Hokori
Great King of Evil
Could you compare it to Chronicles? I haven't heard much from it aside from 1 or 2 tracks since I've been under a rock for a while.The OST of Xenoblade X sounds amazing so far
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Could you compare it to Chronicles? I haven't heard much from it aside from 1 or 2 tracks since I've been under a rock for a while.The OST of Xenoblade X sounds amazing so far
Eh. They're both completely different beasts so I can't really compare them that wellCould you compare it to Chronicles? I haven't heard much from it aside from 1 or 2 tracks since I've been under a rock for a while.
Can't really compare, as beserker said...Could you compare it to Chronicles? I haven't heard much from it aside from 1 or 2 tracks since I've been under a rock for a while.
It's alright. There are some highs and there are some lows. The J-pop and rap are a bit of turn downs to me.The OST of Xenoblade X sounds amazing so far
Yep, it's pure silent. Unless ther es some hidden mechanic that's unrevaled about how the main character can have his personality forged through dialogue/actions that the player specifically chooses (cases of this being used are Tales of Xillia and Mass Effect), he's gonna be as silent as Ness in Mother 2. So..IDK how that's gonna work in a game like this.I didn't really have too many concerns about the story in general; I knew it was going to be good judging from the amazing story in the original Xenoblade.
My only concern, and my remaining concern, is the importance of the avatar. It makes sense that he is silent in the cutscenes from a game with this big of a scale, but I like how FE:A handled the avatar character with Robin. At least in FE:A, you saw that Robin had his own personality and it develops when you see their supports and their actions throughout the game. This avatar... it doesn't seem to be that way.
Okay, does anyone else REALLY love that jacket(?) Elma is wearing at the beginning? She looks awesome in just about anything, but that just looked amazing on her.Translated version.
I mean, it would be strange to not have robot enemies. With the director saying he wanted this game to be the perfect example of Robots with humans.
Also the fact monolith soft has
I'd say it would be very strange to miss the opportunity for themselves. We probably will see many different types and more on the way.A robot girl fetish
I dunno i'd expect that to happen to Cross more than anything.I'm calling it now. Elma is actually a cyborg.
I dunno i'd expect that to happen to Cross more than anything.It could explain why he's a silent protagonist. : 3
I mean, Shulk was a re-animated corpse, so it wouldn't surprise me that Cross could end up being a robot and not human.
Hey, it's pretty solid. (Reyn's voice: "Rock soliiid!") Probably better than I'll do tomorrow, lol.The tournament was stacked. Lol. I got 5th out of 22 players. Lost to a Peach then I lost to a Sheik
Pretty satisfied, I guess. All wins were from Shulk
I got 5th place out of 22 players. Tournament was STACKED. Went 100% Shulk all the way for my wins
I got my spacing correctly but my downfall was when I neglected my ground game and decided to go full-on aggro later in the tournament. Gotta fix that... I lost to a Peach then I lost to a Sheik. I think I was too predictable at my losses so er... yeah. Time to improve. I managed to get n-air > f-air > f-air > air slash early gimp at speed art WHICH WAS HYPE AS ****. I got some early KO's with jump art. N-air > f-air > f-air really does wonders at KO'ing early (heh). I got a bunch of counter KO's. I think my performance with buster and jump were great. Speed... sans the 9B-style gimp, I was HORRIBLE with speed.
I won all my friendly sets.. except for one set against Diddy. Fffff----
This tournament also convinced me to NEVER use Diddy. My Diddy's garbage. Should have switched to Mario or switched up my playstyle with Shulk but whatever.
Characters beaten:
Also, there was a great Zelda player there by the way. Walkalator and elevator KO's were hype. He lost though against my brother's Ike due to some misreads and all. That, and I told my brother to shield every time Farore's wind is used.
