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Social Shulk Social : Starting to feel it!

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basically every move got a 1% damage increase

my *** is ****ed because fthrow doesnt do exactly 10% damage now which means all of my easy calculations are replaced with DIFFICULT ONES
I was hoping for some numbers on buster's defense or how much damage Shulk receives in buster

imo, I think it wasn't changed

edit: nvm. i think the defense modifiers were changed. think. double checking would be nice. Unless there's some decimal I'm missing, shield has a multiplier of 61.58%.... idk
 
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HOLY **** **** DAMN

BUSTERS DEFENSE IS LIKE

1.1X INSTEAD OF 1.4
jsaldajlknafnflkdsjflkdsjflksdf

So the numbers I got weren't lying

Buster's defense multiplier is 1.1x (Well, I got 1.0769x but IM PROLLY WRONG)
 
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KuroganeHammer

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shield damage taken is unchanged, still 0.67x multiplier

idk about the damage done

edit: damage done is unchanged too, i wonder if they increased the weight?
 
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shulk's f-tilt deals 13% damage on vanilla shulk
shulk's f-tilt deals 15% damage on jump shulk

buster's f-tilt deals 18% damage on vanilla shulk
buster f-tilt deals 22% damage on jump shulk

1.22x multiplier. Sounds the same
 
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KuroganeHammer

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shulk's f-tilt deals 13% damage on vanilla shulk
shulk's f-tilt deals 15% damage on jump shulk

buster's f-tilt deals 18% damage on vanilla shulk
buster f-tilt deals 22% damage on jump shulk
i need moar samples and i need them added onto each other, focus less on the damage taken by shulk and more on the damage modifiers imo
 
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shield damage taken is unchanged, still 0.67x multiplier

idk about the damage done

edit: damage done is unchanged too, i wonder if they increased the weight?
Double confirm. Damage wasn't changed

I'm not sure how to test the weight increase
 
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Jump's defense multiplier wasn't changed

Waiting for a second confirm
 
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Smash's KB modifier may have been changed (Player-3 noticed also) so this needs to be tested by someone that can factually confirm this... Eric or Aero

Anyway...

Jump's air slash recovery buff wasn't changed (Waiting for confirmation)
Speed's jump nerf is still the same and still exists also (Waiting for confirmation)
 

erico9001

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Pretty much! What I need people to do is to go into training mode, pick an art, use the art, then use one move consistantly over and over and get as many samples as possible

Example: speed might be on a 12% damage move and the results might be:

8
16
27

etc etc (i made those numbers up) and I need a bunch of that so that I can narrow down what the multipliers might be
Idk if you still need this info but I found the damage Shulk deals multipliers using his final smash. As far as damage he deals, the only thing changed is Speed is .8x instead of .72x. Very interested to see about damage he takes.

I also can confirm that they stopped opponents from getting out of his F-Smash's first hit and have lengthened Dtilt's hitbox to include thin hurtboxes that are up close to him.

I'm posting most of these things in that Shulk info dump thread on this forum
 
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AlvisCPU

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I'm thinking of getting Xenoblade Chronicles for the New 3DS. Has anybody played the Wii version? Is it decent?
Back in the day, when I heard Xenoblade wasn't getting released in the US I decided to get it. Saw some screenshots and it looked pretty cool. No one else I knew had heard about it, figured it'd be alright but probably not a blockbuster. Got it on release, my local store ONLY stocked the single copy I'd preordered. (And the idiots put it on the store shelf for the entire day.)

That game that I was pretty indifferent about getting ended up being the best game I'd ever bought. Very unique setting, good characters, excellent story and gameplay, and seriously, the in-game world is huge. It actively encourages exploring by awarding EXP and such when you find new areas.

