Pi
Smash Hero
Okay - you guys will have to give me like an hour to respond to all this @.@
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Difficulty of performance is not a factor. That is, we assume that they will be able to do it 100% consistantly.It would not be stupid to do so -- we are having a theoretical discussion in which difficulty is NOT a factor.
There may not be methods of set up. It is quite possible that Ice Climbers will have no reliable way to set up the infinite. You cannot prove that they will find a method. You can only prove that they will practice an already discovered method.and so are the methods of set up (They just haven't been found)
Yes it is theoretic, but you are making one big assumption.I agree with you that ease of use and ease of set up are different things, but neither have a place in this discussion because it's all theoretic
Actually, it really is against Ice Climbers. If you kill Nana they can't infinite you, and that's that. Hell if you hit Nana, they can't infinite you, since Nana is required to be standing next to Popo to initiate the infinite.'disable' more like 'make it more difficult' It doesn't completely negate the IC's infinites.
Sure there are ways to 'counter' most things, hell I could zair/fireball the whole match VS D3 -- but it isn't a sure fire way to avoid the infinite.
Because the techniques has not proven itself broken in theory or in practice?But just because they are an option doesn't mean they should be your only option. This was my argument with CPing.
We have the ability to remove a technique, instead of a character, from the game -- why shouldn't we take it?
This is not true. There may simply be no ways to reliably set it up. There may simply not be enough hitstun for any of Ice Climber's better ranged moves to combo into a grab. Nana may simply lag behind to much for powershield grabs to work (actually, this is true. It is impossible to make both Ice Climber's powershield).I understand this, but it is irrelevant. It exists, people will find ways to use it
It hasn't been winning, and people are doing it right. Looks like they're just not actually landing it enough right? Or else...they'd be winning. But why aren't they landing it enough? Because they have no setups!If you're only argument is that 'it is too situational' to be banned
it's a flimsy one indeed.
Theoretical discussions require reasonable assumptions. Assuming that they will magically obtain a reliable setup for their infinite when there is no evidence suggesting this is not a reasonable assumption.Especially in a theoretical discussion
1. I never said thatAnd if it is SO situational then how large of an impact could it make on the IC's game?
1. Landing grabs with Ice Climbers was much easier in meleeLook at Chu's melee matches; There are matches where he never pulls it off
Matches where he gains 1 stock, 2 stock, 3 stocks, 4 stocks from it
How can you determine what move is 'too situational' to be banned?
NO WE DON'T. There is no evidence to suggest that Ice Climbers will ever get a reliable setup for this. Blizzard->grab? SDI the blizzard. Jab->grab? Not a combo (do a really fast move or jump) They don't even have footstool combos to land their grabs!Here's how; by waiting for it to become a problem. Why wait? We already know it has the potential.
You're forgettingThere are only two courses of action as it stands now;
1) Nobody perfects the infinite and the IC's become a low ranking character because their playstyle is based on the opponents mistakes only.
2) Somebody DOES perfect the infinite -- and it get's banned.
Or we don't ban it, non IC mains now learn how to not make mistakes, and Ice climbers have to switch to a less grab-happy playstyle, but with a nice ace up their sleves if they ever fulfill the infinite conditions.So say we do ban it, IC mains now no longer have to rely on their opponents mistakes, and have to switch to a less grab-happy playstyle. No big deal.
Yep, so the defualt position is to leave it the way it is, as per the "burden of proof." You have not proven that it is broken enough to ban, thus we leave it unbanned.I just don't see where you are coming from on this.
We don't have proof that it will become a problem
We don't have proof that it won't become a problem
You're missing the point again. If the IC's infintie was easy to use and easy to set up, it would be banned BECAUSE it would overcentralize the metagame. It would not be banned because it's easy to use and easy to set up. It would be banned because it applies to the vast majority of the cast and would make the only viable tournament character...Ice Climbers. Every single other character would get destroyed by the infinite on every stock and they would always land it, and the entire metagame would be Ice Climbers vs Ice Climbers.If you want to factor in ease of use and ease of set up
Then why shouldn't we ban D3's infinite? It's easy to use and easy to set up. So let's ban it.
You're basically saying if the IC's infinite was easy to use and easy to set up, it would be banned, are you not?
So? And back then there was nothing to suggest that they would be better. Few people expected them to be high tier material. And you know what? When we found out what they could do debates re-opened.The IC's were late bloomers in melee too, if you'll recall.
No you don't understand. Difficulty of set up is not dependent on difficulty of use.Decide now, do you want to factor in difficulty of use AND set up
Or do you want to leave them out.
It can't just be the one that benefits your argument, otherwise I would be throwing ease of use all around.
