nimigoha
Smash Ace
- Joined
- Jan 31, 2014
- Messages
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༼ つ ◕_◕ ༽つ GIVE POKEFLOATS ༼ つ ◕_◕ ༽つWhat stages do you need when there are already a butt tonne?
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༼ つ ◕_◕ ༽つ GIVE POKEFLOATS ༼ つ ◕_◕ ༽つWhat stages do you need when there are already a butt tonne?
Having played on Pokefloats for a tourney match recently (gentlemen's agreement, between good mates for a laugh)༼ つ ◕_◕ ༽つ GIVE POKEFLOATS ༼ つ ◕_◕ ༽つ
The further PM gets away from Melee the less popular it becomes.
Maybe to Melee players but it's almost like people play PM characters other than top Melee characters
Bringing back Melee top tiers to how they were in Melee is what drove many people to PM in the first place. Mess with that and people will go back to Melee.
People who play PM because they want it to be exactly the same as Melee should just play Melee
Making everyone else on the level of Fox, Falco, Marth, Peach, Shiek, Jigglypuff and Captain Falcon while keeping those characters as close the their Melee counterparts as possible should be what PM strives for.
According to you. According to the PMDT they want a balanced game.
Peach and Captain Falcon are perfect the way they are. Even Fox and Falcon are perfect the way they are (Though they could use their first frame shine invincibility back and removing the decay on laser damage). Marth is pretty good, in fact he too would be perfect if his Dancing Blade wasn't so different from how it was in Melee. Shiek should get the hurtboxes back on her needles and their Melee properties should return in full glory.
Why are you even wasting your time on PM if it's clear that all you want is a direct copy of Melee top tiers? Just play Melee, you're allowed to do both
That PM has so many great stages and all the Brawl characters and more is great! In fact its AWESOME! However if I am using Fox or Marth and my friend is using Falco or Jigglypuff and we are playing on Dreamland or Fountain of Dreams or Final Destination or Yoshi's Story the match should be the same as if we were playing Melee.
According to you
I love Project M. As it is, the "Melee Top Tiers" are fine the way they are in 3.0.2 but the point of this thread is talking about changing those characters. I am expressing a desire to keep the "Melee Top Tiers" the way they are, or to change them closer to Melee not further. I am not for changing them to be FURTHER from Melee. They are fine the way they are. Why do we need to change them? We don't! We don't need to change them at all. They are fine. Change for the sake of change just because you don't like Melee or Melee players is not going to help PM. It can and will only hurt it.The whole Melee/PM thing really pisses me off.
Melee players disliked Brawl because of how different it was from Melee.
Now we have a dedicated team of 100+ people specifically tailoring a game for you and you still ***** about how it's not a direct copy of Melee. It has the same physics, the Melee top tiers are almost identical, it strives for roster-wide balance, it adds mountains of user-requested content and new modes, and you still throw a fit.
PM was initially made for Melee players who didn't like Brawl physics.
PM is now made for PM players. If you don't like it, go back to Melee. We'll try to hold back the tears.
We need to bring all the top tiers down a peg, because as stated in the most recent blogpost, there's a glut of characters with way too many, too powerful options. The reason that the top tier became as strong as they are in the first place was to deal with Melee's ridiculous top tier. Therefore, to achieve reasonable balance (with actually limited options for the entire cast), some of Melee's strongest characters require adjustments.I love Project M. As it is, the "Melee Top Tiers" are fine the way they are in 3.0.2 but the point of this thread is talking about changing those characters. I am expressing a desire to keep the "Melee Top Tiers" the way they are, or to change them closer to Melee not further. I am not for changing them to be FURTHER from Melee. They are fine the way they are. Why do we need to change them? We don't! We don't need to change them at all. They are fine. Change for the sake of change just because you don't like Melee or Melee players is not going to help PM. It can and will only hurt it.
