GP&B
Ike 'n' Ike
Is this like some sort of joke post because I'm not laughing.If anything they should give back his first frame shine invincibility.
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Is this like some sort of joke post because I'm not laughing.If anything they should give back his first frame shine invincibility.
I am not arguing abaut melee being balanced. I said that fox can compete against characters that are more problimatic (as you say it) than the balance of melee toptier would imply for him to compete against. They do not counter fox.The thing is, even though Melee is very competitive within the context of it's top tiers, balance falls apart after you start using characters outside its top 6-8. I'd reckon to say only four of Melee's characters are universally viable: Fox, Falco, Marth, and Sheik. The following four's success is contingent and not necessarily in the hands of the player who is using them. Ice Climbers and Jigglypuff center around stringently punishing mistakes. Even though they haven't really been discussed in this thread, I think Jigglypuff and Ice Climbers are equally relevant to this discussion here - their designs are highly questionable. To a lesser extent, Falcon thrives off hard punishes, too. Personally, I would argue that Falcon isn't even top eight worthy, but that's another topic. Peach is relatively fine, if relatively weak. Everyone else, regardless of Amsa's Yoshi and Armada's Young Link, is not really viable.
Read the assumption: If character's strenghts are mostly based on commital threats or safety on commiting to a threat... a.k.a. might not apply if the strenght is based on say.. defensive capability for example. Foxes safety on approach comes from conversion into heavy pressure (combined with good escape options), not on positioning. See? even fox has to commit positionally to commit to a threat.So, you can't really bait/camp Fox because his neutral game will eat you alive. But you also can't really approach Fox because his spacing options are above average. I suppose you could try to trade with Fox, but his priority will probably get the best of you. If a character discourages, by virtue of their innate superiority, interaction that is fundamental to the game, they are problematic.
Those tools have been wrong then. I have seen few added tools that are specifically good against fox. A hard counter to a character cannot be made by giving another character tools against it, that would easily make it overpowering. A hard counter must be designed to fight against the character's fundamental strenghts.Many characters have been given tools against spacies, and these tools have been hated on for the greater part of one year now.
Having to design a hard counter to Fox isn't good game design.
There shouldn't be any shame in playing both games. The PM community should have the most influence over PM, but we shouldn't push away people transitioning from one to the other.sod the melee community, theyre still playing melee. they dont get an input =p
PM has it's own following now.
I think the side opposing you had it phrased weird, but I don't know how valid your argument here is. Fox doesn't have to commit at all to be a threat. He can just short hop lasers across the stage. He barely ever has to commit to anything if he doesn't want to. He can just short hop lasers and force his opponent to either approach or continue taking damage, without Fox sacrificing stage position or being more vulnerable.Read the assumption: If character's strenghts are mostly based on commital threats or safety on commiting to a threat... a.k.a. might not apply if the strenght is based on say.. defensive capability for example. Foxes safety on approach comes from conversion into heavy pressure (combined with good escape options), not on positioning. See? even fox has to commit positionally to commit to a threat.
totally agree.There shouldn't be any shame in playing both games. The PM community should have the most influence over PM, but we shouldn't push away people transitioning from one to the other.
Are you speaking within the context of Project M? Fox's ability to compete with the likes of stronger characters such as Mewtwo and Lucas isn't the question here - he can. The idea is that Project M has too many powerful characters because it tends to shift balance up the tier list instead of inward. Even if there are characters better than Fox in PM, it doesn't mean Fox, or the other characters, are properly balanced.I am not arguing abaut melee being balanced. I said that fox can compete against characters that are more problimatic (as you say it) than the balance of melee toptier would imply for him to compete against. They do not counter fox.
Okay, I'd rephrase my point like this: Fox has the ability to trap his opponents in a catch 22. If Fox chooses to camp, his opponent is goaded into attacking him. However, since Fox has better spacing tools than most other characters, the best option against Fox, who has been repeatedly justified as a glass canon in this thread, is to bait a mistake and punish him with a devastating combo. But since Fox is adept at camping, a Fox player can theoretically avoid the pitfalls of his main weakness by running and gunning. Thus, Fox has disproportionate control over the game.You are also wrong in that fox discourages interaction that is fundamental to the game, quite the opposite, foxes neutralgame pressure forces you to interact, to gain upper hand, or you might get hit. Whether you succeed is irrelevant, the interaction is there.
Canon made a really good post about balancing around the spacy's fundamental strengths. It's on page 3 and quoted in the OP if you're interested.Those tools have been wrong then. I have seen few added tools that are specifically good against fox. A hard counter to a character cannot be made by giving another character tools against it, that would easily make it overpowering. A hard counter must be designed to fight against the character's funfamental strenghts.
This is exactly not what I am driving at.Are you speaking within the context of Project M? Fox's ability to compete with the likes of stronger characters such as Mewtwo and Lucas isn't the question here - he can. The idea is that Project M has too many powerful characters because it tends to shift balance up the tier list instead of inward. Even if there are characters better than Fox in PM, it doesn't mean Fox, or the other characters, are properly balanced.
