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I have yet to find anyone who says Falco is not strong in most, if not all, regards.This week's character is someone who nearly everyone thinks is a very strong competitor,
http://smashboards.com/showthread.php?t=165954 is proof.but strangely isn't placing as well in tournaments as some would expect.
Every Falco video on youtube is garbage. Not a single tolerable combo video, the only decent Falco videos are a few from sethlon and bombsoldier. We need more Falco players stepping up his metagame, god **** it he has so much potential, stop ignoring him!Perhaps nobody has tapped into the character's true potential yet?
PEW PEW PEW PEW PEW PEW PEWOne way or another, this character can be frustrating to approach with the character's great projectile game,
Falco is one of the best comboing characters in Brawl. Most of his moves, both on ground and in the air, come out fast and have decent to awesome knockback + damage. Falco is one of those characters you never want to be below or above.but is no slouch when you get in close.
Phantasm is easily one of the best horizontal recovery moves in the game (apart from perhaps MK, and at least equal to DK, Wario, Pit, Fox and R.O.B.). Once again, it's very hard to punish a well timed phantasm.Couple that with a recovery that is hard to punish,
Phantasm has SO much use on the ground. It interrupts your opponents flow completely and instantly transports you by half of final destination. A SH'd immediate phantasm spikes your opponent into the ground, bouncing them up for you to combo them. A phantasm from off the edge onto the stage can get a surprise spike on your opponent from any percentage (one of the reasons Falco can gimp so well). This particular part is what makes me think Falco is the best candidate for #7, since Zelda and Toon Link don't have much use for their recovery on land. Pikachu is hopeful for this since I suppose QAC counts, however that's not the recovery doing the damage, is it?whether you use it in the air or on the ground,
Might explain his tournament placings, people are scared of fighting Falco players so they ignore them.and you have a character that only very few would enjoy playing against.
just a comment on the din's fire: it's slow, but it can be scary strong, and if the zelda against which you are playing can read you well, well then, she'll actually hit quite often with the beastly projectile.I dont really see how Zelda fits that well, since their projectile game is aparrently what makes them hard to approach, Dins fire is slow as hell, and if you can avoid it while being close enough to Zelda...its a free hit. Her recover definitely does fit though, but not as well as Pikachu since she can still be outprioritized on return, whereas pikachu has a bajillion options from his quick attack cancel, both moves sweetspot about as well though, but I find quick attack to be much more useful in the air not as a recovery than Zeldas recovery.
Lucas would also fit, but his up b is really only a recovery when its used for pkt2, and its not nearly as good as either Zelda's or Pikachu's recovery, but its possible that the back room still considers it a recovery move even when its not used as such. Also the whole grabbing thing really does hurt his matchups a lot. While its not devastating, getting grabbed means a free tilt with a lot of characters, and a free smash with others, not to mention that with a number of characters you can pile on some damage before you get to the edge and Lucas can escape. Its just not a lot of fun for him, he can still be good, but I dont see how he can be top 10 material with his matchups.
I would say the best options by far are Pikachu and Toon Link. Toon link a bit stronger with the projectiles preventing an opponents approach side of things, and Pikachu by a landslide with the recovery. But dont forget that Thunder is still a projectile, even if it doesnt really originate from Pikachu himself, and it does do quite well at preventing an approach.
Weren't all the hints for each week gender ambiguous? Regardless, of course Zelda is at the bottom of the tournament list. That would mean it should be her right? Except... remember that people weren't expecting her to place highly in tournaments... requirements say people expect her to place highly.It's Zelda. Strong can be seen as both physically strong and strong as a character. Gender ambiguous terms are ambiguous. Zelda's almost IMPOSSIBLE to approach if they know what they're doing with Din's Fire, not as much as Falco, but then again, the link they've been using to support Falco really really REALLY favor's Zelda more, with Zelda being at the BOTTOM of the list, and Falco in the top quarter almost.