Yes. This is so true.We need to bring all the top tiers down a peg, because as stated in the most recent blogpost, there's a glut of characters with way too many, too powerful options. The reason that the top tier became as strong as they are in the first place was to deal with Melee's ridiculous top tier. Therefore, to achieve reasonable balance (with actually limited options for the entire cast), some of Melee's strongest characters require adjustments.
The problem isn't that people want Melee characters to stay the same, it's that they cry bloody murder if they're even considered for tweaks that might take away from the dominance that they had in Melee.People seem to make it seem "If you want Melee characters to stay the same, you only want to play Melee and will never be happy unless it is a 1:1 copy of Melee." This is trash hyperbole. Nothing more. I'm saying I love what they did with practically EVERY CHARACTER! I love the PM characters, I love what they did with brawl characters, I love the buffs to Melee lower tiers and I LOVE that the Melee top tiers stayed the same (relatively). But this talk of changing that scares me. I don't know how much I will actually want to play PM if they change too much. PM was one of the things that got me into the competitive scene for Melee and Project M. Seeing it changed saddens me. If this ends up ruining one of my favorite games of all time for me, (Project M is my favorite game of all time along with Melee) I'll be left with only one choice, to have but one game left to play. I don't want that. So you better be sure I'm gonna express my view if it means even a 1% chance to keep it the way I have loved it this past great year.
Absolutely not. That would split the PM community among several different versions and hurt everyone in the long run.I'm sooooo stupid. I just remembered something. You can save character files from former versions than replace the newer versions with older ones. If I don't like a change in a character, than in my personal PM I will just replace the new one with the 3.0.2 version. Everyone wins. Simple solution. Everyone can have what they want.
they dominated in Melee...they are not dominating the game in PM, and that's a fact. Yes they still have most of their amazing tools from Melee, but the cast if far more prepared for them in this game.The problem isn't that people want Melee characters to stay the same, it's that they cry bloody murder if they're even considered for tweaks that might take away from the dominance that they had in Melee.
Sure, that works. Though I'm fairly sure that it doesn't work perfectly if you just swap out character files, since I think the codes file has something to do with minute character changes.I'm sooooo stupid. I just remembered something. You can save character files from former versions than replace the newer versions with older ones. If I don't like a change in a character, than in my personal PM I will just replace the new one with the 3.0.2 version. Everyone wins. Simple solution. Everyone can have what they want.
I said dominance in Melee. If they nerf all the characters that approached the spacies (Like many want and assume is going to happen), and just leave them alone, chances are that the tiers will start more resembling Melee's and then they would recover their dominance more likely than not.they dominated in Melee...they are not dominating the game in PM, and that's a fact. Yes they still have most of their amazing tools from Melee, but the cast if far more prepared for them in this game.
and listen, i'm not completely against changes to the top tiers as long as it doesn't change the "feel" of the character.
i would be ok with fox u-smash killing 10-15% later, but please...let the new PM characters settle in before making any more unnecessary changes to the top tiers. How can you compare their viability when the newcomers are constantly changing and are underdeveloped??
As I said, in "My personal PM". Similarly some people have the ganondorf sword mod in their PM. It is not for tourney's but for fun. I can have 3.0.2 characters in my v3.5, that is my choice. If changing Melee top tiers makes tourney attendance numbers drop oh well.Absolutely not. That would split the PM community among several different versions and hurt everyone in the long run.
And ROBHis only losing matchups are Mewtwo and Pit.
What I've been trying to say in way, way, way, way less words. Just because no one is immune to changes doesn't mean everyone is going to get changes.DrinkingFood said:1: No
They aren't immune any more than any other character is, the issue is whether or not the present a balance problem.
I don't venture to speak on behalf of Melee purists, but I'll try to accurately play the devil's advocate:The former (whether Melee tops are good design) is something we can debate, and is how we got on the topic of design. So far, I have yet to see anyone provide any logical reasoning for why Melee top tiers were well designed characters, just a lot of impassioned claims. Can someone provide such an argument, even if as Devil's Advocate? I'd like to hear it. Then maybe we can debate something other than "Well Melee is the best" vs. "No, Melee should stay in Melee".