If this is not what you're driving at, I'm sorry, I just don't get what you mean exactly.
Thank you. PM will only break its funk when it stops comparing itself with Melee. Sure that's how it started, but it's long overdue to just forget about its origins and step into its own.Dear everyone,
If you legitimately are willing to give up on the entire game if one character is changed,
If you legitimately consider YOUR worth to this game to be inherently higher than that of the Ike players, the Ivysaur players, the Lucario players, the Sonic players, the Pit players, the Mewtwo players, and hell even the Bowser, Wario and other players whose characters have been changed and they have dealt with it,
If you sense of entitlement really IS that ****ing much,
You probably don't care about this game and its intended goals enough to merit consideration.
This is not hating on Melee players, this is hating on Melee players who don't consider this game worth their time and will always look down upon it no matter how little we change their beloved top 8.
This mod really needs to answer this question: Is this game being made for people who want to play this game, or not?!
ಠ_ಠHonestly the only thing they really need to change from 3.0.2 is to remove the glide mechanic. Other than that I would be okay with them not changing a single character.
Of cource fox doesn't need to commit to be a threat, no character really needs to, but when commiting to a threat, he does.
This isn't a legitimate request.This isn't a legitimate discussion.
You lot don't have any more say on how PM is developed than I do, especially not on something as STUPID as this.
Like the team would actually do something like this.
Can we get a lock for this thread?
@standardtoaster
If Project M cannot change characters because you would rather play melee, go play melee.Yep if Project M turns into something I don't like which would be a bad day for me and where I am coming from, then I can turn to Melee and it will make me happy. Oh and changing the top teirs/nerfing them from their Melee incarnations will be the straw that broke the camels back.
Easy way to keep Melee fans happy.i find it sad that people are so associated with their top characters that they cant even imagine that they could learn a different character in a new game.
PM 4.0 - Melee mode:
take out all the stages other than the melee 5+1
only have Fox, Falco, Marth, Sheik, Jiggs, Peach, Falcon, IC.
Change everything so that it's exactly like melee. down to the model.
And there we have it. PM that melee people will be happy with.
On one hand you have people complaining that COD devs just 'copy paste' the last game.
over here we have melee vets going 'things too different wah'
Because PM is fulla jank. I.E:They won't be happy with new things.
case in point: PM
But the problem is the PMDT is not omnipotent. A lot of those characters were never meant to be that powerful or exploitable. It took a few months of rigerous playing to find that jank & since they only update in 6+ month cycles any fixes they make have long term ramifications.Because PM is fulla jank. I.E:in 3.02,
in 2.6,
in 2.5,
in 2.1.
If PMDT could balance without having crazy stuff I think Melee players wouldn't mind as much.
3.5 is looking like that it'll be better balanced. I've seen people suggest a lot more REASONABLE nerfs for characters in the future updates (unlike 2.5 where people would rage about Sonic), and PMBR has already been taking note of these things. If they keep this up we can definitely have the best PM to date, and one that may not need to be updated for a LONG time.But the problem is the PMDT is not omnipotent. A lot of those characters were never meant to be that powerful or exploitable. It took a few months of rigerous playing to find that jank & since they only update in 6+ month cycles any fixes they make have long term ramifications.
Remember when 2.5 Like & 2.6 Sonic were **** tier from overnerfing? Let's try to avoid that if possible.
EDIT: I can understandnthe characters above turning people off of PM, but it's important to think about this game in the long run. There will always be jank characters in PM, but as time goes on their numbers dwindle. It's important to keep in mind future changes as you practice.
It's nice to see passion for Melee, I'm glad you shared your thoughts. But we're all passionate about Melee, here. The expectation I and many others hold is that Project M should be a better version of Melee. If this can be done by changing Melee's top tiers, I would not object.**Cut for space**
Only problem I ever had with what you said was that you said if Fox was changed, you would quit and go back to Melee, which makes it seem like you don't really care about this game much at all. No character should be immune from alteration, though with any hope, the PMDT wouldn't make him incapable of playing in a way similar to Melee.Yep if Project M turns into something I don't like which would be a bad day for me and where I am coming from, then I can turn to Melee and it will make me happy. Oh and changing the top teirs/nerfing them from their Melee incarnations will be the straw that broke the camels back. Plus it was me expressing myself because everyone is entitled to do so.
Also I don't have a smart alec reply my post was pretty thorough my good sir.
Yes.Can you post an actual opinion @MechWarriorNY
I don't have anyone around to play with. T_T Conversing about the game is as good as it gets for me atm.Yes.
This entire topic is an exercise in wasting time.
What's the point of this? Go play lol
The point of this thread is covered in the OP.Yes.
This entire topic is an exercise in wasting time.
What's the point of this? Go play lol
That sort of rhetoric doesn't stop people from whining about their characters being inadequate in other threads and it didn't stop me from lashing out here due to not being very tolerant of what I see as that kind of thing(and I'm biased, I'll say that much), but fair enough!*snip*