Roy of Pharae
Smash Journeyman
- Joined
- Jan 1, 2014
- Messages
- 204
- 3DS FC
- 4442-1640-3373
getting xenoblade chronicles this week can't wait to play this game!
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Really? I did that mission a long time ago and I've completed it...Edit: For you guys that haven't done the affinity mission BFF's, don't do it. I almost lost 40+ hours in this game because of that mission. There is a glitch in that mission that basically halts any and all story progression. And when the glitch happens, theres NO fixing it without deleting file. Just a heads up.
I agree with this. XCX was a lot of fun, I have a ton of hours in it and I'll be putting some more in, after taking a break since I beat it.Well, this prolly doesn't belong in this threat, so I'll make it short...
Xenoblade Chronicles VS Xenoblade Chronicles X
I must say, I enjoyed BOTh of them. Yet it's clear that they have different strong points, like the music is better at the original, the combat/UI/KI is simply better at XcX, and so on.
But, storywise...
XcX spoiler.
Xenoblade had such an epic story, closure, ect. The storytelling and how the people acted was nice, real, and felt fleshed out.
In XcX we got character who majorly either were dumb, so elma can explain, or were against something, till elma explained.
So much in character development is even kinda forcefeeding a message, or spend on jokes of tatsu being a meal...
And the open end just gave me the rest. I'll wait quite a bit before I play XcX again.
This is a social so yea, I guess it belongs. A bit late but I do agree on most points.Well, this prolly doesn't belong in this threat, so I'll make it short...
Xenoblade Chronicles VS Xenoblade Chronicles X
I must say, I enjoyed BOTh of them. Yet it's clear that they have different strong points, like the music is better at the original, the combat/UI/KI is simply better at XcX, and so on.
But, storywise...
XcX spoiler.
Xenoblade had such an epic story, closure, ect. The storytelling and how the people acted was nice, real, and felt fleshed out.
In XcX we got character who majorly either were dumb, so elma can explain, or were against something, till elma explained.
So much in character development is even kinda forcefeeding a message, or spend on jokes of tatsu being a meal...
And the open end just gave me the rest. I'll wait quite a bit before I play XcX again.
It is possible to outdo a skell in the damage departments at earlier levels and even at higher levels with super skells if you do unlimited overdrive lock. Although it is pretty hard to match the defensive capabilities of your skell. They have just normally impossible to reach levels of armour and evasion (light skells for the latter).Just a quick question. Is my avatar doing more damage then my skell normal? I have both my avatar and my skell all decked out, so it feels weird that that a human does more damage then a giant robot.
Also I hate the level requirement to start the next story quest. If I'm underleveled then so be it. If I need to i'll grind. If not then i'll beat the game underleveled. Oh well. Its not that much of a problem.
Seriously? There is a game-breaking glitch/bug in that mission? That is the first time I have heard of it to be honest. What happened?Edit: For you guys that haven't done the affinity mission BFF's, don't do it. I almost lost 40+ hours in this game because of that mission. There is a glitch in that mission that basically halts any and all story progression. And when the glitch happens, theres NO fixing it without deleting file. Just a heads up.
Yea I came to like them a lot funnily enough.So, this is kind of off topic, but I'm starting to fall in love with the NLA themes. The fact that they're so silly, and the fact that I've heard it so many times, makes me kind of happy to go to NLA and wander around. It's like, ingrained in my mind. And, I can always sing along, that's a plus.
I have encountered a few glitches with cutscenes not loading but it is quite nice that XCX is free of a lot of glitches often commonplace in open world games.I just googled around a bit. This seems to be the glitch. I also found a GameFAQs post that a describes a glitch in the 'Blitzkrieg' quest that was fixed by completing another unrelated quest
As a side note, I guess it's because of the online stuff that there isn't multiple save slots? There's bound to be some glitches in these enormous games so save slots would be nice :\
Oh yeah, they are completely different. I do like that XCX's soundtrack feels kind of silly at times. Especially the rap during the regular battle theme. It makes the game much more fun.I truly can't really (and don't want to xD) compare the original Xenoblade and XCX's soundtrack since they are so different and try to give different atmospheres.
