Official + Smash 4 [VIC] General Thread - Next events: MILTIM 11 JUN, CWMELEE+PM 18 JUN, CW S4ROA 25 JUN

dreadtech

Smash Journeyman
Joined
Apr 19, 2014
Messages
321
Location
Melbourne, Victoria, Australia
#1
If you live in Victoria, Australia and play any Super Smash Bros. game, join the Victorian Super Smash Bros Facebook Group!

Details for next tournaments:

December 12th: Couch Warriors End of Year Ranking Battle
https://www.facebook.com/events/724224361015123/

Prizes and medals! Everybody under one roof! Same venue as BAM!

SCHEDULE

FACEBOOK EVENT:
City of Melee 3 - https://smash.gg/tournament/city-of-melee-3/details

CW Melee + PM - https://www.facebook.com/events/1081391798572657/

CW S4 + ROA - https://www.facebook.com/events/436416373235311/

LOCATION
6 Davies Street Brunswick

GETTING THERE
See above
Park nearby or get off at Moreland train station!

COST
See above
$10 Venue entry fee
$5 per Tournament per person

STREAM
Smash WiiU - twitch.tv/sasmelbournesmash
twitch.tv/newgameplustv
Melee and PM - twitch.tv/melbournemelee

LIVE RESULTS/UPDATES
twitter.com/melbournemelee

TOURNAMENT RULES
Don't worry about memorizing all this crap, the important stuff is the stage list for each game.


Tournament structure rules:

1. Numbered Stations will be present and will be tournament stations. Friendly stations will be unmarked

2. Once the tournament starts, any friendlies being played on marked tournament stations will be an instant DQ for both players.

3. Tournament matches may only be played when called by a TO

4. Any tournament match that is being played that has not been called by a TO will result in both players being DQ'd. This will last until the TO deems it ok to carry on playing any Tournament match (usually by losers quarters).

5. If a match has been called and a player is not present, the next match will be called, The current unplayable match due to a missing player is instantly put on a 15 minute timer. Once this 15 minute timer is up, the missing player/s are DQ'd

6. Plank rule is in effect, this means players DQ'd are DQ'd out of the entire tournament


- Bring your own controller (preferably gamecube controller)

Badges + Equipment are BANNED
Custom moves BANNED
Items are set to OFF and none
Mii Fighters are legal! Default moves only (1-1-1-1)


Sets are 2 stock (8 minute time limit), best of 3 games.
Winner Semifinals, Winners Finals, Losers Semifinals and Losers Finals are best of 5 games (no bans in best of 5 games).
Stages: The stagelist has been altered in preparation for Sydney's "Town and Sydney" event

5 Stages all starters:
Final Destination (Omega's as a CP)
Smashville
Battlefield,
Town & City
Lylat Cruise
The stage list may change.

Match format:
- Match 1 takes place on one of the 3 starter stages.
- Rock/Paper/Scissors to determine which player 'strikes' a starter stage first.
- First Player will strike 1 stage from the starters, Second Player will strike 1 stage from the starters, match proceeds on the last stage left in the starters.
After each game:
- The winner may ban ONE stage from the starters and counterpick, Loser picks what stage the next game is played on.
- At this point the winner of game 1 may change character. After this, the loser of game 1 may change character. Then he next game in the set is played.

- Modified Dave's Stupid Rule is in place. (Cannot pick a stage you have just won on, unless the other player agrees to it)

Timic rule: If both players agree, they may play on any stage they wish, with any and all items on. Including Badges and Equipment.

FAQ:
What if I have to play Matt G round 1?
pray

Singles Stage List
Starters/Neutrals

  • Yoshi’s Story
  • Fountain of Dreams
  • Battlefield
  • Final Destination
  • Dream Land
Counterpick:
  • Pokemon Stadium
Doubles Stage List
Starters/Neutrals:

  • Yoshi’s Story
  • Pokemon Stadium
  • Battlefield
  • Final Destination
  • Dream Land
General Rules
  • Items are set to off
  • Stock and time are set to 4 stock and 8 minutes, respectively
  • Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
  • Double Blind: If elected
  • Contest Port Priority: If elected (see below)
  • Neutral Start: If elected (see below)
  • DSR: You cannot counter pick to any stage you have won on ever.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
  • Forced Character Selection: Off
  • Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.
  • Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
  • Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    • If you are 5 minutes late: Results in a match loss
    • If you are 10 minutes late: Results in a set loss
    • These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.
  • Neutral Start and Port Priority: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
  • Neutral Starting positions:
    http://i.imgur.com/FjhxqOy.png
Additional Rules for Teams Play

