Sheik vs Jigglypuff ^_^
Sheik vs Jiggs is a weird match up to say the least.
A reminder not to go for too many grabs. They can be helpful if you get them but going for too many = getting crouched then rested. Same goes for her Dash attack don't do it too often. Tbh I stay away from dash attacks period in this match up.
At lower percents the game is to tack on percent. Use needles A LOT. Don't approach jiggs often or at all. Stay safe and keep your space and take advantage that you have projectiles while jiggs doesn't.
At low percents I camp my shield a lot if I'm not throwing needles. Jigglypuff is almost always going to come by air, her run is horrifyingly slow. Then it depends on what happens.
If jiggs is floating near you (Like around sheik's head) do a N-air oos (Don't use this tactic at too low percents, they may be able to hit you if you do it at like 0 wait till about 20% to use it). It'll hit fast then you can run away with the nair.
If they seem to be running away or just "floating" near your shield just WD OOS ftilt into something. Or if you are confident you can hit it, a f-air is ideal since the knockback makes it very easy for you to run away afterwards.
Remember the point is to tack on dmg. As long as you can add percent you're fine.
If you feel like you need space and want to run away use b-airs. Its range is huge and you should be far enough from jigglypuff where you can just simply run away. Or you can WD back and run too.
This strategy is okay for mid percents (50-75ish) too just make sure you don't do unnecessary things. One hit is fine.
Once they get to around 60-70ish area start to abuse your crouching more. Your crouch is really low so Jiggs's WoP isn't as useful. D-tilt allows you to very easily set up for a up-air for the kill. CCing a b-air to get a dtilt isn't a bad idea if you are at low enough percents.
I usually crouch then as I see my opponent running quickly WD then D-tilt hoping it hits. If it doesn't I run away.
This usually works for stages with small/normal ceilings.
Sometimes though its very difficult to always catch a dtilt upair. Especially if your opponent is like Darc who isn't dumb and is eventually going to catch on. *shakes fist out of <3*
Unfortunately if you drag jigglypuff to percent you cannot d-tilt upair its going to be hard.
You have to catch random hits and jigglypuff can live most of your aerials if you hit them.
So camping shields is usually my choice at this point. If jigglypuff messes up and hits your shield wrong or is caught sleeping you can hit them with some aerial to send them off the stage.
Then you can catch them off the stage, sounds risky at first but you have to know what to look for.
One thing to look for is Pound. Jigglypuffs instinctively use it to help them recover. If you see a jiggs use it kinda close off the stage just run off fast fall double jump fair them. There is a decent amount of cool down for you to go and do this.
The other one is a little more risky and you have to use your best judgement on it. When jigglypuff gets very close to the stage most of time the just float at the edge as they try to grab it. If you are fast enough you can fall really fast and come back up to the stage with a nair to hit them off. They lose whatever jumps they used and will probably be forced to use pound. Or they get stage spiked ^_^. Or they tech it... but you won't be in major danger so *shrugs*.
Like soap said upsmash is pretty good for jigglypuffs expecting to just catch CC rests all day. At semi mid percents it makes the jigglypuff fall down and unable to rest you.
CC grabs are VERY good if you can get them. They let you get a good amount of percents and can kill jigglypuffs at percents that dtilt upair can't kill.
Upsmash OOS is good too if you think your opponent is going to bair,fair, nair through your shield.
Reminder too - Watch out when your shield gets too small. Try to run away if it happens to regenerate your shield. If it gets too low watch out for empty jumps into Fsmash. Its deceptive and has a bigger hitbox then you think it does. And if you get hit it hits REALLY hard so watch out.
Sheik vs Jiggs is a weird match up to say the least.
A reminder not to go for too many grabs. They can be helpful if you get them but going for too many = getting crouched then rested. Same goes for her Dash attack don't do it too often. Tbh I stay away from dash attacks period in this match up.
At lower percents the game is to tack on percent. Use needles A LOT. Don't approach jiggs often or at all. Stay safe and keep your space and take advantage that you have projectiles while jiggs doesn't.
At low percents I camp my shield a lot if I'm not throwing needles. Jigglypuff is almost always going to come by air, her run is horrifyingly slow. Then it depends on what happens.
If jiggs is floating near you (Like around sheik's head) do a N-air oos (Don't use this tactic at too low percents, they may be able to hit you if you do it at like 0 wait till about 20% to use it). It'll hit fast then you can run away with the nair.
If they seem to be running away or just "floating" near your shield just WD OOS ftilt into something. Or if you are confident you can hit it, a f-air is ideal since the knockback makes it very easy for you to run away afterwards.
Remember the point is to tack on dmg. As long as you can add percent you're fine.
If you feel like you need space and want to run away use b-airs. Its range is huge and you should be far enough from jigglypuff where you can just simply run away. Or you can WD back and run too.
This strategy is okay for mid percents (50-75ish) too just make sure you don't do unnecessary things. One hit is fine.
Once they get to around 60-70ish area start to abuse your crouching more. Your crouch is really low so Jiggs's WoP isn't as useful. D-tilt allows you to very easily set up for a up-air for the kill. CCing a b-air to get a dtilt isn't a bad idea if you are at low enough percents.
I usually crouch then as I see my opponent running quickly WD then D-tilt hoping it hits. If it doesn't I run away.
This usually works for stages with small/normal ceilings.
Sometimes though its very difficult to always catch a dtilt upair. Especially if your opponent is like Darc who isn't dumb and is eventually going to catch on. *shakes fist out of <3*
Unfortunately if you drag jigglypuff to percent you cannot d-tilt upair its going to be hard.
You have to catch random hits and jigglypuff can live most of your aerials if you hit them.
So camping shields is usually my choice at this point. If jigglypuff messes up and hits your shield wrong or is caught sleeping you can hit them with some aerial to send them off the stage.
Then you can catch them off the stage, sounds risky at first but you have to know what to look for.
One thing to look for is Pound. Jigglypuffs instinctively use it to help them recover. If you see a jiggs use it kinda close off the stage just run off fast fall double jump fair them. There is a decent amount of cool down for you to go and do this.
The other one is a little more risky and you have to use your best judgement on it. When jigglypuff gets very close to the stage most of time the just float at the edge as they try to grab it. If you are fast enough you can fall really fast and come back up to the stage with a nair to hit them off. They lose whatever jumps they used and will probably be forced to use pound. Or they get stage spiked ^_^. Or they tech it... but you won't be in major danger so *shrugs*.
Like soap said upsmash is pretty good for jigglypuffs expecting to just catch CC rests all day. At semi mid percents it makes the jigglypuff fall down and unable to rest you.
CC grabs are VERY good if you can get them. They let you get a good amount of percents and can kill jigglypuffs at percents that dtilt upair can't kill.
Upsmash OOS is good too if you think your opponent is going to bair,fair, nair through your shield.
Reminder too - Watch out when your shield gets too small. Try to run away if it happens to regenerate your shield. If it gets too low watch out for empty jumps into Fsmash. Its deceptive and has a bigger hitbox then you think it does. And if you get hit it hits REALLY hard so watch out.