Just throwing it out there again.
In case if people got the wrong idea. Speed and n-air are still recommended against Peach. It's just that b-air feels a lot more important this time around. Buster's fine. The only reason why I use it is because of the damage output of course and because I fear getting a crown or a d-air on my face. Jump against Peach might be alright... But imo because her aerials do a lot of damage and they don't stale (I actually just noticed this a day ago) combined with how we take more damage with jump on.... I'm not too sure.
I used decisive/default for this one btw. I'm not 100% sure on hyper against Peach. I got stupid once and got killed by her parasol when I was on hyper smash pfffffft.
Some ideas for you guys when using Hyper arts
- HBuster is terribly unsafe against heavier characters
- HBuster and HJump are risky. If you get hit at least once with these activated, just switch out right away
- Vanilla Shulk is not bad for racking up damage. Decent damage racking abilities
- Safe way of racking up damage with HBuster is by throwing or edgeguarding with b-air or f-air. You'll get some free hits with edgeguarding. Also, u-tilt actually juggles for a bit
- HJump is a bit mixed. I solely use this for recovering. Sometimes, I use it to rush down a bit but falling as fast as a brick makes it difficult to timed spaced nairs which leads to taking a lot of damage
- HSpeed is amazing. It's basically speed++++ for 6 seconds. The only thing that guts this is the piss damage output. I use speed as a filler in between arts
- HShield... Idk... The duration kills it. Survivability, I guess?
- HSmash is pretty much the reason why Hyper arts is worth it. Despite your damage racking being a bit iffy here or inconsistent, your ability to KO ranges around 50-95%. The main gripe with HSmash is that you're the lighest in the game which means you better activate this when you're at an advantageous position (Off a u-throw, opponent is off the edge)
- The following are go-to KO moves with HSmash: B-throw near the edge, Air slash near the edge, U-tilt, F-tilt, U-smash
- Also, Monado Arts LL cancel is gonna be used a lot with Hyper arts activated considering how long Hyper Arts lasts
The basic gist of using HMarts is racking off and activating damage off throws, cherishing damage from any method, and KO'ing at low percentages.
Also, power vision is the way to go
If you guys watched Ally vs Anti just now in NAKAT's stream, lmao those taunts