No, the problem is that people are forgetting that phantasm IS a recovery move. Most, if not all, of the discussion against Falco being the #7 is that Fire Bird is an awful move. Yes, it is! Gimped easily, hard to recover with from under a stage (especially on FD).The problem with Falco people seem to be forgetting is that Phantasm isn't his only form of recovery... in order to get any kind of vertical distance, he must use his up-B, which is far easier to gimp (and I somehow doubt the clue we were given would only apply to part of their recovery power rather than all of it).
But the problem there is... Well, I'll put it this way. Ike's Aether is a recovery move that is hard to gimp despite going almost entirely vertical, and because of that, most Ike players try to get in a position to use it over the much more easily interrupted Quick Draw. However, that doesn't change the fact his recovery to be pretty poor, even if his vertical recovery is hard to gimp.The thing is though, a good Falco player shouldn't ever be under the stage. Phantasm should comprise a good 75% of your recoveries, which can be quite unpredictable if you factor direction (right into the ledge, onto ground/into a character, or over a character) and distance (regular vs. various levels of canceling the move). If they [SBR] are talking about gimping recovery, surely they would take the recovering method preferred by the character's community as his standard. Unless you are trying to tell me Falco's main recovery is Fire Bird, I don't see much of a problem with his recovery in regards to the hint.
get your facts straight before you post.Weren't all the hints for each week gender ambiguous? Regardless, of course Zelda is at the bottom of the tournament list. That would mean it should be her right? Except... remember that people weren't expecting her to place highly in tournaments... requirements say people expect her to place highly.
Do you expect her to place highly? Especially when she's up against characters like metaknight? Din's Fire is useless against him. He's far too small for really any project to gimp him, combined with his speed and aerial abilities make him a fearful character for a Zelda.
And once again, you MUST remember that the hint states the recovery cannot be punished, on ground or air. I suppose you could say that the inability to detect where the Zelda will reappear on stage could count as "hard to punish", but she was able to do that in the last game and I seem to remember punishing that quite easily. Now that I think about it, it wouldn't be that hard to punish it in Brawl either. Especially with moves like phantasm.
Sure, if you think B Rank is all that bad. Look for Lucas and Zelda. They are in the middle of C Rank. Both of them have fairly good recoveries, which are difficult to punish on an off the stage. In fact, Lucas' off stage recovery is among the best in the game. Both of them are very good up close. (Zelda's jab is amazing, and she has great smashes. Lucas has fast SH aerials and a dtilt that trips at any percent.) Din's fire is amazing if you didn't realize, and Nayru's love is a much better reflector than Falco's, which has a lot of cooldown. Then, Lucas has PSI Magnet, which doubles as an attack with very little lag, plus PK Thunder and PK Fire are almost impossible to approach against with their range.
That's very mature of you. Not once did I say any thing about tiers. How about you get your facts straight before YOU post?get your facts straight before you post.
only n00bs think Zelda is anything lower than mid-to-upper high tier.
If you care to explain how it's a tough matchup for MK, I'd be glad to listen (as long as you don't try to insult me as you did with this post)and, BTW zelda is one of MK's tougher matchups... in fact, the only top tier characters she has trouble with are G&W and Marth.
It still has extremely limited use on ground.her farore's wind is now much harder to punish, tags dissapear when she does and she damages upon reappearing.
Insulting me is not a nice way to argue. My points are very valid and obviously you ignored them.seriously, this post is a joke.
What lies? Zelda is an amazing character, I never said she wasn't. But I don't remember many people saying "Oh man, Zelda is SO going to be top tier" when Brawl came out. I remember people saying "She'll be high-mid tier or low-high tier".I'm not saying you HAVE to think that #7 is zelda (I'm personally more inclined to think it's pikachu), but, if your are going to try to shoot down people who think it IS zelda, then do so with facts instead of lies.
