https://www.youtube.com/watch?v=470eWmco2SI
This happendend today in a for glory match. I was kinda surprised.
-Made me laugh hysterically.
I still don't know how to switch modes properly.
I have no issues with this. I kind of have some mental notes I use, so this could be good. Note: I think other people are having the same issue as you so this could probably help them too.
Jump is first because if you are falling and need the extra recovery, you won't need to risk death. It is an urgent moment, so it is the best to have the quickest and easiest activation. Just one click of the B button.
You also gain a lot of air mobility with jump, making you quite fast in the air. This is what ties Jump into Speed.
You want to be able to get to speed quickly so that you can take advantage of the moment and speed into the enemy's space. So while speed is not the first, it quickly follows with being the second press. Just two quick clicks to go fast.
Monado Shield is the awkward third option. It lowers your air mobility AND your speed, making it sort of the opposite of Speed and Jump. I guess you could see it as following jump and speed because it is slower than them (makes you slower). I think the best way to remember it may be by forming a split in the monado arts. Let me show you what I mean.
1) Jump
2) Speed
3) Shield
--------
4) Buster
5) Smash
Both Buster and Smash have to deal with you attacking the opponent. Buster adds damage while reducing knockback while Smash adds knockback while reducing damage. They have nothing to do with your movement, while the first three do. Always keep those two tied together and sort of separate them from the first three. This will be easier once you read the mental notes on those two. Shield is the last of the first group, the ones that effect agility. Jump and Speed proceed Shield for reasons previously stated.
So tap three times to become a heavy monster.
Somewhat related:
https://www.youtube.com/watch?v=DXzLqCqSy1w
Finally, you have Buster and Smash. The idea behind remembering these is pretty simple. The main strategy of Smash Bros is to deal damage to the opponent so that you an then use a Smash attack to hit them off the stage. The ultimate goal of all the shenanigans put in play during a battle is to Smash the opponent off of the stage. The idea between Buster and Smash is the same! Smash is the very last Monado Art, number five, because it is what you use when you just want to kill the enemy, the ultimate goal of the match. It's even easier to remember since it's called Smash, as in Smash Attack.
Buster proceeds it because you need to rack up the enemy's damage before trying to kill them. This is what #4, Buster, does. Go to #4 first to get their damage up, and once you think everything is in place go to #5 to take them out.
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Accidentally skipped over the art you wanted to use? Do not fret, simple Math is with you. Take the difference between the art you are on and the art you wanted to be on and subtract it from 5. To quickly get the difference, either 1) recall how many clicks you went above the art you desired or 2) have a good knowledge of what numbers correspond to the two arts in question and subtract them. Either way gets the number to subtract from 5.
So for example.. accidentally skipped over Buster and are about to activate Monado Smash if you don't do something soon? Well, Monado Smash is one in front of Buster, so press the B button 4 times (5-1). Accidentally skipped over Speed (#2) and went to Buster (#4)? 5-2=3 so press it 3 times. Hopefully you can make this an unconscious thing if it is not already. If you do need to think a little bit, press B once to switch to a new art and restart the timer; work your way from there. It's probably worst for you if you accidentally use the wrong art and need to deactivate it to get to the one you want, so act quickly.
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Deactivating and reactivating is harder to do,
because the deactivation doesn't work by simple amount of times clicked. The best thing to do for switching that I can think of is to listen for the click noise that sounds when the art is deactivated. From there you just input the amount of presses of the b button it takes to get to the art you want (from 0).
I always end up rapid clicking B to get rid of the art, often starting myself off from Jump or Speed on accident. This is a scenario I think every Shulk player will find himself in. If you're in the moment and can't really look at the arts, try to recall how many times you heard that weird noise that plays when you switch arts. The number of times you've heard it is the number of art you're at, so just make it to the art you want from there. Just keep in mind that the first sound, the one of Jump, is much lower in pitch than the others. You don't want to accidentally mistaken that for the deactivation noise. If you're really good, you might be able tell where you're at in the 5 arts by the slight variations in pitch between each of them. It starts low with Jump, jumps up to a decently higher pitch when you pick speed, and then transitions slightly up until the highest pitch which is #5, Smash.
EDIT: look at posts below, deactivation actually is determined by number of clicks