Natch
Smash Ace
Also, if you could make the argument for both DeDeDe and Snake, then we'll make it for both DeDeDe and Snake if it turns out they are just as "bad" as Metaknight.
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No, if that happens we'll all play Melee because we're removing the only thing Brawl has over it - more characters.Also, if you could make the argument for both DeDeDe and Snake, then we'll make it for both DeDeDe and Snake if it turns out they are just as "bad" as Metaknight.
Well, thats if we're all passive and theorycrafting.Because there hasn't been a consensus regarding matchups yet, so saying X, Y, and Z characters become more viable with Meta Knight gone is assuming all present views to be correct.
People don't play it because there are MORE characters, they play it because it's more likely to include their favorites.No, if that happens we'll all play Melee because we're removing the only thing Brawl has over it - more characters.
If MK is banned, and then it turns out Snake and DeDeDe suddenly lose their bad matchups, gain transcedent priority, and suddenly have their sprite look like Kirby in a bat suit...Because there hasn't been a consensus regarding matchups yet, so saying X, Y, and Z characters become more viable with Meta Knight gone is assuming all present views to be correct.
No, if that happens we'll all play Melee because we're removing the only thing Brawl has over it - more characters.
I still don't see Meta Knight winning so hard that he's the only viable character, but if he indeed were the only one, and banning him would lead to four (which I think that point has been made), then yes, the ban would be justified.But if we have 2 characters dominating and doing MK's job, that will be better than one!
Snake and DeDeDe have far more counters than MK. No one would go for that argument, because they don't **** nearly as hard as MK.Which attributes? I was speaking with XienZo about the argument of Meta Knight making characters unviable. Snake and Dedede do that to.
If you're talking about lack of bad matchups, how many games are there with a bad matchup for every character?
Priority doesn't end games on its own, but Snake and Dedede do have quite a bit of it.
I still don't see Meta Knight winning so hard that he's the only viable character, but if he indeed were the only one, and banning him would lead to four (which I think that point has been made), then yes, the ban would be justified.
What about MK being super viable(centralizing) and 2-3 viable characters into 6-7 viable characters?I still don't see Meta Knight winning so hard that he's the only viable character, but if he indeed were the only one, and banning him would lead to four (which I think that point has been made), then yes, the ban would be justified.
yes, it would be. a character doesn't become competitively unviable because of one bad match up, just like yoshi doesn't become competitive because of one supposedly even match.Why would it be ENTIRELY subjective?
Why are there only 4 viable characters? Is that really the case? Would removing a single character really suddenly make three more viable?What about MK being super viable(centralizing) and 2-3 viable characters into 6-7 viable characters?
Ok, Yoshi IS a Viable Character to use in completive settings. There's just a major lack of people that main him that demonstrate what he can actually do in completive settings. I really wish that people would stop treating him like a pathetic joke, and better yet, actually learn about the character before making assumptions that "Yoshi can't do this", and "There's no way he can do that"yes, it would be. a character doesn't become competitively unviable because of one bad match up, just like yoshi doesn't become competitive because of one supposedly even match.
Tic-Tac-Toe even has 5 squares you can go in to be the best choices.Why are there only 4 viable characters? Is that really the case? Would removing a single character really suddenly make three more viable?
Every competitive game will be centralized around the top choice. Even in Tic-Tac-Toe, where you'll only choose the squares that guarantee you either a win or a draw.
It's just the way you worded it. You made it sound like Yoshi was completely inviable when he is not. I was also talking about more than just the MetaKnight Matchup.one of my better characters is ganondorf, I don't treat lower tiers as a complete joke...I'm just pointing out that a single matchup does not make or break a character, even if it is with the most common of opponents
just pointing out, D3 makes 5 chars unviable. samus, DK, bowser, mario, and luigiMeta Knight alone makes 4 characters unviable.
Thats what secondaries are for. With meta, even if you do have a good secondary he probably isn't good against meta either.just pointing out, D3 makes 5 chars unviable. samus, DK, bowser, mario, and luigi
...and the infinite should be banned as well.just pointing out, D3 makes 5 chars unviable. samus, DK, bowser, mario, and luigi
I shouldn't need to have a secondary because of a skill-less infinite.Thats what secondaries are for. With meta, even if you do have a good secondary he probably isn't good against meta either.
learn snake. OR you can get really good @ your main and win, like most people who win against MK do.Thats what secondaries are for. With meta, even if you do have a good secondary he probably isn't good against meta either.
He IS slow.he jsut said snake is slow...
can someone find me that sprite of a red face with a gun, blowing another face's head off?
cus thats how i feel right now
It's not false whatsoever. Meta Knight doesn't have to gimp. He can just break through the defenses and smack around Snake.actually, snake is slow. on ground speed. not that it matters much though. and master knight, i know that your trying not to get mk banned, but saying false things wont work. talk about the snake matchup. its 60:40, agreed by top players, all pro-ban people can say is OMG MK CAN GIMP and thats it while snake has all options on ground. i made a thread on MK boards about it, try and pick up there if you want a viable arguement
Except I have Battlefield in mind.Well, thats only going to work on FD, really, because on most other stages, the mine+C4 can keep you from going on a quarter of the field.