B Rank is bad considering people were expecting him to be at least A rank. I suppose Lucas and Zelda are doing worse than originally thought, but they don't fit a lot of the criteria. Sure Zelda has a great projectile, but can be countered by SHDL. And Lucas' projectile? I mean it's okay at a close distance. But it's nowhere near as good as Din's Fire. His recovery is also easy to punish if you take too long to Thunder2 on stage into somebody.Sure, if you think B Rank is all that bad. Look for Lucas and Zelda. They are in the middle of C Rank. Both of them have fairly good recoveries, which are difficult to punish on an off the stage. In fact, Lucas' off stage recovery is among the best in the game. Both of them are very good up close. (Zelda's jab is amazing, and she has great smashes. Lucas has fast SH aerials and a dtilt that trips at any percent.) Din's fire is amazing if you didn't realize, and Nayru's love is a much better reflector than Falco's, which has a lot of cooldown. Then, Lucas has PSI Magnet, which doubles as an attack with very little lag, plus PK Thunder and PK Fire are almost impossible to approach against with their range.
I'd concede that it could be Zelda, but it's definitely not Falco. He's doing too well, and honestly, he's much easier to approach than Zelda or Lucas.
comments in blue.That's very mature of you. Not once did I say any thing about tiers. How about you get your facts straight before YOU post?
placing highly inferrs tiers does it not? Or, if you meant placing high in tournies... isn't this predicted by tiers?
If you care to explain how it's a tough matchup for MK, I'd be glad to listen (as long as you don't try to insult me as you did with this post)
Well, she's got a few things going for her here:
-Din's fire forces the approach, not that MK has a bad appach, but zelda's beter on defense, so when she can force an apporach, she fares better... normally.
-Zelda's Usmash alone causes a LOT of problems for MK: it outpriotitizes pretty much all, if not all of his moves. It doesn't stop him from approaching on the ground, but it can completely punish any air-to-ground attack attempt made by MK as well as punishing shuttle loop.
-Zelda's attacks not only outprioritze, but also normally outrange MK, a lot of her attacks can rip him out of his mach tornado or other approaches.
-MK is a featherweight and zelda is a heavy hitter. it doesn't take to darn much from her to send MK realing
-any time he tries to glide, he's Din's fire fodder.
Now, don't get me wrong, if this matchup favours zelda, it's only very slightly because MK's speed pretty easily punishes any whif zelda makes (besides maybe Dsmash, nair, etc) but that alone isn't enough to counteract how much dominance zelda has in other facets of the match.
It still has extremely limited use on ground.
true, this is what makes me lean towards pikachu. Farore's wind isn't useless on the ground, but it is, as you said, extremely limited in use on the ground... but I gues the OP didn't say "usefull" he said "hard to punish" whih farore's can be unless you are forced to recover in front of someone
Insulting me is not a nice way to argue. My points are very valid and obviously you ignored them.
I'm sorry. forgive me, but it just gets me in a bad mood to hear people underrated zelda so badly. I know my belief that she's low top tier (or very high tier in my tier list since I separated snake and MK into their own) is maybe a little extreme, but there is absolutely no reason for zelda to be anything lower than mid-high tier.
What lies? Zelda is an amazing character, I never said she wasn't. But I don't remember many people saying "Oh man, Zelda is SO going to be top tier" when Brawl came out. I remember people saying "She'll be high-mid tier or low-high tier".
zelda boards thought she could be top... I know that's biased but still Din's fire was thought to be maybe the game's best projectile until it's range got figured out. Serious gamers tend to see zelda as a force to be reckoned with, the majority of the ... (how do I say scrubs without saying scrubs?) underrate her tremendously.
Toon link has pretty stupidly good recovery, especially with his bombs.Laughing at everyone voting for Toon Link and his 'amazing' recovery.
My exact guesses.My guess is Toon Link, Lucas, or Pikachu
response in light blueplacing highly inferrs tiers does it not? Or, if you meant placing high in tournies... isn't this predicted by tiers?
Well I don't think it does at all, which is why I'm so confused at Falco's placing in tournament lists. Captain Falcon was one of the most played characters of melee, but he was mid tier wasn't he? If you want more proof, go take a look at Diddy Kong's (candidate for High to Top tier) tournament rankings.
Well, she's got a few things going for her here:
-Din's fire forces the approach, not that MK has a bad appach, but zelda's beter on defense, so when she can force an apporach, she fares better... normally.