You should try unplugging the opponents controller. Guaranteed grab .If you guys are talking about set-ups then lol. The IC's have zero set-ups for a grab that actually work. None of their moves combo into grab. Blizzard you can just DI up and jump away. They don't have anything to pressure with reliably, they have an extremly slow running speed and one of the worst grab ranges in the game not to mention a slow grab in itself. Set-ups are not going to be "discovered". They still have the same moveset.
Skyler I'm not bringing it up. They were already talking about it and someone PM'ed me asking for my input. This was my post which has yet to be refuted.Someone asked me to come in here and shed some light reguarding the IC infinites.
I'm just going to make a few solid points so I won't go really in depth unless I need to.
Here we go:
- First of all I'm going to point out how you would justify banning D3's infinite and not IC's. Personally, I don't think D3's infinite should be banned I'm just providing reasoning for people who think it should be but the IC infinite is fine and are at a loss of words. Basically, the D3 infinite is always present in the match-up. The IC infinite is not. IC's cannot infinite if they are seperated or nana is dead. That means you have options to shut down the infinite and it actually adds depth to the matches which start to focus on strategizing ways to seperate the climbers and keep them so. The only option the 5 characters have against D3 is to not get grabbed which is pretty hard considering D3's amazing grab range and longevity. Note: I don't think D3's infinites should be banned.
- The IC infinites are not broken. The have not proven to be broken in any region, they have never upset a top player(M2K/Azen/DSF), they have never dominated a tournament. IC players struggle to make top 5 at tournaments much less win. I can't think of the last tournament an IC player won. Logically, there is no reason to remove a tactic and make a character not viable in tournaments when they are hardly viable in the first place according to results.
- Yes the Infinites are hard. That doesn't matter though. I can do them pretty much 100% and I know a few others that can as well. People shouldn't argue about how hard something is unless it dwells on the realm of impossibility in reguards to consistancy. Just pointing this out.
- Even though the IC's are able to 0-death every character they still have horrible match-ups. Rob,MK,Diddy, and a lot of other characters have significant advantages vs the climbers and are able to seperate them and avoid being grabbed at viatle moments. This have been proven true through tournament results.
- Not only do the IC's have many bad match-ups, they also are one of the easiest characters in the game to counterpick. Did you know the simple tilting of Lylat can completly throw off a chaingrab? The slants on Yoshi's island don't allow for Dthrow fair to IceBlock regrab? Any moving stage or stage with Hazards is potientially horrible for the Ice Climbers. They have so many bad stages that it's almost impossible for them to ban a stage and play on one they don't mind. Combine this with character match-ups and smart play and you have a character that can't even place high in tournaments with the ability to 0-death the entire cast.
- You have options to dismantle and shut down the infinite. The IC's can not infinite if they are not by each other when they grab an opponent. If you make it a point to seperate the climbers you create options for yourself. When you seperate them attack the CPU as it cannot DI and dies easily. As long as you can effectivly seperate them then they cannot infinite you. You have options to shut it down. Use them. Kill nana.
- You cannot feasibly ban the infinites. It is almost impossible to create a rule the covers all variations of the IC infinites(I can think of over 20 off the top of my head and that doesn't include the alt grabs.) without just banning them from grabbing in the first place. That in itself is impossible to control in a tournament setting so you would just have to ban the character alltogether. If you do manage to take away every combo they have(the infinites which can only be banned by banning pretty much every IC combo) then you just killed the character. IC's already preform horribly in tournament and you just took away the only thing they can actually use to gain leverage against their opponents. Congrats.
Feel free to copy and paste this post anyone who wants to show someone why the IC infinites shouldn't be banned. I didn't even go in depth with this either . I'm saving that for a topic I'm going to make reguarding all chaingrabs and infinites.
-Hylian.
I agree with that also.@Skyler-I'm sure there are some IC players that can do it without messing up. I think the most important part is that it will never become a big problem because it's easy to just avoid it if you know what you're doing.
LOLL I want to sig that so badly .Hylian, no one in their right mind is going to argue against the points you made.
The infinite HAS been perfected. There are right now, IC players that can 0-death anyone they grab. Not just professionals either, I know at least one at my school who learned how to pull it off against any character period.I understand this, but it is irrelevant. It exists, people will find ways to use it
If you're only argument is that 'it is too situational' to be banned
it's a flimsy one indeed. Especially in a theoretical discussion
And if it is SO situational then how large of an impact could it make on the IC's game?
Look at Chu's melee matches; There are matches where he never pulls it off
Matches where he gains 1 stock, 2 stock, 3 stocks, 4 stocks from it
How can you determine what move is 'too situational' to be banned?
Here's how; by waiting for it to become a problem. Why wait? We already know it has the potential.
There are only two courses of action as it stands now;
1) Nobody perfects the infinite and the IC's become a low ranking character because their playstyle is based on the opponents mistakes only.
2) Somebody DOES perfect the infinite -- and it get's banned.