  • Friendly Fire enabled
  • Life stealing stocks from a teammate is allowed
  • If the game is paused accidentally while attempting to steal a life, the opposing team may deem that life forfeit. Wait until the announcer has finished saying defeated before pressing start, or turn pause off prior to beginning the match.
How to Play a Set

  • Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
  • Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or first Stage Strike
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
  • Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), and the first player then chooses from the remaining two(2) stages.
  • The players play the first match of the set
  • Winning player of the preceding match bans a stage from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
  • The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
  • The winning player of the preceding match may choose to change characters.
  • The losing player of the preceding match may choose to change characters.
  • The losing player of the preceding match may change their controller port.
  • The next match is played
  • Repeat Steps 5 through 10 for all subsequent matches until the set is complete.
General Rules

  • Game Settings: 4 Stocks, 8 Minute Time Limit, Best of 3 Games. Finals are Best of 5.
  • Items are disabled.
  • Input buffer is disabled
  • All chain grabs and infinites are legal
  • Pause option is disabled in the game menu. If left on, accidental pausing mid match forfeits a stock.
  • You may not choose the last stage you have won on during a set, unless agreed by both players.
  • If time runs outs, the tie is determined by most stocks, and then if still tied, by percentage. If percentage is tied, a 1 stock, 3 minute match is played.
  • Playing as Giga Bowser is banned
Doubles Rules
  • Team Attack enabled
  • Sharing stocks is allowed
Starters
  • Green Hill Zone
  • Pokemon Stadium 2
  • Smashville
  • Battlefield
  • Dream Land

Counters
  • Yoshi's Island
  • Wario Ware
  • Final Destination
  • Skyworld
  • Yoshi's Story

Match Procedure
  • Players select their characters. Either player may choose to Blind Pick. In this case, each player secretly tells a third player their character before picking with the third player verifying their selections.
  • Players play Rock-Paper-Scissors. Winner chooses between selecting controller port or second Stage Strike
  • Players take turns removing stages from the Neutral Stages list above based upon the results of the previous rule. The first player to strike removes one(1) stage from the list, the second player removes two(2), the first player removes two(2) and the second player then chooses from the remaining two(2) stages.
  • The players play the first match of the set
  • Winning player of the preceding match bans three stages from the full list of stages, both Neutral and Counter-Pick. Does not apply to Best of 5 sets.
  • The Losing player of the preceding match picks a stage for the next match. Cannot choose the stage banned in the previous step, nor a stage they've already won on during this set, unless agreed.
  • The winning player of the preceding match may choose to change characters.
  • The losing player of the preceding match may choose to change characters.
  • The losing player of the preceding match may change their controller port.
  • The next match is played
  • Repeat Steps 5 through 10 for all subsequent matches until the set is complete.

  • 1 Stock
  • 3 Minute Time Limit
  • The winner is determined by a best of 5 set in most cases; winner's/loser's semi finals are best of 7 and winner's loser's finals and grand finals are determined by a best of 9.
  • Items set to “Off” and “None”
  • Pause set to “Off”
  • Meta Knight’s infinite dimensional cape and extended dimensional cape are banned.
  • All infinites and chain grabs are legal.
  • There is a 15 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  • The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
    • In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
    • If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
    • If a match is ended via suicide move, the initiator of the move wins.
  • Modified DSR: A player/team may not counter-pick the last stage they won on in the current set.
  • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
  • The M2K rule: By entering this tournament, a player agrees to play their matches on any setup requested by the TO, and agree to have their matches recorded, commentated, and/or uploaded as the TO sees fit.
  • Any acts of forfeiting, match fixing, pot splitting and/or bracket manipulation are subject to punishment from the TO.
  • Scrooging is banned (player may travel under the stage only once from the ledge)
    * If a player travels under the stage, they must land on stage before they are allowed to fly under the stage again. Landing on a platform or grabbing a ledge does not constitute landing on stage.
    *If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.
  • Players may request a double blind for character selection
Singles Stage List:

Neutral:
FD
BF
SV
YI (Brawl)
Lylat

CP:
PS1

Set Procedure
  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes one stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counter-pick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.
Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams will use a random method such as Rock-Paper-Scissors, Coin Flip, or Game and Watch Judgment, where the winner selects either first choice in port selection or first choice in stage striking. Whichever team does not receive first choice in port selection will be compensated with first choice in stage striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1)

    • Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
    • Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
    • Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
    • DSR: A player/team may not pick any stage they previously won on.
    • Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
    • Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
    • Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
      Players strike stages in this order: 1, 2, 1

Players are responsible for knowing the rules. No more than the previous match should be replayed in the event of a rule violation and it is recommended that any disputes be brought promptly to the TO's attention. (This sounds super serious but really there's rarely any disputes lol)

FUTURE EVENTS


January 10th - Dread's House 1
January 24th - CW's Ranbat
February 21st - CW's Ranbat
March 21st - CW's Ranbat
April 18th - CW's Ranbat

May 22nd - 24th Couchwarriors' BAM7 // Official thread: http://smashboards.com/threads/376637/

New to the scene?
The main thing to remember is that smash tournaments are Double Elimination. That means if you lose a match you are still in the tournament. You then go into the "losers bracket" and play other people who have also lost a match. Eventually the winner of the losers bracket plays the winner of the winners bracket in the grand finals. This means a player can win the tournament even if the lose their first match!
Example bracket (Winners bracket is the right side, Losers Bracket in the left side)

Regular attendees are always happy to help you out with the rules of the tournament and share advice on characters, strategies and matchups.
Demand friendlies with people!

If you're new to the tournament scene, here's some FAQs:
"Is this for pros only?" - The tournaments are open for everybody. The skill range is diverse, so don't be discouraged from attending. Not everyone that comes to the tournaments are competitive. Most are friendly and welcoming of new people. A lot of us are also a fair lot more outgoing than your average gamer. We are a community-based legion of Smash Brothers.
"What is the average age of a Smasher?" - Smashers are your typical gamer age. Those that come to the tournaments are between 14 and 25 years old. Bring a friend. Or two.
"Who can I call if I need help?" - JEI on 0432 043 681
"Who's controller are you using?" - JUCI's (pronounced 'jucky').


-Thanks to the people who made the threads I copied and pasted from due to cbf-ness! Jei, Redact, CAOTIC and myself! (Even this line was copied...)
 
Last edited:

Leisha

Top Tier Pillow
Premium
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
#7
I thought we wernt with couch warriors anymore.=s

Not that I'm fused I guess, makes paying the venue fee easier lol.

Btw, are these rules confirmed or was this mostly a copy and paste from the last thread?

If not then I wouldn't mind helping you tweak the rules a bit, (mostly more stages).

:phone:
 

Jei Jei

Smash Champion
Joined
Aug 10, 2007
Messages
2,271
Location
Kings Park, Melbourne
3DS FC
1564-4103-8935
NNID
Jei_Soul
#8
These aren't confirmed rules.
Even an MK ban is possible still, we'll talk about rules and stages at length another time Leish.
 

TidusAni

Smash Apprentice
Joined
Dec 11, 2006
Messages
199
Location
Melb,Aus`
#9
SUPER HYPED ABOUT THIS DEVELOPMENT, 10min drive from home and i can help out with setups ect if needed

dont ban mk i wanna play brawl :)
 

CAOTIC

Woxy
GRimer
Joined
Oct 29, 2004
Messages
11,506
Location
Sydney
#11
it's about time we gave the westside some love, anyway. i don't think we've ever had regular tournaments that way.

i too, am hyped for the new season. i won't be able to make march, but perhaps april or may

ps: i uploaded the venue map for you:

 

Dekar289

Smash Hero
Joined
Feb 20, 2007
Messages
6,307
#14
"stalling is banned"
that falls under stalling
tru tho, might wanna add that, jei

some other corrections:
- melee is 4 stock
- melee is bo5 from winners/losers quarterfinals
- are you sure it's $5 venue fee...?
 

Leisha

Top Tier Pillow
Premium
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
#17
I guess the thread will be updated once jei finishes moving out and has spare time on his hands. But i guess throwing out some suggestions is a good reminder haha.

I guess we can let you run the melee rule-set dekar? Or whoever wants to I guess.

But yes, OP will be updated laterssssss.

Although I asked this before, are we still with couch warriors? If not, a new name for the monthlies sounds gewddd
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
#22
ya lets discuss mk for the billion'th time.

make up your fu king minds so i know which character im ALLOWED to use.
 

Dekar289

Smash Hero
Joined
Feb 20, 2007
Messages
6,307
#23
Brawl specific rules:
- Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned

this clearly means metaknight is not banned
even attila was leaning towards *** ruleset after scamsmash
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
#24
"These aren't confirmed rules.
Even an MK ban is possible still, we'll talk about rules and stages at length another time Leish. "jei quote
 

Leisha

Top Tier Pillow
Premium
Joined
Nov 18, 2008
Messages
4,856
Location
The land of Bogans, Australia
NNID
Miss-ChuChu
#25
i love it how instead of asking organizers, people just assume stuff
But I was asking questions =P.

