ItalianStallion
Smash Journeyman
They might have actually buffed G&W too much. Bacon is amazing now!
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Really? I don't play him, so I didn't notice any changes. What hits did he take?pit got hardcore nerfed.
Again, I'm no Pit player, but I find your conclusion to be a little extreme. I just played last night with a Pit player and Up Smash still seems really potent. It's super quick with a decent amount of power. Arrows are still good. As a Charizard main, Pit's arrows terrify me. If he hits me out of my glide(Which shouldn't be hard considering he can a control his arrows), I am only left with my Up-B as of the 2.6 update. In general, Pit is one of my more difficult characters to play against.usmash was hardcore nerfed to practically unusable status. arrow cooldown was increased, dthrow was nerfed.
this translates to:
pit cannot fight crouch cancelling at all until above 50%, pit has no reliable grounded anti-air vs fox, falco, falcon, wolf, etc. pit's punishment game vs midweights and floaties was nerfed significantly.
pit is melee roy with mediocre projectile, and three midair jumps.
One of your best textures, The Lucas with Bob Marley shirt: the link went bad on the vault. Can you give me the texture?blah
Are we dating?Dear
SH Arrow, WD off ledge, return back with an aerial. So many techniques, so little time: Gone, all gone.
http://www.youtube.com/watch?feature=player_detailpage&v=QHcWCsLuAgc&t=132
People didn't even make use it. It's basically Wolf's/Diddy's Peanut gun to WL/AGT cancel Banana http://www.youtube.com/watch?feature=player_detailpage&v=87G-nPP4Njo&t=42 It created options, movement, speed, ya know: FUN. Zelda's 2.5 side-b is boring filth. Balance some other aspect that doesn't slow Pit down, that's why I'm more or less fine with his other Up-smash power nerfs.Is that...a technique? It sounds more like it was a projectile with little commitment to me. :x
One of your best textures, The Lucas with Bob Marley shirt: the link went bad on the vault. Can you give me the texture?
Are we dating?
As for the Up-Smash thing, I guess I'll have to test that out.
And if the nerf doesn't do anything to edge-guarding, extending combos, and tech chasing, then it seems like they weren't hit hard at all. I don't think Pit really needs arrows to be like Falco's laser to perform well in neutral, considering his fast aerials, glide, and multiple jumps.
That's what everyone is saying, I might be underestimating ya'll here but I don't think the PMBR even knew he could and now couldn't WL (perform actions before reaching the ground) out of it anymore let alone any of the techniques from that. Someone link me to a Pit doing SH arrow WL/AGT or even SH arrow to DJHis arrow wasn't hit hard at all.
His arrow wasn't hit hard at all. The biggest nerfs were to his usmash, and to his dthrow. d throw can be worked around, but the usmash was an absolutely necessary tool to fight crouch cancelling, and characters like falco, fox, wolf, falcon, ganon, charizard, etc who have aerial superiority over him, or a strong ground/CC game.
Oh. Haha! OK. I was just taken aback for a second.I call everyone dear, doll, darling, etc. Ask the PM chat LOL.
It's a bit of both, as the kb scaling being nerfed also makes his peach/sheik/marth/puff/wario/charizard match up a lot harder losing his main ko option.It sounds to me that the problem is with crouch canceling, rather than Pit's design. If such a simple thing changes matchups that much, it sounds rather degenerative.
usmash was hardcore nerfed to practically unusable status. arrow cooldown was increased, dthrow was nerfed.
this translates to:
pit cannot fight crouch cancelling at all until above 50%, pit has no reliable grounded anti-air vs fox, falco, falcon, wolf, etc. pit's punishment game vs midweights and floaties was nerfed significantly.
pit is melee roy with mediocre projectile, and three midair jumps.
This is the best thing I have ever read on this site. MUST HAVEGame and Watch needs to shoot lasers that turn into knees that run off stage and shine people then grab the edge.
Also ness is BRRRRRRRRRRRROKKKKKEN.Samus and Ness still are bad in that game, though.
I could've sworn pit still had a nair
guaranteeing forced getup means free upsmashes. I don't think this is remotely fair.It seems like on Dthrow + jab1, it's really easy to tech out for like every character in comparison to other characters. Is there some way you can at least guarantee the forced getup?
I don't foresee the dots having any type of significant impact on G&W at all. The chances of getting each number are the same, and even when you do have an idea of what the next number could be, you still only have a 33% chance of getting what you want. Only in very specific circumstances would this come into play, and you'd still have to get lucky.
Someone did that already. It's called Brawl Minus. And even then, it is far from being balanced.Just make everyone Smash 64 broken
there game is perfectly balanced and no one will complain
I think that now that he has buffed bacon, it's not needed anymore. However, I think a cool idea would be if he could have some sort of input mid-throw to choose between PM down throw and Melee down throw.gnw not having melee dthrow always makes me mad. *****s need to respect the melee dthrow. guaranteed follow ups vs the entire cast.
The reason why his tech chase throw is powerful is because people normally don't see it coming (All G&W's throw look the same). Throw one in every once in a while, and normally you will have an opponent who didn't tech on the ground in front of you for you to punish.PM up throw is pretty close to melee down throw. Someone told me that it actually IS melee dthrow but I don't believe them. But yeah PM dthrow is balls. Much rather have a solid combo-ing grab than a *meh* tech chasing throw
At first I thought it was awesome because everyone I played in tournament didn't see it coming and I almost always got to punish with a sweet hammer or even upsmash sometimes but after they learn to NOT tech in place or to roll way the d-throw becomes useless against most of the cast. (The ones with slower rolls G&W can catch up to and forward/dowtilt em but otherwise it isn't too rewarding to Dthrow). Is there a PMBR member who can confirm what his up throw is? Is it melee up throw? I've been told its "exactly like melee down throw" but that's got to be bull. On a side note bacon is awesome.The reason why his tech chase throw is powerful is because people normally don't see it coming (All G&W's throw look the same). Throw one in every once in a while, and normally you will have an opponent who didn't tech on the ground in front of you for you to punish.
The reason why it isn't is because if someone does tech, or rolls away before you can respond, G&W probably can't catch up.
And I may be completely wrong, but I am with you in that I don't think PM up-throw is Melee down throw. PM up-throw seems like Melee up-throw to me.
uhhh Up throw is 100Xs better than melee Down Throwgnw not having melee dthrow always makes me mad. *****s need to respect the melee dthrow. guaranteed follow ups vs the entire cast.