So I was looking through the patch notes being compiled and saw this for Shulk:
DSmash - 194->205 (up close)
FSmash - 215->223 (no tilt, up close, both hits)
USmash - 201-208 (both hits, Mario is already slightly above me)
<All Smashes are fully charged>

Ftilt - 136->134 (blade, up close)
Utilt - 115->122
Dtilt - 105->112 (about where the beam starts)
Dash attack - 126->132

Bthrow - 104->104
Fthrow - 98->99
DThrow - 111->112
Uthrow - 83->83

Nair - 95->103 (used while practically inside Mario)
Fair - 102->110 (used very close to Mario)
Bair - 131->139 (where the blade ends and beam starts)
U-air - 131->139 (both hitboxes)
Dair - 117->124 (both hitboxes, no spike.)
Dair (Spike hitbox only) - 94->102

Back slash - no change in knockback from front
From the back 160->170? (I believe...? testing this from behind is difficult. Iffy.)

Air Slash (up-B) knockback - 137->138
What do the numbers represent? It's certainly not %. Is it frames or something? I have no idea.
 
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erico9001

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It's a standard unit where you put Mario at 150% damage and use the move you are looking to test on him. Then you stop the battle and look at the Max Launcher Speed under stats.
 

Nammy12

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Hey guys, I think up smash got bufffed in terms of knockback. Before it would kill Link with an uncharged upsmash (no sweetspot, DI) at 114 vanilla and 93 in smash in training. Now it kills him at 109 in vanilla and 90 in smash.
 
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The full change list is here

:4shulk:Shulk's final change list


  • Jab 1 deals 0.5% more damage
  • Jab 2 deals 0.5% more damage
  • Jab 3 deals 1% more damage
  • Dash attack deals 1% more damage
  • Dash attack's KB is 132 up from 126
  • U-smash beam deals 1% more damage
  • D-smash deals 1% more damage
  • D-tilt deals 1% more damage
  • D-tilt's KB is 112 up from 105
  • F-tilt deals 1% more damage
  • F-tilt's KB is 134 down from 136
  • U-tilt deals 1% more damage
  • U-tilt's KB is 122 up from 115
  • F-smash beam deals 1% more damage
  • F-smash's KB is 223 up from 215
  • U-air blade hit deals 1% more damage
  • U-air beam after blade hit deals 1% more damage
  • U-air beam hit deals 1% more damage
  • U-air's KB is 139 up from 131
  • D-air's first hit deals 1% more damage
  • D-air's KB is 124 up from 117
  • D-air's spiking hitbox has 102 KB up from 94
  • F-air deals 1% more damage
  • F-air's KB is 110 up from 102
  • B-air deals 1% more damage
  • B-air's KB is 139 up from 131
  • N-air deals 1% more damage
  • N-air's KB is 103 up from 95
  • Back slash's KB is 170 on the back up from 160
  • Air slash's first hit deals 1% more damage
  • Air slash's KB is 138 up from 137
  • Advancing air slash's first hit deals 1% more damage
  • Mighty air slash's first hit deals 1% more damage
  • B-throw deals 1% more damage
  • F-throw deals 1% more damage
  • F-throw's KB is 99 up from 98
  • U-throw deals 1% more damage
  • D-throw deals 1% more damage
  • D-throw's KB is 112 up from 111
  • Fair's landing lag is reduced
  • Buster's damage received is now x1.13 down from x1.2
  • Speed's damage modifier is now x0.8 from x0.72
  • F-smash's first hit has significantly less or zero knockback allowing it to connect more reliably
  • U-smash connects more reliably
  • DACUS is gone
Good job guys! Any other possible changes? Hitboxes might be placebo-ish but who knows? This is an awesome list of buffs. Pure damage and some improvements of his arts and smashes

@Masonomace
 
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Shog

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So my "Main" list is Charizard, Samus and Shulk...before the buffs.

This is goooood news.

(Did Samus get buffs too?)
 

KuroganeHammer

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btw that knockback increase is directly related to the % damage increase done

BUT THANK YOU FOR THIS LIST OMQ it helps a lot
 
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btw that knockback increase is directly related to the % damage increase done

BUT THANK YOU FOR THIS LIST OMQ it helps a lot
It was even more updated in the thread but anyway, s/o to everyone who helped

What's speed's modifier then btw?
 