What I find really impressive is how little invisible walls there are. If there's a spot on a rock it looks like you can stand on, chances are you can. And then scale it.Yea I came to like them a lot funnily enough.
I truly can't really (and don't want to xD) compare the original Xenoblade and XCX's soundtrack since they are so different and try to give different atmospheres.
I have encountered a few glitches with cutscenes not loading but it is quite nice that XCX is free of a lot of glitches often commonplace in open world games.
This is the first major glitch I have heard about to be honest.
Well. I got to the part that's broken and tired looking around for a while to get the next part of the mission. I couldn't find it so I looked it up, and the first thing I saw was like. "PSA Xenoblade Chronicles X BFF affinity game breaking glitch" or something like that. I read the article and luckly, because of me always forgetting to save my games a lot, I was about to lose like 2 hours instead of 50+ hours. It really sucks still, because I was grinding for those 2 hours that I lost. Dumb level requirements. Welp. I'm glad you guys now know about this issue. The article I saw is on Purenintendo.com which claims to have a way to beat the mission by doing things a bit out of order, but I'm not trying it. I'm staying away from that affinity mission.This is a social so yea, I guess it belongs. A bit late but I do agree on most points.
The main storyline of Xenoblade Chronicles X suffers due to the format they laid out. The story missions are only in chapters, and despite all the world building in side quests and other characters in affinity missions, it is not referenced. The 4th character has no lines in story quests standing super far away, awkwardly. Character development is also pretty much isolated to the affinity missions. Another side effect is most cutscenes are of people standing and talking xD, less action cutscenes that the original had (I typically don't mind but still we only had 2-3 epic scenes -_-).
Interesting characters like L are not fleshed out and some look like they had more planned content in the game before it wasn't added.
The closure is pretty open leaving tons of sequel hooks, in the main ending as well as in many normal missions. There are many references to the original making this game seem like a "after thousands of years" sequel in many people's eyes.
I still like the affinity missions and a lot of the basic missions which have ramifications or help change the world of NLA. That is where many awesome parts of the story lie in my opinion.
The ending was definitely interesting though and the series definitely has potential in the future.
I still think you should try the endgame content. A few interesting quests here and there, plus 2-3 affinity missions which only unlock postgame. And you can now try super skells and super weapons.
It is possible to outdo a skell in the damage departments at earlier levels and even at higher levels with super skells if you do unlimited overdrive lock. Although it is pretty hard to match the defensive capabilities of your skell. They have just normally impossible to reach levels of armour and evasion (light skells for the latter).
Seriously? There is a game-breaking glitch/bug in that mission? That is the first time I have heard of it to be honest. What happened?
I think I dodged a bullet myself haha. I did it real long ago and had no problems so yea... Thanks for the warning though, I told my sister about it. It would have sucked for her if she had encountered considering she often saves during missions.Well. I got to the part that's broken and tired looking around for a while to get the next part of the mission. I couldn't find it so I looked it up, and the first thing I saw was like. "PSA Xenoblade Chronicles X BFF affinity game breaking glitch" or something like that. I read the article and luckly, because of me always forgetting to save my games a lot, I was about to lose like 2 hours instead of 50+ hours. It really sucks still, because I was grinding for those 2 hours that I lost. Dumb level requirements. Welp. I'm glad you guys now know about this issue. The article I saw is on Purenintendo.com which claims to have a way to beat the mission by doing things a bit out of order, but I'm not trying it. I'm staying away from that affinity mission.
When you look at the blade tower, on the left is some greenish crystal. It's the teleporter.So I've beaten chapter 5 and I'm wondering if there's a way to get on the Ma-non ship, or do I have to wait for flying skells?
In regards to your spoiler thing:When you look at the blade tower, on the left is some greenish crystal. It's the teleporter.
Also, I really reccomend getting as soon as you get the skell, ALL Probes in oblivia planted, except the one on the floating piece of... well, the rock. And the one off at the floating island.
Oh, and for people who saw the ending:
Oblivia very likely has a "sunken" land part thingy, hinting in different quests at it, and the strange great rings there. So... easy dlc fodder. Let's hope for the best.
ALSO, I love the L is Lucifer, and Mira is purgatory theory.
