ItalianStallion
Smash Journeyman
Before I start, let me say that all of this is just speculation on my part based on what I have seen so far.
When it comes to the 2.6 footage I have seen, I am a little confused as to the changes.
For example, it seems certain characters got some buffs who I thought weren't "suffering"-AKA Ike and Lucario.
And then you have other characters who many people thought were suffering like Ness and G&W who seem to be left in the cold.
For example, it seems like Ness is still put into special fall after his PKT hits something. I kind of assumed that was the "No-Brainer Buff" that was obviously going to be implemented in 2.6.
Along with that, 2.6 seems to be giving G&W a nerf. And by that I mean the dots over the hammer. When I heard about that, it seemed like a fun and cool idea and certainly within the realm of things to help G&W. However, when I thought about it more, I realized that it is actually a nerf.
Knowing if the next hammer is going to be odd or even doesn't help the G&W player at all really. Once the move is pressed and the dots show up, there is no going back, so it doesn't really matter to the G&W player whether or not he knows if the move will be odd or even. He can't react to that information until after the move is complete anyways, and by that point, he would have already figured out exactly which number the hammer was.
So we have established why the dots isn't a buff, but why am I calling it a nerf? Well, because the opponent gets a hint into if the next hammer is going to be odd or even. Before the hammer comes out, the opponent can still react to the dots. This becomes really important if we start talking about number 2 and number 3. Number 2 stuns people who aren't in shield, number 3 breaks an opponent's shield. So, as long as the opponent knows if the hammer will be odd or even, he has a small window to react accordingly. If it's even, shield it. If it's odd, roll away, or something like that.
I know we haven't received any concrete details yet, and I will probably change my opinion when I do. I just didn't want to say nothing only to have 2.6 roll around and all the changes I feared happening were set in stone until the next update.
Oh, and I love Project M!!!!
EDIT: I misunderstood the hammer changes. However, the bigger discussion about balance issues is still a go if enough people are interested.
When it comes to the 2.6 footage I have seen, I am a little confused as to the changes.
For example, it seems certain characters got some buffs who I thought weren't "suffering"-AKA Ike and Lucario.
And then you have other characters who many people thought were suffering like Ness and G&W who seem to be left in the cold.
For example, it seems like Ness is still put into special fall after his PKT hits something. I kind of assumed that was the "No-Brainer Buff" that was obviously going to be implemented in 2.6.
Along with that, 2.6 seems to be giving G&W a nerf. And by that I mean the dots over the hammer. When I heard about that, it seemed like a fun and cool idea and certainly within the realm of things to help G&W. However, when I thought about it more, I realized that it is actually a nerf.
Knowing if the next hammer is going to be odd or even doesn't help the G&W player at all really. Once the move is pressed and the dots show up, there is no going back, so it doesn't really matter to the G&W player whether or not he knows if the move will be odd or even. He can't react to that information until after the move is complete anyways, and by that point, he would have already figured out exactly which number the hammer was.
So we have established why the dots isn't a buff, but why am I calling it a nerf? Well, because the opponent gets a hint into if the next hammer is going to be odd or even. Before the hammer comes out, the opponent can still react to the dots. This becomes really important if we start talking about number 2 and number 3. Number 2 stuns people who aren't in shield, number 3 breaks an opponent's shield. So, as long as the opponent knows if the hammer will be odd or even, he has a small window to react accordingly. If it's even, shield it. If it's odd, roll away, or something like that.
I know we haven't received any concrete details yet, and I will probably change my opinion when I do. I just didn't want to say nothing only to have 2.6 roll around and all the changes I feared happening were set in stone until the next update.
Oh, and I love Project M!!!!
EDIT: I misunderstood the hammer changes. However, the bigger discussion about balance issues is still a go if enough people are interested.