LimitCrown
Smash Ace
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- Nov 30, 2014
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- LimitCrown
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Did Falco's front air attack deal at most 6 hits in the air beforehand?
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Ah okay! Thanks for sharing c: why would it be different tho XD?Platform canceling with quick attack is DEFINITELY different I just confirmed using both versions. It seems the new version you have to come at the platform from a slightly further distance meaning either QA goes further or the way you interact with the platform is different.
Considering everything you had decreased in percent by about the same amount I bet you were using the 3DS vs Wii U to do this. 3DS has bigger blast zonesI compiled all of Little Mac's percentage changes in 1.08. Didn't look for range/speed increases. I'll leave that for someone else.
Little Mac got a lot of buffs this time around. I'm happy. :D
No idea but it's irritating I can't show off as much lolAh okay! Thanks for sharing c: why would it be different tho XD?
It does 5 hits unless you're connecting it with the final hit and the landing hit in patch 1.0.7 and before. Tested while "freezing" each hit, it's 1% + 1% + 1% + 1% + 1% + 4% = 9%, so 6 hits instead of 1% + 1% + 1% + 1% + 4% = 8% in the past. This might create an issue where if Falco can't connect all the hits, he might not be able to gimp or whatever correctly. At the same time, there's like a few more active frames then.Did Falco's front air attack deal at most 6 hits in the air beforehand?
I don't think that's correct; I think the damaging hit boxes are the same. Mac appears to find it harder to pass through the opponent, and when he does, he doesn't go as far.previously macs hitbox did not exist in close proximity to himself after smash. So very often he would smash through someone standing at close range. THis seems to have been adjusted.
Thank you for this. I main Yoshi as well and he appears to have lost some fluidity. Do you have any more information regarding him?Yoshi can no longer slide off plattforms and stages with upB. much like the downB treatment he has been given in the first patch.
why taking away Yoshis dynamic.. this is sad..
Rage/stage position. Sounds like the move is unchanged.I think the blast zones on Wii U and 3DS are different but I kill a Mario from the spawning point on FD at 195% with a back throw. I know I usually kill much earlier than that against real people but I guess that's because of DI.
Since we are just starting with this and so far few claims are backed up with video/data evidence (though most are probably still true), I think it's maybe not that useful to start it already. But someone will probably do it soon when we have a bit more reliable information.Is there a comprehensive post or list of 100% confirmed notes that anyone had compiled yet?
The base the blade in Pit's down smash attack deals 12% while the tip of the blade deals 10%. This is the same as it was beforehand.Any confirmed Pit changes?
Only one I've discovered is that I believe that Pit's Dsmash now does 12% damage on both sides, as opposed to previously 12% at the front and 10% on the back.
Potential changes (need confirmation)
- Down air: 11% (from 10%) [might be something like 10.5%, rounding up]
- Neutral special (Palutena's Arrow): more hitstun when fully charged, slightly easier to maneuver and mid-speed
- Up smash: less endlag
Fair enough for the Dsmash, but I honestly believe that Dair got a slight buff. Previously it did 10% damage but I just tested it against a Ryu and it bumped his damage up by 11%. Unless it's always been 10.5% damage and nobody has documented it, because every online source I've seen says his Dair is 10%.The base the blade in Pit's down smash attack deals 12% while the tip of the blade deals 10%. This is the same as it was beforehand.
His down air attack's damage output is exactly the same, too.
except that's wrong, yoshi can still egg toss slideThank you for this. I main Yoshi as well and he appears to have lost some fluidity. Do you have any more information regarding him?
Are you testing the attack in training mode? I'm using the attack against Charizard, and it seem to to deal precisely 10% damage each time.Fair enough for the Dsmash, but I honestly believe that Dair got a slight buff. Previously it did 10% damage but I just tested it against a Ryu and it bumped his damage up by 11%. Unless it's always been 10.5% damage and nobody has documented it, because every online source I've seen says his Dair is 10%.
No, I tested it on a random stage against a controlled Ryu (may have been on Miiverse, I don't quite remember).Are you testing the attack in training mode? I'm using the attack against Charizard, and it seem to to deal precisely 10% damage each time.
Losing Uair's sourspot means Falco lost a hit confirm. Even if it was a slow one, Falco could sour-spot Uair to Bair in the air and probably Down Smash or Up Smash on the ground. That's one unique thing gone from Falco and I think it's weaker, like not just 1% weaker, but knockback-wise too. Back then, I used Pit and it killed with his legs at 162% and the body hit killed at 872%. Now, if you hit with the legs, Pit gets sent like with Captain Falcon and Ganondorf depending on where you hit. As of now, if you hit with the body which sends Pit straight up, it kills at 178% while the legs kill at 194% and sends Pit at an angle. It's nerf that not only gives Falco a weaker Uair which Falco can't abuse like Mario or Captain Falcon who have good air speed or Luigi who can consistently confirm it off of D-throw and Falco's Uair's raw power was like Ganondorf who was slower, but the power made up and rewarded his ability to land a Uair. This patch takes away the uniqueness of his Uair, the sour-spot body hit. I'd rather have the powerful Uair with a sour-spot for hit confirms and basically doing Uair chases instead of juggling like every other character with a Uair. It's making him generic.
His pummel is unchanged as far as I can tell. I set the CPU to 180% and did 20 pummels and he was at 211 after (20 * 1.55% = 31).Confirming no more Quickstone for Kirby, sourspot (Up) F-Smash does 1% less damage.
Also confirming from my end that his pummel is nerfed, 1.55% -> 1.5% (20 pummels = 30%, not 31%), and I'd like someone to check on his F-Smash, it may have more endlag, or I may have placebo.
It may be 16 frames. I'd like a 2nd opinion on the exact frame.Yet another confirmation for MK:
N-Air landing lag was reduced from 20 frames to 14-15 frames.
Yup, you are right. Curse the Training Mode thing-a-ma-doodle over there. I'll mark out that detail.His pummel is unchanged as far as I can tell. I set the CPU to 180% and did 20 pummels and he was at 211 after (20 * 1.55% = 31).