Starfall11
Smash Journeyman
- Joined
- Sep 28, 2014
- Messages
- 213
- 3DS FC
- 4227-1720-3560
I had to comment on this, because the first thing I did when I got the game was go into homerun contest and compete with my friends for a record. I quickly upped the record to 3k, and my friends gave up. Buster and Smash make his home-run potential godly.As others have been saying here, Shulk is hard to get used to. Most of the new characters have been pretty easy to use, but Shulk's not.
Unrelated: I got a home run contest of 4208 ft with Shulk :D! GSP of 983851
Here are some notes about my playstyle with Shulk:
- I've gotten good at switching Monado Arts extremely fast. I can cancel and switch to another art in about 1.5 seconds or so. Possibly faster. Just takes good memory and rhythm.
- I abuse SH Nair all the time. It's a great defensive option to prevent people from approaching you. It's also great on offense as long as you're careful of getting shield grabbed. This can be accomplished by hitting at max range.
- Speed is amazing for pivot grabs, but sometimes it can be difficult to grab people who dodge a lot. Very useful 1 vs 1, but less so in FFA's.
- Jump is amazing for gimping off-stage as everyone has mentioned. I suggest abusing Fair multiple times. This is deadly against Little Mac and anyone with poor recovery. I sucked at carrying people offstage with Fair until just recently. Think I'll practice this up in training mode. And it reminds me of old melee Marth/current Lucina. Great potential for juggling offstage.
- Grabs are a very important aspect of Shulk's neutral game. When people get too close, it's best to shield grab and pivot grab. A lot of his tilts have excellent range, but long startup, so you'll get hit out of it if you attempt them too close.
Overall, I'm still learning a lot, but can manage about a 55-60% win rate online. I wish I could find a way to post my replays. But outside of phone recording devices, does anyone have tips?