So say we do ban it, IC mains now no longer have to rely on their opponents mistakes, and have to switch to a less grab-happy playstyle. No big deal.
Watch who you're asking, Shadow doesn't want D3's infinite banned either.I just don't see where you are coming from on this.
We don't have proof that it will become a problem
We don't have proof that it won't become a problem
If you want to factor in ease of use and ease of set up
Then why shouldn't we ban D3's infinite? It's easy to use and easy to set up. So let's ban it.
You're basically saying if the IC's infinite was easy to use and easy to set up, it would be banned, are you not?
I'm gonna assume this doesn't apply to me because I'm saying both should be banned.- First of all I'm going to point out how you would justify banning D3's infinite and not IC's. Personally, I don't think D3's infinite should be banned I'm just providing reasoning for people who think it should be but the IC infinite is fine and are at a loss of words. Basically, the D3 infinite is always present in the match-up. The IC infinite is not. IC's cannot infinite if they are seperated or nana is dead. That means you have options to shut down the infinite and it actually adds depth to the matches which start to focus on strategizing ways to seperate the climbers and keep them so. The only option the 5 characters have against D3 is to not get grabbed which is pretty hard considering D3's amazing grab range and longevity. Note: I don't think D3's infinites should be banned.
Not BEING broken and not being broken YET are different things.- The IC infinites are not broken. The have not proven to be broken in any region, they have never upset a top player(M2K/Azen/DSF), they have never dominated a tournament. IC players struggle to make top 5 at tournaments much less win. I can't think of the last tournament an IC player won. Logically, there is no reason to remove a tactic and make a character not viable in tournaments when they are hardly viable in the first place according to results.
This doesn't apply to set up though? You couldn't base your game around getting off the grab and be successful? It's not possible?- Yes the Infinites are hard. That doesn't matter though. I can do them pretty much 100% and I know a few others that can as well. People shouldn't argue about how hard something is unless it dwells on the realm of impossibility in reguards to consistancy. Just pointing this out.
And thus these are now facts that these characters are impossible to chain grab- Even though the IC's are able to 0-death every character they still have horrible match-ups. Rob,MK,Diddy, and a lot of other characters have significant advantages vs the climbers and are able to seperate them and avoid being grabbed at vital moments. This have been proven true through tournament results.
Are you saying it's humanly impossible to 3stock opponents consistently under any circumstances as the IC's? Using 0-death grab infinites?- Not only do the IC's have many bad match-ups, they also are one of the easiest characters in the game to counterpick. Did you know the simple tilting of Lylat can completly throw off a chaingrab? The slants on Yoshi's island don't allow for Dthrow fair to IceBlock regrab? Any moving stage or stage with Hazards is potientially horrible for the Ice Climbers. They have so many bad stages that it's almost impossible for them to ban a stage and play on one they don't mind. Combine this with character match-ups and smart play and you have a character that can't even place high in tournaments with the ability to 0-death the entire cast.
So we take a few hours, sit IC users and the SBR down and have them discuss a criteria that encompasses all the IC's infinites and how to eliminate them (should we decide to ban them)- You cannot feasibly ban the infinites. It is almost impossible to create a rule the covers all variations of the IC infinites(I can think of over 20 off the top of my head and that doesn't include the alt grabs.) without just banning them from grabbing in the first place. That in itself is impossible to control in a tournament setting so you would just have to ban the character alltogether. If you do manage to take away every combo they have(the infinites which can only be banned by banning pretty much every IC combo) then you just killed the character. IC's already preform horribly in tournament and you just took away the only thing they can actually use to gain leverage against their opponents. Congrats.
So D3's infinite is easy to use and easy to set up why not ban it?Lol at slippery slope logic. Just because they're both factors doesn't mean they're equally important. Ease of use hardly matters in high-level play, ease of setup can totally alter a tactic's usefulness.
Why do I belive that the criteria is valid;Why do you believe that criteria is valid.
So? DDDs chaingrab on bowser does exactly the same thing. It's just not technically infinite. You just said that Bowser's situation is okay, but DK's is not. I'm asking why?
Because it removes character(s) from play.Why?
So if they only move slightly foward very slowly it's okay? Or if at the end they chain it into an Iceblock lock (and thus reset) and combo that into a charged smash for a guranteed kill...it's okay?
So because it's not "infinite," but does the same thing it's okay?
And what about the combos that are not actually infinite, but just require the opponent to do some specific action (like smash DI a jab to get out of grab range or something). What if he has Popo do a back throw and have Nana do a blizzard in the other direction (or some other crazy setup since I don't know that much about Iceclimber's backthrow lag) and then has popo grab them again? Is it banned? It's technically not an infinite since it's escapable.