Oh yeah. Ghostfactory is REALLY op.I just learned today that I made a huge mistake by ignoring Elma's skills -_- Ghostfactory is OP and I just realized that.... Killed a level 92 boss, on foot solo, with it!
It's also the reason why I'm probably switching to her :DI think Corrin is going to pose a problem for us regardless of whether the majority of his moves outrange Shulk's or not. If he has actual frame data and can at least contend with Shulk's range, this matchup is going to be a nightmare. Kinda like the Cloud vs Shulk matchup.
Pssssst.It's also the reason why I'm probably switching to her :D
About Cloud (been playing this match-up for a long while now since I bought the DLC)
Shulk's u-tilt is really useful in the Cloud vs Shulk match-up. My MAIN gripe with Cloud though is his n-air because it's so ****ing good. It's literally the n-air that I want for Shulk. That's pretty much the only aerial I'm concerned about really, f-air comes out really slowly (frame 18), d-air can be dealt with by using u-tilt, b-air is kind of like Ike's but I think it has better range overall. U-air becomes stupid though when you're above Cloud... which reminds me, never stay above Cloud. His u-air is STUPID. He can combo into u-air so easily and it deals so much damage, but for as long as you try not to stay above Cloud too much, it's not really something you should worry about at the neutral but respect his u-air anyway. It beats air dodging anyway so yeah, this move is kinda brain dead tbh. Shulk's b-air, u-tilt, and f-air are pretty much his options against Cloud at the neutral because all 3 of them can fair well against Cloud's sword. Idk about n-air though because it comes out too slowly (frame 13 from behind) and it can probably get outranged by Cloud's f-air and n-air. You can't exactly go up close against Cloud because of his jab being frame 4 (whooooo) so you're forced to maintain distance against him (at that point, it's just n-air you need to worry about) It's not a nightmare though, like not Sheik/Sonic bad or anyhting. It's somewhat of a pain doe. Some Clouds use n-air then auto cancel into d-tilt or jab so it's best to just bait out those 2 attacks instead of contesting n-air. Limit break Cloud is pretty dumb since he becomes really mobile at that point and with that range... well... ****... but the best thing you can do is to force him off the stage and make him waste it on his up B. You'd probably expect me to say something like, "throw him off-stage" and yeah, go for that and exploit his horrible recovery. I guess. Some Clouds though (the smart ones) don't really let that opportunity come that often. Speed and jump art are important in this match-up. The combos that those 2 arts have usually have the Cloud end up off-stage or at least near it.
Yeah, that's about all I have. Huge IMO disclaimer though with that wall of text. I envy Cloud and all his moves :T
He's so good. Lol.
As sad as it all sounds, shulk seems to have lost one of his unique things, his extraordinary range. Cloud AND Corrin at the same time out there, are simply replacing the poor monado boy.To be quite honest, Cloud is everything I wished Shulk was. Cloud has a projectile, some mobility, a pretty good air game, and he doesn't suffer from getting combo'd as hard as Shulk; I'm just not the biggest fan of Cloud's recovery. I think that this is the reason why Cloud has been clicking with me so well and he clicked with me as soon as I tried him in a match.
It really is unfortunate. I mean, at this point, it seems like the only reason to use Shulk once Corrin comes out, is his Monado Arts.As sad as it all sounds, shulk seems to have lost one of his unique things, his extraordinary range. Cloud AND Corrin at the same time out there, are simply replacing the poor monado boy.
Why is Sakurai doing this...? I mean, it's hard to argue against this stuff, it's just sad that shulk basically will be played less and less. I don't care enough to be upset, I have bayonetta and co after all, but it's still just... sad to see.
It is sad to see less Shulk players around, but, in all honesty, he's a very difficult character to use (in fact, he's the hardest character to use). You need to use Shulk and only Shulk to even see progress or get results with him. I think this is a major turnoff for other players, especially when not everyone can do MALLC (which is a major part of his metagame).As sad as it all sounds, shulk seems to have lost one of his unique things, his extraordinary range. Cloud AND Corrin at the same time out there, are simply replacing the poor monado boy.
Why is Sakurai doing this...? I mean, it's hard to argue against this stuff, it's just sad that shulk basically will be played less and less. I don't care enough to be upset, I have bayonetta and co after all, but it's still just... sad to see.