Thanks for the back up but these kids are 06-08 members....they dont know much. And then you have the liberal dem yuna......where can i start with him?
...
You call US ignorant and you don't know your main doesn't get infinited until percents when it doesn't effect the match-up at all?
I'm sorry, that's not cool, you're doing a massive and very stupid generalization. Through-out the thread many '06, '07, and '08 members showed enormous knowledge of the finer points of the game and about competitive gaming in general.
Sure, it's fine to present a person as not knowledgeable if they PROVE it, but calling a person not knowledgeable due to any other criteria is an argumentium ad hominem logical fallacy.
Don't do it, please.
They dont get that DDD still has a MASSIVE advantage(70-30 or even 80-20) on those 6 even without the ICG. They just want to make it a n00b proof matchup by allowing a tech that a 6 year old can do. In other words, they want to PREVENT the 6 from ever having a CHANCE(slight as it may be) of winning the match up.
2, at or before 127 at least mario, luigi, and samus can break out.
Look, we don't want to DO anything.
We just don't think it's ok to ban something just because it "noob proofs" a match-up.
They dont get that some people actually WANT to help the community and increase thier characters place on the tier list. People such as bum/neo/dire/gimpy/chu(yes ICs were once low tier) all got recognized by thier low tier and not there other characters. By allowing this broken trash in brawl, people LIKE them(bum/xyro/ mr.3000/deva) will never bring thier chars up the tier list in this game. But hey, you guys dont get that.
Really, that's a complaint that you have to take to the game designers, we didn't miss the fact that the character with the longest non-tether grab range has a grab with set knockback, and thus has several chaingrabs and an infinite.
The problem is, banning is a very extreme measure. It can't really take into account overall balance because the options are limited. In essence, it's like trying to dig a 2'x2' hole with a bulldozer. That's why, if the game is made one way, we try to leave it that way as much as possible.
In short, WE'RE NOT TRYING TO DO ANYTHING to any of the match-ups. The development team already noob-proofed bowser and Dk's match-ups. We just don't think the nuclear option is justified.
They dont get that placing top 4 is nearly impossible with top 6 (when tourneys have mass amounts of pro entrants) so they consider them unviable. This is not melee(sadly), so the standards should be a tad bit different(placing top 9 with low tier is still amazing) they dont get that.
*bolding added.
That's really the rub isn't it. This isn't melee, this game is designed far worse for competitive play. As much as we may want it to be melee, it will never be melee, and the only way to make it remotely like melee is to ban so much content that Marth's fair becomes bannable.
Or hack.
Over all, they just want you to "deal with it" and just CP more.....and sadly the game will grow at a MUCH more slow pace. That is why you must take it apon yourself and do the correct thing by getting rid of the BROKEN things(at your events and in your area) because the SBR is completly terrible when it comes to doing what is right.
Which is true, but unfortunately, that does not justify the nuclear option.
You are using criteria that works on other games. Smash(all 3 games) are different than ANY OTHER fighting game therfore it needs to have a different criteria. I for one recommend we use COMMON SENSE....but obviously this thread doesnt have it.
The criteria is built for competitive gaming in general. It's just as applicable for starcraft as Street Fighter.
Im not asking for the ban to be activated so samus can climb the ladder. Its still a MEGA MEGA hard match-up to win....however, it would be POSSIBLE for her to win if the tech is banned. if the tech is left legal....there is no hope of winning.......the only thing left would be a lucky trip on ddd so i could get a KO.
It seriously doesn't matter at all to Samus in the long run. As this break-out becomes more known it will be considered a fundamental tech skill for samus players, more so then even l-canceling was in melee.
you can still small step chain grab to increase percentage until that 130.
Not really, they slide too far for that to work, except DK (who this doesn't apply) and Bowser (who again, this doesn't apply).
I'm starting to think that the sliding has something to do with the move getting stale.
But Luigi can't even be chaingrabed period. Dthrow, pummel, drthrow, pummel,... is DDD's only option on him, and only at over 127.
and yes i understand that you COULD break out of it before 130% but be realistic, 9 out of 10 times it doesnt happen. In fact 9 out of 10 people cant do it on command no matter who grabs who. If it wernt true this thread wouldnt have been made.
its like saying foxs wave shine against walls(melee) shouldnt be banned be banned because once hu upsmashes you can tech...........honestly, 99% of people cant tech that.
be realistic
The reason people don't break out is that they don't know they can or how OR haven't practiced it enough.