I also convinced my bro to fully focus oninstead of
but idk if he listened. He did REALLY well with Mega Man. He easily had the biggest crowd reaction of the day with some clutch hard read. He was one place below me
So yeah. I did pretty well but I made mistakes, wrong punishes, and bad decisions. Fun tournament
TLDR: **** Diddy :3
Edit 2: My bro's Mega Man's effing legit but holy ****, the matches are boring. 1 minute left ALL THE TIME. He got some super clutch KO's. His Ike was also pretty scary today. I'm amazed he got to the same place without using his first main
Shulk's awesome hype and flashiness made my brother pretty underrated though. Among the guys in the tournament, he beat including in non-tourney fights since he was idle for a while:
@Locke 06
Wooow :D Congrats for 5th! Not bad! Very happy to read you got that place with pure shulk! <3Full details here:
He mains Link but I encourage him to throw his Link into a pool of fire and focus on Mega ManWooow :D Congrats for 5th! Not bad! Very happy to read you got that place with pure shulk! <3
AND WAIT WHAAT Your bro mains Megaman? My sister mains Megaman LOL. wow...
Proves not to go with diddy x'D awwwwwww.He mains Link but I encourage him to throw his Link into a pool of fire and focus on Mega Man
I got TOO AGGRESSIVE. smh. Like, I threw everything that I did well out of the window and ignored spacing. Well, eh. Also, I used MALLC. I can conclude, the range is too big.
My speed art performance was also booty but that's because I was using the GC controller but I'm more accustomed to the 3DS feels buuuut... I want to get used to the GC controller so yeah. I wasn't pivot grabbing as much or pivot f-tilting or pivot smashing. I also ignored Shulk's ground game too much. So yeah, things to improve on. I guess. I got really pumped up after I managed to ****ing do that **** 9B did (f-air > f-air > air slash gimp holy ****). I somehow managed to KO Fox at 62% by escorting him off-stage with n-air > f-air > f-air with jump art. My performance with jump and buster were good imo. Speed was atrocious ;-;
If you want to know how my last loss went, I went Diddy and SD'd twice because I forgot how his recovery works
It's funny to see how far he's been rising and falling between each tier list. Naturally it's a product of it being still fairly early in the game's life (and possibly a different style of play there).@Berserker. Congrats man! Way to do Shulk proud.
You really putting some nice effort into finding the best way to play Shulk. : D
Anyone see the new japanese tier list though?
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Shulk isn't doing so hot over there.
Though my mains are in amazing spots.
I wouldn't trust tier lists right now.@Berserker. Congrats man! Way to do Shulk proud.
You really putting some nice effort into finding the best way to play Shulk. : D
Anyone see the new japanese tier list though?
![]()
Shulk isn't doing so hot over there.
Though my mains are in amazing spots.
In my experiences with Sheik, Shulk has a hard time against her. He is practically combo meat to her with her fair strings and Bouncing Fish. I can't even use Speed and Jump effectively in this fight.I also did significantly better against Diddy than I did against Sheik
Kinda supports my opinion about Sheik being harder than Diddy (Sheik's -1.5 while Diddy's a -1)
I don't think I played the match up correctly. I bit on too much baits and I threw out a lot of moves that were easily punished. I think it's definitely doable, but I'm more convinced that this is probably a solid -1 at the moment.In my experiences with Sheik, Shulk has a hard time against her. He is practically combo meat to her with her fair strings and Bouncing Fish. I can't even use Speed and Jump effectively in this fight.
When I do encounter a Sheik, I always switch to Luigi as he has some tools to deal with her.
People who put Robin that low just aren't experienced with her imo. I did a write up on her in the Zelda social a few days ago when a tier list put her as the 2nd worst:Robin has a lot of potential and it shows through pros like Nairo playing as him (or really her); I think he should be higher.
Robin is in no way deserving of being called the 2nd worst in the game. Her only real weakness is that she has no reliable way to deal with pressure, but unlike Zelda who has a similar issue, Robin actually has a way to keep her opponent out with Arcfire, Thunder, Elthunder, Arcthunder, and Distant Nosferatu if customs are being used.
She also has:
I personally think she should be at the bottom of B- or the top of C+.
- A move that heals her AND does damage
- Disjointed Levin Sword aerials with ridiculous range
- Reliable damage rackers (Arcfire/thunder to aerials, Arcfire to Arcfire to LS uair, utilt strings to usmash, etc.)
- Reliable kill setups (Arcfire/thunder to LS uair, tipper LS bair, tipper usmash, or Thoron)
- Items that can KO and do a ton of damage (around 15-20% iirc)
- A bthrow that can KO at ~100% with rage at the edge of the stage
- A very fast aerial that is good at gimping and doesn't use any LS uses.