I don't venture to speak on behalf of Melee purists, but I'll try to accurately play the devil's advocate:
Fox, although not necessarily well designed (as in intentionally), plays very well in practice. Simply put, Fox is fun to control. His fast falling speed and quick aerials feel like the epitome of whatever Smash has to offer. Fox's movement is technically demanding, rapid, and spectacular. Toning Fox down could strip the Melee engine of the very best it has to offer. This same principle applies to the rest of Melee's top 8 minus Jigglypuff and the Ice Climbers.
See, Melee fans may think they like Melee for its engine, but that's a questionable conclusion. Instead, Melee fans might like how Melee's best characters came together with its engine. In other words, if Melee were outright stripped of it's top 8 characters, the rest of the cast couldn't promote an equally entertaining meta.
Moreover, Fox's mastery over several play styles gives Fox players the ability to adapt on the fly. Fox's deep kit makes him relatively appealing compared to other characters that have narrower skill sets (e.g. Jigglypuff.)
To wrap it up, Fox and his other three top tier acolytes shouldn't be changed because they are what makes the Melee engine fun. They have proven to keep competitive and inquisitive players captivated for over a decade, so why should they be changed now? Making other characters viable should be an ancillary endavour, done to keep the game sharp around the edges. Lastly, if any of these ancillary characters become too strong (e.g. Lucas and Mewtwo), they should be nerfed to levels at least slightly below Melee's top tier characters.
Considering the Melee top 8 has been enjoyed for 13 years and the tournament numbers are higher than ever I don't think it is even contraversial to say most people would enjoy the top 8 staying the same more than if they were changed. Most people obviously see them as fun to play as is. I think also that this fact alone shows how well designed the characters are for this to be the case.One of the reasons for saying the Melee tops should be immune to changes is that it is good design to make them identical to Melee. Another reason is that the arguer would enjoy such a thing. The latter is perfectly acceptable opinion, and, as this game is meant to be made for the community, should be taken into account. But it should not be given any more weight than any other opinion.
You presented that in a very respectable way and I am definitely on the same page that I too want Project M to be a better version of Melee and I am glad that we are all passionate about Melee. Also I should have looked at it from more angles instead of getting defensive about Melee aspects right off the bat. When looking at the big picture instead of certain aspects it brings me a new light when looking at it. So yeah I can find an acceptance point there as long as the PM team even with nerfs or tweaks can still maintain and stay true to those Top Teirs playstyles. Out of 23 returning vets I suppose that nerfs to 4 debatably over powered characters isn't to much to ask for. I mean logically being only 17% of the Melee characters getting the nerf bat should be fine and I will try it out and give it time if they do change them before making a definitive decision.It's nice to see passion for Melee, I'm glad you shared your thoughts. But we're all passionate about Melee, here. The expectation I and many others hold is that Project M should be a better version of Melee. If this can be done by changing Melee's top tiers, I would not object.
Would you not like it if there were more options in the game? Would you not want more viable characters, more viable play styles, and hell, even more viable stages? If the price for this is changing 1, 2, 3, or 4 characters, doesn't that seem like a good bargain?
Remember, changing Fox or Falco doesn't mean either would be taken out of the game.
They changed Fox once by removing invincibility on his reflector I felt that was fair because of the speed of it, it should be able to be beaten or trade. They also changed laser damage. Fox can go in, he doesn't need to laser camp to be successful or to do fair in bad match ups. So yeah they changed him once and I did accept it. I guess depending on the extent of the nerfs/tweaks will determine what I feel about it so I will give it a chance and time to feel out the situation first. Though if they stay true to his Melee style that will be beneficial on my opinion if they change them.Only problem I ever had with what you said was that you said if Fox was changed, you would quit and go back to Melee, which makes it seem like you don't really care about this game much at all. No character should be immune from alteration, though with any hope, the PMDT wouldn't make him incapable of playing in a way similar to Melee.
