SilverWolfLaguz
Smash Journeyman
- Joined
- Jul 8, 2015
- Messages
- 208
- NNID
- Dante_Galileo
Dumb question, but what's the easiest way to jump cancel on either console?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Not a fan of the change... Enough to throw everybody off, not enough to matter in the long run.That change some what bugged my, I mean, 1 frame? Is that rally going to make a big difference?
Actually, I have notice that I seem to be able to hit Pit's Usmash more often on the Wii U version where it would miss on the 3ds.
Jump canceling only leads to Usmashes or Uspecials. Just jump, hold up (tap jump makes this easy), and press A or B. Works out of shield or a dash.Dumb question, but what's the easiest way to jump cancel on either console?
No, I don't mind change, it just seems that 1 frame change is very insignificantNot a fan of the change... Enough to throw everybody off, not enough to matter in the long run.
Don't imagine that there's a Wii U/3DS difference in Usmash.
Spiked down with USmash?Still don't understand you guys's problem with the Usmash. Usually the opponent is spiked down so hard that they get bounced into the ground and there's no reasonable way to tech it. No, doesn't hit short characters, but that's what Utilt is for.
Then we can't combo with it... Though I'd prefer it if the spike was more towards the back and the stronger upwards one was removed.It would've been better when dAir has a permanent meteor but I guess this is just my opinion.
I use Utilt when I fight Ryu to recreate Street Fighter moments. Pit is probably Ryu's older, shorter skinnier but stronger(ish) brother.The only uses I've found for Utilt are for a quick attack (less lag than usmash at least) on an opponent on a platform above you, or as a way of saying, "Hey, I'm not done air comboing you, back into the air."
Hai~Hey guys, dark pit main and smashboards stalker here. Sorry That I'm not posting on the dark pit boards but honestly I never see anybody on there. Can anyone please let me know exactly what changed dark pit has in this patch? So far I know they made his arrow stronger, but I Wana know exactly what they did to him. Thanks
I like to use Utilt a lot , particular since it can hit opponents who are laying on the ground.The only uses I've found for Utilt are for a quick attack (less lag than usmash at least) on an opponent on a platform above you, or as a way of saying, "Hey, I'm not done air comboing you, back into the air."
Sort of just wish the Meteor sweet spot was better.It would've been better when dAir has a permanent meteor but I guess this is just my opinion.
But and are the exact same.utilt looks cool doe~
And I don't even know how to explain my playstyle with :/
@ LancerStaff how would you explain my playstyle?
Hard to say... Really, not trying to say you're bad, but when you have two angels going at it it's a game of spacing and footsies. Not a ton of room for personality in the matchup, yaknow?utilt looks cool doe~
And I don't even know how to explain my playstyle with :/
@ LancerStaff how would you explain my playstyle?
Actually, Dark Pit's Utilt has a slightly bigger whoosh on the first hit. And his Fair's spinny effect lasts longer for no good reason...But and are the exact same.
They're still cool as hell though.
Don't really think Pit's perfect pivoting is important myself, but A+B Smash should help with that.I've been doing some experimenting with perfect pivots recently. I switched my C-stick to attack to do tilts out of a PP(I'm still getting used to doing smash attacks the old fashioned way again). I didn't think that PP would be too useful with Pit, but so far I've gotten some decent use off it. The Ftilt is much easier to sweetspot with the ability to space quickly in a PP. Dtilt doesn't seem to get much better, but jab is nice because it has a slight sliding effect. Utilt is the move I think benefits the most from PP. Easier to catch landings and continue juggles with the body hitbox. Especially nice when you can do foxtrot into PP. Utilt also has a slide and the multiple hits makes it much easier to land.
Now the only problem is consistency in doing all this stuff with lag lol
Yeah it's pretty situational, and not nearly as useful as other characters, but every bit helps. I should give A+B a try actually, thanks.Don't really think Pit's perfect pivoting is important myself, but A+B Smash should help with that.
What?! That's so unfair! They're suppose to be the same character. NERF DARK PIT!!!Actually, Dark Pit's Utilt has a slightly bigger whoosh on the first hit. And his Fair's spinny effect lasts longer for no good reason...
I recently finally bought some amiibos. Dark Pit had been out here already for a week or two.I remember yesterday I went to Best Buy before it opened to get a amiibo
7 other people were waiting with me
When we went into the store
They didn't have any
.-.
I don't know. Doesn't make sense to me but it's been mentioned twice in the last couple of pages.Never heard of it up until now. How can any up smash spike at all?
i can see part of what looks like darkpit, you have the full picture?
Sadly theres no dark pit, just ike and marthi can see part of what looks like darkpit, you have the full picture?
You gotta do the Dair extremly quick to get it right.I don't know. Doesn't make sense to me but it's been mentioned twice in the last couple of pages.
Anyway, another question. Sometimes when Nairo does DThrow he follows up with DAir. I can't replicate this without them airdodging. I know DThrow to USmash isn't a true combo 100% of the time, but does the DAir follow up work with slower fallers, possibly?
Ireland is similar if you know where to go. My brother just called me up out of the blue and said, "Hey, I found a Meta Knight amiibo!"I recently finally bought some amiibos. Dark Pit had been out here already for a week or two.
There were at least 30 dark pit amiibos sitting on the shelf where I grabbed a marth/zss/falcon.
Department stores + Australia = win?
I think it's just grabs.So the 1.10 patch thread mentions that "momentum from actions no longer sliding off ledges (MK/Falcon's dash grabs) has been reverted".
Doesn't that include the GO's? In that case, why can't I slide off the edge with them?
Occasionally Usmash drops opponents to the ground instead of landing the finisher. Not really a big deal because it doesn't happen often enough to be teched.What the heck is this USmash spike y'all keep talking about?
Tempted to import a bunch of amiibo from Australia, but that costs money. Got most of Wave 1 and some others, though.I recently finally bought some amiibos. Dark Pit had been out here already for a week or two.
There were at least 30 dark pit amiibos sitting on the shelf where I grabbed a marth/zss/falcon.
Department stores + Australia = win?
Only at lower %s or after baiting an airdodge. I've pulled off Dthrow > Dair > Dair > Dair > Uair in real matches before. Technically a combo, but it'll only work that long if the opponent doesn't DI.Anyway, another question. Sometimes when Nairo does DThrow he follows up with DAir. I can't replicate this without them airdodging. I know DThrow to USmash isn't a true combo 100% of the time, but does the DAir follow up work with slower fallers, possibly?
Yep. Pretty sure it's all Latin... They're named after stars in constellations.i want that pit
Also @ LancerStaff
crow is dark pit?
dove is pit?
Also i love naming characters with meanings!