Really, it's a good general skill to have for any character.
But since this "infinite" is non-situational in the least and a deathgrab, and destroys their match-ups, this tech skill is fundamental to all players of the affected characters, this should probably be one of the first skills learned and practiced by mains of those characters.
Remember, a lot of people can already break out of a single pummel at 60% (which DRASTICALLY reduces the effectiveness of the move), just improving upon using a superior method (again, Magus' method comes to mind) should improve that, and ultimately render it mostly ineffectual.
Really, it's a matter of priorities, if you're dealing with something that destroys your character, and you find a counter, no matter how difficult it is, if it's humanly possible learning it should be your top priority.
Believe me, Ganondorf and Falcon mains and secondaries with give their right arms for something to even out the MK or Marth match-ups.
Banning something that it just takes tech skill to counter is fundamentally scrubbish.
People like you are unhealthy to the community. Your type of thinking helps tournament variety go down to what happened in melee(only 5 characters show up to tournaments).
All im for is giving ****ty characters a chance while not changing the match up. and banning the ICG does not make the matchup in favor of samus.
No true scotsman fallacy...
If the game has 5 viable characters, unfortunately that is that.
with a sig and a username like yours....im sure you can.
with a join date like yours, im sure you can.
with no vids to prove what you just said, im sure you can.
Then learn to pull it off.
I'm sorry Xyro, but one of the reasons why I prefer Melee is because I think the lack of tech skill has made the community lazy, and the fact that people include Samus in the "infinited" group is evidence of this.
Like I said earlier, the anti-ban side needs to be less concerned with the finer points of debate and rhetoric and the fundamentals of persuasive writing, and just ask themselves simple question:
Does banning the infinite make sense?
The answer is yes. Atlantic North banned it - they're top players weren't obsessed with stupid courtroom arguments, they just did what made sense. And OMG, look, Brawl is doing just fine in that region, it hasn't degenerated into a slippery slope of technicalities and bans.
IF the majority of the community places a high value on tourney character diversity, THEN we as a community should take appropriate steps to preserve that diversity. It's part of what makes competitive brawl fun.
BAN DDD's INFINITE. IT'S SIMPLE AND EASY. JUST DO IT.
Stupid courtroom arguments?!
Dude, we're dealing with RULES here, we have to think like lawyers because it's the SAME THING that they deal with.
Furthermore, many things about Atlantic North's rulesets have degraded to the point that I think my region is an example of WHY NOT to ban this.
All infinites are banned, this includes ICs, grab release, etc. This means that ICs become less viable, as people already noted. Here's the ironic thing, ICs counter DDD, the less viable they are, the more DDD dominates the tournament scene. Since he hard counters most of the infinited characters anyway, that makes them LESS viable overall.
But that's not even the worst issue, the bans are not discrete and enforcable. In other words, it just specifies in general that infinites are banned, it doesn't specify what actions are banned.
The obvious problem with this is, you don't know what is tournament legal. 1 drthow on DK then regrab? You might get kicked. IC's chaingrab? You might get kicked.
I particularly LOVE this ruleset:
http://www.smashboards.com/showthread.php?t=211456
* Any attempt at lame tactics will result in a warning. Any further attempt at lame tactics will result in forfeit.
These tactics include, but are not limited to:
-Stalling under a stage.
-Running away to run the time limit. (Excessively. If there's 30 seconds, and you bail, that's one thing. But if you waste 5 minutes, or be a jerk about it, we're stopping the match. It's at the judge's discretion.)
"Lame tactics"?
For God's sake man, this is COMPETITIVE GAMING? What's lame, spamming Falco's laser? Throwing? You could get tossed out of a match for ANYTHING and the judge would be totally justified in doing it.
Not to mention that running away is already limited by stages, we already ban a ton of stages to prevent just that for an infinite stall.
PS. If you're reading this, sorry to single you out Inui, but you have to admit that was very poor wording.