Now lets say that it's something that happens fast enough that you can't humanly react to it (as in, it happens in less than the average reaction time of .2-.25 seconds). If you see it comming you'd be able to escape, but if you don't then it's inescapable. Ban? It gets really arbitrary and as a result there are many ways to "get around" then rule without ever actually breaking it.
If I dodge your question I apologize, it is not my intention.Once again (since you dodged my question) why are infinites bad.
What zero death combo's are you referring to?I believe that infinites and guaranteed zero to death combos are pretty much the same thing. They both cause death to the opponent with the opponent not being able to do anything. I also believe that both are perfectly acceptable in their nature. "Infinites" are not inherently bad. The only thing that matters is how often they actually come into play, which in the Ice Climber's case, is not very option.
Is it impossible for the IC user to land the grab under these circumstances?And? Landing a grab, while Nana is next to you, on a warry opponent, with Ice climber's grab range, is just as situational and just as easy to avoid really. If you're having trouble "not getting grabbed under those conditions" then just kill Nana.
Um, yes, that is what I was referring to.Ease of set up is a part of ease of use by definition.
What I think you are reffering to is "ease of performance" (how hard something is to do, such as multishining vs waveshining)
I recognize that it's not easy to set up, no worries.But what you are forgetting is that this is not easy to set up. This is not something that you'll actually be seeing often. This is not something that is swaying matchups or even winning. People can do the infinite. Several people have already perfected it in multiple forms. So why aren't they winning?!?!
The reason? Because they are not being given the chance to actually do the infinite. You really can have several matches against Ice Climbers without ever fulfilling the conditions for their infinite. You might get grabbed sometimes, but rarely when Nana is around.
Why didn't you say this sooner?Ease of performance is a factor of ease of use. What you mean is "ease of performance" which would be the other factor of ease of use.
knihT said:And I thought we were clumping ease of use and ease of set up together.DarkSonic said:NO WE ARE NOT!!!! It would be stupid to do so. People can practice doing the infinites, because the methods are already known and fleshed out. They already know what to do, so all they have to practice is doing it
'disable' is not the word. It makes the match ups more difficult. If you mean that the IC's cannot perform the infinite's on these stages that would be a different story.However, setting up the infinites is a completely different matter, as actually setting up the infinite in the first place can be very difficult. As Hylian said, picking a stage with angles, focusing on Nana, avoiding their terrible grab range, ect. are all simple ways to disable Ice Climbers from performing the infinite on you. So far there is no sure fire method for Ice Climbers to get around this except "be better than them."
Alright - I got it, I'll use ease of performance from now on.Ease of use is made of
1. Ease of setup (how often the situation presents itself)
and
2.Ease of performance (how consistently it can be done when the situation presents itself)
As long as ease of performance is humanly possible (to do consistently) then it is assumed to be 100% (as in, they won't mess up) so the only thing that matters at that point is ease of setup. In the Ice Climber's case, it is not easy to set up and shows no evidence of becoming easy to set up, so it will continue to be a zero to death guaranteed grab combo....that is rarely landed on competent players.
You proposing a ban on the move or the stage?I'm reffering to d-tilting over and over with Marth along the walls on delfino plaza. But sorry, 300% was misleading. How about 200% to a d-smash?
My new system is flawed, I created it during math classYou're new system is flawed and you have yet to prove that the current system is flawed.
If I go to training mode and beat up on the CPU (who's set on stand) is that competition?Says who? You?
A lot of people in this community disagree with your side as well (55% to be more precise), that's not a factor, in case you haven't noticed the majority of people are stupid.Pretty much every other community disagrees. Heck a lot of people in this community disagree. Again, explain why this isn't competitive. Unlike other games with infinites you have multiple stocks and a ridiculously large amount of room to maneuver in. And the conditions for a lot of infinites are extreme (Gannondorf grabbing a Wario?) Infinites are no different than zero-death combos, because they really just accomplish the same goal. Killing the opponent. What you're essentially saying is that killing an opponent with an infinite loop is bad, but killing your opponent with a semi-infinite loop is okay. (in both cases they have no control over their character and in both cases they die).
The only issue? Hardly, we're removing characters as playable here, that is an issue."Stalling" with the infinite so far has been the only issue, but in reality, we're already being lenient by putting a damage cap on. In every other fighting game, when you are caught in an infinite you simply lose the match. But in smash, for some reason people just can't handle this concept, and I suppose it is reasonable given that fulfilling the conditions for some of these infinites is pretty easy, so we put a cap on it to ensure that pulling off the infinite one time does not win you the match (like it would in other games).
Why would difficulty of performance be assumed to be 100% and difficulty of set up assumed to be nigh impossible?Difficulty of performance is not a factor. That is, we assume that they will be able to do it 100% consistantly.
We might as well be debating religion then because we can't prove it one way or the otherThere may not be methods of set up. It is quite possible that Ice Climbers will have no reliable way to set up the infinite. You cannot prove that they will find a method. You can only prove that they will practice an already discovered method.
