So you want to tell me that most people who have a Wii hate Nintendo and don't care about it? You're making a fool of yourself.
Stop strawmanning, I asked you to prove that the vast majority of players decided to play the game because of the characters.
I'm not saying that they consciously dislike the characters, I'm not even saying that they don't like the characters a lot.
BUT, you made the assertion that the vast majority of players chose to play the game simply because they liked the characters.
Quite frankly, I'm fed up with you making sweeping statements like this with no proof whatsoever.
So prove it.
You're missing the issue that there are many possibilities beyond picking up the game simply because you like the characters and hating the characters but liking the game anyway.
I'm a game programmer myself. Maybe I just didn't know what exactly a glitch is.
(I'm sorry, but english isn't my main language) Well it's still not intentional and should not be in the game.
The fact that it's unintentional doesn't in any way factor into it's ban-worthiness.
Yeah, that's why I want to ban it?! Because it's unfair.
I think you misunderstood, a competitive player should take advantage of any way to avoid unnecessarily expending mental energy.
I don't understand how everyone can be so heartless.
In the night I hear 'em talk,
The coldest story ever told,
Somewhere far along this road
He lost his soul
To a woman so heartless...
How could you be so heartless... oh
How could you be so heartless?
But seriously, it's not about being heartless, the problem is, emotional responses are rarely the right ones in situations like this.
For example, my emotional response to Ganondorf being completely nonviable in this game is to ban everything that gives him a 20-80 match-up or worse. I could very easily classify anyone who disagrees with me as heartless, I mean he IS one of my favorite characters, and it's just not fair that he's not tournament viable, right?
Unfortunately, the cost in depth for the metagame just simply isn't worth it, so I can endure, and hope that Ganondorf is better next game.
It would actually make the D3 players better, because they don't just have to move 2 controlsticks over and over (which requires no skill).
If they never have a hard match to win they will get worse. Overall at least.
It's like if you use MK and start to only use upB and/or the tornado.
Because it works you can just do if over and over.
If you don't have to change your playstyle you will get worse if you have to ever face someone where it doesn't work.
It's not a good example... I hope you get what I want to say >_<
But, if it works against everyone that you ever face, why is it bad?
The game knows only one measure of skill, winning or losing. If you beat everyone you ever face every time you face them (and you face them on multiple occasions) you're better then, or at least better then they were last time you faced them.
Nothing else matters.
Well of course no matchup is totally equal unless it's a ditto.
But DK vs D3 is not just unfair. It is totally unfair and a decent player can beat a very very good DK.
That's what hard counters are.
I see everyone from the anti-ban as heartless =/
I mean, how can you care about the game if you just poop on those 5 characters?
5 CHARACTERS?!
Let me say this once more...
LUIGI, SAMUS, AND MARIO AREN'T INFINITED UNTIL 130+ DAMAGE! THE INFINITE IS BASICALLY USELESS AGAINST THEM!
If you miss that, you're hopeless.
Yeah and since it isn't the only matchup D3 will get worse if he's used more on DK than others. I know my example sucked. Anyway, the skill that is needed to perform it is not irrelevant, because if ICs was really easy to do then their infinites would get banned. Even if grabbing an opponent isn't really easy. If their chaingrabs would be as easy as the D3 infinite I'm sure they would totally dominate the smash scene.
If D3s infinite was difficult and mess-up able, DK players would not really complain that much, because they could get free. But this just doesn't happen because it's really really easy to do.
I've pointed this out before, there are plenty of ICs players that can infinite on command, the reason that they don't have good match-ups is because THEY CAN'T GRAB ANYONE!
lol?
I'm counting either 3 or 4 viable characters - depending on whether you count Luigi as viable (I do ... some don't): DK, Bowser, Wolf and ... well Luigi.
Samus and Mario are atm not really viable, as long as nobody proves otherwise. Boss is the only player who does really well with Mario and Samus is ... completely underused (to say the least). I think Yuna is exaggerating, when he says only two of them are viable...Wolf and DK might be the only high tiers who get infinited but Bowser is perfectly viable and Luigi is also good enough imo.
Either way, I really stopped caring. I voted "Yes" but I perhaps shouldnt've...it doesn't matter in the end 'cuz nobody cares about that vote anyways.
No, two.
It's not a question of viability, he can only infinite himself and DK, everything else requires a wall or something else that makes it way too situational.
People do toss in the small-step chaingrab on bowser just because it gives a very bad match-up.
More like, more reason for you to come down to NC and play Melee with Foxy and I in the mountainhouse.
Eh, you are pretty much right on this, this is definately the reason I prefer melee competitively.
My point is that Melee Players (such as I still am) DON'T use aforementioned shine infinite because its too hard to be consistent with, where you can do something else that's more consistent. EVEN THOUGH THE RESULT WAS AN INFINITE, NO ONE DOES IT CAUSE IT'S TO****HARD. Not that they would if they knew about it or anything, they just don't. This has been around for more than a year, and no one uses it.
Moral of the story: if you can do something, doesn't necessarily mean that someone will master it, EVEN IF IT'S GOOD.
I maybe I'm going out on a limb and it's really not humanly possible to maintain for an extended period of time, but it does strike me as rather lazy to not learn an essentially auto-win tech just because it's difficult.
Granted, I play Marth and Sheik in melee...
also: how did i NOT catch the portal reference the first time?
Please note that we have added a consequence for failure. Any contact with the chamber floor will result in an "unsatisfactory" mark on your official testing record, followed by death. Good luck!
Yeah but... isn't that a stupid rule? If this rule that you have to kill the enemy once he's reached 300 % wouldn't be there, then this could get banned, lol.
Because it's a discrete enforceable way to prevent stalling while avoiding banning the technique entirely.
That way we can decide based on the merits of the tech instead of whether or not it stalls. If such a thing is impossible, then we ban, no questions asked.