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Smash 4 Ver. 1.08 Patch Thread [MOVE TO NEW THREAD]

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ShortcutButton

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Any confirmed Pit changes?
Only one I've discovered is that I believe that Pit's Dsmash now does 12% damage on both sides, as opposed to previously 12% at the front and 10% on the back.

Potential changes (need confirmation)
- Down air: 11% (from 10%) [might be something like 10.5%, rounding up]
- Neutral special (Palutena's Arrow): more hitstun when fully charged, slightly easier to maneuver and mid-speed
- Up smash: less endlag
I detect no changes to any of these things. But I may be wrong.
 
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wizardto1

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I think Homing Attack goes more distance when Sonic misses an opponent. When I was playing, Sonic did Homing Attack and missed, He went from the platform to near the bottom of the blast line.
Also on Marth and Lucina's jab, the hits finally combos to itself.
 

Gatoray

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Requesting a price check on confirmed DDD changes please.
 

Tun

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It seems :4zss: down air has more landing lag... You cant continue a combo, But Instead it has more KB (not confirmed).
 

Kofu

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Only change to Game & Watch so far seems to be increased base knockback (and possibly growth) on his DTilt.
 

SapphSabre777

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@Asdioh stating to me that there is no other changes visible as of right now to Kirby other than the nerf to his sourspot up-angled F-Smash and the loss of the "Quickstone" technique. Not confirmed on F-Smash being the same, frame-wise, but should be easy for others to find out that and other changes.
 
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RE-DAZ

Smash Cadet
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:4charizard:
Up-B got Buffed (Not sure)
Dealing 17% (Don´t know before)
KnockBack Increased, Killing Lucina at 112% on the floor, 100% on the air out of Dthrow follow up

Can someone help me with this?
 

BballLuke13

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...It's about time someone made a list of all the confirmed changes, so I'll create a Google Document and add what I've found so far, then I'll share it to the public and I'm thinking you guys can post a comment on it if I'm missing something.
 

smashbro29

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Currently trying to reproduce Mario Circuit Wii U glitch... So far unsuccessful. Perhaps its a placebo, but when the stage transitions away from the ceiling transition, it almost instantaneously begins moving preventing someone from getting trapped in the ceiling. They just get stage spiked.
Someone confirm or deny please.
 

RE-DAZ

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Every one of DKs throws got buffed.
Aerial Down Throw makes him hop a little bit, so if he tries to stage spike with Dthrow, he can edgeguard afterwards if they might come back. Grounded Cargo Dthrow deals more knock back. Aerial Cargo Dthrow also got a huge knockback buff, this now kills off stage at around 130ish.
Uthrow got buffed by 3%. Knockback MAY have gotten buffed(can't uthrow uair mario at 50%) but I'm not sure. Don't take my word on that one.
Aerial Backthrow lag got massively reduced. Stage spike starts working at around 80ish with no risk of dying(any early and they just pop back up on the stage.) Not sure about other stuff, still more testing to do.
Forward Throw MAY have gotten a % increase, don't take my word for that one either though.
¿What you mean with aerial backthrow?
 

salaboB

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Really trivial thing, but can anyone check if Fox's white alt's scouter lens been fixed on the Wii U? The portrait has Fox's lens being green, but in game, it's orange. I only have a 3DS which doesn't have this issue, but I noticed it before and it was stated on the wiki there was a "problem" with this.
I just checked, this has not changed.
 

Freelance Spy

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Marth appears to have more range, but I need more people to confirm this. Could easily just be placebo. Also his F and Bair can SH autocancel. Could they do that before?
Yes they could, same range... If you'd play Marth instead of waiting for a buff you wouldn't get range placebo. His range is fine, its his frame data that's the issue.
 

TimeChain

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The only thing I could find noticeably different is Charizard's up-throw and down-throw.
Up throw kills at 126%. It's now one of the strongest up-throws in the game.
Down throw has less knockback and is now better for combos. At low percentages, it can be combo-ed into a fair.
 

vegeta18

Smash Journeyman
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321
some of these have been said, but here`s the list i got so far


villager
-dthrow 4%>%6

bowser
-uptilt 10% > 9%

Falcon
-Uair- 13%>11%

Diddy
- upair more ending lag
- up air side hitbox removed
- upthrow 8%>5%
- dthrow 6%>7%
- dthrow more ending lag

donkey kong
- FthrowF 8% -> 10%
- FthrowU 7% -> 10%
- FthrowD 6% -> 7%

dr mario
- UpB sweetspot hitbox greater?

falco
- Upair less startup, behaves more like zss` up air
- Uair 11% -> 10%
- Uair no long has sour spot hitbox near the body
- Nair 12% -> 11%
- Nair is easier to combo off of
- Fair less startup, seems to be faster overal and less ending lag
- Dair has less ending lagg ?