That is why ease of performance is not a factor, but ease of setup is. It is because we have no way of knowing if it will actually have any better setups. If better setups are found, then the debate reopens with the new knowledge. That's how debates work.
It's not that big a deal for the reasons I listed;Yes it is theoretic, but you are making one big assumption.
You are assuming that there are actually setups to be found!. You are assuming that the infinite will become more problematic than it currently is and using that to base a ban.
What IF you don't do those things.Actually, it really is against Ice Climbers. If you kill Nana they can't infinite you, and that's that. Hell if you hit Nana, they can't infinite you, since Nana is required to be standing next to Popo to initiate the infinite.
In practice no. In theory yes.Because the techniques has not proven itself broken in theory or in practice?
Then again there may very well be reliable set upsThis is not true. There may simply be no ways to reliably set it up. There may simply not be enough hitstun for any of Ice Climber's better ranged moves to combo into a grab. Nana may simply lag behind to much for powershield grabs to work (actually, this is true. It is impossible to make both Ice Climber's powershield).
Because the game is still infantile? Because they haven't been exposed to as many situations, had enough practice setting up grabs? Because they haven't focused their game around getting the grab enough?It hasn't been winning, and people are doing it right. Looks like they're just not actually landing it enough right? Or else...they'd be winning. But why aren't they landing it enough? Because they have no setups!
I'll admit that the majority of the current evidence we have suggests that the IC's grabs are hard to set up. But again - not impossibleTheoretical discussions require reasonable assumptions. Assuming that they will magically obtain a reliable setup for their infinite when there is no evidence suggesting this is not a reasonable assumption.
You have mentioned on numerous occasions how situational it is.1. I never said that
2. Ice Climbers are bad characters. It's really one of their few good points
Was the set up in melee easier? Cause I certainly don't see it pulled off more than these.1. Landing grabs with Ice Climbers was much easier in melee
2. Landing grabs with Ice Climbers was still hard to do.
3. Wobbling was never universally banned and never banned by the SBR
4. Show me the multiple videos of him 4 stocking good players with it. If the best Ice Climber's player in the world (in melee) couldn't do that, then how can you possibly say it's broken?
Tech chase to grab? spot dodge to grab? mindgames to grab?NO WE DON'T. There is no evidence to suggest that Ice Climbers will ever get a reliable setup for this. Blizzard->grab? SDI the blizzard. Jab->grab? Not a combo (do a really fast move or jump) They don't even have footstool combos to land their grabs!
K change 'perfect the infinite' to 'gets good at the set up for the infinite'You're forgetting
3)Somebody DOES perfect the infinite, but they still don't win because they never actually land it on good players.
I'm **** near ready to say I agree to this.Or we don't ban it, non IC mains now learn how to not make mistakes, and Ice climbers have to switch to a less grab-happy playstyle, but with a nice ace up their sleves if they ever fulfill the infinite conditions.
It has the potential to be 'broken enough'. Does it not?Yep, so the defualt position is to leave it the way it is, as per the "burden of proof." You have not proven that it is broken enough to ban, thus we leave it unbanned.
If it were the other way around (if it was already banned and I was trying to get it unbanned), then I would have to prove that it is worthy of being unbanned, or else it would stay banned.
Interesting stuff huh.
Or we could decide on a criteria that would NOT neglect 6 characters on the roster and would STILL cover overcentralization WITHOUT provoking ban-happy community members to propose we ban MK's tornado.You're missing the point again. If the IC's infintie was easy to use and easy to set up, it would be banned BECAUSE it would overcentralize the metagame. It would not be banned because it's easy to use and easy to set up. It would be banned because it applies to the vast majority of the cast and would make the only viable tournament character...Ice Climbers. Every single other character would get destroyed by the infinite on every stock and they would always land it, and the entire metagame would be Ice Climbers vs Ice Climbers.
In other words, overcentralization.
But we've already found the infinite...we've already seen what it's capable of...it's not a new discovery it's a matter of waiting for 1 guy to put it into practice consistently...it's either going to become a problem or it's not...and I'd put money on it becoming one in the next few years.So? And back then there was nothing to suggest that they would be better. Few people expected them to be high tier material. And you know what? When we found out what they could do debates re-opened.
You do not assume that something will be found when debating, you work with what is already known.
No, it's the only one that's stopping the IC's from 0-deathing the whole cast. If a move was so difficult to perform but easy to set up, you would be saying difficulty to perform was the only factor here.No you don't understand. Difficulty of set up is not dependent on difficulty of use.
There is no decision to be made, difficulty of set up is the only one of the two that actually matters.
Snakes infiniteLet's say we have one zero to death combo that works on every character, but it requires your opponent to teetering over the edge of the stage with you standing next to them to start it up.
