Raziek
Charging Limit All Day
Equipment is extremely random and there are literally 'infinite' possible equipment pieces according to what they said on the Treehouse cast.
Side tournaments at BEST.
Side tournaments at BEST.
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What if we set a numerical stat range such that the majority of the players at the competitive level would be able to achieve all of said stats?Equipment is extremely random and there are literally 'infinite' possible equipment pieces according to what they said on the Treehouse cast.
Side tournaments at BEST.
I wouldn't really set anything besides the 'every value has to fall within this range, and the total value has to fall within this range' sort of thing. Since you'd be able to customize your defense, offense, and speed any serious attacker can be checked by a serious defender, any hardcore defender can be outsped, and so on and so forth. The balance at that stage would start falling into the hands of the players.I just don't see the point, honestly. You can achieve some seriously ridiculous stuff with equipment. It's not like, small things. It's like, 18 damage Lucina fair. Ludicrous circle-stalling and runaway potential.
You'd have to set so many surgical limitations that I don't think it's at all worth it.
If Shulk is able to survive that long with the proper equipment, I'd hate to think about how long it would take to bring him down if he's giant, or even metallic.@ Raziek
for hilarity's sake, i decided to see what shulk lives at against a bowser ftilt with 200 def equipment and custom shield stance
... he lives to about 460% when hit from the middle of FD.
Customizations can be transferred from 3DS to Wii U, so people can just bring their own stuff to tournaments; it won't be any more inconvenient than Pokemon or MtG tournaments.Given the random nature of the stat boosts, it could be rather difficult and time consuming to ensure that every setup has the same options available. Balance concerns aren't even on the table until convenience is addressed.
I think when we know a bit more about it, the numbers will become a lot less arbitrary. Everybody's going to get a chance to use equipment when they get the game as well, don't forget. It's not like it's going to be something that we're all confused about.Everyone is complaining about shield stance Shulk, but I would be willing to bet that attack enhanced Ganondorf hard-counters that build.
But seriously, it is an interesting concept; however, I have never been utterly fond of it. This is coming from someone who vehemently advocates for custom move-sets. The inherent issue is the "damage calculation" problem, of course. I feel as though the arbitrary numbers provided (plus 57, minus 23) are a little too difficult to incorporate into a player's mind-set prior to the match. Honestly, if people are already talking about broken builds (predominately pertaining to our dear friend, Shulk) the introduction to equipment probably does not entail the most fluid transition into the game. The possibilities intrigue me, nevertheless. In my experience, if there is a lot of opposition to a concept, it is probably not going to happen.
It's not as random as most people would have you believe. There is variation from piece to piece, but it's within boundaries. I think it's best not to make snap decisions about it until we've got to understand its nuances, all that does is stifle the game.Equipment is extremely random and there are literally 'infinite' possible equipment pieces according to what they said on the Treehouse cast.
Side tournaments at BEST.
Unless someone doesn't have both games. You're putting the onus on wii u smashers to buy a 3DS and the game just to transfer their own unique equipment to a wii u.Customizations can be transferred from 3DS to Wii U, so people can just bring their own stuff to tournaments; it won't be any more inconvenient than Pokemon or MtG tournaments.
What would probably happen is that everyone would find the best stat numbers and stick to them. Seems like it would be a lot like stat management in WoW tbh. I don't know if that kind of thing appeals to a lot of smashers.I think when we know a bit more about it, the numbers will become a lot less arbitrary. Everybody's going to get a chance to use equipment when they get the game as well, don't forget. It's not like it's going to be something that we're all confused about.
Maybe it's not as docile as you make it seem, either. It sure would suck to have to grind for a particular pair of boots to hit the 'optimum' stat spread, wouldn't it? I don't think it is far outside the realm of possibility.It's not as random as most people would have you believe. There is variation from piece to piece, but it's within boundaries. I think it's best not to make snap decisions about it until we've got to understand its nuances, all that does is stifle the game.
I just don't particularly like this argument for anything. Sure you can have side events, but how many times do you want to splinter the community? Melee, PM, Brawl and now Smash 4 all have their own scenes. Yes there is overlap (maybe even significant overlap) but the more nuances you add the harder it gets to really build a group up.I agree that custom moves and equipment games are unlikely to replace regular tournaments, nor would anybody want them to. Given the variety already intrinsic to Smash Bros, I think it would good to actually represent that variety in the competitive scene, don't you?
OMG THAT'S SO HILARIOUSLY OP.I believe this video provides pretty good insight into why equipment and possibly even custom movesets will likely be banned.
https://www.youtube.com/watch?v=ovrfrvuyats&feature=youtu.be
WOW! how fast could he kill though? How fast could he move?@ Raziek
for hilarity's sake, i decided to see what shulk lives at against a bowser ftilt with 200 def equipment and custom shield stance
... he lives to about 460% when hit from the middle of FD.
