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Signature Moves

LittleBoyLarry

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Everyone has a certain play-style and habits in this game. Some use different techniques and mind games to their advantage. Few use unusual tactics that works well in the end.

Ken probably has his own "signature move"
Fair>fair>n number of fairs>dair
(known as the Ken Combo)

Javi, a Fox main from Mexico, sure loves to double-shine other players.
I guess you could call it his "signature move"

Armada's signature move has to be
float>bait an attack>fair>stitchface pull (bob-omb or beam swords are acceptable)>****.

Is there a certain move you perform after a combo, or a certain sequence of moves that ends up in a kill? (your "signature move") Or do you just activate auto-pilot and watch your opponent's stock disappear?

Also what have you noticed about top level players?
any signature move that they might have?

discuss.
 

Archangel

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Mango's Falco has this a retreating Dair he does at the end of his shield pressuring. He spacies it so that the top of Falco's feat will just bairly hit the shield(if blocked) and then he goes back to far to be hit/grabbed. Then sometimes he just fsmashes at an OoS attack or grab attempt...it's ****ing hilarious.

As for Armada I think Doggy did a good job of pointing out the fact that he trolls the whole community by chilling in his shield and just smacking the hell out of anyone who attacks it.
 

JonnyW

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As for Armada I think Doggy did a good job of pointing out the fact that he trolls the whole community by chilling in his shield and just smacking the hell out of anyone who attacks it.
Yes. Because thats all Armada does. <-----Not really
 

JonnyW

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It was about Signature moves not what moves each player is limited too. How you reached that conclusion is...well you can explain that one.
Lol armada signature move? Every good player does that. I see Foxs U-smash OoS everyday.
 

JonnyW

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Signatures moves aren't exactly player specific. They are simply known for it.
I wouldn't say Armada is known for ****** OoS more than any other player. I guess Armada is known for trading hits?

Armada does shield alot :p

Edit: Notice how armada can just shield and Nair everytime leffen is at a high enough percentage: http://www.youtube.com/watch?v=P0-hfTWP63o&feature=channel_video_title
A surprising amount of his KOs come from that. Though maybe it is an exaggeration to say that he shields alot, I do think it is fair enough to call it his signature move :p
Notice how mango does a billion things OoS this match:http://www.youtube.com/watch?v=kWivwjCC2cU
So should we say its also mangos signature move to nair OoS? No because thats just a good strategy which good players do.
 

Archangel

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I wouldn't say Armada is known for ****** OoS more than any other player. I guess Armada is known for trading hits?



Notice how mango does a billion things OoS this match:http://www.youtube.com/watch?v=kWivwjCC2cU
So should we say its also mangos signature move to nair OoS? No because thats just a good strategy which good players do.
Again it's not player specific. Lambchops for example is known for his laser game. That doesn't mean he's the only falco that shoots lasers.
 

stelzig

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Spam_arrows isn't (or dogy) isn't the first one to mention armada's shielding stuff. I don't know why you want to dismiss it so badly either, it is not critique.

As I said, it might be exaggerated, but he is *kinda* known for it.

Edit: Did you notice how mango also got ***** for sitting in his shield btw? From what i've seen (when paying attention to it), armada just gets his hit out of it every time a spacie feels like trying to pressure it.
 

ajp_anton

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From the swedes:
"Armada tech" (or Amsah tech in the US): ground tech everything.
"leffen-zero": SD at any % and call it 0%.
"Rudmarker": SD with side+B with Fox/Falco <-- pretty legendary
"AJP-DI": DI out and die from a spike where no DI would just hit the stage.
"Calle W": Waveland out of shieldgrab reach into fsmash with Falco.

edit:
Also "east coast DI", where you DI horribly but survive for some reason. Comes from a video where some east coast (US) commentator screams "east coast DI!" after some east coast player did that, probably thinking it was the DI that saved him. Not player specific, and maybe doesn't even happen a lot, but whatever =).
 

Kink-Link5

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I thought "East Coast DI" was just a term for bad survival DI in general.

I know he's not a top professional, but Phanna's bomb jump -> Nair always stood out to me as a defining characteristic of his. Other than SWD's and Edge Cancels of course.
 

Archangel

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LOL @ Leffen Zero...I swear I play someone who does that ALL the time. As well as exaggerating punishment do to mistakes. Example "Damn I took 90% from that". He's at 93% and was at 54 when I hit him.........

as for east coast DI that is basically what happens when you drink DJ's and then survive the impossible.
 

Tekk

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Mango's Puff's signature move is clearly the offensive nair....****
Hbox' signature move is... oh well lol
Zhu's new fancy signature move is weak upair => uptilt
Pivot Fsmash is SS'
...