D3's infiniteNow we have another zero to death combo that works on every character, but it only requires that your opponent be standing (or shielding) while you are next to them.
okayNow we have another zero to death combo that works on every character, but all the opponent as to do is be in line with you (I don't know, he's got a stun laser or something, it's really not important how)
Criteria: Can't be performed on any point of the stage - not bannedNow it's time to talk about matchups, in the first case, everybody completely disregards the zero to death because it will not be landed. Their reply will simply be "we will not teeter ourselves over the edge while you're next to us" and that will be the end of discussion. No character has trouble against it.
Criteria: Can be performed at any % or point on the map (aside from air, you have to land some time) - bannedIn the second case everybody is freaking out because if they ever land or shield next to you then they can get killed, and that is a fairly common circumstance, but they come up with the solution of "space attacks and camp him" The characters that have longer ranged moves (including projectiles) or better aerial movement will have an easier time with this and their matchups will be less affected, but those who have poor air->ground games will have a lot of trouble.
Criteria: Can be performed at any % or point on the map - bannedFinally, in the third case we have a scenario that happens all the time and every character is dominated by this technique, and as a result the only way to win against someone who does this...is to do it first. The only way to win in this scenario is to pick that character and beat them to the punch.
We can and should go more specific here to be sure we are truly limiting the game as little as possible. The current criteria does not ensure this for we are allowing 1 technique to wreck 6 characters."Ease of Setup" is what determines whether or not a powerful technique becomes overcentralizing. "Ease of use" really doesn't mean anything unless the technique is simply humanly impossible (such as using the 1 invincibility frame of Fox's shine to dodge attacks consistently)
*facepalm*No, it's the only one that's stopping the IC's from 0-deathing the whole cast. If a move was so difficult to perform but easy to set up, you would be saying difficulty to perform was the only factor here.
Set up takes practice just as much as performance does. You just have more time to practice performance than set up.
Except IC's infintes WILL NOT be banned. They HAVE NOT and will not cause a problem in tournament play enough to warrant a ban.How about we just ban it when it DOES become a problem >.>; Simple mirite?
lol indeed.Wario match up synopsis of DDD said:DDD- LOL
Not only is it a hard matchup already because of high priority backairs and chaingrabs. But now because DDD could end all his chaingrabs in uptilts or upsmashes, its just become alot worst. If a DDD knows perfectly how to abuse Warios it isn't hard at all for them to win. Lol fits this matchup well. Nearing 25-75 if you want to get technical.
Everyone always goes "Bum's area, Bum's area", etc. I have no doubt that he is skilled... but the fact that they banned the infinite there only goes to show that part of Bum's success comes from being in an anti-infinite environment. It's a pretty "lame" way to play I guess, but if my characters had infinites against the cast, I'd probably want to keep them just to win money, as shallow as that's gonna sound to people who think I only play to win.I know it's been posted dozens of times, but Smash seems to be alive and well in Bum's area (which bans it), contrary to the anti-infinite ban crowd's claims of slippery slope ban-happy anarchy that will destroy smash as we know it. Why do people make it so complicated? This is way different than MK, just ban it. Simple.
You know you almost had something against me. If you had said Ken and SK92 were significantly better than everyone else there, then you could put some complications into the counter raised against you.I shortened it since my reply will be short.
The main issue with that argument is that the only high level players that placed high at evo 2008 were Ken and SK92.
Every other high level player did not place in the top 8. Many of them were knocked out early.
So while you have 2 cases where a high level player who uses items poorly does do well, you have many others who did not place yet are of considerable skill to Ken.
Do they not count?
Yes, ee're all free to wish it weren't true that it's in the game. We're all free, to wish "**** it, why'd Brawl have to be released with this trap character in it (DK)?" But it's here as-is, and that binds us by the principles of our kind, competitive gaming.I don't think it should be legal, but in all honesty, I'm fortunate enough to play a character who never has to deal with that, so I don't really care all that much.
...I know it's been posted dozens of times, but Smash seems to be alive and well in Bum's area (which bans it), contrary to the anti-infinite ban crowd's claims of slippery slope ban-happy anarchy that will destroy smash as we know it. Why do people make it so complicated? This is way different than MK, just ban it. Simple.
I believe you are missing his point.You know you almost had something against me. If you had said Ken and SK92 were significantly better than everyone else there, then you could put some complications into the counter raised against you.
But, yet again, you have mistaken the very relation of the debate. You've actually given me weapons to use against you - which isn't so bad, except you thought they were for your own conclusion. Again, quite funny.
If Ken and SK92 are comparable to the other players (something I have to take peoples' word for, since I wasn't there and I don't know), then that all the more backs up how very impotent items are on the gameplay - that's as surely far from overcentralization as you can get. The items were there, two players non-outliers in the spread of skill levels present ignored the items, and yet they climbed up the ranks. Clearly, overcentralization was not the case.
