Nammy12
Smash Lord
Has anyone here beaten the adventurer boss at the bottom of Dimension's Hasp? I kind of gave up on that boss a while ago since he kept killing me.
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Has anyone here beaten the adventurer boss at the bottom of Dimension's Hasp? I kind of gave up on that boss a while ago since he kept killing me.
Are they the ones that are Ba'al ii; Turtle Dove[+] and Ba'al iv; Goldie[+]?Wait until you fight the one with 999 PDef and 999MDef
Pressure points all day for me
Has anyone here beaten the adventurer boss at the bottom of Dimension's Hasp? I kind of gave up on that boss a while ago since he kept killing me.
This felt more like a vindication of FF12 than a Xenoblade review. Are this guy's reviews always so short and uninformative? Is this comedy? If I were a potential customer, this review would tell me nothing. And why are British accents considered bad? Can you imagine this game with American localization? Shulk sounding like Pit, Reyn would probably have Brooklyn Rage, Melia would still speak RP, Xord sounding like a Confederate apologist. That's such a silly comment to make.What are your thoughts about this review?
I watch CGRUndertow most of the time and I find his opinion this game to be strange.
Now you made me imagine Xord with the voice actor for Dedede in Right Back at Ya. That or Xord looking like Dedede.This felt more like a vindication of FF12 than a Xenoblade review. Are this guy's reviews always so short and uninformative? Is this comedy? If I were a potential customer, this review would tell me nothing. And why are British accents considered bad? Can you imagine this game with American localization? Shulk sounding like Pit, Reyn would probably have Brooklyn Rage, Melia would still speak RP, Xord sounding like a Confederate apologist. That's such a silly comment to make.
I need a monsta to clobba dat dere Monado Boy! (Sorry, I couldn't resist.)Now you made me imagine Xord with the voice actor for Dedede in Right Back at Ya. That or Xord looking like Dedede.
It's still possible that they're not revealing information about that song so it can be hidden as a secret boss fight or cameo battle.Oh hey what a coincidence. I was just looking at Bravely Second news. Yeah, the ba'al theme is one the best themes there is.
Unfortunately looks like they took it out of Bravely Second. Instead it plays the battle with demons remix music. How sad...
Anyway yeah, amazing game. Edea is best an glad she is returning as playable for Bravely second.
The main cast seems incredibly with Magnolia, Yu, Edea, and Tiz. (Still curious at what the heck happened to the other two characters that were with Yu).
Nothing he said was wrong, per say. More could be said, but it gives a basic rundown.What are your thoughts about this review?
I watch CGRUndertow most of the time and I find his opinion this game to be strange.
I mean, technically, I would consider Elma the main protagonist in the game as she is a leaderYou know, I wonder if the main protagonist is up to snuff.
Hey Cross, are you feeling it?
I feel it to Cross.
People sometimes also put the name of the boss that songs accompany, so people know where they are played in game.Doesn't Airy have three fight themes? I see almost no one mention the theme when you fight Airy after you break the crystal/enter the final pillar of light. I beleive it's called Evil Thing.
Also I always thought those songs were named Wicked Thing/Battle/Flight. :/
For a secondary, I say to just pick whoever you think would come naturally to you. I started to secondary Link, because he was one of my two mains in brawl. I figured he would come very naturally to me, and he did. If you are thinking Mario, then just go ahead with it.As far as I can see, I play a bit differently to how I used to. But my old strategy was throwing nairs into everything. Now I'm actively trying to space things or pull off particular combos - maybe I'm overthinking when I play, trying to do things that don't yet come naturally. (Edit: Sounds kind of like fundamentals. But now I think about it, I don't really know how to define fundamentals so don't know what to work on.)
As for a secondary character, it's currently Palutena for me. Though I can sadly tell that I won't be able to cut it against a lot of players with her. Was thinking maybe Mario or Mega Man. As bad as I'd feel for resorting to a top-tier character, Sheik does seem pretty solid.
Jump is where it is. I hated off stage play, always was too afraid. Jump airspeed for offstage/gimping, speed for groundgame, and quick aerials, buster for grabs and mindgames. Shield against unknown match-ups or now wanting taking quick damage, learning the enemies pattern. Buster, when you don't care about your % anymore and just want to dish outadvantage/damage. Smash rarely, but for quick revenge kills.Pretty irrelevant but Buster art is still my favorite art until now <3
want to capitalize on how important it is to utilize Shulk's tilts. D-tilt works better for spacing since it has slightly longer range than f-tilt. It also works better for interrupting rush down attempts. F-tilt is better for dealing with pressure especially if you pivot with it. F-tilt also works better against air borne opponents. Although you'd think u-tilt is better, the hitbox on u-tilt is weird and there's a certain area where in u-tilt won't hit (45 degrees? Not sure to be exact) but whatever that blind spot is, f-tilt can cover that spot, pivoted or not. As for u-tilt, its use is fairly obvious and there's a specific area wherein it should be used. You should always use u-tilt when you get the chance to. It comes out at frame 10 which is as fast as d-tilt so you can catch opponents off guard with it
The most IMPORTANT aspect of using your tilts is to get used to their hitboxes. You're usually too used to how much area f-air and n-air can cover so using f-tilt and d-tilt may feel a bit stiff at first. It does but once you fully understand the hitboxes, you'll be dealing significantly more damage. More importantly, you're less susceptible to shield grabbing for as long as you mix up your spacing options. Plus, your tilts are significantly safer on shield than your aerials anyway (except b-air. That **** is safe on shield if spaced correctly)
Another thing: Once you master your tilts' hitboxes and utilize them properly, you don't have to worry about closing in to deal damage with buster. Shulk's tilts deal a lot of damage anyway. I don't think you can deal THAT much damage with n-air and f-air alone.