You kick his butt when he can't fight back. Simple as that. He can't tilt you to defend against a fast attack.This is simply self-contradiction, with the "Fight Snake from long range", and then "I don't need space to kick his butt",
Yes. Of course, Snake's stuff is strong in the first place. Why try to be careless around him?because you needed to fight at long range to avoid his long-ranged close range tilts.
I can avoid the grenades consistently. More distance from them results in an easier time reacting to them. All he does really is open himself.And then you need to fight close range to avoid his long-range grenades.
And even if they are quick enough, they're still ground attacks. I can just as easily attack from the air.His tilts are quick,
How about attack speed? Especially the missiles. The missiles can be jumped, Snake has to spend some time to drop his control of the missile to defend himself, and he still gets hit.and movement speed only applies when you approach.
Something has to explain Snake as top tier for a guy who got pushed around by my Game & Watch when he was still clunky from lack of age.Somebody actually does this?
Well, good for you.The last time a Snake f-smash hit me was months ago.
Uh, no. The law of diminishing works against them.They adapt better.
You mean set him up into a player misatch? NO. JUST.....NO.Make him play smash versus M2K, him using pit and arrow abusing to heck, and M2K using MK. We'll see how over the top he thinks it is now.
I'm not even worried about approaching. Falco lags.You NEED to approach, otherwise you can't win.
I didn't know Falcon could use projectiles.Falcon has the range advantage, and can fire fast, even short-hopped.
Which you can at least do to him. But Pit, no way. Falco can't shoot somebody getting out of air dodge without that somebody blundering.To fight falco you are required to both defend against lasers AND move foreward.
Laser spam is just an invitation for disaster. They only fire horizontally, and can't even be held to mess up timing. And you should see it coming, which you can say about Pit's arrows, granted, but with Pit's arrows, it doesn't make a difference.He has a powerful projectile to force approach, and his tilts outrange almost all characters. And you still need to KO him up close unless you're Samus.
I didn't know it was possible to make Wolf at the time of the Landmaster incident look like a success. But you proved it by telling me that like I don't know how to play. Congratulations.Learn 2 play.
Says the guy who tells me to match the friend up with an insanity skill player.You amuse me, whether you're an absolute idiot or a troll, you're arguments are so factually lacking it's comical.
http://www.youtube.com/watch?v=lQOk8WWA8ikjust pointing out, D3 makes 5 chars unviable. samus, DK, bowser, mario, and luigi
Because obviously any sort of alternate chaingrab makes the victim inviable. All of those characters (and Bowser) get out when King Dedede runs out of stage. Mario, Luigi, and Samus get out by just mashing quickly when grabbed.
What? You can't get out of the infinite by mashing. As for the walking semi-infinite, it does inflicts such a ridiculous amount of damage that it still makes the matchup near-unwinnable.Because obviously any sort of alternate chaingrab makes the victim inviable. All of those characters (and Bowser) get out when King Dedede runs out of stage. Mario, Luigi, and Samus get out by just mashing quickly when grabbed.
Make that 1.
bowser, and any char that falls in his category, for him, D3 takes a tiny step foward and does dgrab. its not an infinite, but until the stage ends theyre going to be at killing %, so its not really going to make a difference. and for mario luigu and samus, just keep on dgrabbing? you cant break out of a grab when you immediately do the throw and dont jab. and even if you do jab, just once, its really hard.Because obviously any sort of alternate chaingrab makes the victim inviable. All of those characters (and Bowser) get out when King Dedede runs out of stage. Mario, Luigi, and Samus get out by just mashing quickly when grabbed.
Make that 1.
http://www.youtube.com/watch?v=_cDR4BWEqIUI'm not even worried about approaching. Falco lags.
Oh, you mean Falco, without the n. I'll just jump his lasers, air dodge if necessary, and that's the end of it.
Which you can at least do to him. But Pit, no way. Falco can't shoot somebody getting out of air dodge without that somebody blundering.
Laser spam is just an invitation for disaster. They only fire horizontally, and can't even be held to mess up timing. And you should see it coming, which you can say about Pit's arrows, granted, but with Pit's arrows, it doesn't make a difference.
lambchops is a beast...http://www.youtube.com/watch?v=_cDR4BWEqIU
http://www.youtube.com/watch?v=HqdyhUFNrKw
One day you'll learn that while Pit has a relatively low cooldown time on arrows, Falco has literally zero cooldown time because landing from an aerial laser cancels the animation. (this applies to both Melee and Brawl)