So, to answer your question:
NO, 'they' do not count. They are irrelevant. What matters is that Ken and SK92 exist (with the relevant properties I pointed out). The existence of other entities does not remove the fact that Ken and SK92 exist, alter the properties of Ken or SK92, nor throw doubt on the validity of the argument form I presented to you which requires only certain existences as its premises.
It is not damaged by the affirmation of any other existence claims whatsoever. Only a negation (or a universal of a negation) could be manipulated into denying one of the premises.
I really am straining my (though vast) cognitive capacities to figure out how youdon't see thiskeep screwing yourself over.
Yes, ee're all free to wish it weren't true that it's in the game. We're all free, to wish "**** it, why'd Brawl have to be released with this trap character in it (DK)?" But it's here as-is, and that binds us by the principles of our kind, competitive gaming.
^^This^^The infinite should not be allowed. There isn't any real reason to debate this.
- It stalls matches.
- It takes complete control away from the opposing player.
- It is extremely low risk, extremely high reward
- Unlike Ice Climbers, King Dedede has no requirements to achieve the infinite
- It takes a single grab per stock to win, with the best grab range in the game (excluding tethers)
- It distorts match ups
There really isn't any competitive benefit for keeping it. At all. Removing it would increase the likely hood of use for five other characters, and it wouldn't make King Dedede any less of a beast then he already is. Many tournaments I attend are removing it, or already have.
marths infinite on the EB's can be avoidedHeres an idea...
If were banning D3's infinite, were also banning the Fox infinite, the Marth infinite he has on the EB characters, and any other infinites we don't know about k? Its completely illogical to ban a characters move because, what, it affects not even a quarter of the roster? Cry more. Banning D3s infinite doesn't do a **** thing to change the gameplay. At all.
Wow. Just...wow.
It's almost insulting that you would reply to my post like that. Seemingly no thought went into your retort and it amazes me how you misread and dodged several of my points. Your logic is horribly flawed and you contradict yourself in various ways. You should look over your reply to my post and realize you didn't honestly address almost anything I said.
If your going to just be stubborn and not even put effort or thought into your retorts while just throwing out slippery slope arguments and strawmans then I'm just going to leave.
My origional post still stands and has not been logically refuted.
Au revior.
Keep in mind the ?'s are questions. (In my response)I am very much so taking a side. IC infinites should not be banned. Respond to my points please. If you cannot then at least agree with me.
Yes it does...it affects those characters you mentioned GREATLYHeres an idea...
If were banning D3's infinite, were also banning the Fox infinite, the Marth infinite he has on the EB characters, and any other infinites we don't know about k? Its completely illogical to ban a characters move because, what, it affects not even a quarter of the roster? Cry more. Banning D3s infinite doesn't do a **** thing to change the gameplay. At all.
Um, yes, of course. I said this in response to what he said about IC's infinite's not being banned. The only reason is because people haven't been using them (mainly because they are difficult to pull off).
If they were easier to perform and set up they would be banned. Kay.
Nope, but you know yourself people won't ignore things that work on a competitive level. That's why DDD mains even use the infinite. Also I'm trying to run from this thread.... >.<Of course not, otherwise we'd all be playing the same character.
But nobody who plays competitively with the 'play to win' mindset who plays the IC is going to ignore their infinite's
Are you sure you're not just arguing for the sake of it?
Exactly, so then I don't understand why people are arguing over it. If it does even EVER get to that point, It will most likely just be limited to an extent but I doubt it will be truly bannedExcept IC's infintes WILL NOT be banned. They HAVE NOT and will not cause a problem in tournament play enough to warrant a ban.
Why not ban it?DDD's chain grabing is evil, but I say keep it in. I don't think it breaks the game that much *FLAMESHEILD* I say keep it. There are still many DDD counters out there.
BUM region banned it for the wrong reasons. it doesn't really matter whether they did or not. if you hate it that much, be a TO(or convince a TO) and ban them. however, in the official ruleser, there should be no ban because it doesn't fit the criteria.Why not ban it?
Banning it != bad...
Nobody has even tried to say it would be bad -.-
other than 'slipper slope' being thrown around -- which has been disproved because it's working swimmingly in BUM's region -.-
They didn't just ban D3 infinites. They banned A LOT of infinites. They banned IC's infinites.ok this is what happened in ny. Bum didnt warrant the ban. I did. I said to ban all infinites except for wall infinites bein the legal stages doesnt have steady walls. This includes Marths Choke Chain Grab on lucas/ness/wario, D3's walking and standing CG and the ICs bthrow infinite. NJ banned it D3's standing and walking in October cause they noticed how ridiculous it is.