Well as I said before, when Jei is ready we'll have a quick discussion about whats happening regarding the ruleset.

Anyway, thanks for clarifying dekar. I only skimmed through the other thread not paying proper attention.
 

luke_atyeo

Smash Hero
Joined
May 10, 2008
Messages
7,219
#26
you guys seem to always be having trouble with couch warriors, so I propose you have a HR rep to handle your dealings with couch warriors for you.

I nominate myself of course :)
 

Attila_

The artist formerly known as 'shmot'
GRimer
Joined
Jul 22, 2008
Messages
6,024
Location
Melbourne, Australia
#27
Brawl specific rules:
- Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned

this clearly means metaknight is not banned
even attila was leaning towards *** ruleset after scamsmash
I've been vocally antibAn since apex.

I would like mk banned in doubles though.

:phone:
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
#28
mk is not the only character whose strengths are exaggerated. try gaw or lucario 1HITKO.
 

Attila_

The artist formerly known as 'shmot'
GRimer
Joined
Jul 22, 2008
Messages
6,024
Location
Melbourne, Australia
#29
That's not a fair comparison.

Gw/lucario are both boosted in doubles, but mk is boosted to a significantly higher degree. In singles, he is not the best character in every situation. In doubles, however, he is. And doubles statistics heavily reflect this.

You can say he is the best in singles, but at least other characters frequent the top placings. In doubles, they never do.

:phone:
 

earla

Smash Lord
Joined
Aug 29, 2008
Messages
1,422
#34
ultimate razer, gnes(DIDDY SNAKE), chudat and fatal (KIRBY SNAKE), blackaness and teevee(ZSS GAW) at APEX.

top 10 placings.

hey j, whats japan + america + europes insight on BANNING mk in doubles?
 

Nicks

Smash Journeyman
Joined
Apr 27, 2009
Messages
450
Location
Melbourne, Australia
#36
As far as im aware a double mk team has NEVER won a major in Australia.
So even if double mk is broken in America, it clearly isn't here. At least not at the moment.

And I'm wondering who actually thinks double mk should be banned apart from Attila?

:phone:
 

Attila_

The artist formerly known as 'shmot'
GRimer
Joined
Jul 22, 2008
Messages
6,024
Location
Melbourne, Australia
#37
ergh. wish i could find those stats.

whatevs.

breaking down apex is a pretty good insight. its also worth noting that a very large amount of high placing mk users in doubles didnt even make the singles bracket. the top 25 players and characters they used:

1: kakera and Otori (mk + mk)
2: ANTi and Mew2King (mk + mk)
3: Gnes and UltimateRazer (snake + diddy)
4: ADHD and Nairo (diddy + mk)
5: Chudat and Fatal (snake + kirby)
5: Ally and Dojo (mk + mk)
7: Sky`. and Zex (? + mk)
7: Havok and Tearbear (snake/mk + mk)
9: mikeHAZE and Tyrant (marth + mk)
9: Blackanese and TeeVee (gw + zss)
9: Kadaj and vVv Zero (marth? + mk)
9: Vinnie and Snakeee (mk/gw + zss)
13: Nietono and Rain (olimar + mk)
13: vVv ESAM and MVD (pika + snake)
13: Coney and Logic (d3 + oli)
13: Redhalberd and Rich Brown (mk/snake + oli)
17: Domo and MJG (tink + mk)
17: Fino and YoshQ (oli + luigi)
17: Jbandrew and Nakat (mk + mk)
17: Brood and Yukhoe (oli + wario)
17: Espy and K Prime (sonic + pika)
17: vVv ChiboSempai and Leon (rob + marth)
17: FOW and Mekos (ness + mucas)
17: Atomsk and Dabuz (mk + oli)

mk took:

3 of the top 4 (75%)
6 of the top 8 (75%)
9 of the top 12 (75%)
11 of the top 16 (69%)
14 of the top 24 (58%)

so why is he allowed in doubles again?
 

Dekar289

Smash Hero
Joined
Feb 20, 2007
Messages
6,307
#38
it's just that the best players pick the best character... it's not that mk is broken good, but top players play as him since he is clearly the best character. just the way brawl is...
not my opinion necessarily, but a thought
 
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