- Barely any landing lag on any of her aerials, only dair and bair have some.
- Only her smash attacks and projectiles have significant end lag, but you'll almost always be far away when throwing out projectiles so that doesn't matter too much.
- Her tilts and jab come out rather quick and don't have much end lag.
berserker01 said:Anyway about Robin...
Robin is a hard one to coin but if you want me to sum Robin up, she's all about zoning, set ups, stage control, and micro management. Robin has great projectiles like thunder and arc fire for zoning and her levin normals have nice range, insane damage and insane knockback, plus they come out fairly fast. She wants to use arc fire and thunder to take control of the match while most of her damage will come from her levin sword. Robin can easily set up air dodge traps with arc thunder and arc fire. Robin's levin normals demand a LOT of respect. Most notably, her u-air which has insane coverage, insane knockback, and great juggling ability. Robin's jab is also great. Comes out at frame 4, decent range and great damage output. It can also KO if you use the fire finisher. One thing that most new Robin players (*cough* myself) tend to neglect are her tilts. Her tilts are actually fairly fast and their disjoint is decent. Utilizing her tilts more often and using them at the proper time will help in managing Robin's tome durability. I almost forgot to mention that Nosferatu is great if you know how to land it (OH and it's also unblockable since it's a command grab). Nosfeartu really helps in reducing the deficit in a match. This kinda sounded incoherent coming from me since I'm saying a lot of different things but that's basically because Robin's moveset is versatile. She's got an answer for every situation. Well, most situations
Robin has some serious flaws though. Her mobility is... REALLY... BAD. Like, oh my God. I think there's a reason why Robin's moveset had to be versatile. It's because her mobility is outright awful. We can go on about her grab range and her pummel being awful and all, but she has another big weakness which is pretty much caused from two things: lack of escape options and lack of mobility in general. If you guys do the math, Robin's incredibly efficient at mid-range (and at projectile-range) but.... once you get to Robin, it gets really really bad for Robin. I know Robin has tools to handle pressure, and by tools I meant, just jab (Comes out at frame 4) but she's really lacking in options against close-range pressure. The thing is when Robin is at a disadvantage, things can really go south fast for her because she really lacks options to escape being at a disadvantage. I won't forget to mention that she's easily juggled so being below her is advantageous for you.
Playing as Robin is difficult. She requires a lot of precision, accuracy, and meticulousness. She always wants to stay at mid-range against her opponent. She definitely has ways on how to keep her opponents at bay but when the distance between Robin and her opponent are closed, oh boy. I make her sound low tier but honestly, she's mid-high tier purely because she has great representation (one of the more popular characters in SSB4) and her moveset is generally all-around and great
Doug has the build of Reyn, yet he has all the grace of Dunban.![]()
"But does Final Fantasy XV have Lightsaber combat? No? Then why are we even having this conversation?"
XCX > FFXV. It's a fact.
Replaying the game xD It will definitely be a problem if the game lasts 300 hours (full completion) like how the devs have stated.The amount of playable characters and how you can customize them further with their arts kind of reminds me of the Dream Eaters from Dream Drop Distance, except you have a lot more options. Definitely gives this game a lot more replay value.
I'm probably going to end up switching characters every time I go into one of the major areas of the game, hopefully this game also keeps the system in Chronicles where party members not in your team gain experience, otherwise it will be incredibly difficult to switch characters around.Replaying the game xD It will definitely be a problem if the game lasts 300 hours (full completion) like how the devs have stated.
Add a 100 more for messing around with armour and weapons.
I do not see why they wouldn't give exp to all of our characters. Monolith Soft isn't full of idiots unlike modern Square Enix(with the exception of Bravely Default of course).I'm probably going to end up switching characters every time I go into one of the major areas of the game, hopefully this game also keeps the system in Chronicles where party members not in your team gain experience, otherwise it will be incredibly difficult to switch characters around.
Not for me. ~Doug has the build of Reyn, yet he has all the grace of Dunban.
Why do there have to be so many awesome party members? It's going to take me forever to decide which ones to use!