In regards to the whole banning/patching debate: Ultimately patching is accepted because we cannot control it. If the game-maker decides that a new version is standard, we have no choice in the matter. That's the reason that we really don't worry about whether a patch is justified.
Originally Posted by XxBlackxX
Opinion.
Opinion.
Opinion.
Opinion.
Opinion. FACT.
Opinion.
Opinion.
Opinion.
Nice facts.
Well, actually a good amount of that were arguments, not premises. Only premises can be facts or opinions.
Opinions are an assumption about the way things are without evidence, arguments are extrapolations of premises.
Arguments can have a truth value, they are either fallacious or valid, but they are fundamentally not opinions simply because they are not premises.
I would, but I've tried.
I get a face full of "YOU CAN'T COMPARE LIFE/SPORTS/EXPERIENCE/ANYTHING TO BRAWL".
Erm, don't worry about the people who say that.
There are differences and people will alert you when you have a false analogy, but a lot of competitive gaming principals are compatible whatever the game.
Including the ban criteria.
So feel free.
Here's an analogy that I think is fair.
Olympic Water Polo.
Let's pretend that the Hungarian team wore a certain brand of deodorant to their match against the American team. Now, the Hungarian's usually beat the Americans: However, they discover that wearing this brand of deodorant causes allergic reactions in Americans as well, and that that makes the match almost impossible for the Americans to win, but they can still play.
In situation A, they protest the allowance of the Hungarian team to wear the deodorant and the judges agree. The match is still difficult for the Americans to play, but without threat of hives, they are able to make the best of their situation.
In situation B, the judges disagree because the Americans probably weren't going to win anyway, and on top of that, there are plenty of other teams in the Olympics who could beat the Hungarians. The Americans try to play, but find that any time they try to guard the Hungarians, their skin burns. The Hungarians win with little resistance.
The Americans also have the option, if the deodorant is not banned, to use new, less experienced players who have immunity to the allergy against the Hungarians. However, they feel as though the best match would result from the fully trained team they have now.
Actually, the equivalent would be banned in smash, you see it breaks not one, not two, but THREE fundamental principals of competitive gaming.
1. Outside interference, basically the player gains something for doing something outside the scope of the competition. Examples include map hacks and other types of hacks. This is part of the default ruleset of competitive gaming, and unless rescinded, exists in all games.
2. Attacking the opposing player: Unlike in smash, the player and the character are one and the same. Therefore any action taken against the character outside the scope of gameplay (of which, causing hives on purpose, or murdering a member of the team) is the same as taking an action against the player. This is equivalent to kicking your opponent in the shin to break a sheik tilt-lock in smash. Again, taking direct action against a player outside of the scope of competition is part of the default rules of competitive gaming and merits an auto-ban.
3. Tactic is not equally available to all players. Simply on the basis that a tactic is not available to all players (not all characters) for some arbitrary reason, for example controller port, if it is discrete and enforceable a ban is warranted (which is why we established bowsercide always wins on last stock vs. last stock). Not all characters mind you, all characters. The game must be balanced between players. Now unless the American team has something equivalent that they can do to the other team, the tactic is ban-worthy.
So yes, under the principals we are purposing, the action would fail on multiple counts.