Mine would be wavelanding on a platform => grab a shielding opponent.
 

_Rocky_

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Mine would be wavelanding on a platform => grab a shielding opponent.
****ing this

my signature would probably be reverse bair into uair/knee nowadays :bee:
knee spam was fun back in the day too LOL
 

Archangel

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I never really thought about mine....I guess it would be going into a random fits of trolling/stupidity where I just try to jab, dtilt, or ftilt everything with Marth. I don't even follow up intelligently I just try to beat out attacks over and over again. It's hilarious when it works.....what a ****ty signature I have.
 
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Crimson Pixel/Frame

Marth hitting someone with fsmash during the opponent's landing animation on the platform above him on Dreamland
 

Strong Badam

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My signature move is taunting in tournament while they're near me and not getting punished.
 

Kink-Link5

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Oh yeah, this thread asks for things we do?

After a kill with Link I like to throw a bomb up and make it explode with Uair, not taking damage from it, but that's more of a signature taunt I guess.

I do like to desynch Ice Block, followed by approaches of desynched wavedash iceblocks/chases, Nana SH dair, and follow up with a grab on block or an attack (usually bair or uair) if her dair hits.

When Jigglypuff I tend to "Juggle" with Jab cancels.



And uh, those are the only two characters I really use outside of bottom tier Pichu.

EDIT: Oh and if the opponent shows early signs of rolling as I'm getting within grab range, I try to chase the roll with wavedash and D-tilt, not D-smash for some reason.
 

JonnyW

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Spam_arrows isn't (or dogy) isn't the first one to mention armada's shielding stuff. I don't know why you want to dismiss it so badly either, it is not critique.

As I said, it might be exaggerated, but he is *kinda* known for it.

Edit: Did you notice how mango also got ***** for sitting in his shield btw? From what i've seen (when paying attention to it), armada just gets his hit out of it every time a spacie feels like trying to pressure it.
Did you watch more of the set? Mango starts tilting his shield forward and getting free knees for it. Armada gets punished OoS sometimes (to lazy to find videos that ive seen before). Pretty sure ive seen mango reverse drill shine him while Armada was trying to shield.

I just think this thread is dumb. Signature moves? Pro players all use they're characters strengths pretty much the same way (Lambchops might be "known" for lasering but Shiz is defiantly still super effective with them). Especially saying Armada is known for ****** OoS because SOOOO many players do that. Armada is just good.
 

ajp_anton

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Some more from the swedish community:
Another "Calle W": backthrow fsmash combo with Falco.
"Helios": uair with Fox.
"Captain Jack DI": Survival DI in combos.
"Svampen DI": DI so bad that it's good. Get knee'd at 19% with Yoshi on Yoshi's Story. Fly over the whole stage, rejump, and get edgehogged. Happened only once though, but it's still named after the player Svampen.
 

ThatGuy

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I actually have 2 signature moves, neither of which are really amazing.

One is "ThatGuy Air Control", where I try juking people with Falcon's Up B by pretending to aim for the stage and end up reversing direction so I can grab the edge. Problem is, around 75% of the time I overshoot the redirection and kill myself.

The second one is the "Joel Combo", which is a bit more notorious. During a regional crew battle, I was down a couple stocks to my opponent, who was outclassing me during the match. On a stroke of genius, I decided to fully charge Falcon's forward smash, allowing my opponent's impatience to get the better of him and run into the move not only once, but twice, securing the win for our team.

I didn't name either of these techniques -_-'.

Kink-Link5 said:
I thought "East Coast DI" was just a term for bad survival DI in general.
Funny you say that, I thought West Coast DI fit that definition.
 

Strong Badam

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West Coast DI is DIing really hard into a combo that should in no way be possible with even mediocre combo DI.
 

Battlecow

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West coast- bad survival DI

East Coast- good survival DI

Midwest- Good survival DI, but you die anyways.
 

Bones0

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Chillin - uthrow to multiple uairs
Azen - Azen dash (trying to WD when you are on the ledge, and you airdodge off); fsmash into fsmash into fsmash
Tipman - Ganon reverse uair ledge guard
Zelgadis - Zelgadis special
Forward - Phantasm suicides and Phantasm tricksies on Jungle Japes
Zhu - WD off the ledge to rising bair
Shiz - DJ double laser into usmash
Canadian Foxes - falling single hit uairs
Mew2King/Amsah - CC tech roll moves at the ledge at high %s
Dark - drillshine FH shine waveland drop through into a ledge canceled drillshine
Hbox - bair
 
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