Yes it favors Bum in some way even though theres only like 2-3 D3s in NY but he wasnt the one who mentioned it. I found out about the infinite so i decided it was unfair. BTW theres a way out of the choke chain grab now anyway so that isnt much of a problem anyway.
Wow. Can we ban Pikachu's chaingrab on Fox next? Please?NinjaLink said:it was unfair
If it's so horrible, why are you even playing it?Just like how items were banned and stuff like planking was banned we should fix this game to however we please.
And we're telling you those reasons are insufficient. None of the mare valid, either by themselves or put together. Disagree on this. We can only agree to disagree on it.Random stuff.
This is this and that is that. The fact that Sakurai is incompetent at balancing games does not mean we should go in and randomly re-balance things that do not need re-balancing.And Yuna, what tha hell
You admit sakurai made mistakes
You say that good fighters have teams working to develope them
But you seem more than ready to resign us to the game as it was given to us
We can be the team to refine the game
You don't want balance any more eh?
Quote me where I've ever said that it's the only criteria for a ban.To the anti-ban side: Over-centralization is not, in any way, the only criteria for a ban. If it were, items would not be banned.
Yes. And I told you guys how very, very wrong you were for months. Like it or not, the SBR agreed with me (whether or not they cared about the stuff I said does not matter).We weren't considering banning Metaknight because he "over-centralized the game". We were considering banning Metaknight because he broke the counterpick system.
Yes, but the facts, evidence and reasoning the pro-ban side has presented are insufficient (IMO). And I've argued that as well.We are not automatons. We are capable of critical thought. We do not have to say that banning this technique doesn't look like anything we've ever done before, and therefore we can't do it.
DK does not wreck Meta Knight. Please educate yourself on Brawl more before speaking about important issues such as bans.You can still bring him out to wreck Metaknight.
Yes, but then that makes this an arbitrary ban. Bum's region only banned it because of Bum. Bum is a DK mainer, thus he's highly biased. His fanboys supported him and wanting him to be able to stick with DK no matter what.Exactly you fools. Stop the 'slippery slope' BS, stop the 'let's not do something rash' BS. Has Bum's region started sliding down the slippery slope into oblivion? No, it's the best in the country.
The banning of all infinite's helps support the slippery slope theory?I dug this up in the thread here:
They didn't just ban D3 infinites. They banned A LOT of infinites. They banned IC's infinites.
So I'd say the slippery slope argument is pretty valid here.
Also notice the reason for banning infinites:
Wow. Can we ban Pikachu's chaingrab on Fox next? Please?
/sarcasm
Any criteria that would neglect several characters from the roster is obviously flawed.BUM region banned it for the wrong reasons. it doesn't really matter whether they did or not. if you hate it that much, be a TO(or convince a TO) and ban them. however, in the official ruleser, there should be no ban because it doesn't fit the criteria.
if you want to argue, PROVE to me that the criteria is flawed.
Yep. Take the infinites out. Where's the slippery slope? I musta missed it, seems like the bans stopped pretty quickly after "infinites." Some people need to learn what slippery slope means.The banning of all infinite's helps support the slippery slope theory?
Why? Are they trying to ban MK's tornado? Snakes Nades?
No, they banned infinites, and they are a healthy tourney scene.
If anything this supports the anti-slippery slope argument.
What criteria are you using to determine whether something should be banned? Make sure the criteria is more general than "its an infinite" because infinites aren't inherently bad, its what they do to the metagame that is potentially harmful.The banning of all infinite's helps support the slippery slope theory?
Why? Are they trying to ban MK's tornado? Snakes Nades?
No, they banned infinites, and they are a healthy tourney scene.
If anything this supports the anti-slippery slope argument.
Any criteria that would neglect several characters from the roster is obviously flawed.
We can do better.
I could understand if maybe D3's chain down throw grab performed the same way on all characters had an effect on only 6 characters.
But this is a whole different technique - remove it and it doesn't harm anything.
then PROVE to me WHY it is wrong. both you and knihT haven't proved anything, you just STATED that you think it is wrong.Yep. Take the infinites out. Where's the slippery slope? I musta missed it, seems like the bans stopped pretty quickly after "infinites." Some people need to learn what slippery slope means.
That the great thing about Brawl tourneys-- the back room really has no control over how anyone sets up their own rules. Take out the infinites, and what do you get? A vibrant gaming community that is no less competitive than any other. These rules and principles and competitive philosophies ain't set in stone people. They're just preferences and opinions.
There is no true competitive philosophy. Sirlin isn't THE competitive philosophy. It's one. If you believe in it unyielding value, then great! Use it! But some of us think it could use some revisions.
im sorry but this just doesn't work for me. i mean, looking at games like melee and SF, anything that didn't break the game as a whole wasn't banned, and all those games turned out with great metagames, would you not agree?Any criteria that would neglect several characters from the roster is obviously flawed.
We can do better