The Slayer
RAWR!
Same here. However, that is such great observation, infzy. Now I'm truly convinced that it's them.Wow, I was going to say "Lucas" until ifzy's epic post.
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Same here. However, that is such great observation, infzy. Now I'm truly convinced that it's them.Wow, I was going to say "Lucas" until ifzy's epic post.
Well, a good example would be Captain Falcon (being manliest while fighting isn't always going to win your battles). Since the choices of which one is coming is getting smaller, it would be a little more funner if critial thinking was being used even more for these last couple we're getting.so that is some good outside the box thinking, but is there a list of previous hints so we can see if they have done a hint like this before? I just don't feel like they would suddenly make a hint not really related to how the character is in brawl at all
WTF, he'd be the last person you should think of wielding two awesome projectiles -_-Wow, I was going to say "Lucas" until ifzy's epic post.
Guys, I think I've got it. The answer is Ice Climbers. The entire description is for the ICs, from their original game. Don't believe me? Try it out in Masterpieces.
This character has difficulty when it comes to landing on platforms, and playing the character can be extremely frustrating at times. This is because the character's jumping mechanics are limited by the game's physics engine. In Ice Climbers, you only have one jump, and your momentum is pretty much set once you leave the ground, so the entire game is the frustrating tedium of jumping platform to platform. So yes, you are limited by the game's physics engine. Plus, the basic gameplay lacks projectiles, which can also add to the frustration when playing. Absolutely. There are no projectiles in Ice Climbers. This character also has quite a bit of trouble with aerial opponents, You can't swing your hammer in midair so the Nitpickers are annoying, and they can follow you between levels of the mountain. And don't forget the infamous Condor at the peak, the ICs true nemesis. and this character's attacks are ridiculously powerful, landing them can be quite a pain. Your hammers are 1hit KO on all enemies! (I think, maybe 2 hits for bears?) But of course the trouble is getting around the platforms to actually hit the toppies and bears with them!
How's that for thinking outside the box? Alternatively, the answer could be Ridley, because he fits pretty well too![]()
Nail in the coffin.I heard it was IC, I'm not sure how they fit, but they might be.
http://www.zeldauniverse.net/forums/2424719-post12.html
^Post
THIS IS ILLEGAL YOU KNOW?I heard it was IC, I'm not sure how they fit, but they might be.
http://www.zeldauniverse.net/forums/2424719-post12.html
^Post
Nah, I'm just messin, but it's a good find you came across.I hope I don't end up in SBR's black list XD
Tell on Buzz. He's the blabber.I'M GONNA TELL ON YOU GUYS caps
Wait, so Dazwa was wrong about it being Dazwa.I'M GONNA TELL ON YOU GUYS caps
No johns Buzz.LOL! Wow, I didn't even know this game thread existed. On top of that, I didn't reveal anything beyond "SBR is talking about ICs". Sorry for ruining the fun. I figured it was common knowledge that the SBR talks about all characters eventually. XD
Well in that case,I blame the panda for not informing me sooner.
no U!Buzz, you're screwed.
1 dollar.no U!
Next time, I am going to sell the answer to the highest bidder.
This character has difficulty when it comes to landing on platforms,
Every character has difficulty when it comes to landing on platforms...that are above opponents? Even Olimar?
and playing the character can be extremely frustrating at times.
It's frustrating playing against characters that can interrupt his grab with a simple jab because it doesn't have grab armor.
This is because the character's jumping mechanics are limited by the game's physics engine.
He's rather floaty, and floatyness in brawl is worse than in melee because there's no wavedashing to accommodate? idk
Plus, the basic gameplay against Oli lacks projectiles, which can also add to the frustration when playing against Oli.
I stuffed in the hidden words that technically didn't need to be in there for the sentence to make sense. eh? eh?
This character also has quite a bit of trouble with aerial opponents,
ok, this is a hard one. He's got trouble against characters that have disjointed hitboxes such as Marth, MK, and GaW when both Oli and them are in the air and parallel to the ground?
and this character's attacks are ridiculously powerful,
yup, that's a dead giveaway.
landing them can be quite a pain.
At least against fast characters such as sonic and MK it's somewhat true...
Can you guess who next week's character will be?
It's Olimar of course. XD