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damage per second, basically when you're playing as FIORA you don't want to do too much damage with Lacerate and that 4 hit dagger move because otherwise all the enemies see you as a big threat and target you.
Because the combat system is basically world of warcraftss people have a tendency to queue up ALL THE MOVES which inflates your dps.
I think I'll make some Xenoblade videos tomorrow. I'll finally do that top 5 (maybe more) Xenoblade suicides video. I've got some really creative ones; you will all be surprised. I might as well record that ether crystal glitch too, since I'll I have the camera out.
It will have to be tomorrow because I have put off my math homework all week and it might take all of today to finish. After that, I'll need to revise/edit my paper.
Navigating colony 9; is it a sign of what is to come navigating the rest of the game, because I'm absolutely not enjoying going around being anyones errand boy in an area with a map without even the slightest of where to venture towards.
Navigating colony 9; is it a sign of what is to come navigating the rest of the game, because I'm absolutely not enjoying going around being anyones errand boy in an area with a map without even the slightest of where to venture towards.
It gives me a painful reminder that summer is ending and I'll have to endure the cold cruel winter time. His slightly tanned skin and subtle abs aren't that distracting (he's looking great), though I could see why some people would be distracted.
Navigating colony 9; is it a sign of what is to come navigating the rest of the game, because I'm absolutely not enjoying going around being anyones errand boy in an area with a map without even the slightest of where to venture towards.
Definitely not, you can consider colony 9 (and tephra cave) the game's tutorial.
Exploration really begins when you hit this area (rather early on in the game):
This is the best pic I could find, but there's soooo much more to the area than this though.
For the sidequests, they are boring at first, but if you work at them they will grow more interesting. It can take a while (especially with colony 9), but you eventually start to work your town affinity up. As your affinity rises, so changes the way named people react to you in the colonies. People will start to recognize you and trust you with more important, and sometimes life changing quests.
This isn't really spoilers, so I won't spoiler it. Let's take Désirée. Early on the game all you do is fix her watch for her. You gather some blue chains, bring them to your lab, fix the watch and take it back to her. It's more like an errand. Here you learn that she's crappy with machinery, but you have no reason to care yet. Later in the game, (4.5 / 5 affinity stars needed), she trusts you enough (thanks to the quests you have done for others) to let you decide what career she will be doing for the rest of her life, since she can't decide between two. You also get a decent reward for the character that is leading the quest, but I won't spoil what that is. This is pretty significant in comparison to just fixing her watch. However, even later in the story (5 stars necessary) you do one more quest for her which is very huge in significance. This I will spoil, for it has something to do Xenoblade's storyline.
During this quest she talks about how her father ran a company called "Xord Smithy," and was killed in the Battle of Sword Valley. This finally reveals the origins of Xord; he is Désirée's father and was a blacksmith in colony 9, until he was killed, taken by the Mechon, and turned into a Face.
During this quest she talks about how her father ran a company called "Xord Smithy," and was killed in the Battle of Sword Valley. This finally reveals the origins of Xord; he is Désirée's father and was a blacksmith in colony 9, until he was killed, taken by the Mechon, and turned into a Face.
I had Désiree mention something about that company way before I had 5-stars. Maybe she brings it up again later, but I remember talking to her when I was around Alcamoth and she mentioned her father's shop by name.
Anyway, I second your point. The exploration element really kicks in at Bionis' Leg.
Definitely not, you can consider colony 9 (and tephra cave) the game's tutorial.
Exploration really begins when you hit this area (rather early on in the game):
This is the best pic I could find, but there's soooo much more to the area than this though.
For the sidequests, they are boring at first, but if you work at them they will grow more interesting. It can take a while (especially with colony 9), but you eventually start to work your town affinity up. As your affinity rises, so changes the way named people react to you in the colonies. People will start to recognize you and trust you with more important, and sometimes life changing quests.
This isn't really spoilers, so I won't spoiler it. Let's take Désirée. Early on the game all you do is fix her watch for her. You gather some blue chains, bring them to your lab, fix the watch and take it back to her. It's more like an errand. Here you learn that she's crappy with machinery, but you have no reason to care yet. Later in the game, (4.5 / 5 affinity stars needed), she trusts you enough (thanks to the quests you have done for others) to let you decide what career she will be doing for the rest of her life, since she can't decide between two. You also get a decent reward for the character that is leading the quest, but I won't spoil what that is. This is pretty significant in comparison to just fixing her watch. However, even later in the story (5 stars necessary) you do one more quest for her which is very huge in significance. This I will spoil, for it has something to do Xenoblade's storyline.
During this quest she talks about how her father ran a company called "Xord Smithy," and was killed in the Battle of Sword Valley. This finally reveals the origins of Xord; he is Désirée's father and was a blacksmith in colony 9, until he was killed, taken by the Mechon, and turned into a Face.
Thanks for that thorough response. I stopped reading right at the spoiler, and have not read the thread since as many people seem to just blurt out information that really does ruin huge parts of the game without thinking twice, so I appreciate te care you took in particularly to NOT do that.
These quests are a real turn off though. Are they always just running around? I've literally just shut the game off today because I'm tired of running around and not finding anything in the middle of trying to get five quests done. Usually in RPGs I consider these trivial things the bits I will look up and just get done to garnish the reward without wasting my actual life's time running around like some bozo in a circle.
Thanks for that thorough response. I stopped reading right at the spoiler, and have not read the thread since as many people seem to just blurt out information that really does ruin huge parts of the game without thinking twice, so I appreciate te care you took in particularly to NOT do that.
These quests are a real turn off though. Are they always just running around? I've literally just shut the game off today because I'm tired of running around and not finding anything in the middle of trying to get five quests done. Usually in RPGs I consider these trivial things the bits I will look up and just get done to garnish the reward without wasting my actual life's time running around like some bozo in a circle.
What I usually do is pick up every quest I see and then rarely do I actively seek to complete it. Most of the quests don't require you to return to the quest-giver and I often found myself completing quests without even trying. I'll run around and do whatever I do, and sooner or later, I'll find five of those enemies to kill, or enemies will drop whatever item I'm after. The only time I personally try to finish them is for Timed Quests, quests with multiple endings, or for trying to raise Affinity with the town/city.
After thinking about it, Riki is the Jar Jar Binks of Xenoblade; Monolith Soft probably tried to make him cute for the younger folk, but he ends up coming off as annoying for some. Not to mention that both characters speak in their own slang.
After thinking about it, Riki is the Jar Jar Binks of Xenoblade; Monolith Soft probably tried to make him cute for the younger folk, but he ends up coming off as annoying for some. Not to mention that both characters speak in their own slang.