I agree that the tilts feel a little weird, I'm only just now getting used to the weird ~45-100 degree swipe on the u-tilt. Always been comfortable with d-tilt, not so much f-tilt. Wouldn't have expected it to cover air approaches. I find getting shield-grabbed is my biggest issue right now because I'm very nair/fair-happy. I'm a bit predictable so think I need to mix up my aerial approaches with grabs more often. Or maybe a spot-dodge, I dunno.I made a post in the metagame thread about ground approaches/ground game in general. If you start mastering your ground game, you'll realize that you'll get a lot of damage out of just simply using tilts (even with buster activated, grounded play is rewarded heavily)
Ah yes. This was my problem also. Being too n-air or f-air happy opens you up for being shield grabbed. You gotta mix it up with your tilts and grabs to alleviate that issue.I agree that the tilts feel a little weird, I'm only just now getting used to the weird ~45-100 degree swipe on the u-tilt. Always been comfortable with d-tilt, not so much f-tilt. Wouldn't have expected it to cover air approaches. I find getting shield-grabbed is my biggest issue right now because I'm very nair/fair-happy. I'm a bit predictable so think I need to mix up my aerial approaches with grabs more often. Or maybe a spot-dodge, I dunno.
The entirety of my ground approaches are Speed pivot-grab, roll and... that's it. I need to try pivot-tilting some more, and letting them do the approaching when I'm not getting pelted with projectiles.
F-tilt to victory!Ah yes. This was my problem also. Being too n-air or f-air happy opens you up for being shield grabbed. You gotta mix it up with your tilts and grabs to alleviate that issue.
F-tilt also feels weird but I think it should be utilized when the opponent is using an attack. I think f-tilt finds its uses once you're not at neutral. Feeling pressured by the opponent? Pivot f-tilt. You're beginning to gather momentum, use f-tilt in combos because it deals a LOT of damage (especially in buster art). D-tilt is definitely more useful to use for zoning at neutral. It can be used if you're combo'ing but you'll definitely gain more with f-tilt
I like ArmourPretty irrelevant but Buster art is still my favorite art until now <3
That was glorious.I have a bit of a story here.
Earlier today I decided to play on For Glory for the first time in a while. My Shulk kept getting rekt, so I'd had enough and was on my last one or two matches when I came up against one guy in particular. Had a bit of a laugh, because the alias he used was the same as someone who attended one of my area's local Smash events (I hadn't met the guy, just been calling the name out as a TO.) After the match, I viewed their profile and noticed that they lived in the same region as me - maybe it's the same guy! Small world... Thankfully, this match was actually a close one and we ended up staying online battling for the next hour.
In our second-last match, we had a beautiful off-stage moment. I most certainly saved the replay after the match ended, just for that bit. I filmed a dodgy copy of this section with my phone on a GamePad screen (TV broken), then retold this story and uploaded the recording to a local Smash group, to show off what happened and to see if I could locate this guy.
I feel like an awesome detective now, because yep, he responded! Not only did he save the replay of the match, but uploaded the same part to YouTube through a proper recording device - and this is it.
I don't think we could do this again if we tried.And lets ignore my terrible Shulking at the end, I need to learn ground approaches...
We talking about sliding animations now!? Kotaku really have nothing better to do with their time don't they.
Well, some people have really slow news days.We talking about sliding animations now!? Kotaku really have nothing better to do with their time don't they.
Definitely try to see if you can get Xenoblade on the New 3DS. It's by far one of the best games that I ever played. I think the game will more than sell you on Shulk.I feel as though Shulk is overtaking Duck Hunt as my main. His air game and zoning is just so glorious.
At the moment, I've settled for just having two mains with the excuse of two different versions.
I'll probably be completely sold on Shulk once I try Xenoblade 3D, if I really end up feeling the game.
Already planning on it. I don't particularly care for RPGs, but I did love EarthBound so who knows.Definitely try to see if you can get Xenoblade on the New 3DS. It's by far one of the best games that I ever played. I think the game will more than sell you on Shulk.
This is coming from someone completely biased towards him, but I think it will. Having bought Xenoblade on release, I knew Shulk to be a pretty deep and complex character. How he thinks, what his motives are. Whilst I was 100% hyped for him being in Smash, it hurt a little seeing him reduced to "The Meme Man" in everyone else's eyes.Already planning on it. I don't particularly care for RPGs, but I did love EarthBound so who knows.
At least, I'll probably feel more connected with Shulk as a character besides just his accent.
I started playing as him because of his amazing accent, but having the best taunts ever doesn't hurt.This is coming from someone completely biased towards him, but I think it will. Having bought Xenoblade on release, I knew Shulk to be a pretty deep and complex character. How he thinks, what his motives are. Whilst I was 100% hyped for him being in Smash, it hurt a little seeing him reduced to "The Meme Man" in everyone else's eyes.
Shulk is a pretty fun character to use! Likewise, Xenoblade is a pretty fun game to play! Regardless of what genres you generally like, Xenoblade will be a great experience. Also, if you ever run into issues in the game you can always come here and we will be glad to offer advice or suggestions.I feel as though Shulk is overtaking Duck Hunt as my main. His air game and zoning is just so glorious.
At the moment, I've settled for just having two mains with the excuse of two different versions.
I'll probably be completely sold on Shulk once I try Xenoblade 3D, if I really end up feeling the game.
It certainly is a departure from the battle themes from the first Xenoblade, but good in its own right.