Sacrosanct
Smash Cadet
Any word on DDD and suited samus changes?
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That isn't true.Olimar's FSmash seems to have a slight damage nerf, at lease with purples. Anyone confirm?
As far as I can tell, B-Air was unchangedIs Charizard's back air still the same? Heard it was faster or something
Seems to do 7.3% damage now. Used it ten times in Training mode and came up to 73%. Love this buff! :3Actually, it does .5% more, as last patch it was 6.5%.
Otherwise, he's unchanged AFAIK.
Yes:How about Zelda? Any changes to her?
From here.CURRENTLY CONFIRMED CHANGE LIST
Up Smash[+] The BKB of the final hit was increased slightly. As a result the move KOs roughly 20% earlier.
Neutral Aerial[=] The damage numbers for the loop hits were switched; the front loop hits do 2% each now, and the back ones do 1% each.
Nayru's Love [Neutral B][-] The ability to get an aerial momentum boosted Nayru by running off an edge and using Nayru's at the right moment has been removed. Zelda now either only sticks to the edge or floats at normal momentum.
Thank you for posting this here.
Haven't tested too much but hydrant no longer glitches through platforms(used the fair bair setup)Can someone check PacMan?
Sorry, I might be wrong. She just felt heavier to me.Palutena is the same weight, Marth's now extremely powerful Utilt kills Palutena before it kills Marth. She is still lighter than him.
I feel the same. It still exists though; maybe only possible at the end of the zip?Quick attack canceling on platforms feels different now. Where is esam?
According to my testing from a few patches ago, with Dedede standing at the spawn point on 3DS's FD in training mode BThrow would kill Mario at 205%. Does it kill later than that now?I think DDD's backthrow kills later now. Can't say that with 100% certainty but I tried it on a Mario in Training Mode on FD and he just wouldn't die until ******** percentages. Either knockback growth was changed or the angle (more horizontal) or I am just imagining things. Didn't notice anything else. (Did dtilt always do 10%?)
I think the blast zones on Wii U and 3DS are different but I kill a Mario from the spawning point on FD at 195% with a back throw. I know I usually kill much earlier than that against real people but I guess that's because of DI.According to my testing from a few patches ago, with Dedede standing at the spawn point on 3DS's FD in training mode BThrow would kill Mario at 205%. Does it kill later than that now?
DTilt always did 10%.
What do you mean by deadzone?Preliminary testing of mac shows SIGNIFICANT reduction of deadzone off of smashes, primarily forward and upangled-forward