-Zelda's Usmash alone causes a LOT of problems for MK: it outpriotitizes pretty much all, if not all of his moves. It doesn't stop him from approaching on the ground, but it can completely punish any air-to-ground attack attempt made by MK as well as punishing shuttle loop.
-Zelda's attacks not only outprioritze, but also normally outrange MK, a lot of her attacks can rip him out of his mach tornado or other approaches.
-MK is a featherweight and zelda is a heavy hitter. it doesn't take to darn much from her to send MK realing
-any time he tries to glide, he's Din's fire fodder.
Now, don't get me wrong, if this matchup favours zelda, it's only very slightly because MK's speed pretty easily punishes any whif zelda makes (besides maybe Dsmash, nair, etc) but that alone isn't enough to counteract how much dominance zelda has in other facets of the match.
Now that I read that, it seems you are right. Zelda is a great match against MK. But remember that tiers don't have a ton to do with match ups. My friend is at par with my Falco when he uses MK, but when I played him with my secondary (Donkey) today, I two stocked him.
true, this is what makes me lean towards pikachu. Farore's wind isn't useless on the ground, but it is, as you said, extremely limited in use on the ground... but I gues the OP didn't say "usefull" he said "hard to punish" whih farore's can be unless you are forced to recover in front of someone
I suppose. I personally would find it hard to NOT punish a Zelda using her Farore's Wind on anywhere other than FD and like... Bridge of Eldin.
I'm sorry. forgive me, but it just gets me in a bad mood to hear people underrated zelda so badly. I know my belief that she's low top tier (or very high tier in my tier list since I separated snake and MK into their own) is maybe a little extreme, but there is absolutely no reason for zelda to be anything lower than mid-high tier.
Thank you for being nice. I guess she could be high tier, but I feel top is a stretch. More metagame development for her is needed, I think.
zelda boards thought she could be top... I know that's biased but still Din's fire was thought to be maybe the game's best projectile until it's range got figured out. Serious gamers tend to see zelda as a force to be reckoned with, the majority of the ... (how do I say scrubs without saying scrubs?) underrate her tremendously.
I face the same ordeal when I play as DK, so I understand where you're coming from. I don't think she's the best in the game, however. Just really good.
accepted, though to your last comment, at least DK is starting to gain recognition.response in light blue
1. Zelda loves watching you approach, it's a big part of her game....defenseIts not Zelda, if you can avoid Dins fire on your approach or if you have a fast character...Zelda even using Din's Fire just invites punishment.
I was thinking Toon Link as a possible behind Pikachu, but I took a closer look at his recovery when its used on the ground and its really not all that great. If you miss, then its time to get punished.
Ive pretty much narrowed down the two that I think it is to Pikachu being the most likely, because NOTHING says their special needs to even do damage on the ground, but QAC into a rising n-air...is just a great tech and next to impossible to punish, and Falco, who I think still falls behind because QAC is just amazing...and quick attack used to recover has great horizontal and vertical possibilities, not to mention you can put some variation into your path of travel to make sure your opponent has even less of a chance to intercept you. Plus you can QAC on the edge of some stages and then quick attack again to recover, meaning you pretty much have so many options, your opponent is going to have to guess what you are going to do to recover.
Something to note about the Phantasm as well...its predictable, if you use it to recover...you HAVE to use it at or above the level of the edge.
The tier list is all about how well the top players do, thus it's based off of tournament placings....Well I don't think it does at all, which is why I'm so confused at Falco's placing in tournament lists. Captain Falcon was one of the most played characters of melee, but he was mid tier wasn't he? If you want more proof, go take a look at Diddy Kong's (candidate for High to Top tier) tournament rankings.
I'm no expert, but couldn't you mix up Falco's Phantasm recovery with a Firebird to the ledge if you thought an opponent was becoming wary? And how punishable is the Phantasm in the middle of the move? If it's not, then to punish it, the opponent would need to be farther from the edge, giving Falco the time needed to safely Firebird.Something to note about the Phantasm as well...its predictable, if you use it to recover...you HAVE to use it at or above the level of the edge.