First off in Melee Sakurai made Pichu receive more hitstun then the rest of the cast in his attempt to make Pichu terrible or a "joke character" on top of the self damage and light weight etc. So giving him a normal amount of hitstun after he gets hit would be a significant buff. Also Pichu is one of the fastest Melee characters with the least amount of lag on some of his aerials in Melee. Smash is a fast paced game and generally fast characters fair better then slow ones. A buffed Pichu with more hitstun/knockback on electric attacks could be a start and maybe a slight tail length increase for the sake of more reach in attacks. Also maybe shrinking his head slightly because its a huge hurtbox. Also he has room for some move alteration like Ganondorf and the changes to Roy. Like maybe they could change his Side-B to something else or edit it. Or they could change some of his aerials or tilts to buff him and somewhat branch him from Pikachu and make him better. Also because he is a vet and Melee lovers like myself would like to see him and Young Link back I mean hell even Brawl Minus brought Pichu back and buffed the **** out of him without listening to the bias of players who think vets shouldn't return based around the fact they don't care about the character when others do. An arguement I heard several times with multiple variations against the inclusion of Mewtwo before he returned went as follows.Dude, can you change your font colour? it's near impossible to read on dark background...
anyway.
What would pichu seriously offer? and Young link?
What stages do you need when there are already a butt tonne?
maybe you should try reading other threadsI think this discussion is really dumb.
i dont think you understand the point of this threadThe whole Melee/PM thing really pisses me off.
Melee players disliked Brawl because of how different it was from Melee.
Now we have a dedicated team of 100+ people specifically tailoring a game for you and you still ***** about how it's not a direct copy of Melee. It has the same physics, the Melee top tiers are almost identical, it strives for roster-wide balance, it adds mountains of user-requested content and new modes, and you still throw a fit.
PM was initially made for Melee players who didn't like Brawl physics.
PM is now made for PM players. If you don't like it, go back to Melee. We'll try to hold back the tears.
yes, there will always be a best character. "perfect balance" is IMPOSSIBLE. better off its the characters that take the most skill to use.Ask yourself these questions; is there any reason why Fox (and to a lesser extent, Falco) should be able to do the things he can do beyond "that's how it was in Melee"? Does the fast-paced, technically-oriented environment of Project M suddenly not exist if Fox is no longer capable of polarizing powerful things? Would any of the other more problematic characters need to be as powerful as they are if not to deal with Fox and Falco?
Two people of equal skill could put the same amount of effort into two different characters. One low tier and one high tier. Is it necessarily fair that the player who picked the better character should win most of their battles purely by virtue of their character having more options and generally being capable of dealing far more damage easier? Yeah, it happens in fighting games all the time and there was nothing one could really do about it. But we live in the age where it's possible to patch these games, and many fighting games are periodically patched in an attempt to bring a greater amount of balance to their games.yes, there will always be a best character. "perfect balance" is IMPOSSIBLE. better off its the characters that take the most skill to use.
Depends on the fighting game really. Many older games have top tiers that are basically set in stone at this point. Granted, that does not apply to new games where patching occurs annually.There's not always going to be a best character - anybody who's played fighting games other than Smash Bros. knows that.
good balance =/= perfect balanceYeah, it happens in fighting games all the time and there was nothing one could really do about it. But we live in the age where it's possible to patch these games, and many fighting games are periodically patched in an attempt to bring a greater amount of balance to their games.
sorry you have no idea what you're talking about lolThere's not always going to be a best character - anybody who's played fighting games other than Smash Bros. knows that.
That may be true, that there will always be a best, but that does not mean that it always needs to be the same character or characters based upon execution barrier. It's a different game than Melee, so the tops should change from build to build, much in the manner that they do in other games that are regularly patched.good balance =/= perfect balance
there will always be a "best" character in a 1 on 1 game. maybe not by a large margin, but one will exist.
No. You are wrong..
the problem with pm is that the top tier characters are just very anti-fun to play against. playing against spacies is not that fustrating.