Charizard
- up throw does more knockback
- downthrow does less knockback and can lead into combos

ike
- DashAttack 10/7/5% -> 14/11/9%
- Dash Attack faster Startup
- Ftilt Startup 15->12 Frames
- Ftilt 14%->12%
- Nair less ending lag
- UpB keeps the opponent in attack better
- Fair Hitbox improved top and bottom range
- Jab Combo now meets with all 3 hits
- Jab Combo faster ??
- Uthrow less ending lagg ?
- Side-B faster Startup

Kirby
- "quickstone" removed
- sour spot fsmash 13%>12%

link
- Dashattack 13/12% -> 14/13%
- UpSmash draws in opponent better and garunteed all 3 hits even with your back to the enemy
- Dthrow knockback now completely vertical, improved possibilites for setups

Little Mac
Ko potential has been improved on almost everything, uair,bair,fair,dtilt, uptilt, dash attack, ftilt, usmash,dsmash, fsmash(including variations), up special, neutral special and ko punch?

Lucina
- faster Jab
- Jab combos into itself better
- Jab 6/4% -> 5/3%
- utilt sour spot sends opponents up instead of to the side now

Luigi
- Down Special gives less height ?

Marth
-faster jab
- jab combos into itself better
Jab 6/4% -> 5/3%
- uptilt sour spot sends opponents up instead of to the side

Metaknight
- Ftilt more knockback
- Ftilt less ending lag
- Jab less ending lag
- Nair less landing lag


Mii swordfighter
Bair 12%>14%

Ness
DownB release faster

Pacman
- fair range increased?

Palutena
-utilt combos better

Pikachu
- qa cancel now harder to perform

Greninja
- Ftilt 6.5% -> 7.3%
- Ftilt faster

Rosalina
- Lumas HP 48 -> 50

Samus
- Upsmash hits more consistantly
- Upsmash increased knockback and kills earlier
- Missile Ledge Cancel not possible anymore

sheik
- needle gliding removed

Wario
- some sort of bug with his bike got fixed?

zelda
-Upsmash knockback increased
- nair damage distribution of the hits have changed but the same total damage
 

awesome13579

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Bowser's UpTilt has a lot of reduced iASA frames. It's now about the same speed as Link's UpTilt.

G&W's Dtilt sends further, making it better for edgeguarding. Bair also has less landing lag.

I checked with both versions side by side. I am confident, but someone else confirm, too.
 
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Safariwisserin

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@ vegeta18 vegeta18 i see you translated my german list into english from smashlabs.de x D ; please consider that the Points given with questionmark are not sure.

What i can confirm now btw is that Falcos dair does have a slightly reduced landing lag, so you can put the ? away here
 

bc1910

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To confirm the Greninja Ftilt buff, it has significantly less ending lag and deals 7.3% damage, up from 6.5%. We think the startup frames are the same.

Can anyone tell me about Pikachu? I keep hearing that he's been buffed...
 
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Nidtendofreak

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some of these have been said, but here`s the list i got so far


villager
-dthrow 4%>%6

bowser
-uptilt 10% > 9%

Falcon
-Uair- 13%>11%

Diddy
- upair more ending lag
- up air side hitbox removed
- upthrow 8%>5%
- dthrow 6%>7%
- dthrow more ending lag

donkey kong
- FthrowF 8% -> 10%
- FthrowU 7% -> 10%
- FthrowD 6% -> 7%

dr mario
- UpB sweetspot hitbox greater?

falco
- Upair less startup, behaves more like zss` up air
- Uair 11% -> 10%
- Uair no long has sour spot hitbox near the body
- Nair 12% -> 11%
- Nair is easier to combo off of
- Fair less startup, seems to be faster overal and less ending lag
- Dair has less ending lagg ?

