The competition in VH 1 stock was pretty fierce earlier this year. When I got my first sub 9 I was only a few weeks away from having the world record. And shortly after that Xatmamune got the first sub 7. I think Pikashy has a newer run now that beats his by a certain amount of seconds
I mean OK but if you don't get hit you don't need to run around and grab healing items in the first place
The "defensive" strategy isn't that defensive, just a little more ledge play.
and obv. you need set KB moves, GL trying to get through polygons with grabs
I'm sure you are way better than me in 1 on 1 but I promise you, it's better to just take trades. It's not just an issue of being safe or not getting hit, it's also about forcing the AI into a situation where it's response doesn't matter. If you pause for even a few frames to try to bait an AI polygon into an attack, not only do you have to multiply that delay by all 30 polygons but you're not considering that the "tree" of options that the three simultaneous AIs can engage in grows exponentially every frame that they are on the map and you're not forcing them into a situation where their response doesn't matter.
That's why jumping in with random up-airs always saves so much time. Because A) even if it answers with a move fast enough to make you trade it still gets the KB and flies off the screen. This means effectively that it is a "forced" play in game theory terms. The other consideration is B) the longer you sit there doing nothing trying to bait the situation where you have a forced safe option the less in control you are of what the other AIs do. They could potentially randomly move to a position where they are separation you from a really dangerous item like a bomb or hammer or fire flower. Also you have to move around the map so much anyway "running around to grab an item" is not really an issue. Either way they time you gain back from being able to do another 10 trades makes it way more worth it.
Also most of the levels are so "forced" already that playing it safe is irrelevant. My strats on Link, Fox, Giant DK, Pikachu, and Metal Mario are set up so that they each take a few seconds and happen basically the same way every time unless you **** something up (which I did a lot). The ones with more characters on the map at once -- Mario Bros, Yoshi's, Kirby, and Polygon Team are way more dependent on good RNG. Master Hand is too to an extent because he can randomly pick moves where he flies off the screen for a long time being unable to take damage.
So yes, RNG is a huge factor in getting a good RTA. That's not to say it doesn't take skill or execution at all, which it obviously does, but once you try grinding for an RTA you'd have to be insane not to realize how much totally random factors can influence a run.