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I'm almost 900% sure about the jabs (sans jab 3) having 0.5 buffs

If you link 'em, you get 7% even though the game says "3%"
 

KuroganeHammer

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I'm almost 900% sure about the jabs (sans jab 3) having 0.5 buffs

If you link 'em, you get 7% even though the game says "3%"
This is pretty much exactly how you do it.

I have my own personal calculator which i used for monado arts which i ALSO use for finding decimal places in attacks

it's great
 
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Consecutive d-tilts with speed activated

7 - 14 - 21 - 28 - 36 - 43 - 50 - 57 - 64 - 72

7.2 is the damage of speed d-tilt. I think. Probably

7.2 divided by 9 (Damage of vanilla d-tilt) equals to exactly 0.8

@ KuroganeHammer KuroganeHammer
 
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Consecutive u-tilts with speed activated

10 - 20 - 31 - 41 - 52 - 62 - 72 - 83 - 93- 104

10.4 damage each. 80% of 13% damage.

Did I get it right?
 
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KuroganeHammer

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:4shulk:

JAB 1 DAMAGE : 3% ⇒ 3.5%
JAB 2 DAMAGE : 3% ⇒ 3.5%
JAB 3 DAMAGE : 4.3% ⇒ 5.3%
DASH ATTACK DAMAGE : 10% ⇒ 11%
FTILT DAMAGE : 12% ⇒ 13%
UTILT DAMAGE : 7% ⇒ 8%
DTILT DAMAGE : 8% ⇒ 9%
FSMASH DAMAGE : 17.5% ⇒ 18.5%
USMASH DAMAGE : 17% ⇒ 18%
DSMASH DAMAGE : 13%, 9%, 3% ⇒ 14%, 10%, 4%
SWEETSPOT NAIR DAMAGE : 7% ⇒ 8%
SOURSPOT NAIR DAMAGE : 6% ⇒ 7%
SWEETSPOT FAIR DAMAGE : 6.5% ⇒ 7.5%
SOURSPOT FAIR DAMAGE : 5% ⇒ 6%
UAIR DAMAGE : 13% ⇒ 15%
DAIR DAMAGE : 15% ⇒ 17%
BAIR DAMAGE : 11% ⇒ 12%
LATE BAIR DAMAGE : 7% ⇒ 8%
AIR SLASH (1ST HIT) : 5% ⇒ 6%
FTHROW DAMAGE : 10% ⇒ 11%
UTHROW DAMAGE : 6% ⇒ 7%
DTHROW DAMAGE : 6% ⇒ 7%
BTHROW DAMAGE : 11% ⇒ 12%
MONADO ART SPEED DAMAGE DEALT MULTIPLIER : 0.72× ⇒ 0.8×
MONADO ART BUSTER DAMAGE TAKEN MULTIPLIER : 1.2× ⇒ 1.13×
FAIR LANDING LAG : Reduced slightly.
BUGFIX : Dtilt's deadzone has been removed.

Anything else I'm missing?
 
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S.F.L.R_9

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SO MANY BUFFS. Anyone test his weight? Yesterday I was at about 120% with Jump, not Shield, and a Jiggly's sweetspotted nair, which wasn't stale, didn't kill when it usually would have.
 
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SO MANY BUFFS. Anyone test his weight? Yesterday I was at about 120% with Jump, not Shield, and a Jiggly's sweetspotted nair, which wasn't stale, didn't kill when it usually would have.
Well.... Aerodrome is still checking on the weight of shield and smash. It's difficult atm to find the weight of jump even before patch
 

AlvisCPU

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So I guess what happened to Shulk in this patch is that he leveled up?
"I can feel the power!"

For a short while I thought that a small graphical glitch with Shulk had been fixed. But no, I think it's somthing inherent in the stage?
If you play on Omega Flat Zone 2 with an Art active, you're permitted to rotate the camera. If you play Shulk, the blade and the beam of the Monado actually appear on two different layers when it tries to flatten the characters. The symbol is on yet another layer if you have an Art active.
 
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