That is in contrast with a "string" of moves, which is a series of moves during which the opponent has the ability to react (and potentially stop your string), but usually the nature of good "strings" mean your opponent will LIKELY choose an option that will result in getting hit again. Note that Brawl "combos" are really mostly "strings" with few exceptions (Diddy's Banana combos being ones I'm particularly familiar with).
Yes. Difference being that
1) in Brawl there is Smash DI and currently there isn't in Smash 4
2) The "combos" that I've seen, like PP's u tilt u tilt did not look escapable.
You probably shouldn't follow up "not to be that guy" with being that guy.
I'm not, so no luck for you.
Stay calm for a moment and read what I a have to say before playing detective assuming I'm posting "because of Melee"
No, I'm posting because I'm concerned about those "strings" you're talking about.
From what I've seen, some of them are actually combos - short ones thankfully - where you can't escape, but for real.
Now, from one point of view I still prefer to have some combos of any kind than nothing. At the same time, doing 3x forward tilts with Sheik like in Brawl where the opponent can't do anything doesn't sound too exciting for me.
I'm referring to the fact that Smash DI seems to be absent at the moment.
As for 0-death combos, I've personally done the reverse drill infinite as Fox vs. Peach across FD.
There is literally nothing a human player can do to prevent it.
*yawn*
you can call me back when you do it on Armada and not your level 1 cpu or your friend. Besides, as I said you can make it harder with DI just like everything else.
Let's get real, please.
Yup. And it's the only thing in the game.
IC chain grab on Falcon? Ditto.
You don't get it, do you? It's not something that doesn't require adaptation to the other player's DI. It's not something where you keep pressing a button. That's what I'm hoping to see in Smash 4 if there is any kind of combo. Not fixed ones =(
This is a smash 4 thread in a smash 4 forum, people can talk about Melee elsewhere. I've played the game longer than most people on smashboards, I don't need a guy to say "well, technically you can SDI out of Fox's u-air unless he hits with the middle of his body" if I'm talking about a Fox combo. I know. I just don't care.
It's funny how you say it and then proceed to post some supposed "Melee examples of 0 to death" but I'll get past this anyway.
Yes, this is a Smash 4 thread, and if you were willing to listen for a moment, you'd understand that the concern was about:
Overswarm said:
I feel the histun in general is fine. "Strings" are better than "Combos". Combos mean you get a hit and then your opponent can't do anything, you just follow it up. In this game SDI seems to be absent, so combos are easier once you know them.