His damage output was about 60% of his normal damage and he moved very slowly.WOW! how fast could he kill though? How fast could he move?
That's crazy... I can't wait to see what happens with the meta... I know for a FACT if it doesn't start here on smash boards someone somewhere will get online full custom events going.His damage output was about 60% of his normal damage and he moved very slowly.
But that was without DI as well, so I theorize he could live possibly up to 600% because of how strong DI is at high percentages now.
Well, that's obvious. It's just the way it has to be. It's not practical for any one machine to have every possible build available, and I don't think a sane person would expect that. People don't go to Pokemon tournaments and expect their teams to be provided for them. If people are playing with equipment, it would be best as a 3DS-centric side event.Unless someone doesn't have both games. You're putting the onus on wii u smashers to buy a 3DS and the game just to transfer their own unique equipment to a wii u.
Eh, maybe. That's just speculation. If there is a "best" setup, then the whole thing isn't going to work. Whether or not it appeals to most Smashers is totally irrelevant. It only has to appeal to the people it appeals to.What would probably happen is that everyone would find the best stat numbers and stick to them. Seems like it would be a lot like stat management in WoW tbh. I don't know if that kind of thing appeals to a lot of smashers.
That's entirely possible. We don't know the full extent of it yet, so more experimentation is needed.Maybe it's not as docile as you make it seem, either. It sure would suck to have to grind for a particular pair of boots to hit the 'optimum' stat spread, wouldn't it? I don't think it is far outside the realm of possibility.
I hear this a lot. "Please don't divide the community!". All that really means is "everybody should do what I want to do". Which is nonsense. If people want to play with equipment, or items, or on Rumble Falls, just f***ing leave them to it.I just don't particularly like this argument for anything. Sure you can have side events, but how many times do you want to splinter the community? Melee, PM, Brawl and now Smash 4 all have their own scenes. Yes there is overlap (maybe even significant overlap) but the more nuances you add the harder it gets to really build a group up.
Even if people want to play wacky side events, we're all still going to want to play in regular tournaments as well. The idea that we can shatter the community by not regulating everybody's activities is utterly ridiculous.Melee, Brawl, PM, Smash3DS, Smash3DS w/ Custom Moves, S3DS w/ moves and equipment, SmashWiiU, Smash WiiU w/ Custom moves.... the list goes on. I guess everyone is entitled to their 'side events' and what have you but the more variations on rulesets there are the harder it will be for the community to come together.
It was a 120ish point strength increase coupled with a critical hit ability that causes attacks to do tripled damage and knockback at a 20% rate.OMG THAT'S SO HILARIOUSLY OP.
But I think it was the Strength buff that made those arrows kill. Custom movesets are still up for debate.
inb4 m2k ragequitsIt was a 120ish point strength increase coupled with a critical hit ability that causes attacks to do tripled damage and knockback at a 20% rate.
In any case, the fact that the official tournament that's being held shortly after release is permitting almost any type of custom gear ought to be good for some laughs.
There actually does appear to be a secondary effect that reduces landing lag...Does any combination of equipment make you transfer momentum from dash to jump, or have a true dash dance or decrease landing lag on the laggier moves? If so great I'm all for it.
Oh wow. I only just got around to watching this. Even if we decide that equipment is too broken to be competitively viable, it's sure going to be a lot of fun.I believe this video provides pretty good insight into why equipment and possibly even custom movesets will likely be banned.
https://www.youtube.com/watch?v=ovrfrvuyats&feature=youtu.be
On its own, the fact that Link's bow can get random critical hits to do 100% damage is scary but not lethal. However, Link has more than just that one move and unless you have a build to reduce knockback, you are going to lose a stock pretty quick.I'm not seeing anything that would make custom moves banworthy in that video.
Link's Silver Bow custom normally does 20% damage when it's fully charged, and while it does have KO potential, it's not better then his smashes,
If attack boosting equipment is capable of boosting damage like that, it makes me wonder how the defense boosting equipment will reduce the amount of damage that a fighter receives.Oh wow. I only just got around to watching this. Even if we decide that equipment is too broken to be competitively viable, it's sure going to be a lot of fun.
I think I could probably equip a character to counter that build though. Even if equipment is too OP, I'd still like to come up with a tournament ruleset for it, for side events. It just seems like too much fun to ignore.
That's just the equipment.I believe this video provides pretty good insight into why equipment and possibly even custom movesets will likely be banned.
https://www.youtube.com/watch?v=ovrfrvuyats&feature=youtu.be