LancerStaff
Smash Hero
Startup on arrows really isn't that important... Unless it gets below f10 for combo breaking (currently at f20) it won't mean much. Well, they'd be less of a commitment and we wouldn't get any weird combos or anything like that. They're only ever going to take 4 frames off either way in the air though, because any more and we'd have SH arrows. Nope, never happening...
Upperdash still has f11 complete SA, covers half of FD with a B-reverse, has a f1 step back to avoid attacks, and is on a character who can fairly easily reach max range. Seems pretty fair and balanced to me, not that I'd complain over a buff either.
Dair spiking in general I'm kinda conflicted about... They're never buffing the knockback for obvious reasons so it's always going to be something of a hindrance when using the move in neutral. Honestly I don't want the spike hitbox touched. An extra active frame on the end to make Dair strings easier would be awesome though. Edit: Wait, dur. They can make it launch grounded opponents up (so no teching and it'll have decent KB) with a little tweak to the code. That'd be pretty freakin' awesome to get.
Upperdash still has f11 complete SA, covers half of FD with a B-reverse, has a f1 step back to avoid attacks, and is on a character who can fairly easily reach max range. Seems pretty fair and balanced to me, not that I'd complain over a buff either.
Dair spiking in general I'm kinda conflicted about... They're never buffing the knockback for obvious reasons so it's always going to be something of a hindrance when using the move in neutral. Honestly I don't want the spike hitbox touched. An extra active frame on the end to make Dair strings easier would be awesome though. Edit: Wait, dur. They can make it launch grounded opponents up (so no teching and it'll have decent KB) with a little tweak to the code. That'd be pretty freakin' awesome to get.
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