Charizard
- up throw does more knockback
- downthrow does less knockback and can lead into combos

ike
- DashAttack 10/7/5% -> 14/11/9%
- Dash Attack faster Startup
- Ftilt Startup 15->12 Frames
- Ftilt 14%->12%
- Nair less ending lag
- UpB keeps the opponent in attack better
- Fair Hitbox improved top and bottom range
- Jab Combo now meets with all 3 hits
- Jab Combo faster ??
- Uthrow less ending lagg ?
- Side-B faster Startup

Kirby
- "quickstone" removed
- sour spot fsmash 13%>12%

link
- Dashattack 13/12% -> 14/13%
- UpSmash draws in opponent better and garunteed all 3 hits even with your back to the enemy
- Dthrow knockback now completely vertical, improved possibilites for setups

Little Mac
Ko potential has been improved on almost everything, uair,bair,fair,dtilt, uptilt, dash attack, ftilt, usmash,dsmash, fsmash(including variations), up special, neutral special and ko punch?

Lucina
- faster Jab
- Jab combos into itself better
- Jab 6/4% -> 5/3%
- utilt sour spot sends opponents up instead of to the side now

Luigi
- Down Special gives less height ?

Marth
-faster jab
- jab combos into itself better
Jab 6/4% -> 5/3%
- uptilt sour spot sends opponents up instead of to the side

Metaknight
- Ftilt more knockback
- Ftilt less ending lag
- Jab less ending lag
- Nair less landing lag


Mii swordfighter
Bair 12%>14%

Ness
DownB release faster

Pacman
- fair range increased?

Palutena
-utilt combos better

Pikachu
- qa cancel now harder to perform

Greninja
- Ftilt 6.5% -> 7.3%
- Ftilt faster

Rosalina
- Lumas HP 48 -> 50

Samus
- Upsmash hits more consistantly
- Upsmash increased knockback and kills earlier
- Missile Ledge Cancel not possible anymore

sheik
- needle gliding removed

Wario
- some sort of bug with his bike got fixed?

zelda
-Upsmash knockback increased
- nair damage distribution of the hits have changed but the same total damage
Little Mac one is most likely false due to comparing 3DS to Wii U
 

Nysyr

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Messages
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Since no1 cares about Lucario, I guess I'll post this one change.

Lucario's Jab now links properly, KB on the first 2 hits is lower.
 

theanjo

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I can confirm that Sonic's Up Smash did get nerfed. Between both 3DS & Wii U versions (unpatched and patched, respectively), It KO'd around the same %.

Normally it would take a higher % to KO on 3DS (about 10% give or take) due to blast zones being farther apart on FD, but the KO % on the Wii U version was the about the same. I guess that translates to very slightly less knockback growth.

And yes I did join the forums just to post this. Hi everyone!
 
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YGK

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Confirming Sheik's needle slide is gone. I've been practicing an AT partially dependent on it, so the difference is pretty obvious.
 

Blubolouis

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Much like the other sliding/edge techniques, ness can no longer cancel his sideB animation at the edge. no more run off Bair.
 

Shaya

   「chase you」 
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Hi guys, yesterday was a tournament for me.
Today I've just woken up.

I'll get around to being BIG BOSS soonish.
For all the people out there who know I trust them, could you pass on changes you're aware of to me one way or another :D

I'll prob make a new thread?
 
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Venks

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Considering everything you had decreased in percent by about the same amount I bet you were using the 3DS vs Wii U to do this. 3DS has bigger blast zones
Welp disregard everything I said then. I didn't know that was a thing.
 
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King Omega

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The "Falcon/MK can no longer slide off ledges with a dash grab" thing is "confirmed," but exactly how confirmed is it? People said the exact same thing with the Mewtwo patch, only to have it revealed that it only happens with certain characters in certain ways and that it was definitely still present.

Not able to access my Wii U right now to test personally.
 

-FEMTO-

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Can someone confirm if Falcons side-B has decreased knockback? It doesn't feel as powerful as the last patch. |PLACEBO INTENSIFIES]
 
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Ulevo

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The "Falcon/MK can no longer slide off ledges with a dash grab" thing is "confirmed," but exactly how confirmed is it? People said the exact same thing with the Mewtwo patch, only to have it revealed that it only happens with certain characters in certain ways and that it was definitely still present.

Not able to access my Wii U right now to test personally.
I could do it consistently. I cannot perform it post-patch.
 
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