Legend
Joined
Feb 13, 2015
Messages
14,220
Location
Snake Man's stage from Metal Blade Solid
How about a “Break the Targets” contest multiplayer mode, where you are up against other players and have to break targets that respawn, breaking as many as you can and breaking more than others before time runs out?
Ooh, and you can KO opponents to make them sit out for a few seconds, making them loose a bit of time that they could be spending to break targets.
 

DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
9,021
All one-off 1st party folks from early in the NES life (including Ice Climber and Duck Hunt): "Are We a Joke to You?"
Yes, Ice Climber and Duck Hunt are qualified as a series in Smash itself, so?
My list, my rules.

If I'm being forced to make drastic cuts, the losers that had one game 40 years ago are the first ones on the chopping block.
 

BrawlX10

Smash Ace
Joined
Feb 1, 2025
Messages
500
I'm personally more hestiant to cut 64, Melee and Brawl characters unless they're Roy, Dr. Mario, Young Link or Pichu or some characters that have been cut before.
I personally think 64, Melee and Brawl characters that haven't ever been cut have been around for so many years as playable characters in Smash Bros. that they can stick around simply for begin popular or mainstays at this point (Ex: Sheik,, Ike, Jigglypuff, Ness, ROB) even if they're not really relevant anymore outside Smash Bros.
But that's just my take of coure.
 

RileyXY1

Smash Hero
Joined
Jun 8, 2016
Messages
7,782
I'm personally more hestiant to cut 64, Melee and Brawl characters unless they're Roy, Dr. Mario, Young Link or Pichu or some characters that have been cut before.
I personally think 64, Melee and Brawl characters that haven't ever been cut have been around for so many years as playable characters in Smash Bros. that they can stick around simply for begin popular or mainstays at this point (Ex: Sheik,, Ike, Jigglypuff, Ness, ROB) even if they're not really relevant anymore outside Smash Bros.
But that's just my take of coure.
I'm also not to fond of people who want to completely purge classic characters and want Smash to just be a celebration of modern Nintendo instead of Nintendo's entire history. I think that certain characters like Captain Falcon and Ness should absolutely stay despite their series not getting any new games in over a decade.
 
Top Bottom